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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 06/19/2012, 02:02   #121
 
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When I try to import clothes_08_ba.srobj, I get the following error. This is in china/woman_item. Haven't tried the male version.

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Old 06/19/2012, 14:01   #122
 
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Quote:
Originally Posted by omier44 View Post
When I try to import clothes_08_ba.srobj, I get the following error. This is in china/woman_item. Haven't tried the male version.

Thanks for the heads up! Uncommon bone order in this file, but I've modified the script, it should work now.

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Old 06/20/2012, 13:27   #123
 
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Old 06/27/2012, 18:14   #124
 
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how to put the plugin folder blender

[quote=perrytje;14636969]I've had this for a while, and wasn't doing anything useful with it, so I decided to release it to the public.

This tool allows you to convert model files from silkroad's data.pk2 to files that can be read by blender, and can also convert these files back. That means this tool allows you to put custom weapons in the game.
(For example, I pulled this prank with it: )

You can download it here:



Blender 2.6+ needs other import/export scripts, replace the old ones with these:


how to put the plugin folder blender

because I get error....me help please



Quote:
Originally Posted by perrytje View Post
I've had this for a while, and wasn't doing anything useful with it, so I decided to release it to the public.

This tool allows you to convert model files from silkroad's data.pk2 to files that can be read by blender, and can also convert these files back. That means this tool allows you to put custom weapons in the game.
(For example, I pulled this prank with it: )

You can download it here:



Blender 2.6+ needs other import/export scripts, replace the old ones with these:


I want to thank some people for helping me one way or another:
Qynchou(/lopasas), drakek(/ni), npcdoom, Klevre, Synx and Drew Benton.

Now it does go with a manual, so please READ THIS before you use it, and read it again before asking any questions.

Manual:

Short interface overview:

Import and Export settings to use with Blender:

Extended manual on how to import a mesh into silkroad:

Multibone Update:

Info:
This new version uses a couple of blender plugins to convert to and from a modified wavefront file format (blabla). What you can do with it is edit models that move ingame. Editing both parts of a multi-file mesh can be done, but is very buggy and not reccommended. I'm talking about stuff like mobs/armors/avatars etc. An important thing to remember is that the models are still influenced by the same animation-skeleton. This means you can't just change the sizes of models.

An example of what you can do with this version:

Extra Manual:

Installing:

How to use:

If you have any questions, feel free to ask, but if it's in the manual I might get mad!

PS: THIS RELEASE HAS BARELY BEEN DEBUGGED, SO ERRORS MIGHT (and probably will) OCCUR!

*RESERVED FOR FAQ*

EDIT: If you happen to make something with this, drop a screenshot, I'm curious what people are going to come up with!

and sro download the plugin object. is drawn here:
. / Program Files / Blender Foundation/Blender/2.63/scripts/addons. insert obj file and I will export to SROBJ and I get error. I want you to help me in this problem pls

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Old 06/28/2012, 10:46   #125
 
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Just read the error message.... It clearly states 'You must select the mesh'. You currently have the camera selected.
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Old 06/28/2012, 14:57   #126
 
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select the mesh and I will export and I get error........



He thinks he is the plugin that has no properties..? I need your help
perry pls help.... =)

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Old 06/28/2012, 18:29   #127
 
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You should export the mesh while in Object Mode.
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Old 06/28/2012, 19:21   #128
 
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export to object mode and gives me error..



perry help please...

perry help please...
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Old 06/28/2012, 22:30   #129
 
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i think that can be my blender version oir any wrong in it..
Can anyone giveme the links again?
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Old 06/29/2012, 01:08   #130
 
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Old 06/29/2012, 05:29   #131
 
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my version is 2.63..
I get error when exporting



HELP PLEASE PLS...
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Old 06/29/2012, 08:56   #132
 
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Quote:
Originally Posted by joseelite View Post
my version is 2.63..
I get error when exporting



HELP PLEASE PLS...
We can't help you if you don't show us an error. Or do you have two accounts? since jose1997elite is very close to your name.

Quote:
Originally Posted by jose1997elite View Post
export to object mode and gives me error..



perry help please...

perry help please...
I'm far from a 3d modeler so I have no idea what all this stuff means but I checked the export script and it's like that there is something wrong with the vertices.

From the code there are 2 things which are likely to cause this.
1. You don't have any vertices.
2. Something in the vertices doesn't add up since there is something about a vertice being equal to one(I really have no idea).

What you could try is to create a simple cube or another non complex object and try to export it.
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Old 06/29/2012, 16:49   #133
 
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About files .bsr and .bmt

I need know how make theese files.. I can do .bms and .ddj but can't make this files. So.. what program can do it and how work?
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Old 06/30/2012, 00:28   #134
 
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i think what heis trying to say is that he found out how to make ddj and bms but he doesnt know hot to create the .bsr and .bmt files
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Old 06/30/2012, 08:23   #135
 
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Quote:
Originally Posted by TheSeaHacker View Post
i think what heis trying to say is that he found out how to make ddj and bms but he doesnt know hot to create the .bsr and .bmt files
dude just edit an exist item and duplicate its files ;D
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bms, model, obj, pk2, tool


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