i want to know how u made the weapon that mang mob lv 1 have with another texture
meaning i want to make it like a _part2 with a different ddj and bmt
I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)
I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...
even when i delete same thing
but when i edit the bsr same letters it works
so how to add a new bms line or bmt in the bsr file
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...
even when i delete same thing
but when i edit the bsr same letters it works
so how to add a new bms line or bmt in the bsr file
You need to make sure the offsets in the header of the file are correct, if you add something you will have to change some.
12 byte Header 52 byte unknown. Havnt look into those int bsrType; ranges from 0x20000 to 0x20006 (could be more) string bsrTitle; From here on out they seem to differ depending on their bsrType 28 byte unknown string meshReference Not in every .bsr. References a .bms file. Although the .bms file referenfces come later. float[2,6] boundingBox; outlines the mesh int unknown;
int bmtFileCount; int unknown; string[btmFileCount] paths to the different materials used on the model
int bmsFileCount; string[bmsFileCount] paths to the different meshes used
int unknown int unknown
int banFileCount; string[banFileCount] paths to the different animation files
int bskFileCount; should be 1 for most models string[bskFileCount] path to the skeleton files.
[Tool] EDF converter 12/11/2012 - RFO Hacks, Bots, Cheats, Exploits & Guides - 26 Replies Here is the Item edf Converter. I looked on the site to find it and still couldn't find it.
After about 3 hours of looking (google didnt even show up with it lol) I found it and thought i would post it here for you guys to use.
BTW im not A leecher If i PM you I Just lost the PW to the email on my other account and the account password look it up name is Dro in member list.
*********
Edit
*********
[TooL] AgBot Script Converter 09/08/2012 - SRO Hacks, Bots, Cheats & Exploits - 34 Replies Hey E*PvP members.
Here is a litle tool me and hussert ware working on.
AgBot Script Converter
Current Version 1.00
Screenshot:
http://img126.imageshack.us/img126/7180/logonp1.pn g
Functions:
SIlkroad Model Converter + View Sample [C#] 11/26/2010 - SRO Coding Corner - 13 Replies I am finished with my C# BMS Converter:
class BMSConverter
{
int charCount;
int vertCount;
int boneCount;
int faceCount;
string mtlLib;
string meshGroup;
[TOOL] dxtbmpx -dds converter 03/26/2009 - CO2 Private Server - 0 Replies dxtbmp
I found a tool for converting dds files in normal grafic files and back.
But i donīt know if this here is the right forum part
How to use it?
I.install the programm
II. open the programm
Converting dds to bmp
III. press "File" and then "open" and chose the dds file that you want to convert