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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 03/26/2013, 09:07   #286
 
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Yeah it is possible, I made this from scratch for example and put it ingame:


So it's definitly possible
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Old 03/26/2013, 12:20   #287
 
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Great tool perrytje, sorry i asked you a question in message, you answered me & i couldn't reply back (because i was inactive > all my posts / messages was removed )

But you was right, the model wasn't in the right place & it worked

GL in your future programs ^^
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Old 03/26/2013, 17:58   #288
 
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can you make things like this if you can please make explain to it



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Old 03/26/2013, 19:46   #289
 
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I know since I'm the one that made that, and no, I won't explain how. I'll tell you it's in .m files, good luck.
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Old 03/31/2013, 05:59   #290
 
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I guess it isn't possible to add something like this or? The Model has a Animation.



Another thing is, a mate has imported a Blade and he saw that Blade in the Character Selection but once he logged in totally he received a Crash. Any Solution?^^
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Old 03/31/2013, 10:57   #291
 
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About the model, it is possible, you'll have to give the vertices the right groups and weights for the bones though, which is extremely hard.

About your friend, if the blade works in character selection that means it works, the crash must be caused by something else.
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Old 03/31/2013, 21:32   #292
 
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Alright, gotta look what I can do with Blender since I only imported OBJ with your Settings and then exported it again with OBJ but without changing anything just ticking the right Options on the left Side then saving it.

Geez, this is hard ^^
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Old 04/08/2013, 18:43   #293
 
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Well I successfuly replaced a Monster/NPC but then it looks like this :





Normally it should look like this :



Also as I saw it, the Model has more then one Texture. Five at all ....

Isn't there a Way to make a Animation to a .BAN File ? Like a RDA to BAN?
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Old 04/08/2013, 18:49   #294
 
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Quote:
Originally Posted by Lolill0 View Post
Well I successfuly replaced a Monster but then it looks like this :
Also as I saw it, the Model has more then one Texture. Five at all ....

Isn't there a Way to make a Animation to a .BAN File ? Like a RDA to BAN?
Try something have 5 texture. Pretty sure it looks like that because it didn't load the whole DDJ files. (I don't have an example)
I know nothing about .BAN files.
But "I GUESS" you can make the client load them. Still dun know how.
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Old 04/09/2013, 09:31   #295
 
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Joymax just went the lazy way, in models if they have multiple texture files, they put each part in a different .bms with it's own texture (you know, the one you type in my converter), which then fetches the .ddj that belongs to that name from the .bms, so you'll have to split your model up.

I do have some research on BAN files but I haven't been able to get it working quite yet.
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Old 04/09/2013, 22:09   #296
 
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Quote:
Originally Posted by perrytje View Post
I do have some research on BAN files but I haven't been able to get it working quite yet.
Maybe you can share what you got about BAN files, since we know nothing about it ^^
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Old 04/10/2013, 22:37   #297
 
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So doing this Way should make it work?

Open OBJ File in Blender by Importing OBJ and then choose "Split" instead of "Keep Vertex Order". Then after we made the Settings and the Meshes, simply save the Model to OBJ again but with those Settings :



Now after this is done, I convert the OBJ File with the "SROBJ - Multi Bone" Function, only putting it Ingame then, getting a Animation from the Snake Monster in Jangan Cave B3 and then this Model should move like a Snake?



**** you, never thought doing such Stuff makes Fun xD
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Old 04/11/2013, 09:29   #298
 
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You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.
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Old 04/11/2013, 23:31   #299
 
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Quote:
Originally Posted by perrytje View Post
You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.

[B]Hi all..
I CAN'T convert .obj to .bsm
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Old 04/12/2013, 08:52   #300
 
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Did you edited in Blender ?

If you Import the OBJ File, Click on "Keep Vertex Order" and untick everything.

Once you're done with adding a Mesh to the Model and editing the Size/Rotation of it, Export it to OBJ again, now the Settings.

Tick following Settings :

~ Selection Only
~ Includes Normals
~ Includes VUs
~ Triangulare Faces

With those, your Model does work 100% at converting.
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bms, model, obj, pk2, tool


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