Great tool perrytje, sorry i asked you a question in message, you answered me & i couldn't reply back (because i was inactive > all my posts / messages was removed )
But you was right, the model wasn't in the right place & it worked
I guess it isn't possible to add something like this or? The Model has a Animation.
Another thing is, a mate has imported a Blade and he saw that Blade in the Character Selection but once he logged in totally he received a Crash. Any Solution?^^
Alright, gotta look what I can do with Blender since I only imported OBJ with your Settings and then exported it again with OBJ but without changing anything just ticking the right Options on the left Side then saving it.
Also as I saw it, the Model has more then one Texture. Five at all ....
Isn't there a Way to make a Animation to a .BAN File ? Like a RDA to BAN?
Try something have 5 texture. Pretty sure it looks like that because it didn't load the whole DDJ files. (I don't have an example)
I know nothing about .BAN files.
But "I GUESS" you can make the client load them. Still dun know how.
Joymax just went the lazy way, in models if they have multiple texture files, they put each part in a different .bms with it's own texture (you know, the one you type in my converter), which then fetches the .ddj that belongs to that name from the .bms, so you'll have to split your model up.
I do have some research on BAN files but I haven't been able to get it working quite yet.
Open OBJ File in Blender by Importing OBJ and then choose "Split" instead of "Keep Vertex Order". Then after we made the Settings and the Meshes, simply save the Model to OBJ again but with those Settings :
Now after this is done, I convert the OBJ File with the "SROBJ - Multi Bone" Function, only putting it Ingame then, getting a Animation from the Snake Monster in Jangan Cave B3 and then this Model should move like a Snake?
**** you, never thought doing such Stuff makes Fun xD
You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.
You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.
[Tool] EDF converter 12/11/2012 - RFO Hacks, Bots, Cheats, Exploits & Guides - 26 Replies Here is the Item edf Converter. I looked on the site to find it and still couldn't find it.
After about 3 hours of looking (google didnt even show up with it lol) I found it and thought i would post it here for you guys to use.
BTW im not A leecher If i PM you I Just lost the PW to the email on my other account and the account password look it up name is Dro in member list.
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[TooL] AgBot Script Converter 09/08/2012 - SRO Hacks, Bots, Cheats & Exploits - 34 Replies Hey E*PvP members.
Here is a litle tool me and hussert ware working on.
AgBot Script Converter
Current Version 1.00
Screenshot:
http://img126.imageshack.us/img126/7180/logonp1.pn g
Functions:
SIlkroad Model Converter + View Sample [C#] 11/26/2010 - SRO Coding Corner - 13 Replies I am finished with my C# BMS Converter:
class BMSConverter
{
int charCount;
int vertCount;
int boneCount;
int faceCount;
string mtlLib;
string meshGroup;
[TOOL] dxtbmpx -dds converter 03/26/2009 - CO2 Private Server - 0 Replies dxtbmp
I found a tool for converting dds files in normal grafic files and back.
But i donīt know if this here is the right forum part
How to use it?
I.install the programm
II. open the programm
Converting dds to bmp
III. press "File" and then "open" and chose the dds file that you want to convert