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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 09/30/2012, 13:03   #1021
 
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auth.opt
Code:
S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S app.name:HomeServer
S log.ip:127.0.0.1
S db.auth.port:1433
N db.auth.use_webauth:0
N db.auth.use_md5:1
N db.auth.debug_md5:1
N db.auth.md5_key:2011
gameerver.opt
Code:
S app.name:game001
S auth.server_idx:1
S auth.server_name:HomeServer
S db.game.ip:127.0.0.1
S db.c._password:
S db.c.account:sa
S db.c.name:Arcadia
S db.c.server:127.0.0.1
S db.user._password:
S db.user.account:sa
S db.user.name:Telecaster
S db.user.server:127.0.0.1
S io.port:4514
S io.ip_address:168.63.42.16
S game.server_screenshot_url:
S log.working:0
S game.exp_rate:50
S game.item_drop_rate:200
S game.gold_drop_rate:1000
S game.chaos_drop_rate:100
T game.use_login_logout_debug:0 
T game.max_level:170
T game.use_auto_trap:0
T game.cash_usable_server:0
T game.no_collision_check:1
T game.no_skill_cooltime:0
where am I doing wrong
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Old 09/30/2012, 13:19   #1022

 
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Quote:
Originally Posted by rilik26 View Post
auth.opt
Code:
S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S app.name:HomeServer
S log.ip:127.0.0.1
S db.auth.port:1433
N db.auth.use_webauth:0
N db.auth.use_md5:1
N db.auth.debug_md5:1
N db.auth.md5_key:2011
gameerver.opt
Code:
S app.name:game001
S auth.server_idx:1
S auth.server_name:HomeServer
S db.game.ip:127.0.0.1
S db.c._password:
S db.c.account:sa
S db.c.name:Arcadia
S db.c.server:127.0.0.1
S db.user._password:
S db.user.account:sa
S db.user.name:Telecaster
S db.user.server:127.0.0.1
S io.port:4514
S io.ip_address:168.63.42.16
S game.server_screenshot_url:
S log.working:0
S game.exp_rate:50
S game.item_drop_rate:200
S game.gold_drop_rate:1000
S game.chaos_drop_rate:100
T game.use_login_logout_debug:0 
T game.max_level:170
T game.use_auto_trap:0
T game.cash_usable_server:0
T game.no_collision_check:1
T game.no_skill_cooltime:0
where am I doing wrong
S io.ip_address:127.0.0.1

And! compress, use 127.0.0.1 on your load.bat
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Old 09/30/2012, 13:21   #1023
 
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using vps and fixed ip
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Old 09/30/2012, 13:23   #1024

 
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Quote:
Originally Posted by rilik26 View Post
using vps and fixed ip
I saw home server that's why i used 127.0.0.1,

then you'll need to open the port 4500, 4514 on your vps firewall.
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Old 10/01/2012, 12:15   #1025
 
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captain herlock problem

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Old 10/01/2012, 14:47   #1026

 
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Quote:
Originally Posted by rilik26 View Post
captain herlock problem

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Old 10/01/2012, 14:56   #1027
 
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not



gavstasgaviv this does not change
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Old 10/01/2012, 15:43   #1028

 
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Quote:
Originally Posted by rilik26 View Post
not



gavstasgaviv this does not change
Then ask gavin himself it's his serverfiles.
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Old 10/01/2012, 16:18   #1029
 
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I do not know the name of a member of

working rappelzcompress can you give the link

How do I edit the file manually, compress does not work
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Old 10/05/2012, 09:51   #1030
 
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ow do I change the language of the server
character error. I have to do but I can not Turkish_CI_AS
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Old 10/06/2012, 15:19   #1031
 
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Hello Guys, please, help me, this problem is in the appointment of ornaments 7.4 (rings, earrings), but it gives them released. What to do?
And is there anyone realties fixes to pieces, and fixes for the animals, and the wings 8.1 for work-related skills.
Sorry for the chopping block in English. I would be very grateful for your help.
Thank you in advance
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Old 10/08/2012, 20:43   #1032
 
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cubric and does not work the other dungeons

1-)cubric and does not work the other dungeons



cubric.sql
Code:
use arcadia
update fieldpropresource
set script_text = 'cubric_tele()'
where terrain_check = 0 or terrain_check = 1
3e4d6704e4e128bacd554318bb2e78cf.lua
Code:
--- Lua ½ºÅ©¸³Æ® ¾ÏÈ£È*
function get_module_name()
             return "ETC_dungeon_prop"
end


--	Á¦¾îÀåÄ¡ ¹× ÄÚ¾î Á¡·É½Ã È£ÃâµÉ ÇÔ¼ö. 
-- ³»ºÎÀûÀ¸·Î ¼*¹ö¿¡¼* Á¦°øÇÏ´Â ¼ÒÀ¯±Ç º¯°æ ÇÔ¼ö ¹× ÁÖº¯ ¸÷ ¸®Á¨ ÇÔ¼ö( respawn_near_mob( range ) )°¡ »ç¿ëµÊ.
function casting_tactical_position( dungeon_id, position_id )

	-- È£ÃâµÈ ÁöÁ¡ÀÇ (Á¦¾îÀåÄ¡ ȤÀº ´øÀü ÄÚ¾î) ¼ÒÀ¯±ÇÀ» º¯°æ½ÃŰ´Â ºÎºĞ
	change_tactical_position_owner( dungeon_id, position_id )
	
	-- º¯°æµÈ ÁöÁ¡ ÁÖº¯ÀÇ °¡µğ¾ğÀ» ¸®Á¨
	respawn_guardian_object( dungeon_id, position_id )

	
end

--	´øÀü Ãⱸ Ŭ¸¯½Ã Çʵå·Î ÅÚ·¹Æ÷Æ® ½ÃÄÑ ÁÖ´Â ÀÏ¹İ ÇÔ¼ö.
function exit_dungeon( dungeon_id )

	-- ÀÒ¾î¹ö¸° ´øÀü1
	if dungeon_id == 130000 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 155817 + math.random(0,60) , 103724 + math.random(0,60) )
	
	-- ÀÒ¾î¹ö¸° ´øÀü2
	elseif dungeon_id == 130600 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 152309 + math.random(0,60) , 102886 + math.random(0,60) )
	
	-- ¼öÁ¤ °è°î1
	elseif dungeon_id == 130300 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 103210 + math.random(0,60) , 100366 + math.random(0,60) )

	-- ¼öÁ¤ °è°î2
	elseif dungeon_id == 130500 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 99757 + math.random(0,60) , 103236 + math.random(0,60) )

	-- ¸Ş¸¶¸¥ ´ŞºûÀÇ À¯Àû1
	elseif dungeon_id == 130400 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 132995 + math.random(0,60) , 87096 + math.random(0,60) )
	 
	-- ¸Ş¸¶¸¥ ´ŞºûÀÇ À¯Àû2
	elseif dungeon_id == 130700 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 130842 + math.random(0,60) , 79586 + math.random(0,60) )
	
    -- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû 
	elseif dungeon_id == 130800 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) )	

    -- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû 
	elseif dungeon_id == 130900 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 137441 + math.random(0,60) , 128115 + math.random(0,60) )		

    -- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(¹é·æÀÇ ½°ÅÍ) 
	elseif dungeon_id == 121000 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 91942 + math.random(0,60) , 117103 + math.random(0,60) )			

    -- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(Èæ·æÀÇ ±×´Ã) 
	elseif dungeon_id == 122000 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 85752 + math.random(0,60) , 118062 + math.random(0,60) )
		
	-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(»ç·æÀÇ ½ÉÀå) 
	elseif dungeon_id == 123000 then
	    -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 91998 + math.random(0,60) , 124400 + math.random(0,60) )
			
	-- ¿¤ Ä«½Ã¾Æ ¿öÇÁ ÇÁ¶ø (¿¤ Ä«½Ã¾Æ -> ¸¶¸£µÎÄ« ÆøÆ÷ Çʵå)
	elseif dungeon_id == 120700 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 146015 + math.random(0,61) , 135591+ math.random(0,10) )

	-- ¼û°ÜÁø ÆÈ¹Ì¸£ ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ÆÈ¹Ì¸£ ÀÔ±¸ -> ÆÈ¹Ì¸£ Á¦ 1 ½Ç ÀÔ±¸ Çʵå)
	elseif dungeon_id == 120292 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) )
	
	-- ¼û°ÜÁø ¼öÁ¤ °è°î ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ¼öÁ¤ °è°î ÀÔ±¸ -> ¼öÁ¤ °è°î ÀÔ±¸ Çʵå)
	elseif dungeon_id == 70192 then
		-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
		warp( 103234+ math.random(0,60) , 100310 + math.random(0,60) )

	end	
			
end



function warp_gate( prop_id )
		
		
	-- Äù½ºÆ® »óÅ üũ 	get_quest_progress(ID)  
	-- ¹İȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô  /  0 : ¼ö¶ô°¡  /  1 : ¼öÇàÁß  /  2 : Á¾·á°¡´É  /  255 : À̹ÌÁ¾·á
	local quest_progress1 =  get_quest_progress(1244) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 1
	local quest_progress2 =  get_quest_progress(1245) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 2
	local quest_progress3 =  get_quest_progress(1247) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 3
	
	-- °í¸®¼öÁ¤
	local item_lamia_sujung_1 = find_item ( 1000077 )
	local item_lamia_sujung_handle = get_item_handle ( 1000077 )
   	
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ °©ÆÇ  
	if prop_id == 130881 then
		
		if item_lamia_sujung_1 == 1 then
		
		-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
		--if quest_progress1 == 2 then	
	
		-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
		--if quest_progress2 == 1 then
		
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190072 + math.random(0,10) , 34171+ math.random(0,10), gv("layer") )
					
		else 
		cprint( "@1233" ) -- '¿öÇÁ°ÔÀÌÆ® »ç¿ëÀ» À§ÇÑ Çã°¡¸¦ ¹ŞÁö ¸øÇß½À´Ï´Ù.'
		end
	end
	
	-- ³ªºñ½º ¶ó¹Ì¾Æ Á¶Å¸½Ç  
	if prop_id == 130882 then
		
		-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
		--if quest_progress2 == 2 then	
	
		-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
		--if quest_progress2 == 1 then
		
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 189645 + math.random(0,10) , 36119+ math.random(0,10), gv("layer") )
					
		--else 
		--cprint( "@1233" )
		--end
	end
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ÁÖ¹æ  
	if prop_id == 130883 then
		
		-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
		if quest_progress3 == 2 or quest_progress3 == 255 then	
	
		-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
		--if quest_progress3 == 1 then
		
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190018 + math.random(0,10) , 37865+ math.random(0,10), gv("layer") )
					
		else 
		cprint( "@1233" )
		end
	end
			
	-- ¼ö·ÃÀÚÀÇ ¼¶ ¼±ÂøÀå 
	if prop_id == 130880 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp(175274 + math.random(0,10) , 62743+ math.random(0,10), gv("layer") )
					
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç 
	elseif prop_id == 130884 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190008 + math.random(0,10) , 40519+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç 
	elseif prop_id == 130885 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 187541 + math.random(0,10) , 36391+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç  
	elseif prop_id == 130886 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 187541 + math.random(0,10) , 37946+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç  
	elseif prop_id == 130887 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 187541 + math.random(0,10) , 39622+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç 
	elseif prop_id == 130888 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 192531 + math.random(0,10) , 39596+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç 
	elseif prop_id == 130889 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 192531 + math.random(0,10) , 37943+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç 
	elseif prop_id == 130890 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 192531 + math.random(0,10) , 36385+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ½Ä·áǰâ°í 
	elseif prop_id == 130874 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 189811 + math.random(0,10) , 37968+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ °´½Ç1 
	elseif prop_id == 130875 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 189811 + math.random(0,10) , 38128+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ÀâÈ*â°í 
	elseif prop_id == 130876 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 189811 + math.random(0,10) , 38323+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ¶ó¹Ì¾ÆÀÇ ´«¹° 
	elseif prop_id == 130877 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190232 + math.random(0,10) , 38325+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ °´½Ç2 
	elseif prop_id == 130878 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190232 + math.random(0,10) , 38127+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ »ıü½ÇÇè Áغñ½Ç 
	elseif prop_id == 130879 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 190232 + math.random(0,10) , 37967+ math.random(0,10), gv("layer") )
		
	-- ³ªºñ½º ¶ó¹Ì¾Æ ¼±Àå½Ç 
	elseif prop_id == 130974 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 175249 + math.random(0,10) , 60932+ math.random(0,10), gv("layer") )
	
	-------------------------------------------------------------------------------
								--	ÆÈ¹Ì¸£ À¯Àû --
	-------------------------------------------------------------------------------
	
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø	
	elseif prop_id == 130801 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 210380 + math.random(0,10) , 136234+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø	
	elseif prop_id == 130802 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219449 + math.random(0,10) , 129851+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø	
	elseif prop_id == 130803 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219913 + math.random(0,10) , 133705+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø	
	elseif prop_id == 130804 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219712 + math.random(0,10) , 133084+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø	
	elseif prop_id == 130805 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214456 + math.random(0,10) , 136681+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø	
	elseif prop_id == 130806 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213631 + math.random(0,10) , 136637+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø	
	elseif prop_id == 130807 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214263 + math.random(0,10) , 137450+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø	
	elseif prop_id == 130808 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220659 + math.random(0,10) , 133638+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø	
	elseif prop_id == 130809 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 210201 + math.random(0,10) , 139440+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø	
	elseif prop_id == 130810 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218003 + math.random(0,10) , 129314+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø	
	elseif prop_id == 130811 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217804 + math.random(0,10) , 133780+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø	
	elseif prop_id == 130812 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218185 + math.random(0,10) , 134275+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø	
	elseif prop_id == 130813 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213922 + math.random(0,10) , 134885+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø	
	elseif prop_id == 130814 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214533 + math.random(0,10) , 135565+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø	
	elseif prop_id == 130815 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224491 + math.random(0,10) , 134710+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø	
	elseif prop_id == 130816 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223407 + math.random(0,10) , 134701+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø	
	elseif prop_id == 130817 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217010 + math.random(0,10) , 140208+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø	
	elseif prop_id == 130818 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216860 + math.random(0,10) , 139575+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø	
	elseif prop_id == 130819 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216533 + math.random(0,10) , 140560+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø	
	elseif prop_id == 130820 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223831 + math.random(0,10) , 134943+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø	
	elseif prop_id == 130821 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224101 + math.random(0,10) , 142035+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø	
	elseif prop_id == 130822 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224474 + math.random(0,10) , 141600+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø	
	elseif prop_id == 130823 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223466 + math.random(0,10) , 141318+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø	
	elseif prop_id == 130824 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 221410 + math.random(0,10) , 144106+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø	
	elseif prop_id == 130825 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220847 + math.random(0,10) , 143458+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø	
	elseif prop_id == 130826 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220942 + math.random(0,10) , 144434+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø	
	elseif prop_id == 130827 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219150 + math.random(0,10) , 139636+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø	
	elseif prop_id == 130828 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219520 + math.random(0,10) , 140193+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø	
	elseif prop_id == 130829 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220115 + math.random(0,10) , 139207+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø	
	elseif prop_id == 130830 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219486 + math.random(0,10) , 139264+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø	
	elseif prop_id == 130831 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213211 + math.random(0,10) , 142969+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø	
	elseif prop_id == 130832 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217128 + math.random(0,10) , 136129+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø	
	elseif prop_id == 130833 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218883 + math.random(0,10) , 137899+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø	
	elseif prop_id == 130836 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219973 + math.random(0,10) , 133090+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø	
	elseif prop_id == 130837 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220079 + math.random(0,10) , 133531+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø	
	elseif prop_id == 130839 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214272 + math.random(0,10) , 137193+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø	
	elseif prop_id == 130840 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213847 + math.random(0,10) , 136674+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø	
	elseif prop_id == 130844 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217946 + math.random(0,10) , 134270+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø	
	elseif prop_id == 130845 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217667 + math.random(0,10) , 133968+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø	
	elseif prop_id == 130846 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214559 + math.random(0,10) , 135314+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø	
	elseif prop_id == 130847 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214191 + math.random(0,10) , 134901+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø	
	elseif prop_id == 130848 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223595 + math.random(0,10) , 134708+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø	
	elseif prop_id == 130849 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224289 + math.random(0,10) , 134749+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø	
	elseif prop_id == 130858 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216570 + math.random(0,10) , 140372+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø	
	elseif prop_id == 130859 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216838 + math.random(0,10) , 139733+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø	
	elseif prop_id == 130860 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217010 + math.random(0,10) , 140208+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø	
	elseif prop_id == 130861 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223629 + math.random(0,10) , 141357+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø	
	elseif prop_id == 130862 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224048 + math.random(0,10) , 141882+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø	
	elseif prop_id == 130863 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224313 + math.random(0,10) , 141529+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø	
	elseif prop_id == 130864 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220995 + math.random(0,10) , 144279+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø	
	elseif prop_id == 130865 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 221241 + math.random(0,10) , 144075+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø	
	elseif prop_id == 130866 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220867 + math.random(0,10) , 143631+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø	
	elseif prop_id == 130873 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220001 + math.random(0,10) , 138279+ math.random(0,10), gv("layer") )
		
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø	
	elseif prop_id == 130901 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 210380 + math.random(0,10) , 152362+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø	
	elseif prop_id == 130902 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219449 + math.random(0,10) , 145979+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø	
	elseif prop_id == 130903 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219913 + math.random(0,10) , 149833+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø	
	elseif prop_id == 130904 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219712 + math.random(0,10) , 149212+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø	
	elseif prop_id == 130905 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214456 + math.random(0,10) , 152809+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø	
	elseif prop_id == 130906 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213631 + math.random(0,10) , 152765+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø	
	elseif prop_id == 130907 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214263 + math.random(0,10) , 153578+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø	
	elseif prop_id == 130908 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220659 + math.random(0,10) , 149766+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø	
	elseif prop_id == 130909 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 210201 + math.random(0,10) , 155568+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø	
	elseif prop_id == 130910 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218003 + math.random(0,10) , 145442+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø	
	elseif prop_id == 130911 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217803 + math.random(0,10) , 149850+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø	
	elseif prop_id == 130912 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218185 + math.random(0,10) , 150403+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø	
	elseif prop_id == 130913 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213922 + math.random(0,10) , 151013+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø	
	elseif prop_id == 130914 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214533 + math.random(0,10) , 151693+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø	
	elseif prop_id == 130915 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224491 + math.random(0,10) , 150838+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø	
	elseif prop_id == 130916 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223407 + math.random(0,10) , 150829+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø	
	elseif prop_id == 130917 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø	
	elseif prop_id == 130918 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216860 + math.random(0,10) , 155703+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø	
	elseif prop_id == 130919 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216533 + math.random(0,10) , 156688+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø	
	elseif prop_id == 130920 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223831 + math.random(0,10) , 151071+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø	
	elseif prop_id == 130921 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224101 + math.random(0,10) , 158163+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø	
	elseif prop_id == 130922 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224474 + math.random(0,10) , 157728+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø	
	elseif prop_id == 130923 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223466 + math.random(0,10) , 157446+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø	
	elseif prop_id == 130924 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 221410 + math.random(0,10) , 160234+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø	
	elseif prop_id == 130925 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220847 + math.random(0,10) , 159586+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø	
	elseif prop_id == 130926 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220942 + math.random(0,10) , 160562+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø	
	elseif prop_id == 130927 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219150 + math.random(0,10) , 155764+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø	
	elseif prop_id == 130928 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219520 + math.random(0,10) , 156321+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø	
	elseif prop_id == 130929 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220115 + math.random(0,10) , 155335+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø	
	elseif prop_id == 130930 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219486 + math.random(0,10) , 155392+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø	
	elseif prop_id == 130931 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213211 + math.random(0,10) , 159097+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø	
	elseif prop_id == 130932 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217128 + math.random(0,10) , 152257+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø	
	elseif prop_id == 130933 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 218883 + math.random(0,10) , 154027+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø	
	elseif prop_id == 130936 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 219973 + math.random(0,10) , 149218+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø	
	elseif prop_id == 130937 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220079 + math.random(0,10) , 149659+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø	
	elseif prop_id == 130939 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214272 + math.random(0,10) , 153321+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø	
	elseif prop_id == 130940 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 213847 + math.random(0,10) , 152802+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø	
	elseif prop_id == 130944 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217946 + math.random(0,10) , 150398+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø	
	elseif prop_id == 130945 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217725 + math.random(0,10) , 150104+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø	
	elseif prop_id == 130946 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214559 + math.random(0,10) , 151442+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø	
	elseif prop_id == 130947 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 214191 + math.random(0,10) , 151029+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø	
	elseif prop_id == 130948 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223595 + math.random(0,10) , 150836+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø	
	elseif prop_id == 130949 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224289 + math.random(0,10) , 150877+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø	
	elseif prop_id == 130958 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216570 + math.random(0,10) , 156500+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø	
	elseif prop_id == 130959 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 216838 + math.random(0,10) , 155861+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø	
	elseif prop_id == 130960 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø	
	elseif prop_id == 130961 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 223629 + math.random(0,10) , 157485+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø	
	elseif prop_id == 130962 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224048 + math.random(0,10) , 158010+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø	
	elseif prop_id == 130963 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 224313 + math.random(0,10) , 157657+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø	
	elseif prop_id == 130964 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220995 + math.random(0,10) , 160407+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø	
	elseif prop_id == 130965 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 221241 + math.random(0,10) , 160203+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø	
	elseif prop_id == 130966 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220867 + math.random(0,10) , 159759+ math.random(0,10), gv("layer") )
		
	-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø	
	elseif prop_id == 130973 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 220001 + math.random(0,10) , 154407+ math.random(0,10), gv("layer") )

	-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ ¿öÇÁ ÇÁ¶ø 1-1 ¹ø(¼³¿øºĞÁö -> ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ °¥¸²±æ)
	-- [¿¡ÇÈ 7 ÆÄÆ® 1 ÀÒ¾î¹ö¸° ¼¶ È®Àå] '¼³¿øºĞÁö Ãⱸ' -> 'µå·¡°ïÀÇ µÕÁö ÀÔ±¸'·Î ¼öÁ¤
	elseif prop_id == 50750 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		--warp( 84828 + math.random(0,10) , 117225+ math.random(0,10), gv("layer") )
		
		-- µå·¡°ïÀÇ µÕÁö·Î 
		warp( 105093 + math.random(0,10) , 137583+ math.random(0,10), gv("layer") )

	-- ¹é·æÀÇ ½°ÅÍ ¿öÇÁ ÇÁ¶ø 2-1 ¹ø(ÇØ¾È°¡ -> ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶)
	elseif prop_id == 50752 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 83286 + math.random(0,10) , 115722+ math.random(0,10), gv("layer") )

	-- ¹é·æÀÇ ½°ÅÍ ¿öÇÁ ÇÁ¶ø 3-1 ¹ø(ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ -> ÇØ¾È°¡)
	elseif prop_id == 50753 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 122759 + math.random(0,10) , 121596+ math.random(0,10), gv("layer") )

	-- ¹é·æÀÇ ½°ÅÍ 1-1 ¹ø(¹é»ö¸¶·ÂÀÇ ¹æ -> ¼³¿øºĞÁö)
	elseif prop_id == 121052 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 88817 + math.random(0,10) , 119671+ math.random(0,10), gv("layer") )
	
	-------------------------------------------------------------------------------
								--¼û°ÜÁø ÆÈ¹Ì¸£ À¯Àû --
	-------------------------------------------------------------------------------

	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø			
	elseif prop_id == 120201 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 194248 + math.random(0,10) , 39475+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø	
	elseif prop_id == 120202 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203311 + math.random(0,10) , 33102+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø(4-1·Î)	
	elseif prop_id == 120203 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203764 + math.random(0,10) , 36956+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø(3-1·Î)	
	elseif prop_id == 120204 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203595 + math.random(0,10) , 36319+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø(8·Î)		
	elseif prop_id == 120205 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198345 + math.random(0,10) , 39913+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø(7-1·Î)	
	elseif prop_id == 120206 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 197500 + math.random(0,10) , 39866+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø(6-1·Î)		
	elseif prop_id == 120207 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198129 + math.random(0,10) , 40672+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø(5·Î)	
	elseif prop_id == 120208 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 204551 + math.random(0,10) , 36884+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø(x)	
	elseif prop_id == 120209 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 206586 + math.random(0,10) , 37253+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø(x)	
	elseif prop_id == 120210 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 201030 + math.random(0,10) , 43533+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø(12-1·Î)	
	elseif prop_id == 120211 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 201646 + math.random(0,10) , 37038+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø(11-1·Î)	
	elseif prop_id == 120212 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 202047 + math.random(0,10) , 37505+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø(14-1·Î)	
	elseif prop_id == 120213 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 197827 + math.random(0,10) , 38102+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø(13-1·Î)	
	elseif prop_id == 120214 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198409 + math.random(0,10) , 38745+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø(16-1·Î)	
	elseif prop_id == 120215 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 208402 + math.random(0,10) , 37935+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø(15-1·Î)	
	elseif prop_id == 120216 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207232 + math.random(0,10) , 37941+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø(20·Î)	
	elseif prop_id == 120217 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 200869 + math.random(0,10) , 43459+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø(19-1·Î)	
	elseif prop_id == 120218 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 200732 + math.random(0,10) , 42791+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø(18-1·Î)	
	elseif prop_id == 120219 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 200396 + math.random(0,10) , 43797+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø(17·Î) 	
	elseif prop_id == 120220 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207712 + math.random(0,10) , 38200+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø(22-1·Î)		
	elseif prop_id == 120221 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 208041 + math.random(0,10) , 45458+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø(23-1·Î)	
	elseif prop_id == 120222 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 208358 + math.random(0,10) , 44855+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø(21-1·Î)	
	elseif prop_id == 120223 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207265 + math.random(0,10) , 44540+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø(25-1·Î)	

	elseif prop_id == 120224 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 205305 + math.random(0,10) , 47347+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø(26-1·Î)		
	elseif prop_id == 120225 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 204730 + math.random(0,10) ,  46691+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø(24-1·Î)	
	elseif prop_id == 120226 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 204780 + math.random(0,10) , 47705+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø(29·Î)	
	elseif prop_id == 120227 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203033 + math.random(0,10) , 42943+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø(27·Î)	
	elseif prop_id == 120228 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203371 + math.random(0,10) , 43424+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø(30·Î)	
	elseif prop_id == 120229 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203974 + math.random(0,10) , 42449+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø(28·Î)	
	elseif prop_id == 120230 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203422 + math.random(0,10) , 42484+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø(32·Î)	
	elseif prop_id == 120231 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 197086 + math.random(0,10) , 46169+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø(31·Î)	
	elseif prop_id == 120232 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 201015 + math.random(0,10) , 39371+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø(33-1·Î)	
	elseif prop_id == 120233 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 202800 + math.random(0,10) , 41174+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø(3·Î)	
	elseif prop_id == 120236 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203845+ math.random(0,10) , 36344+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø(4·Î)	
	elseif prop_id == 120237 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203936 + math.random(0,10) , 36797+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø(6·Î)	
	elseif prop_id == 120239 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198151 + math.random(0,10) , 40464+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø(7·Î)	
	elseif prop_id == 120240 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 197719 + math.random(0,10) , 39907+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø(11·Î)	
	elseif prop_id == 120244 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 201871 + math.random(0,10) , 37498+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø(12·Î)	
	elseif prop_id == 120245 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 201541 + math.random(0,10) , 37193+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø(13·Î)	
	elseif prop_id == 120246 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198436 + math.random(0,10) , 38550+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø(14·Î)	
	elseif prop_id == 120247 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 198050 + math.random(0,10) , 38129+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø(15·Î)	
	elseif prop_id == 120248 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207457 + math.random(0,10) , 37948+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø(16·Î)	
	elseif prop_id == 120249 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 208166 + math.random(0,10) , 37970+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø(18·Î)	
	elseif prop_id == 120258 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 200446 + math.random(0,10) , 43608+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø(19·Î)	
	elseif prop_id == 120259 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 200703 + math.random(0,10) , 42984+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø xxxxx	
	elseif prop_id == 120260 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø(21·Î)
	elseif prop_id == 120261 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207498 + math.random(0,10) , 44595+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø(22·Î)	
	elseif prop_id == 120262 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 207910 + math.random(0,10) , 45102+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø(23·Î)	
	elseif prop_id == 120263 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 208177 + math.random(0,10) , 44755+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø(24·Î)	
	elseif prop_id == 120264 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 204864 + math.random(0,10) , 47496+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø(25·Î)	
	elseif prop_id == 120265 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 205107 + math.random(0,10) , 47309+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø(26·Î)	
	elseif prop_id == 120266 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 204732 + math.random(0,10) , 46881+ math.random(0,10), gv("layer") )
		
	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø(33·Î)	
	elseif prop_id == 120273 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 203883 + math.random(0,10) , 41510+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 120291 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 195147 + math.random(0,10) , 33220+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø ¼öÁ¤°è°î ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 70191 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 121934 + math.random(0,10) , 24410+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø ¿¤Ä«½Ã¾Æ ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 110191 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 189968 + math.random(0,10) , 23636+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø ¹é·æÀÇ ½°ÅÍ ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 100191 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 169145 + math.random(0,10) , 22619+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø Èæ·æÀÇ ±×´Ã ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 90191 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 153016 + math.random(0,10) , 22621+ math.random(0,10), gv("layer") )

	-- ¼û°ÜÁø »ç·æÀÇ ½ÉÀå ÀÔ±¸ ¿öÇÁ ÇÁ¶ø 
	elseif prop_id == 80191 then	
		-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		warp( 136890 + math.random(0,10) , 22626+ math.random(0,10), gv("layer") )

	end
	
end


function show_portal( quest_id )

	--local currentposition = get_value('layer')
	
	local x = get_value( "x" )
	local y = get_value( "y" )
	local layer = get_value( "layer" )
	
	if quest_id >= 3384 and quest_id < 3566 then
		-- ¸ğµç ¸ó½ºÅ͸¦ ¾²·¯¶ß·È½À´Ï´Ù. 
		cprint( "@9813" )
		
		if quest_id >= 3384 and quest_id < 3440 then
			--1Ãş ºÒÄ«´©½º ÇÁ¶ø
			if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
				add_field_prop(126024,0, x, y, layer, 10)
				
				--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
				cprint( "@9250" )
			end

		elseif quest_id >= 3440 and quest_id < 3496 then
			--2Ãş ºÒÄ«´©½º ÇÁ¶ø
			if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
				add_field_prop(126025,0, x, y, layer, 10)
				
				--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
				cprint( "@9250" )
			end

		elseif quest_id >= 3496 and quest_id < 3552 then
			--3Ãş ºÒÄ«´©½º ÇÁ¶ø
			if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
				add_field_prop(126026,0, x, y, layer, 10)
				
				--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
				cprint( "@9250" )
			end

		elseif quest_id >= 3552 and quest_id < 3566 then
			--4Ãş ºÒÄ«´©½º ÇÁ¶ø
			if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
				add_field_prop(126027,0, x, y, layer, 35)
			end
	
		end
	end

end

function enter_vulcanus()

	local level = get_value( 'level' )
	local count = find_item( 1000401 )
	local party_id = get_value('party_id')
	
	-- Äù½ºÆ® »óÅ üũ 	get_quest_progress(ID)  
	-- ¹İȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô  /  0 : ¼ö¶ô°¡  /  1 : ¼öÇàÁß  /  2 : Á¾·á°¡´É   / 100 : ½ÇÆĞ  /  255 : À̹ÌÁ¾·á
	local quest_progress_3367 = get_quest_progress(3367)

	if level >= 30 then

		if count == 0 then

			--¿*¼è°¡ ¾ø¾î ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9811" )

		elseif count >= 20 then
		
			if party_id == 0 then
				-- ´øÀü º¸»óÀÌ Ä³¸¯ÅÍÀÇ Çѵµ¸¦ ÃʰúÇÒ °æ¿ì °ÔÀÓ ÁøÇàÀÌ ¿øÈ°ÇÏÁö ¾ÊÀ» ¼ö ÀÖ½À´Ï´Ù. 
				cprint( "@9812" )

				enter_instance_dungeon(20000)
				
				if quest_progress_3367 == 1 then
					set_quest_status( 3367, 1, 1 )
					cprint( "@90604746" ) -- <(version:8.1)><#6DD66D>»õ·Î¿î °ÔÀÌÆ®¸¦ ¹ß°ßÇÏ¿´½À´Ï´Ù.
				end
				
			else 
				--ÆÄƼ »óÅ¿¡¼*´Â ÀÔÀå ºÒ°¡ÇÔ
				cprint( "@9247" )
				return
			end

		elseif count >= 1 and count < 20 then
			--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9810" )
			return
		else
			cprint("¿¡·¯")
		end

	else

	--30·¹º§ ÀÌ»óºÎÅÍ ÀÔÀå °¡´ÉÇÕ´Ï´Ù.
	cprint( "@9251" )

	end

end



-- ÀνºÅϽº ´øÀü : ºÒÄ«´©½º ÇÁ¶ø È£Ã⠽à ´ÙÀ̾ó·Î±× »ı¼º
function enter_other_indun( dungeon_id, current_floor, next_floor, current_item_count, next_item_count )
	if dungeon_id == 20000 then

		local floor = current_floor
		local flag = 'Vul' .. tostring( current_floor )
		local floor_flag = get_flag( flag )
		
			if floor_flag == 15 then
				floor = -1
			end

		-- ´øÀü º¸»óÀÌ Ä³¸¯ÅÍÀÇ Çѵµ¸¦ ÃʰúÇÒ °æ¿ì °ÔÀÓ ÁøÇàÀÌ ¿øÈ°ÇÏÁö ¾ÊÀ» ¼ö ÀÖ½À´Ï´Ù. 
		cprint( "@9812" )
		
		enter_other_instance_dungeon( dungeon_id, floor, next_floor, current_item_count, next_item_count )

	end
end

function warp_indun( instance_dungeon, floor )

	if instance_dungeon == 20000 then

		local flag = 'Vul' .. tostring( floor )
		local floor_flag  = get_flag( flag )
		local gate_num = 1
		local room_list = {}
		local room_count = 0

		if floor_flag == 15 then
			return
		end
		
		if floor == 4 then

			warp_floor( floor, gate_num )

		else
		
			-- ÀÌÀüÀÇ while¹®À» ÅëÇÏ¿© ³*¼ö¸¦ ¹İº¹»ı¼ºÇÏ¿© ¼*¹ö´Ù¿î ¹®Á¦°¡ ¹ß»ıÇÏ¿´´ø ¹®Á¦¸¦ ¼öÁ¤
			-- ÇöÀç ¹æÀÇ ÀÔÀå »óŸ¦ È®ÀÎÇÏ¿© µé¾î°£ ¹æ°ú µé¾î°¡Áö ¾ÊÀº ¹æÀ» ±¸ºĞÇÏ¿© µé¾î°¡Áö ¾ÊÀº ¹æÀÇ Å×À̺íÀ» »ı¼º
			-- ÈÄ¿¡ µé¾î°¡Áö ¾ÊÀº ¹æÀÇ Å×À̺íÀÇ ¼ö ¸¸Å* ³*¼ö¸¦ »ı¼ºÇÏ¿© »ı¼ºµÈ ³*¼ö·Î ¹æÀ» ÀÔÀå ½ÃŰ´Â ¹æ½ÄÀ¸·Î ¹İº¹¹®À» Á¦°ÅÇÑ ¹æ½ÄÀ¸·Î ¼öÁ¤
			-- °¢ ¹æ¿¡ µé¾î°¡Áö ¾Ê¾ÒÀ» ¶§ Å×À̺íÀ» ´Ã·ÁÁÖ°í Å×ÀÌºí¿¡ ÇØ´ç ¹æ ¹øÈ£¸¦ ³Ö¾îÁÜÀ¸·Î½á ÇØ´ç ·çÇÁ¸¦ Çѹø °ÅÄ¡°Ô µÇ¸é 
			-- µé¾î°¡Áö ¾ÊÀº ¹æÀÇ ¼ö ¸¸Å* Å×À̺íÀÌ »ı¼ºµÇ°í Å×ÀÌºí¿¡ ¹æ ¹øÈ£°¡ ¼øÂ÷ÀûÀ¸·Î ÀÛ¼ºµË´Ï´Ù.
			
			if floor_flag ~= nil and floor_flag ~= "" then
				-- 1¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
				if floor_flag == 0 or floor_flag == 2 or floor_flag == 4 or floor_flag == 8 or floor_flag == 6 or floor_flag == 10 or floor_flag == 12 or floor_flag == 14 then
					room_list[ room_count + 1 ] = 1
					room_count = room_count + 1
				end
					
				-- 2¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
				if floor_flag == 0 or floor_flag == 1 or floor_flag == 4 or floor_flag == 8 or floor_flag == 5 or floor_flag == 9 or floor_flag == 12 or floor_flag == 13 then
					room_list[ room_count + 1 ] = 2
					room_count = room_count + 1
				end
				
				-- 3¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
				if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 8 or floor_flag == 3 or floor_flag == 9 or floor_flag == 10 or floor_flag == 11 then
					room_list[ room_count + 1 ] = 3
					room_count = room_count + 1
				end
				
				-- 4¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
				if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 4 or floor_flag == 3 or floor_flag == 5 or floor_flag == 6 or floor_flag == 7 then
					room_list[ room_count + 1 ] = 4
					room_count = room_count + 1
				end
			end

			gate_num = math.random( 1, room_count ) 
						
			warp_floor( floor, room_list[ gate_num ] )
					
		end
		
	end	
	
end

function warp_floor( floor, gate_num )

	local x, y

	local currentposition = get_value('layer')

	if floor == 1 then

		-- 1Ãş ¿*¼è Á¶°Ç üũ,

		local count = find_item( 1000401 )	

		if count >= 20 then
			-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí 
			delete_item( get_item_handle( 1000401 ), 20 )

			-- gate_num¿¡ ¸Â°Ô ¿öÇÁÇØÁÖÀÚ	
			if gate_num == 1 then
				x = 197393
				y = 28580
			elseif gate_num == 2 then
				x = 198814
				y = 28457
			elseif gate_num == 3 then
				x = 200543
				y = 28458
			elseif gate_num == 4 then
				x = 202065
				y = 28458
			end		

		else
			--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9810" )
			return
		end

	elseif floor == 2 then

		-- 2Ãş ¿*¼è Á¶°Ç üũ,
		
		local count = find_item( 1000402 )

		if count >= 10 then
			-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí 
			delete_item( get_item_handle( 1000402 ), 10 )

			if gate_num == 1 then
				x = 197047
				y = 25954
			elseif gate_num == 2 then
				x = 198661
				y = 25929
			elseif gate_num == 3 then
				x = 200362
				y = 25962
			elseif gate_num == 4 then
				x = 202169
				y = 26121
			end

		else
			--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9810" )
			return
		end
		
	elseif floor == 3 then

		-- 3Ãş ¿*¼è Á¶°Ç üũ,
	
		local count = find_item( 1000403 )

		if count >= 5 then
			-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí 
			delete_item( get_item_handle( 1000403 ), 5 )

			if gate_num == 1 then
				x = 197303
				y = 23750
			elseif gate_num == 2 then
				x = 198586
				y = 23765
			elseif gate_num == 3 then
				x = 200390
				y = 23677
			elseif gate_num == 4 then
				x = 202114
				y = 23701
			end

		else
			--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9810" )
			return
		end

	elseif floor == 4 then
		
		-- 4Ãş ¿*¼è Á¶°Ç üũ,

		local count = find_item( 1000404 )
			
		if count >= 1 then
			-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí 
			delete_item( get_item_handle( 1000404 ), 1 )

			x = 206474
			y = 27625

		else
			--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
			cprint( "@9810" )
			return
		end
	end

	warp( x, y, currentposition )

end

-- ÀνºÅϽº ´øÀü : ºÒÄ«´©½º ´øÀü ÅğÀå
-- ¸¶À»·Î µ¹·Á º¸³»ÁÖ´Â ¿öÇÁ°ÔÀÌÆ®
function exit_instance_dungeon()

	-- 20000 Àδø ºÒÄ«´©½º ID
	leave_instance_dungeon( 20000 )
	
end

function exit_indun( dungeon_id )

	local hx = get_flag( 'hx' )
	local hy = get_flag( 'hy' )
	
	warp( hx , hy + math.random( 50, 60 ), 0 )
end

function cubric_tele() then
-- Unimportant :D
end
2-)soul stones


how can I fix
rilik26 is offline  
Old 10/12/2012, 03:48   #1033
 
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Need helps plzzzzz

Need help for this errors

Note: have db, auth and game 7.4
Attached Images
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File Type: jpg 2.jpg (17.5 KB, 32 views)
File Type: jpg 3.jpg (44.5 KB, 59 views)
shaoran150 is offline  
Old 10/26/2012, 14:55   #1034
 
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i need seraphim angel wings 30 daysssssss 30 30 30 days not 24 hour
medom100 is offline  
Old 10/28/2012, 18:07   #1035
 
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Join Date: Jan 2008
Posts: 99
Received Thanks: 61
Hello people,

I went back to work on the project (rappelz server files) and I must say thank you to all those who post the file rappelz server files there are original thank you very much

I'm here to find people who would help me with my prob preferably people who speak French
if you are interested drop me a private message please !

thank you for your colaboration

sorry my english is not very good
soleil is offline  
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stucked on anything while setuping your server? post your problem here and you will get answer as fast as possible better than spamming with posts :cool: first of all try reading Ahmedpotop's Pserver All thing guide. if your couldn't solve it out post your problem down here ""That includes PHP rankings pages / registrations pages / Status pages""



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