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Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
09/30/2012, 13:03
#1021
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
auth.opt
Code:
S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S app.name:HomeServer
S log.ip:127.0.0.1
S db.auth.port:1433
N db.auth.use_webauth:0
N db.auth.use_md5:1
N db.auth.debug_md5:1
N db.auth.md5_key:2011
gameerver.opt
Code:
S app.name:game001
S auth.server_idx:1
S auth.server_name:HomeServer
S db.game.ip:127.0.0.1
S db.c._password:
S db.c.account:sa
S db.c.name:Arcadia
S db.c.server:127.0.0.1
S db.user._password:
S db.user.account:sa
S db.user.name:Telecaster
S db.user.server:127.0.0.1
S io.port:4514
S io.ip_address:168.63.42.16
S game.server_screenshot_url:
S log.working:0
S game.exp_rate:50
S game.item_drop_rate:200
S game.gold_drop_rate:1000
S game.chaos_drop_rate:100
T game.use_login_logout_debug:0
T game.max_level:170
T game.use_auto_trap:0
T game.cash_usable_server:0
T game.no_collision_check:1
T game.no_skill_cooltime:0
where am I doing wrong
09/30/2012, 13:19
#1022
elite*gold: 1
Join Date: May 2011
Posts: 542
Received Thanks: 424
Quote:
Originally Posted by
rilik26
auth.opt
Code:
S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S app.name:HomeServer
S log.ip:127.0.0.1
S db.auth.port:1433
N db.auth.use_webauth:0
N db.auth.use_md5:1
N db.auth.debug_md5:1
N db.auth.md5_key:2011
gameerver.opt
Code:
S app.name:game001
S auth.server_idx:1
S auth.server_name:HomeServer
S db.game.ip:127.0.0.1
S db.c._password:
S db.c.account:sa
S db.c.name:Arcadia
S db.c.server:127.0.0.1
S db.user._password:
S db.user.account:sa
S db.user.name:Telecaster
S db.user.server:127.0.0.1
S io.port:4514
S io.ip_address:168.63.42.16
S game.server_screenshot_url:
S log.working:0
S game.exp_rate:50
S game.item_drop_rate:200
S game.gold_drop_rate:1000
S game.chaos_drop_rate:100
T game.use_login_logout_debug:0
T game.max_level:170
T game.use_auto_trap:0
T game.cash_usable_server:0
T game.no_collision_check:1
T game.no_skill_cooltime:0
where am I doing wrong
S io.ip_address:127.0.0.1
And! compress, use 127.0.0.1 on your load.bat
09/30/2012, 13:21
#1023
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
using vps and fixed ip
09/30/2012, 13:23
#1024
elite*gold: 1
Join Date: May 2011
Posts: 542
Received Thanks: 424
Quote:
Originally Posted by
rilik26
using vps and fixed ip
I saw home server that's why i used 127.0.0.1,
then you'll need to open the port 4500, 4514 on your vps firewall.
10/01/2012, 12:15
#1025
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
captain herlock problem
10/01/2012, 14:47
#1026
elite*gold: 1
Join Date: May 2011
Posts: 542
Received Thanks: 424
Quote:
Originally Posted by
rilik26
captain herlock problem
10/01/2012, 14:56
#1027
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
not
gavstasgaviv this does not change
10/01/2012, 15:43
#1028
elite*gold: 1
Join Date: May 2011
Posts: 542
Received Thanks: 424
Quote:
Originally Posted by
rilik26
not
gavstasgaviv this does not change
Then ask gavin himself
it's his serverfiles.
10/01/2012, 16:18
#1029
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
I do not know the name of a member of
working rappelzcompress can you give the link
How do I edit the file manually, compress does not work
10/05/2012, 09:51
#1030
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
ow do I change the language of the server
character error. I have to do but I can not Turkish_CI_AS
10/06/2012, 15:19
#1031
elite*gold: 0
Join Date: Sep 2012
Posts: 3
Received Thanks: 0
Hello Guys, please, help me, this problem is in the appointment of ornaments 7.4 (rings, earrings), but it gives them released. What to do?
And is there anyone realties fixes to pieces, and fixes for the animals, and the wings 8.1 for work-related skills.
Sorry for the chopping block in English. I would be very grateful for your help.
Thank you in advance
10/08/2012, 20:43
#1032
elite*gold: 0
Join Date: Sep 2011
Posts: 50
Received Thanks: 1
cubric and does not work the other dungeons
1-) cubric and does not work the other dungeons
cubric.sql
Code:
use arcadia
update fieldpropresource
set script_text = 'cubric_tele()'
where terrain_check = 0 or terrain_check = 1
3e4d6704e4e128bacd554318bb2e78cf.lua
Code:
--- Lua ½ºÅ©¸³Æ® ¾ÏÈ£È*
function get_module_name()
return "ETC_dungeon_prop"
end
-- Á¦¾îÀåÄ¡ ¹× ÄÚ¾î Á¡·É½Ã È£ÃâµÉ ÇÔ¼ö.
-- ³»ºÎÀûÀ¸·Î ¼*¹ö¿¡¼* Á¦°øÇÏ´Â ¼ÒÀ¯±Ç º¯°æ ÇÔ¼ö ¹× ÁÖº¯ ¸÷ ¸®Á¨ ÇÔ¼ö( respawn_near_mob( range ) )°¡ »ç¿ëµÊ.
function casting_tactical_position( dungeon_id, position_id )
-- È£ÃâµÈ ÁöÁ¡ÀÇ (Á¦¾îÀåÄ¡ ȤÀº ´øÀü ÄÚ¾î) ¼ÒÀ¯±ÇÀ» º¯°æ½ÃŰ´Â ºÎºĞ
change_tactical_position_owner( dungeon_id, position_id )
-- º¯°æµÈ ÁöÁ¡ ÁÖº¯ÀÇ °¡µğ¾ğÀ» ¸®Á¨
respawn_guardian_object( dungeon_id, position_id )
end
-- ´øÀü Ãⱸ Ŭ¸¯½Ã Çʵå·Î ÅÚ·¹Æ÷Æ® ½ÃÄÑ ÁÖ´Â ÀÏ¹İ ÇÔ¼ö.
function exit_dungeon( dungeon_id )
-- ÀÒ¾î¹ö¸° ´øÀü1
if dungeon_id == 130000 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 155817 + math.random(0,60) , 103724 + math.random(0,60) )
-- ÀÒ¾î¹ö¸° ´øÀü2
elseif dungeon_id == 130600 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 152309 + math.random(0,60) , 102886 + math.random(0,60) )
-- ¼öÁ¤ °è°î1
elseif dungeon_id == 130300 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 103210 + math.random(0,60) , 100366 + math.random(0,60) )
-- ¼öÁ¤ °è°î2
elseif dungeon_id == 130500 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 99757 + math.random(0,60) , 103236 + math.random(0,60) )
-- ¸Ş¸¶¸¥ ´ŞºûÀÇ À¯Àû1
elseif dungeon_id == 130400 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 132995 + math.random(0,60) , 87096 + math.random(0,60) )
-- ¸Ş¸¶¸¥ ´ŞºûÀÇ À¯Àû2
elseif dungeon_id == 130700 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 130842 + math.random(0,60) , 79586 + math.random(0,60) )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû
elseif dungeon_id == 130800 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû
elseif dungeon_id == 130900 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 137441 + math.random(0,60) , 128115 + math.random(0,60) )
-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(¹é·æÀÇ ½°ÅÍ)
elseif dungeon_id == 121000 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 91942 + math.random(0,60) , 117103 + math.random(0,60) )
-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(Èæ·æÀÇ ±×´Ã)
elseif dungeon_id == 122000 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 85752 + math.random(0,60) , 118062 + math.random(0,60) )
-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶(»ç·æÀÇ ½ÉÀå)
elseif dungeon_id == 123000 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 91998 + math.random(0,60) , 124400 + math.random(0,60) )
-- ¿¤ Ä«½Ã¾Æ ¿öÇÁ ÇÁ¶ø (¿¤ Ä«½Ã¾Æ -> ¸¶¸£µÎÄ« ÆøÆ÷ Çʵå)
elseif dungeon_id == 120700 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 146015 + math.random(0,61) , 135591+ math.random(0,10) )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ÆÈ¹Ì¸£ ÀÔ±¸ -> ÆÈ¹Ì¸£ Á¦ 1 ½Ç ÀÔ±¸ Çʵå)
elseif dungeon_id == 120292 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) )
-- ¼û°ÜÁø ¼öÁ¤ °è°î ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ¼öÁ¤ °è°î ÀÔ±¸ -> ¼öÁ¤ °è°î ÀÔ±¸ Çʵå)
elseif dungeon_id == 70192 then
-- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ
warp( 103234+ math.random(0,60) , 100310 + math.random(0,60) )
end
end
function warp_gate( prop_id )
-- Äù½ºÆ® »óÅ üũ get_quest_progress(ID)
-- ¹İȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 255 : À̹ÌÁ¾·á
local quest_progress1 = get_quest_progress(1244) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 1
local quest_progress2 = get_quest_progress(1245) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 2
local quest_progress3 = get_quest_progress(1247) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 3
-- °í¸®¼öÁ¤
local item_lamia_sujung_1 = find_item ( 1000077 )
local item_lamia_sujung_handle = get_item_handle ( 1000077 )
-- ³ªºñ½º ¶ó¹Ì¾Æ °©ÆÇ
if prop_id == 130881 then
if item_lamia_sujung_1 == 1 then
-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
--if quest_progress1 == 2 then
-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
--if quest_progress2 == 1 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190072 + math.random(0,10) , 34171+ math.random(0,10), gv("layer") )
else
cprint( "@1233" ) -- '¿öÇÁ°ÔÀÌÆ® »ç¿ëÀ» À§ÇÑ Çã°¡¸¦ ¹ŞÁö ¸øÇß½À´Ï´Ù.'
end
end
-- ³ªºñ½º ¶ó¹Ì¾Æ Á¶Å¸½Ç
if prop_id == 130882 then
-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
--if quest_progress2 == 2 then
-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
--if quest_progress2 == 1 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 189645 + math.random(0,10) , 36119+ math.random(0,10), gv("layer") )
--else
--cprint( "@1233" )
--end
end
-- ³ªºñ½º ¶ó¹Ì¾Æ ÁÖ¹æ
if prop_id == 130883 then
-- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡
if quest_progress3 == 2 or quest_progress3 == 255 then
-- ù¹øÂ° Äù½ºÆ® ½ÃÀÛÀüÀ̸é(¼öÇàÁßÀ̸é)
--if quest_progress3 == 1 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190018 + math.random(0,10) , 37865+ math.random(0,10), gv("layer") )
else
cprint( "@1233" )
end
end
-- ¼ö·ÃÀÚÀÇ ¼¶ ¼±ÂøÀå
if prop_id == 130880 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp(175274 + math.random(0,10) , 62743+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130884 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190008 + math.random(0,10) , 40519+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130885 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 187541 + math.random(0,10) , 36391+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130886 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 187541 + math.random(0,10) , 37946+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130887 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 187541 + math.random(0,10) , 39622+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130888 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 192531 + math.random(0,10) , 39596+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130889 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 192531 + math.random(0,10) , 37943+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ³ë¼±½Ç
elseif prop_id == 130890 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 192531 + math.random(0,10) , 36385+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ½Ä·áǰâ°í
elseif prop_id == 130874 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 189811 + math.random(0,10) , 37968+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ °´½Ç1
elseif prop_id == 130875 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 189811 + math.random(0,10) , 38128+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ÀâÈ*â°í
elseif prop_id == 130876 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 189811 + math.random(0,10) , 38323+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ¶ó¹Ì¾ÆÀÇ ´«¹°
elseif prop_id == 130877 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190232 + math.random(0,10) , 38325+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ °´½Ç2
elseif prop_id == 130878 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190232 + math.random(0,10) , 38127+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ »ıü½ÇÇè Áغñ½Ç
elseif prop_id == 130879 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 190232 + math.random(0,10) , 37967+ math.random(0,10), gv("layer") )
-- ³ªºñ½º ¶ó¹Ì¾Æ ¼±Àå½Ç
elseif prop_id == 130974 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 175249 + math.random(0,10) , 60932+ math.random(0,10), gv("layer") )
-------------------------------------------------------------------------------
-- ÆÈ¹Ì¸£ À¯Àû --
-------------------------------------------------------------------------------
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø
elseif prop_id == 130801 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 210380 + math.random(0,10) , 136234+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø
elseif prop_id == 130802 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219449 + math.random(0,10) , 129851+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø
elseif prop_id == 130803 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219913 + math.random(0,10) , 133705+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø
elseif prop_id == 130804 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219712 + math.random(0,10) , 133084+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø
elseif prop_id == 130805 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214456 + math.random(0,10) , 136681+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø
elseif prop_id == 130806 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213631 + math.random(0,10) , 136637+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø
elseif prop_id == 130807 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214263 + math.random(0,10) , 137450+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø
elseif prop_id == 130808 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220659 + math.random(0,10) , 133638+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø
elseif prop_id == 130809 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 210201 + math.random(0,10) , 139440+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø
elseif prop_id == 130810 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218003 + math.random(0,10) , 129314+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø
elseif prop_id == 130811 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217804 + math.random(0,10) , 133780+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø
elseif prop_id == 130812 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218185 + math.random(0,10) , 134275+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø
elseif prop_id == 130813 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213922 + math.random(0,10) , 134885+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø
elseif prop_id == 130814 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214533 + math.random(0,10) , 135565+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø
elseif prop_id == 130815 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224491 + math.random(0,10) , 134710+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø
elseif prop_id == 130816 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223407 + math.random(0,10) , 134701+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø
elseif prop_id == 130817 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217010 + math.random(0,10) , 140208+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø
elseif prop_id == 130818 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216860 + math.random(0,10) , 139575+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø
elseif prop_id == 130819 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216533 + math.random(0,10) , 140560+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø
elseif prop_id == 130820 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223831 + math.random(0,10) , 134943+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø
elseif prop_id == 130821 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224101 + math.random(0,10) , 142035+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø
elseif prop_id == 130822 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224474 + math.random(0,10) , 141600+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø
elseif prop_id == 130823 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223466 + math.random(0,10) , 141318+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø
elseif prop_id == 130824 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 221410 + math.random(0,10) , 144106+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø
elseif prop_id == 130825 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220847 + math.random(0,10) , 143458+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø
elseif prop_id == 130826 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220942 + math.random(0,10) , 144434+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø
elseif prop_id == 130827 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219150 + math.random(0,10) , 139636+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø
elseif prop_id == 130828 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219520 + math.random(0,10) , 140193+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø
elseif prop_id == 130829 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220115 + math.random(0,10) , 139207+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø
elseif prop_id == 130830 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219486 + math.random(0,10) , 139264+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø
elseif prop_id == 130831 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213211 + math.random(0,10) , 142969+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø
elseif prop_id == 130832 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217128 + math.random(0,10) , 136129+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø
elseif prop_id == 130833 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218883 + math.random(0,10) , 137899+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø
elseif prop_id == 130836 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219973 + math.random(0,10) , 133090+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø
elseif prop_id == 130837 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220079 + math.random(0,10) , 133531+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø
elseif prop_id == 130839 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214272 + math.random(0,10) , 137193+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø
elseif prop_id == 130840 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213847 + math.random(0,10) , 136674+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø
elseif prop_id == 130844 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217946 + math.random(0,10) , 134270+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø
elseif prop_id == 130845 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217667 + math.random(0,10) , 133968+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø
elseif prop_id == 130846 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214559 + math.random(0,10) , 135314+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø
elseif prop_id == 130847 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214191 + math.random(0,10) , 134901+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø
elseif prop_id == 130848 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223595 + math.random(0,10) , 134708+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø
elseif prop_id == 130849 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224289 + math.random(0,10) , 134749+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø
elseif prop_id == 130858 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216570 + math.random(0,10) , 140372+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø
elseif prop_id == 130859 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216838 + math.random(0,10) , 139733+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø
elseif prop_id == 130860 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217010 + math.random(0,10) , 140208+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø
elseif prop_id == 130861 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223629 + math.random(0,10) , 141357+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø
elseif prop_id == 130862 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224048 + math.random(0,10) , 141882+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø
elseif prop_id == 130863 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224313 + math.random(0,10) , 141529+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø
elseif prop_id == 130864 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220995 + math.random(0,10) , 144279+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø
elseif prop_id == 130865 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 221241 + math.random(0,10) , 144075+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø
elseif prop_id == 130866 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220867 + math.random(0,10) , 143631+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø
elseif prop_id == 130873 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220001 + math.random(0,10) , 138279+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø
elseif prop_id == 130901 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 210380 + math.random(0,10) , 152362+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø
elseif prop_id == 130902 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219449 + math.random(0,10) , 145979+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø
elseif prop_id == 130903 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219913 + math.random(0,10) , 149833+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø
elseif prop_id == 130904 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219712 + math.random(0,10) , 149212+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø
elseif prop_id == 130905 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214456 + math.random(0,10) , 152809+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø
elseif prop_id == 130906 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213631 + math.random(0,10) , 152765+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø
elseif prop_id == 130907 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214263 + math.random(0,10) , 153578+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø
elseif prop_id == 130908 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220659 + math.random(0,10) , 149766+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø
elseif prop_id == 130909 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 210201 + math.random(0,10) , 155568+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø
elseif prop_id == 130910 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218003 + math.random(0,10) , 145442+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø
elseif prop_id == 130911 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217803 + math.random(0,10) , 149850+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø
elseif prop_id == 130912 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218185 + math.random(0,10) , 150403+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø
elseif prop_id == 130913 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213922 + math.random(0,10) , 151013+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø
elseif prop_id == 130914 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214533 + math.random(0,10) , 151693+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø
elseif prop_id == 130915 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224491 + math.random(0,10) , 150838+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø
elseif prop_id == 130916 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223407 + math.random(0,10) , 150829+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø
elseif prop_id == 130917 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø
elseif prop_id == 130918 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216860 + math.random(0,10) , 155703+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø
elseif prop_id == 130919 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216533 + math.random(0,10) , 156688+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø
elseif prop_id == 130920 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223831 + math.random(0,10) , 151071+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø
elseif prop_id == 130921 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224101 + math.random(0,10) , 158163+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø
elseif prop_id == 130922 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224474 + math.random(0,10) , 157728+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø
elseif prop_id == 130923 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223466 + math.random(0,10) , 157446+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø
elseif prop_id == 130924 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 221410 + math.random(0,10) , 160234+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø
elseif prop_id == 130925 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220847 + math.random(0,10) , 159586+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø
elseif prop_id == 130926 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220942 + math.random(0,10) , 160562+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø
elseif prop_id == 130927 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219150 + math.random(0,10) , 155764+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø
elseif prop_id == 130928 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219520 + math.random(0,10) , 156321+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø
elseif prop_id == 130929 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220115 + math.random(0,10) , 155335+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø
elseif prop_id == 130930 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219486 + math.random(0,10) , 155392+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø
elseif prop_id == 130931 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213211 + math.random(0,10) , 159097+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø
elseif prop_id == 130932 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217128 + math.random(0,10) , 152257+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø
elseif prop_id == 130933 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 218883 + math.random(0,10) , 154027+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø
elseif prop_id == 130936 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 219973 + math.random(0,10) , 149218+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø
elseif prop_id == 130937 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220079 + math.random(0,10) , 149659+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø
elseif prop_id == 130939 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214272 + math.random(0,10) , 153321+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø
elseif prop_id == 130940 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 213847 + math.random(0,10) , 152802+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø
elseif prop_id == 130944 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217946 + math.random(0,10) , 150398+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø
elseif prop_id == 130945 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217725 + math.random(0,10) , 150104+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø
elseif prop_id == 130946 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214559 + math.random(0,10) , 151442+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø
elseif prop_id == 130947 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 214191 + math.random(0,10) , 151029+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø
elseif prop_id == 130948 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223595 + math.random(0,10) , 150836+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø
elseif prop_id == 130949 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224289 + math.random(0,10) , 150877+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø
elseif prop_id == 130958 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216570 + math.random(0,10) , 156500+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø
elseif prop_id == 130959 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 216838 + math.random(0,10) , 155861+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø
elseif prop_id == 130960 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø
elseif prop_id == 130961 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 223629 + math.random(0,10) , 157485+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø
elseif prop_id == 130962 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224048 + math.random(0,10) , 158010+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø
elseif prop_id == 130963 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 224313 + math.random(0,10) , 157657+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø
elseif prop_id == 130964 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220995 + math.random(0,10) , 160407+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø
elseif prop_id == 130965 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 221241 + math.random(0,10) , 160203+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø
elseif prop_id == 130966 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220867 + math.random(0,10) , 159759+ math.random(0,10), gv("layer") )
-- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø
elseif prop_id == 130973 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 220001 + math.random(0,10) , 154407+ math.random(0,10), gv("layer") )
-- ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ ¿öÇÁ ÇÁ¶ø 1-1 ¹ø(¼³¿øºĞÁö -> ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ °¥¸²±æ)
-- [¿¡ÇÈ 7 ÆÄÆ® 1 ÀÒ¾î¹ö¸° ¼¶ È®Àå] '¼³¿øºĞÁö Ãⱸ' -> 'µå·¡°ïÀÇ µÕÁö ÀÔ±¸'·Î ¼öÁ¤
elseif prop_id == 50750 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
--warp( 84828 + math.random(0,10) , 117225+ math.random(0,10), gv("layer") )
-- µå·¡°ïÀÇ µÕÁö·Î
warp( 105093 + math.random(0,10) , 137583+ math.random(0,10), gv("layer") )
-- ¹é·æÀÇ ½°ÅÍ ¿öÇÁ ÇÁ¶ø 2-1 ¹ø(ÇØ¾È°¡ -> ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶)
elseif prop_id == 50752 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 83286 + math.random(0,10) , 115722+ math.random(0,10), gv("layer") )
-- ¹é·æÀÇ ½°ÅÍ ¿öÇÁ ÇÁ¶ø 3-1 ¹ø(ÀÒ¾î¹ö¸° ºñ¹ĞÀÇ ¼¶ -> ÇØ¾È°¡)
elseif prop_id == 50753 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 122759 + math.random(0,10) , 121596+ math.random(0,10), gv("layer") )
-- ¹é·æÀÇ ½°ÅÍ 1-1 ¹ø(¹é»ö¸¶·ÂÀÇ ¹æ -> ¼³¿øºĞÁö)
elseif prop_id == 121052 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 88817 + math.random(0,10) , 119671+ math.random(0,10), gv("layer") )
-------------------------------------------------------------------------------
--¼û°ÜÁø ÆÈ¹Ì¸£ À¯Àû --
-------------------------------------------------------------------------------
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 1 ¹ø
elseif prop_id == 120201 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 194248 + math.random(0,10) , 39475+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 2 ¹ø
elseif prop_id == 120202 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203311 + math.random(0,10) , 33102+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3 ¹ø(4-1·Î)
elseif prop_id == 120203 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203764 + math.random(0,10) , 36956+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4 ¹ø(3-1·Î)
elseif prop_id == 120204 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203595 + math.random(0,10) , 36319+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 5 ¹ø(8·Î)
elseif prop_id == 120205 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198345 + math.random(0,10) , 39913+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6 ¹ø(7-1·Î)
elseif prop_id == 120206 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 197500 + math.random(0,10) , 39866+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7 ¹ø(6-1·Î)
elseif prop_id == 120207 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198129 + math.random(0,10) , 40672+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 8 ¹ø(5·Î)
elseif prop_id == 120208 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 204551 + math.random(0,10) , 36884+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 9 ¹ø(x)
elseif prop_id == 120209 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 206586 + math.random(0,10) , 37253+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 10 ¹ø(x)
elseif prop_id == 120210 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 201030 + math.random(0,10) , 43533+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11 ¹ø(12-1·Î)
elseif prop_id == 120211 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 201646 + math.random(0,10) , 37038+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12 ¹ø(11-1·Î)
elseif prop_id == 120212 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 202047 + math.random(0,10) , 37505+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13 ¹ø(14-1·Î)
elseif prop_id == 120213 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 197827 + math.random(0,10) , 38102+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14 ¹ø(13-1·Î)
elseif prop_id == 120214 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198409 + math.random(0,10) , 38745+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15 ¹ø(16-1·Î)
elseif prop_id == 120215 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 208402 + math.random(0,10) , 37935+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16 ¹ø(15-1·Î)
elseif prop_id == 120216 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207232 + math.random(0,10) , 37941+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 17 ¹ø(20·Î)
elseif prop_id == 120217 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 200869 + math.random(0,10) , 43459+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18 ¹ø(19-1·Î)
elseif prop_id == 120218 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 200732 + math.random(0,10) , 42791+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19 ¹ø(18-1·Î)
elseif prop_id == 120219 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 200396 + math.random(0,10) , 43797+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 20 ¹ø(17·Î)
elseif prop_id == 120220 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207712 + math.random(0,10) , 38200+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 21 ¹ø(22-1·Î)
elseif prop_id == 120221 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 208041 + math.random(0,10) , 45458+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 22 ¹ø(23-1·Î)
elseif prop_id == 120222 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 208358 + math.random(0,10) , 44855+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 23 ¹ø(21-1·Î)
elseif prop_id == 120223 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207265 + math.random(0,10) , 44540+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 24 ¹ø(25-1·Î)
elseif prop_id == 120224 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 205305 + math.random(0,10) , 47347+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 25 ¹ø(26-1·Î)
elseif prop_id == 120225 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 204730 + math.random(0,10) , 46691+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 26 ¹ø(24-1·Î)
elseif prop_id == 120226 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 204780 + math.random(0,10) , 47705+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 27 ¹ø(29·Î)
elseif prop_id == 120227 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203033 + math.random(0,10) , 42943+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 28 ¹ø(27·Î)
elseif prop_id == 120228 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203371 + math.random(0,10) , 43424+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 29 ¹ø(30·Î)
elseif prop_id == 120229 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203974 + math.random(0,10) , 42449+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 30 ¹ø(28·Î)
elseif prop_id == 120230 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203422 + math.random(0,10) , 42484+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 31 ¹ø(32·Î)
elseif prop_id == 120231 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 197086 + math.random(0,10) , 46169+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 32 ¹ø(31·Î)
elseif prop_id == 120232 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 201015 + math.random(0,10) , 39371+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 33 ¹ø(33-1·Î)
elseif prop_id == 120233 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 202800 + math.random(0,10) , 41174+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 3-1 ¹ø(3·Î)
elseif prop_id == 120236 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203845+ math.random(0,10) , 36344+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 4-1 ¹ø(4·Î)
elseif prop_id == 120237 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203936 + math.random(0,10) , 36797+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 6-1 ¹ø(6·Î)
elseif prop_id == 120239 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198151 + math.random(0,10) , 40464+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 7-1 ¹ø(7·Î)
elseif prop_id == 120240 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 197719 + math.random(0,10) , 39907+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 11-1 ¹ø(11·Î)
elseif prop_id == 120244 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 201871 + math.random(0,10) , 37498+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 12-1 ¹ø(12·Î)
elseif prop_id == 120245 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 201541 + math.random(0,10) , 37193+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 13-1 ¹ø(13·Î)
elseif prop_id == 120246 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198436 + math.random(0,10) , 38550+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 14-1 ¹ø(14·Î)
elseif prop_id == 120247 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 198050 + math.random(0,10) , 38129+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 15-1 ¹ø(15·Î)
elseif prop_id == 120248 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207457 + math.random(0,10) , 37948+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 16-1 ¹ø(16·Î)
elseif prop_id == 120249 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 208166 + math.random(0,10) , 37970+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 18-1 ¹ø(18·Î)
elseif prop_id == 120258 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 200446 + math.random(0,10) , 43608+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 2 À¯Àû ¿öÇÁ ÇÁ¶ø 19-1 ¹ø(19·Î)
elseif prop_id == 120259 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 200703 + math.random(0,10) , 42984+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 20-1 ¹ø xxxxx
elseif prop_id == 120260 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 217010 + math.random(0,10) , 156336+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 21-1 ¹ø(21·Î)
elseif prop_id == 120261 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207498 + math.random(0,10) , 44595+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 22-1 ¹ø(22·Î)
elseif prop_id == 120262 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 207910 + math.random(0,10) , 45102+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 23-1 ¹ø(23·Î)
elseif prop_id == 120263 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 208177 + math.random(0,10) , 44755+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 24-1 ¹ø(24·Î)
elseif prop_id == 120264 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 204864 + math.random(0,10) , 47496+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 25-1 ¹ø(25·Î)
elseif prop_id == 120265 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 205107 + math.random(0,10) , 47309+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 26-1 ¹ø(26·Î)
elseif prop_id == 120266 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 204732 + math.random(0,10) , 46881+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ¿öÇÁ ÇÁ¶ø 33-1 ¹ø(33·Î)
elseif prop_id == 120273 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 203883 + math.random(0,10) , 41510+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ÆÈ¹Ì¸£ Á¦ 1 À¯Àû ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 120291 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 195147 + math.random(0,10) , 33220+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ¼öÁ¤°è°î ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 70191 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 121934 + math.random(0,10) , 24410+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ¿¤Ä«½Ã¾Æ ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 110191 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 189968 + math.random(0,10) , 23636+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø ¹é·æÀÇ ½°ÅÍ ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 100191 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 169145 + math.random(0,10) , 22619+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø Èæ·æÀÇ ±×´Ã ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 90191 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 153016 + math.random(0,10) , 22621+ math.random(0,10), gv("layer") )
-- ¼û°ÜÁø »ç·æÀÇ ½ÉÀå ÀÔ±¸ ¿öÇÁ ÇÁ¶ø
elseif prop_id == 80191 then
-- ÅÚ·¹Æ÷Æ® ÁÂÇ¥
warp( 136890 + math.random(0,10) , 22626+ math.random(0,10), gv("layer") )
end
end
function show_portal( quest_id )
--local currentposition = get_value('layer')
local x = get_value( "x" )
local y = get_value( "y" )
local layer = get_value( "layer" )
if quest_id >= 3384 and quest_id < 3566 then
-- ¸ğµç ¸ó½ºÅ͸¦ ¾²·¯¶ß·È½À´Ï´Ù.
cprint( "@9813" )
if quest_id >= 3384 and quest_id < 3440 then
--1Ãş ºÒÄ«´©½º ÇÁ¶ø
if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
add_field_prop(126024,0, x, y, layer, 10)
--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
cprint( "@9250" )
end
elseif quest_id >= 3440 and quest_id < 3496 then
--2Ãş ºÒÄ«´©½º ÇÁ¶ø
if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
add_field_prop(126025,0, x, y, layer, 10)
--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
cprint( "@9250" )
end
elseif quest_id >= 3496 and quest_id < 3552 then
--3Ãş ºÒÄ«´©½º ÇÁ¶ø
if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
add_field_prop(126026,0, x, y, layer, 10)
--ºÒÄ«´©½º ÁöÇÏ ÀÔ±¸¸¦ ´õºí Ŭ¸¯ÇÏ¸é ´ÙÀ½ ´øÀüÀ¸·Î ÀÔÀåÇÒ ¼ö ÀÖ´Â ¸Ş´º°¡ ³ªÅ¸³³´Ï´Ù.
cprint( "@9250" )
end
elseif quest_id >= 3552 and quest_id < 3566 then
--4Ãş ºÒÄ«´©½º ÇÁ¶ø
if x > 193687 and x < 209549 and y > 21982 and y < 32172 then
add_field_prop(126027,0, x, y, layer, 35)
end
end
end
end
function enter_vulcanus()
local level = get_value( 'level' )
local count = find_item( 1000401 )
local party_id = get_value('party_id')
-- Äù½ºÆ® »óÅ üũ get_quest_progress(ID)
-- ¹İȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆĞ / 255 : À̹ÌÁ¾·á
local quest_progress_3367 = get_quest_progress(3367)
if level >= 30 then
if count == 0 then
--¿*¼è°¡ ¾ø¾î ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9811" )
elseif count >= 20 then
if party_id == 0 then
-- ´øÀü º¸»óÀÌ Ä³¸¯ÅÍÀÇ Çѵµ¸¦ ÃʰúÇÒ °æ¿ì °ÔÀÓ ÁøÇàÀÌ ¿øÈ°ÇÏÁö ¾ÊÀ» ¼ö ÀÖ½À´Ï´Ù.
cprint( "@9812" )
enter_instance_dungeon(20000)
if quest_progress_3367 == 1 then
set_quest_status( 3367, 1, 1 )
cprint( "@90604746" ) -- <(version:8.1)><#6DD66D>»õ·Î¿î °ÔÀÌÆ®¸¦ ¹ß°ßÇÏ¿´½À´Ï´Ù.
end
else
--ÆÄƼ »óÅ¿¡¼*´Â ÀÔÀå ºÒ°¡ÇÔ
cprint( "@9247" )
return
end
elseif count >= 1 and count < 20 then
--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9810" )
return
else
cprint("¿¡·¯")
end
else
--30·¹º§ ÀÌ»óºÎÅÍ ÀÔÀå °¡´ÉÇÕ´Ï´Ù.
cprint( "@9251" )
end
end
-- ÀνºÅϽº ´øÀü : ºÒÄ«´©½º ÇÁ¶ø È£Ã⠽à ´ÙÀ̾ó·Î±× »ı¼º
function enter_other_indun( dungeon_id, current_floor, next_floor, current_item_count, next_item_count )
if dungeon_id == 20000 then
local floor = current_floor
local flag = 'Vul' .. tostring( current_floor )
local floor_flag = get_flag( flag )
if floor_flag == 15 then
floor = -1
end
-- ´øÀü º¸»óÀÌ Ä³¸¯ÅÍÀÇ Çѵµ¸¦ ÃʰúÇÒ °æ¿ì °ÔÀÓ ÁøÇàÀÌ ¿øÈ°ÇÏÁö ¾ÊÀ» ¼ö ÀÖ½À´Ï´Ù.
cprint( "@9812" )
enter_other_instance_dungeon( dungeon_id, floor, next_floor, current_item_count, next_item_count )
end
end
function warp_indun( instance_dungeon, floor )
if instance_dungeon == 20000 then
local flag = 'Vul' .. tostring( floor )
local floor_flag = get_flag( flag )
local gate_num = 1
local room_list = {}
local room_count = 0
if floor_flag == 15 then
return
end
if floor == 4 then
warp_floor( floor, gate_num )
else
-- ÀÌÀüÀÇ while¹®À» ÅëÇÏ¿© ³*¼ö¸¦ ¹İº¹»ı¼ºÇÏ¿© ¼*¹ö´Ù¿î ¹®Á¦°¡ ¹ß»ıÇÏ¿´´ø ¹®Á¦¸¦ ¼öÁ¤
-- ÇöÀç ¹æÀÇ ÀÔÀå »óŸ¦ È®ÀÎÇÏ¿© µé¾î°£ ¹æ°ú µé¾î°¡Áö ¾ÊÀº ¹æÀ» ±¸ºĞÇÏ¿© µé¾î°¡Áö ¾ÊÀº ¹æÀÇ Å×À̺íÀ» »ı¼º
-- ÈÄ¿¡ µé¾î°¡Áö ¾ÊÀº ¹æÀÇ Å×À̺íÀÇ ¼ö ¸¸Å* ³*¼ö¸¦ »ı¼ºÇÏ¿© »ı¼ºµÈ ³*¼ö·Î ¹æÀ» ÀÔÀå ½ÃŰ´Â ¹æ½ÄÀ¸·Î ¹İº¹¹®À» Á¦°ÅÇÑ ¹æ½ÄÀ¸·Î ¼öÁ¤
-- °¢ ¹æ¿¡ µé¾î°¡Áö ¾Ê¾ÒÀ» ¶§ Å×À̺íÀ» ´Ã·ÁÁÖ°í Å×ÀÌºí¿¡ ÇØ´ç ¹æ ¹øÈ£¸¦ ³Ö¾îÁÜÀ¸·Î½á ÇØ´ç ·çÇÁ¸¦ Çѹø °ÅÄ¡°Ô µÇ¸é
-- µé¾î°¡Áö ¾ÊÀº ¹æÀÇ ¼ö ¸¸Å* Å×À̺íÀÌ »ı¼ºµÇ°í Å×ÀÌºí¿¡ ¹æ ¹øÈ£°¡ ¼øÂ÷ÀûÀ¸·Î ÀÛ¼ºµË´Ï´Ù.
if floor_flag ~= nil and floor_flag ~= "" then
-- 1¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
if floor_flag == 0 or floor_flag == 2 or floor_flag == 4 or floor_flag == 8 or floor_flag == 6 or floor_flag == 10 or floor_flag == 12 or floor_flag == 14 then
room_list[ room_count + 1 ] = 1
room_count = room_count + 1
end
-- 2¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
if floor_flag == 0 or floor_flag == 1 or floor_flag == 4 or floor_flag == 8 or floor_flag == 5 or floor_flag == 9 or floor_flag == 12 or floor_flag == 13 then
room_list[ room_count + 1 ] = 2
room_count = room_count + 1
end
-- 3¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 8 or floor_flag == 3 or floor_flag == 9 or floor_flag == 10 or floor_flag == 11 then
room_list[ room_count + 1 ] = 3
room_count = room_count + 1
end
-- 4¹ø ¹æ¿¡ ¾È µé¾î°¬À» ¶§
if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 4 or floor_flag == 3 or floor_flag == 5 or floor_flag == 6 or floor_flag == 7 then
room_list[ room_count + 1 ] = 4
room_count = room_count + 1
end
end
gate_num = math.random( 1, room_count )
warp_floor( floor, room_list[ gate_num ] )
end
end
end
function warp_floor( floor, gate_num )
local x, y
local currentposition = get_value('layer')
if floor == 1 then
-- 1Ãş ¿*¼è Á¶°Ç üũ,
local count = find_item( 1000401 )
if count >= 20 then
-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí
delete_item( get_item_handle( 1000401 ), 20 )
-- gate_num¿¡ ¸Â°Ô ¿öÇÁÇØÁÖÀÚ
if gate_num == 1 then
x = 197393
y = 28580
elseif gate_num == 2 then
x = 198814
y = 28457
elseif gate_num == 3 then
x = 200543
y = 28458
elseif gate_num == 4 then
x = 202065
y = 28458
end
else
--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9810" )
return
end
elseif floor == 2 then
-- 2Ãş ¿*¼è Á¶°Ç üũ,
local count = find_item( 1000402 )
if count >= 10 then
-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí
delete_item( get_item_handle( 1000402 ), 10 )
if gate_num == 1 then
x = 197047
y = 25954
elseif gate_num == 2 then
x = 198661
y = 25929
elseif gate_num == 3 then
x = 200362
y = 25962
elseif gate_num == 4 then
x = 202169
y = 26121
end
else
--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9810" )
return
end
elseif floor == 3 then
-- 3Ãş ¿*¼è Á¶°Ç üũ,
local count = find_item( 1000403 )
if count >= 5 then
-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí
delete_item( get_item_handle( 1000403 ), 5 )
if gate_num == 1 then
x = 197303
y = 23750
elseif gate_num == 2 then
x = 198586
y = 23765
elseif gate_num == 3 then
x = 200390
y = 23677
elseif gate_num == 4 then
x = 202114
y = 23701
end
else
--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9810" )
return
end
elseif floor == 4 then
-- 4Ãş ¿*¼è Á¶°Ç üũ,
local count = find_item( 1000404 )
if count >= 1 then
-- ¸¸Á·ÇÏ¸é ¿*¼è ¼ö°ÅÇϰí
delete_item( get_item_handle( 1000404 ), 1 )
x = 206474
y = 27625
else
--¿*¼è°¡ ÃæºĞÇÏÁö ¾Ê¾Æ ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù
cprint( "@9810" )
return
end
end
warp( x, y, currentposition )
end
-- ÀνºÅϽº ´øÀü : ºÒÄ«´©½º ´øÀü ÅğÀå
-- ¸¶À»·Î µ¹·Á º¸³»ÁÖ´Â ¿öÇÁ°ÔÀÌÆ®
function exit_instance_dungeon()
-- 20000 Àδø ºÒÄ«´©½º ID
leave_instance_dungeon( 20000 )
end
function exit_indun( dungeon_id )
local hx = get_flag( 'hx' )
local hy = get_flag( 'hy' )
warp( hx , hy + math.random( 50, 60 ), 0 )
end
function cubric_tele() then
-- Unimportant :D
end
2-) soul stones
how can I fix
10/12/2012, 03:48
#1033
elite*gold: 0
Join Date: Oct 2012
Posts: 5
Received Thanks: 0
Need helps plzzzzz
Need help for this errors
Note: have db, auth and game 7.4
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10/26/2012, 14:55
#1034
elite*gold: 0
Join Date: Nov 2011
Posts: 11
Received Thanks: 0
i need seraphim angel wings 30 daysssssss 30 30 30 days not 24 hour
10/28/2012, 18:07
#1035
elite*gold: 0
Join Date: Jan 2008
Posts: 99
Received Thanks: 61
Hello people,
I went back to work on the project (rappelz server files) and I must say thank you to all those who post the file rappelz server files there are original thank you very much
I'm here to find people who would help me with my prob preferably people who speak French
if you are interested drop me a private message please !
thank you for your colaboration
sorry my english is not very good
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