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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
08/18/2013, 20:42
#2341
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Quote:
Originally Posted by
sousounano
i am sorry for not saying please + i diden't mean the full 8.2 just the 8.1 with some of 8.2 you know what i mean please ^^
08/19/2013, 16:27
#2342
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Quote:
Originally Posted by
TheSuperKiller
Yes I have the logging server running ... and all mac addresses are logged
but there is no sp variables in gameserver that defines the mac address of the client .. isn't it ?
^^^^^^^^^^^^^^^^^^^
08/20/2013, 02:35
#2343
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So is it possible to get pets past lvl 170? Ive had no luck searching through out the forum
08/20/2013, 13:58
#2344
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Quote:
Originally Posted by
tokesbowls
So is it possible to get pets past lvl 170? Ive had no luck searching through out the forum
Yes.
/run smcv("lv", "170", "YourName")
Or
/run learn_creature_all_skill("Useless","YourName")
08/20/2013, 15:48
#2345
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Quote:
Originally Posted by
Spacer19
Yes.
/run smcv("lv", "170", "YourName")
Or
/run learn_creature_all_skill("Useless","YourName")
I ment is there a way to make the creature gain exp/lvl past 170.
I already know that command, and thats not what im looking for
Thank you though
08/20/2013, 16:25
#2346
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Quote:
Originally Posted by
tokesbowls
I ment is there a way to make the creature gain exp/lvl past 170.
I already know that command, and thats not what im looking for
Thank you though
You can't
08/20/2013, 16:36
#2347
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Quote:
Originally Posted by
.BlackCat.
You can't
Hmm dang, really?
Ive heard different, But yet to see.
Thank you for your help
08/20/2013, 21:58
#2348
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Quote:
Originally Posted by
tokesbowls
Hmm dang, really?
Ive heard different, But yet to see.
Thank you for your help
You can up a pet to 300 if you want.
Pet level is controled by arcadia.dbo.summonlevelresource.
Just define how many exp you want for supplemental levels and that's done.
Edit : Doesn't remember when exactly but Pyrok create this table long time ago when we worked on 6.2 server files and on emu, it let you level up pet to 300, at least with 6.2 server not tested after !!
Attached Files
SummonLevelResource.zip
(5.5 KB, 28 views)
08/21/2013, 07:38
#2349
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Join Date: Jan 2010
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Is there an easy way to change the pet evolution Lvl?
Or could someone please explain me which scripts I have to rewrite.
For example, I want my first pet evolution on lvl 10 and my second on lvl 20.
(Its just an example)
08/21/2013, 14:30
#2350
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Join Date: Jun 2012
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Hallo PvPler
Ich wollte fragen ob es möglich ist ein NPC laufen zu lassen?
Wie ich Mops laufen lasse weiß ich ja. Nur geht das auch mit NPC´s?
Für Mops muss ich es ja in monster_roaming.lua schreiben!
Über Antwort würde ich mich freuen!
08/21/2013, 16:27
#2351
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NPCResource -> Roaming ID
Die muss in die RoamingResource und die Punkte in die RoamingPoinResource
08/21/2013, 20:11
#2352
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guys i have the new 8.2 files and need help starting it its got 2 new applications to start beside the normal Capt. and upload, and princess .... PatchServer and ServerLauncher i dont know what order any of it needs to be in
08/22/2013, 13:00
#2353
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Guys i need your help with monster 8.2 struct
i tried to figure out the new struct and added 3 columns
but other columns values changed such name_id , location_id , other (scale,size ........)
could anyone give me the new structure
08/23/2013, 15:15
#2354
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Quote:
Originally Posted by
eziorav
Guys i need your help with monster 8.2 struct
i tried to figure out the new struct and added 3 columns
but other columns values changed such name_id , location_id , other (scale,size ........)
could anyone give me the new structure
This is what I could fetch on the 8.2 db_monster.rdb (structorian strs):
Code:
// sadkingbilly
[byteorder=littleendian]
struct FILE
{
str date [len=8];
[hidden] str [len=(0x80-8)];
u32 count1;
child ENTRY [count=count1];
}
struct ENTRY
{
u32 id;
u32 monster_group;
u32 name_id;
u32 location_id;
u32 transform_level;
[hidden] u32 walk_type;
[hidden] u32 slant_type;
[hidden] float size;
[hidden] float scale;
[hidden] float target_fx_size;
u32 level;
u32 grp; // beast/ain/mechanic *etc // monster_affiliation
u32 monster_affiliation_details;
u32 monster_species;
u32 magic_type;
u32 race;
[hidden] u32 visible_range;
[hidden] u32 chase_range;
u32 monster_type; // mob difficulty: 6: champion, 7: dungeon mob, 8: hm mob, 9: field boss, 10: champion boss, 11: dungeon boss, 12:
// 13: unique boss (red, one arrow), 14: unique dungeon main boss (red, two arrows)
u32 monster_class; // pet tier
u32 stat_id;
[hidden] u32 monster_skill_link_id;
[hidden] u32 ability;
[hidden] u32 standard_walk_spped;
[hidden] u32 standard_run_spped;
[hidden] u32 walk_speed;
[hidden] u32 run_speed;
u32 attack_range;
[hidden] u32 hidesense_range;
[hidden] u32 hp;
[hidden] u32 mp;
[hidden] u32 attack_point; //approx
[hidden] u32 magic_point; //approx
[hidden] u32 defence; //approx
[hidden] u32 magic_defence; //approx
[hidden] i32 attack_speed;
[hidden] u32 accuracy;
[hidden] u32 avoid;
[hidden] u32 magic_accuracy;
[hidden] u32 magic_avoid;
i32 dunno9_fifteen; // 0, 100, 140, 280, 420
u32 taming_id;
u32 soul_taming_id;
[hidden] float taming_percentage;
[hidden] float taming_exp_mod;
[hidden] u32 exp;
[hidden] u32 jp;
[hidden] u32 gold_drop_percentage;
[hidden] u32 gold_min;
[hidden] u32 gold_max;
[hidden] u32 chaos_drop_percentage;
[hidden] u32 chaos_min;
[hidden] u32 chaos_max;
[hidden] u32 exp_2;
[hidden] u32 jp_2;
[hidden] u32 gold_min_2;
[hidden] u32 gold_max_2;
[hidden] u32 chaos_min_2;
[hidden] u32 chaos_max_2;
[hidden] u32 drop_table_link_id;
[hidden] i32 texture_group;
[hidden] u32 local_flag;
bitfield (4)
{
[hidden] u8 f_fisrt_attack_OK[frombit = 0, tobit = 0]; // ok
[hidden] u8 f_group_first_attack[frombit = 2, tobit = 2];
[hidden] u8 f_response_casting[frombit = 3, tobit = 3];
[hidden] u8 f_response_race[frombit = 1, tobit = 1];
[hidden] u8 f_response_battle_OK[frombit = 4, tobit = 4]; // ok
}
str model[len=0x100];
[hidden] u32 motion_file_id;
[hidden] i32 camera_x;
[hidden] i32 camera_y;
[hidden] i32 camera_z;
[hidden] float target_x;
[hidden] float target_y;
[hidden] float target_z;
[hidden] u32 fight_type;
[hidden] u32 material;
[hidden] u32 weapon_type;
[hidden] u32 attack_motion_speed;
}
Hope it can help.
08/23/2013, 15:43
#2355
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Join Date: Jul 2013
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Someone has the 8.2 files?
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