guckguckSenior Member |
Last Activity: 07/26/2020 15:50
Quotes
03/31/2022 |
16:00 - boka250 quoted guckguck in post Editing monsters models in game side The Ujigi mob is based on Mujigi mob, using texture model 1 (instead of 0):
http://i.epvpimg.com/a2Pmgab.png
There should be a Mujigi model and a Mujigi_clone model inside your pk2... |
05/30/2020 |
00:43 - ...ike to be in a fair environement and you don't want to compete with "bot users" all times, this will be a perfect server for you.
Thumbs up
Quote:
Originally Posted by guckguck View Post
The NGE server is so good, that you decided to create a "copy paste" server, just with one difference: yours is pay to win.
And you will support bots...
And you w... |
05/25/2020 |
18:49 - ayko37 quoted guckguck in post (Short introduction) 2005 silkroad Project No bot No donate (Play2Acc System) The NGE server is so good, that you decided to create a "copy paste" server, just with one difference: yours is pay to win.
And you will support bots...
And you will help your homies..... |
18:20 - susuvekuku quoted guckguck in post (Short introduction) 2005 silkroad Project No bot No donate (Play2Acc System) The NGE server is so good, that you decided to create a "copy paste" server, just with one difference: yours is pay to win.
And you will support bots...
And you will help your homies... |
05/05/2020 |
18:25 - InZiDeR quoted guckguck in post OldSchool | 70 Cap | 2006 Files | Interested? It could be possible that you waste a lot of effort into these files and get quite low outcome. Nowadays ppl don't want to play a "fair competition" anymore. As soon as you will releas... |
04/14/2020 |
02:37 - gigola123 quoted guckguck in post [In progress] Collision Add / Remove to new object in map By the way, it would be nice to read the chunks to parse from a txt file. Because you could work on a larger chunk of the map and parse them automatically. This would help with larger ... |
04/09/2020 |
20:54 - gigola123 quoted guckguck in post [In progress] Collision Add / Remove to new object in map Zip attached...
If I remeber well I was using these files to add the decoration on request.
Thanks ! Well it's fixed, I was loading object.ifo from the Data/navmesh and not the M... |
12:33 - gigola123 quoted guckguck in post [In progress] Collision Add / Remove to new object in map ...ms to be a windows 10 issue. If you have a space char in the last folder of your data e.g. "west asia" it will not load the item:
http://i.epvpimg.com/79tKgab.jpg
Hello guckguck,
Thanks for all your return, I already fixed the fact that some objects doesn't have collisions, they don't have .bms or the collision pointer on it is 00000000. But strang... |
03/22/2020 |
17:14 - Tazdingo7 quoted guckguck in post [Request] Live Skill Assign Umm, still the main search by packets.
I am not exactly sure if its possible without inserting into _CharSkill table, but that seems interesting, I can have a look and reply back.
... |
03/08/2020 |
13:42 - devdash quoted guckguck in post Problem with FW Gates teleport !!! Wait some seconds before you are using the teleport.
i don't understand, do you mean delay between each teleporter ?! |
03/05/2020 |
20:13 - *Deadly quoted guckguck in post Skills Action Overlap *Deadly try to set Action_Overlap to 0 in SKILL_EFFECT_VISUAL_16. im not sure, but if i remember well, it solves your problem:)
i know it solves the problem and i already said that ... |
20:13 - Deleted Posts |
01:14 - *Deadly quoted guckguck in post Skills Action Overlap Maybe you should try to remove the action overlap just for testing.
Some skill parameters are also preventing other skills to be used, e.g. speed.
Please share the details of your ... |
03/01/2020 |
00:12 - Easy solution: use a starting level of Lv11 or higher for a new char and restrict usage of items like moving scrolls to Lv11+.
Thanks for your solution! You are very creative! :p |
02/29/2020 |
10:57 - 675965474 quoted guckguck in post txt shows Russian,But the game shows 0 If you see only zeros search for a known mobcode e.g. MOB_CH_MANGNYANG then replace the "0<tab> 0<tab>..." pattern with "0<tab> 1<tab> ..." and so on.
Upload the file, spawn the mob... |
02/09/2020 |
01:24 - powerclass quoted guckguck in post About HWT condition: Staying in the party ? http://i.epvpimg.com/CAiBbab.png
Should do it in theory...
Please make sure it is also linked to your gameworld:
http://i.epvpimg.com/VYTscab.png
On clean files everything sh... |
02/07/2020 |
22:25 - Tazdingo7 quoted guckguck in post How To Properly Save DDJ Texture Files ? You can try to use paint.net to save your DDS file.
This is what I found related to file format:
Saving DDS
Recomended formats:
Picture without transparency: R5G6B5
Picture with... |
01/04/2020 |
21:37 - marcinek7 quoted guckguck in post Block speed when using god bless You can add 3 different types of speed parameters:
Try to use Parameter 1752396901 instead of Parameter 1752396851 (it will require to disable the speed pot prior using it...) ... |
12/27/2019 |
17:55 - tanquang quoted guckguck in post How to change, edit character actions when using skills? You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).
Example: Isis skill 1 is using "ANI_ATTACK1" of that mod... |
05:18 - In this case I would suggest you to comment everything out related to arabia unique skills in skilleffect (use /* */ for blocks).
You can leave the mob description in (1st part) e.g. K... |