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Skills Action Overlap

Discussion on Skills Action Overlap within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1


 
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Skills Action Overlap

Hello! I've been recently searching about this, I'm currently having an issue with my server that I have a specific buff lets say godbless, this godbless has a distinct Action_Overlap in _RefSkill and a custom group/groupid, but it interferes and preventing other skills/buffs of being used and I have no idea why, I searched and I found someone saying about Action_Overlap is not just a random number, its calculated the way Alchemy Rate is calculated but I couldn't find a solution tho, I'd be happy if anybody can provide an explanation, thanks in advance.
The post where I found that its calculated like Alchemy
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Old 03/04/2020, 19:19   #2
 
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Maybe you should try to remove the action overlap just for testing.
Some skill parameters are also preventing other skills to be used, e.g. speed.

Please share the details of your skill and maybe all skills that are affected...
I can't help you with the calculation of action overlap.
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Old 03/04/2020, 23:36   #3
 
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@ let us see your skill rows, please. that would help alot
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Old 03/05/2020, 01:14   #4


 
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Quote:
Originally Posted by guckguck View Post
Maybe you should try to remove the action overlap just for testing.
Some skill parameters are also preventing other skills to be used, e.g. speed.

Please share the details of your skill and maybe all skills that are affected...
I can't help you with the calculation of action overlap.
removing the action overlap fixes the issue but people are just spamming the buff usage but when i change the overlap to another one it fixes with the current buff and bugs another buff.

Quote:
Originally Posted by Piskota View Post
@ let us see your skill rows, please. that would help alot
of course, here are my 2 lines as example they are currently interfering

PHP Code:
1    101433    12061    SKILL_EFFECT_VISUAL_16    ???:?? ???    SKILL_EFFECT_VISUAL_16    0    1    1    0    0    0    0    0    1000    0    0    0    1879048208    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    test\test_visual_16.ddj    SN_SKILL_EFFECT_VISUAL_16    xxx    SN_SKILL_EFFECT_VISUAL_TT_DESC    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0 
PHP Code:
1    1395    274    SKILL_CH_FIRE_SHIELD_A_03    ?:?? ??? ???    SKILL_CH_FIRE_SHIELD_A    0    3    2    0    99999999    0    0    2000    5000    0    0    0    16    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    275    0    14    0    0    0    0    0    0    0    0    0    21    0    0    0    255    255    0    113    0    0    0    1    2    1    0    skill\china\fire_shield_a.ddj    SN_SKILL_CH_FIRE_SHIELD_A    xxx    SN_SKILL_CH_FIRE_SHIELD_A_TT_DESC    SN_SKILL_CH_FIRE_SHIELD_A_STUDY    0    0    3    1685418593    460800000    1650946657    63    24    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0 
when i close any of them, the other one works normally.
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Old 03/05/2020, 14:41   #5
 
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@ try to set Action_Overlap to 0 in SKILL_EFFECT_VISUAL_16. im not sure, but if i remember well, it solves your problem
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Old 03/05/2020, 16:31   #6
 
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Please try to use a low number and check if there is still the same issue.
My DB has a gap between 203 and 1118 for example.
Also if you are using a group you should define a group, instead of using the skillcode again. This is only required if you are using more than one "visual buff".
Beside of this you are also using a negative duration on your skill. Please consider to use a positive number instead.

I did not take time to load your skill with this few information you want to share for troubleshooting.
This skill seems to be something like the devil spirit skill. What about to use it's action overlap?
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Old 03/05/2020, 20:12   #7


 
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Quote:
Originally Posted by Piskota View Post
@ try to set Action_Overlap to 0 in SKILL_EFFECT_VISUAL_16. im not sure, but if i remember well, it solves your problem
i know it solves the problem and i already said that in the main post but it allows people to spam the buff.

Quote:
Originally Posted by guckguck View Post
Please try to use a low number and check if there is still the same issue.
My DB has a gap between 203 and 1118 for example.
Also if you are using a group you should define a group, instead of using the skillcode again. This is only required if you are using more than one "visual buff".
Beside of this you are also using a negative duration on your skill. Please consider to use a positive number instead.

I did not take time to load your skill with this few information you want to share for troubleshooting.
This skill seems to be something like the devil spirit skill. What about to use it's action overlap?
this skill is just an empty buff for 28 days since its just character effect
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Old 03/07/2020, 21:22   #8


 
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BUMP!
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Old 07/23/2020, 10:50   #9


 
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Bump! HEYHO!
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Old 07/24/2020, 05:45   #10

 
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I think that value consists of 2 different datas, which I have no idea what they might be.

First you apply a modulo operation to it, then divide it by 65536.


I added some random overlaps from refskill.
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