this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
Quote:
Originally Posted by guckguck
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
Yes, I know the .ban file is the animation. But I want to know how my new skills can use existing .ban files?
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
well tell me which file you are editing , you should edit (.efp) text
for example
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)
If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)
If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
Does that mean I can't add animations to the skill if I don't add it to the character's .bsr file?
[Guide] Show All Skills/Actions 05/01/2010 - Mabinogi Hacks, Bots, Cheats & Exploits - 29 Replies (Sorry, I'm not good at English..)
1. Open Skillinfo.xml in notepad.
2. Replace isspecialaction="true" to isspecialaction="false"
and replace ishidden="true" to ishidden="false"
3. Run Mabinogi.
4. If there are new <GET> buttons in your skill window,
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