|
You last visited: Today at 13:06
Advertisement
How to change, edit character actions when using skills?
Discussion on How to change, edit character actions when using skills? within the SRO Private Server forum part of the Silkroad Online category.
03/03/2019, 17:29
|
#1
|
elite*gold: 0
Join Date: Feb 2019
Posts: 31
Received Thanks: 1
|
How to change, edit character actions when using skills?
I want to change, edit the action of the character when using skills, how to do? Which file does it relate to? 
Thank you.
|
|
|
12/09/2019, 10:57
|
#2
|
elite*gold: 0
Join Date: Oct 2017
Posts: 100
Received Thanks: 19
|
Media side skilleffect
|
|
|
12/10/2019, 07:18
|
#3
|
elite*gold: 0
Join Date: Feb 2019
Posts: 31
Received Thanks: 1
|
Quote:
Originally Posted by Smith-
Media side skilleffect
|
Skill animation is not skill effect!
|
|
|
12/10/2019, 09:39
|
#4
|
elite*gold: 0
Join Date: Mar 2008
Posts: 159
Received Thanks: 61
|
Quote:
|
005__비천일검 SKILL_CH_SWORD_SMASH_A 0 FALSE 0 SWORD none none ANI_SKILL_1
|
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
|
|
|
12/10/2019, 11:09
|
#5
|
elite*gold: 0
Join Date: Oct 2017
Posts: 100
Received Thanks: 19
|
Quote:
Originally Posted by tanquang
Skill animation is not skill effect!
|
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
|
|
|
12/11/2019, 06:57
|
#6
|
elite*gold: 0
Join Date: Feb 2019
Posts: 31
Received Thanks: 1
|
Quote:
Originally Posted by Smith-
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
|
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
Quote:
Originally Posted by guckguck
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
|
Yes, I know the .ban file is the animation. But I want to know how my new skills can use existing .ban files?
|
|
|
12/11/2019, 15:16
|
#7
|
elite*gold: 0
Join Date: Oct 2017
Posts: 100
Received Thanks: 19
|
Quote:
Originally Posted by tanquang
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
|
well tell me which file you are editing , you should edit (.efp) text
for example
PHP Code:
- SKILL_CH_WATER_HEAL_CYCLE_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ [COLOR="Red"]water_motion_keep.efp[/COLOR] Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
and what you request about isis skills , you will find it in this part hopefully
PHP Code:
이시스 기본공격동상 MSKILL_SD_ISIS_ATTACK01 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac1_snow_shot.efp none 0,0,-80 none 0,0,0 none 0 none Mob_SD\Isis\Isis_attack_effect.wav none 이시스 서리뿌리기 MSKILL_SD_ISIS_ATTACK02 SHOT 0 FALSE NOR|CRI|HWAN MOB_BASE 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac2_blizzard_motion.efp ai_end 0,0,0 none 0,0,0 none 0 none none none - MSKILL_SD_ISIS_ATTACK02 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 2 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac2_blizzard_shot.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 none none 이시스 냉기보호막 MSKILL_SD_ISIS_ATTACK03 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac3_cureshower_shot.efp none 0,0,0 none 0,0,0 none 0 none none none - MSKILL_SD_ISIS_ATTACK03 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ keep_isis_guardbuff_keep.efp none 0,0,0 none 0,0,0 none 0 none none none 이시스 질병부패공황 MSKILL_SD_ISIS_ATTACK04 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac4_weakness_shot.efp none 0,5,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,5.0 none none 이시스 소환 리레트하피 MSKILL_SD_ISIS_ATTACK05 SHOT 1 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none 이시스 물방마방증가 MSKILL_SD_ISIS_ATTACK06 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\Eu\etc\ buff_magical_defend_up.efp Bip01 Head -20,0,0 none 0,0,0 none 0 none none none
|
|
|
12/14/2019, 21:42
|
#8
|
elite*gold: 0
Join Date: Mar 2008
Posts: 159
Received Thanks: 61
|
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).
Quote:
|
1 이시스 기본공격동상 MSKILL_SD_ISIS_ATTACK01 0 FALSE 0 DEFAULT none none ANI_ATTACK1
|
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)
Quote:
|
1 027__비천일섬 SKILL_CH_SWORD_SMASH_B 0 FALSE 0 SWORD none none ANI_SKILL_8
|
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)
If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
|
|
|
12/27/2019, 17:55
|
#9
|
elite*gold: 0
Join Date: Feb 2019
Posts: 31
Received Thanks: 1
|
Quote:
Originally Posted by guckguck
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)
If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
|
Does that mean I can't add animations to the skill if I don't add it to the character's .bsr file?
|
|
|
12/28/2019, 17:23
|
#10
|
elite*gold: 0
Join Date: Mar 2008
Posts: 159
Received Thanks: 61
|
Yes, this is right.
You can only change effects by skilleffect without limitation.
|
|
|
 |
Similar Threads
|
[QUESTION]how to change price to change character??
07/08/2010 - EO PServer Hosting - 8 Replies
hi all..can help me?to change price to change character...:handsdown:
|
[Guide] Show All Skills/Actions
05/01/2010 - Mabinogi Hacks, Bots, Cheats & Exploits - 29 Replies
(Sorry, I'm not good at English..)
1. Open Skillinfo.xml in notepad.
2. Replace isspecialaction="true" to isspecialaction="false"
and replace ishidden="true" to ishidden="false"
3. Run Mabinogi.
4. If there are new <GET> buttons in your skill window,
|
How to edit GuildOfficer Actions Exclamation How to edit GuildOfficer's NPC Actions
08/27/2009 - CO2 Private Server - 2 Replies
Hello Guys, hope anyone have a good solution for this
I'm using Source 5065
but after wining GW , when the Guild Leader go to get 3k CPS from GuildOfficer
it don't give the Guild Leader anything
and also
i wanna add Top Guild Leader Halo to this NPC actions
i can add it into my Client but can't add this Top Thing action to my Source
|
Actions
07/09/2005 - Conquer Online 2 - 3 Replies
ok, hi everybody im working on some stuff but i get an error that an action is not found so i want to add that action to some file an sucesful log in, you know where to find action like Action003011923 or whatever?
|
All times are GMT +1. The time now is 13:07.
|
|