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Arabia uniques doesnt attack?
Discussion on Arabia uniques doesnt attack? within the SRO Private Server forum part of the Silkroad Online category.
11/09/2019, 09:42
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#1
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elite*gold: 0
Join Date: Nov 2011
Posts: 228
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Arabia uniques doesnt attack?
Have added skillefects and tried others tho, but doesnt Works, ive heard they are not compatible with vsro 188, is It true?, someone fixed this?. Thanks in advance.
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11/09/2019, 09:56
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#2
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Join Date: Apr 2015
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Check refskills ,, and refobjchar check the skills id
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11/09/2019, 10:06
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#3
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Quote:
Originally Posted by Zerox*
Check refskills ,, and refobjchar check the skills id
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Obviously all its correct, im just need to know how someone Have fixed it
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11/10/2019, 15:54
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#4
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Join Date: Feb 2016
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add some skills to it into RefObjChar line
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11/14/2019, 00:00
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#5
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Quote:
Originally Posted by alydandy
add some skills to it into RefObjChar line
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U think that i missed that step?, no.
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11/15/2019, 16:36
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#6
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Maybe do a little test:
If there is no attack/damage at all, press "V" and walk directly bejond the unique. If it does aggro now you did not add proper lines into tactics table.
In case the unique does point to you and does not do anything...
- Delete Arabian skills from the mob
- Depending on the unique itself add some basic attack skill (single hit, range attack, easy skilleffect and so on) and run the mob with that skill first
- Now add the new skills one by one in this order:
-> Add skilleffect part 1 (mob information)
-> database + skilldata in client, the mob should point to you, use the basic skill and should try to cast the new skill (red message in client logwindow)
-> Add skilleffect part 2 and 3, check if there is any animation on the mob or visual effect, also check if there is a damage number on the target
Possibilities:
> Mob not aggro : tactics wrong
> Mob aggro, red warning : database ok, skilldata ok, missing skilleffect
> Mob aggro, no red warning, no effects: skilldata part 2 wrong
> Effects visible, but not full skill: sequence in skilldata part 3 does not match
> Effects visible, but no dmg numbers: StartEvent and/or DMG Event does not match to numbers of attacks, model used and so on...
Some efp versions might not work with older clients too. In this case you might check the efp files used in skilleffect and check if there is any ddj missing in your client. Also some animations might not be available in old clients.
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11/17/2019, 01:39
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#7
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elite*gold: 0
Join Date: Nov 2011
Posts: 228
Received Thanks: 18
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Quote:
Originally Posted by guckguck
Maybe do a little test:
If there is no attack/damage at all, press "V" and walk directly bejond the unique. If it does aggro now you did not add proper lines into tactics table.
In case the unique does point to you and does not do anything...
- Delete Arabian skills from the mob
- Depending on the unique itself add some basic attack skill (single hit, range attack, easy skilleffect and so on) and run the mob with that skill first
- Now add the new skills one by one in this order:
-> Add skilleffect part 1 (mob information)
-> database + skilldata in client, the mob should point to you, use the basic skill and should try to cast the new skill (red message in client logwindow)
-> Add skilleffect part 2 and 3, check if there is any animation on the mob or visual effect, also check if there is a damage number on the target
Possibilities:
> Mob not aggro : tactics wrong
> Mob aggro, red warning : database ok, skilldata ok, missing skilleffect
> Mob aggro, no red warning, no effects: skilldata part 2 wrong
> Effects visible, but not full skill: sequence in skilldata part 3 does not match
> Effects visible, but no dmg numbers: StartEvent and/or DMG Event does not match to numbers of attacks, model used and so on...
Some efp versions might not work with older clients too. In this case you might check the efp files used in skilleffect and check if there is any ddj missing in your client. Also some animations might not be available in old clients.
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Thanks for that info Bro, yes i think its The
3rd option, becouse mob comes to me but doesnt attack, and doesnt use skills tho, so u suggest to change client?, wich client would u recommend in d11?
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11/22/2019, 21:54
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#8
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elite*gold: 0
Join Date: Mar 2008
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Depending on the files you are using there is no option to change the client...
Please let me know if you see something like that [while using a GM accound]:
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11/29/2019, 05:43
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#9
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elite*gold: 0
Join Date: Nov 2011
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Quote:
Originally Posted by guckguck
Depending on the files you are using there is no option to change the client...
Please let me know if you see something like that [while using a GM accound]:
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Sry was without internet many days, well no... there is not appears red letters, there is not appears nothing, the unique comes to me and just dont attack, he runs to me but nothing happens.
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11/30/2019, 21:02
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#10
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elite*gold: 0
Join Date: Mar 2008
Posts: 159
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In this case I would suggest you to comment everything out related to arabia unique skills in skilleffect (use /* */ for blocks).
You can leave the mob description in (1st part) e.g. Karkadann:
Part 1: MOB_ARABIA_KARKADANN... do not comment out
Part 2: 1 카르카단 발 구르기(둔화) MSKILL_ARABIA_KARKADANN_ATTACK01...
comment out
Part 3: 카르카단 발 구르기(둔화) MSKILL_ARABIA_KARKADANN_ATTACK01... (1 is missing)
comment out
Why you should do it?
In this case you should force the client to show a skilleffect error if any skill is used, that is listed in _RefObjChar for this mob. You should also see the ID of the skill that is currently used (like in my picture).
You should make sure that the mob is actually doing something.
If there is now some red stuff (skill ID), you could start to add the skilleffect back to that ID and see if something is happen.
If there is nothing then there is no skill used...
Make sure your char is using full GM rights.
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12/27/2019, 05:18
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#11
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elite*gold: 0
Join Date: Nov 2011
Posts: 228
Received Thanks: 18
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Quote:
Originally Posted by guckguck
In this case I would suggest you to comment everything out related to arabia unique skills in skilleffect (use /* */ for blocks).
You can leave the mob description in (1st part) e.g. Karkadann:
Part 1: MOB_ARABIA_KARKADANN... do not comment out
Part 2: 1 카르카단 발 구르기(둔화) MSKILL_ARABIA_KARKADANN_ATTACK01...
comment out
Part 3: 카르카단 발 구르기(둔화) MSKILL_ARABIA_KARKADANN_ATTACK01... (1 is missing)
comment out
Why you should do it?
In this case you should force the client to show a skilleffect error if any skill is used, that is listed in _RefObjChar for this mob. You should also see the ID of the skill that is currently used (like in my picture).
You should make sure that the mob is actually doing something.
If there is now some red stuff (skill ID), you could start to add the skilleffect back to that ID and see if something is happen.
If there is nothing then there is no skill used...
Make sure your char is using full GM rights.
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Bro sorry for my absence, i have fixed the animation, but i get no damage, and it doesnt shows the effects of powers too, yea i fixed it putting the skills IDs on "defaultskill" columns in refobjchar, in other hand not all uniques got animations fixed, only 2 or 3 uniques, so idk where is the problem rlly, and other uniques dissappears when they are using a skill...
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