First of all, on that screenshot, there is nothing new at it.
Secondly, you simply cannot. Just cut out that thinking that people did these and that and whatever. You simply cannot implement new effects.
The .efp files are refering to different items inside the data (plain texture layers) and particles (looping post-scripted, well, particle effects) packs.
You have to link each item to the main .efp file, which no one can manipulate them properly.
E.g. a link is "SOMEWEIRDFIGURESHEREANDTHERE\textures\smoke.ddjAN OTHERUSELESSFIGURESTUFF", you cannot replace the "textures\smoke.ddj" with something like "SOMEAWSUMFOLDERNAME\unlimitedfiguresandsuch.d dj". That won't work.
Even if you fit in some figures ("texture1\smoky.ddj"), making it hard to track after a while, you won't have the precise given details in DPI, size (X,Y (particles additionally Z axis)), layers, filters, etc.
First of all, on that screenshot, there is nothing new at it.
Secondly, you simply cannot. Just cut out that thinking that people did these and that and whatever. You simply cannot implement new effects.
The .efp files are refering to different items inside the data (plain texture layers) and particles (looping post-scripted, well, particle effects) packs.
You have to link each item to the main .efp file, which no one can manipulate them properly.
E.g. a link is "SOMEWEIRDFIGURESHEREANDTHERE\textures\smoke.ddjAN OTHERUSELESSFIGURESTUFF", you cannot replace the "textures\smoke.ddj" with something like "SOMEAWSUMFOLDERNAME\unlimitedfiguresandsuch.d dj". That won't work.
Even if you fit in some figures ("texture1\smoky.ddj"), making it hard to track after a while, you won't have the precise given details in DPI, size (X,Y (particles additionally Z axis)), layers, filters, etc.
you can keep the same " "textures\smoke.ddj" "
and just edit it from zero, just leave the same name.
and just edit it from zero, just leave the same name.
Hai.
Well, that doesn't matter, if you are going to recolor the linked ddj files, but this specific thread wants to make new effects, so yeah.
But the same issue still remains: No accessibility to the real effects, the scripted part about each item being linked to the efp, that "when to flash, when to blend in which layer, how to move resize and when to fade them out".
Joymax coded their efp files not with any common program.
You cannot create new skill effects like new weapons via 3Ds Max Design/Blender or whatever someone is using for it. Those efp files have been coded by a private application from Joymax itself.
Hai.
Well, that doesn't matter, if you are going to recolor the linked ddj files, but this specific thread wants to make new effects, so yeah.
But the same issue still remains: No accessibility to the real effects, the scripted part about each item being linked to the efp, that "when to flash, when to blend in which layer, how to move resize and when to fade them out".
Joymax coded their efp files not with any common program.
You cannot create new skill effects like new weapons via 3Ds Max Design/Blender or whatever someone is using for it. Those efp files have been coded by a private application from Joymax itself.
Hai.
Well, that doesn't matter, if you are going to recolor the linked ddj files, but this specific thread wants to make new effects, so yeah.
But the same issue still remains: No accessibility to the real effects, the scripted part about each item being linked to the efp, that "when to flash, when to blend in which layer, how to move resize and when to fade them out".
Joymax coded their efp files not with any common program.
You cannot create new skill effects like new weapons via 3Ds Max Design/Blender or whatever someone is using for it. Those efp files have been coded by a private application from Joymax itself.
You can use the skilleffect file to create instances of existing effects and use them as source for new stuff...
In the end it does not matter to create everything from scratch if you can use existing effects and manipulate them to look different.
Possible (refers to a full object, not parts of it):
- multiply objects (adding additional lines)
- fade in/out with timer
- position
- movement position
- rotation
- sound
- size
- color
- a "chain of effects" if you have a matching animation on your bsr
Not possible:
- create a new "effect structure"
The top picture is based on flying dragon skill, the lower pictures are based on ice storm.
Go and find the skill of dragon fly, search the Basic_Code in the skilleffect, check the animation y skilleffectset and first try to understand the relations and indices(plural of index)
You can either add additional rows by copy pasta, assign the values to properly chain the effects.
Check for true false values that indicates damage hits.
It can be very helpful doing small edits to get a basic understanding of those 3 #sections.
Consider this is one of the most sensible files in client and testing things is very time consuming..
how to make people see effects 10/09/2010 - CO2 Private Server - 6 Replies I made this command:
if (Cmd == "/seffect")
{
GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, Cmd));
}
But other people can't see the effects when I send them off.
How can I do this?
[Guide] make Effects viewable by players 03/10/2010 - CO2 PServer Guides & Releases - 23 Replies I feel so darn` to found out this late... in Character.cs there is a pre-made void/method called SendScreen() which has a code that would send packets to any nearby players from the executor player.
With this we may able now to use SendScreen instead of using AddSend method to any Effect code that we want... example in my previous CoolEffect UPDATE I used to have this code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace...
How to make effects show again? 09/20/2008 - CO2 Private Server - 0 Replies hi, can soemone please tell me how to make my effects in CO show again? my ss skills and cyclone skills and phoenix, dragon gem effect etc
can u make the king,prince,duke effects go away 03/31/2008 - Conquer Online 2 - 2 Replies tittle says all I run dial up :D so i was wondering is i can take it out somehow cause it really is laggy in GW when alot of them are dukes and others, and also sdg effect pretty much everything cept for the fb/ss effect and the dmg number