I expressed wrong. My idea is to run a buff directly on the character without adding it to _CharSkill table of every character.
For example, if you kill a monster a buff will be added to that character automatically.
There is a mob existing that is doing exactly what you want.
Check "MSKILL_TQ_QINSHITRAP1_ATTACK02" skill, I am sure you can add "Cast Buff" to parameters to make it a permanent skill.
I am not exactly sure if its possible without inserting into _CharSkill table, but that seems interesting, I can have a look and reply back.
But if we take structure buffing like Fortress War flag buff as an example, then yes, it's definitely possible.
Nice! Yes it will be pretty nice to have such a thing, with that we can do a lot of "extra" system much easier like Wanted System, maybe a buff when a character have X kills in a row for events, give extra buffs for trades/thiefs randomly, etc.
Quote:
Originally Posted by JellyBitz
Maybe this help you but all this information will be useless if the GameServer is not synchronized properly.
Yes, you are right. Without a proper sync with gameserver will be useless. Everything i want it's possible forcing it with the filter and add a lot of skills to every character but i think there is a better way to do that.
Quote:
Originally Posted by guckguck
There is a mob existing that is doing exactly what you want.
Check "MSKILL_TQ_QINSHITRAP1_ATTACK02" skill, I am sure you can add "Cast Buff" to parameters to make it a permanent skill.
Otherway. You could made anyskill buff hidden (slot 255, not visible in skill trees (press S)) then add this to _Charskill table. Then you can count number of monster killing. If players reach number monster killing, he will send packet (7074) to using this buff skill.
Do it via Filter and block it from Client > Server
It's an address of a function, that will lead you to adding timed job through game server. I tested it and it works pretty fine, but can't post a GIF rn.
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