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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 02/28/2012, 17:53   #5791
 
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Quote:
Originally Posted by Dextra View Post
Nabend, ich möchte mich nur ungerne durch alle 580 Seiten durchkämpfen von daher mach ich es hier mal kurz und knapp:

Hat jmd ein gutes Diablo und Baal Script für Publicruns?

Sowohl Leader als auch Co-Fighter werden benötigt.

(Leader Pala, Hammer)
(Co-Fighter Pala, Hammer - Sorc Ice)

Wäre ich sehr dankbar für
ist im bot alles drin les dir die erste seite durch im Zweifel auch das hier





weiß einer ob der muddy bot ein exp shrine script hat, damit der leecher im 1sten akt nach nem exp shrine sucht und sobald er einen finden diesen pickt und zum baal tp rennt :> ? wenn ja wo ist das versteht ich kann keins finden ^^

vielen dank
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Old 02/28/2012, 18:05   #5792
 
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Quote:
Originally Posted by maegwin View Post
Hallo,


gestern ist mir der bot beim iden von einem rare circlet eingefroren ohne einen Fehler an zu zeigen.
Ich vermute das es an meiner magic/rare pickit liegen könnte.
Kann da mal jemand drüber schauen was circlets an geht bzw eventuell sogar den Rest auf Unstimmigkeiten?

Hier die pickit:


Code:
// ##### Helms #########################
//[Type] == Helm && [Quality] == rare && [Flag] != ethereal  # [itemtohitpercentperlevel] >= 1 && [Sockets] == 2
//[Type] == Helm && [Quality] == rare && [Flag] == ethereal # [itemreplenishdurability] >= 1 && [Sockets] == 2 && ([MaxHP] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40)
//[Type] == Helm && [Quality] == rare && [Flag] != ethereal # [Defense] >= 200 && [MaxHP] >= 30 && [Sockets] >= 2 && [ItemLevelReq] <= 49

// ##### Armor #########################
//[Type] == armor && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 80 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
//[Type] == armor && [Quality] == rare && [Flag] == ethereal # [itemreplenishdurability] >= 1 && [EnhancedDefense] >= 80
//[Type] == armor && [Quality] == rare && [Flag] != ethereal # [EnhancedDefense] >= 150 && [Sockets] >= 2 && ([MaxHP] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FHR] >= 24)

// ##### Shields #######################
//[Type] == shield && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30 
//[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140 && ([FBR] >= 30 || [FHR] >= 24)

// ##### Gloves ########################
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([JavelinandSpearSkillTab] >= 2 || [Strength] >= 10 || [Dexterity] >= 10) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 20
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [IAS] == 20 && [JavelinandSpearSkillTab] == 2 && [Dexterity] >= 10 && [LifeLeech] >= 3
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [IAS] == 20 && [JavelinandSpearSkillTab] == 2 && [LifeLeech] >= 3 && [ManaLeech] >= 3
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [IAS] == 20 && [Strength] >= 10 && ([Dexterity] >= 10 || [LifeLeech] >= 3 || [ManaLeech] >= 3 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [IAS] == 20 && [Dexterity] >= 10 && ([LifeLeech] >= 3 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [IAS] == 20 && [LifeLeech] >= 3 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 70
//[Type] == Gloves && [Quality] == rare && [Flag] != ethereal # [MaxMana] >= 35 && [LightResist]+[FireResist]+[PoisonResist]+[ColdResist] >= 50 && [Strength]+[Dexterity] >= 25
//[Type] == Gloves && [Quality] == rare # [MaxMana] >= 35 && [LightResist]+[FireResist]+[PoisonResist]+[ColdResist] >= 50 && [Strength]+[Dexterity] >= 25 && [ItemReplenishQuantity] >= 1

// ##### Boots #########################
//[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 90
//[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70

// ##### Axes ##########################
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == axe && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == axe && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Daggers #######################
[Type] == Dagger && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == Dagger && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == Dagger && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Javelins ######################
[Type] == Javelin && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Bows ##########################
[Type] == bow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20

// ##### Polearms ######################
[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == polearm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == polearm && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Scepters ######################
[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == scepter && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == scepter && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Spears ########################
[Type] == spear && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == spear && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == spear && [Quality] == rare # [EnhancedDamage] >= 400

// ##### Staves ########################

// ##### Swords ########################
[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10
[Type] == sword && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == sword && [Quality] == rare # [EnhancedDamage] >= 400


// ##### Wands #########################

// ##### Amazon Weapons ################
//[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
//[Type] == amazonbow && [Quality] == rare # && [EnhancedDamage] >= 400
//[Type] == amazonjavelin && [Quality] == rare # [IAS] >= 40 && ([JavelinAndSpearSkillTab]+[ItemAddSkillTab] >= 4)
//[Type] == amazonjavelin && [Quality] == magic # [IAS] >= 40 && ([JavelinAndSpearSkillTab]+[ItemAddSkillTab] >= 4)
[Type] == amazonjavelin && [Quality] == rare # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 0 && [ItemToHitPerLevel] >= 10 && [IAS] >= 20
[Type] == amazonjavelin && [Quality] == rare # [EnhancedDamage] >= 400




// ##### Circlets ######################
[Type] == circlet && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30
[Name] == Diadem && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30
[Type] == circlet && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] == 90
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemPoisonLengthResist] >= 75
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Dexterity] == 30
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Strength] == 30


[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 30
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [ItemAddClassSkills] >= 2 && ([Strength] >= 15 || [Dexterity] >= 5) && ([FRW] >= 30 || [FCR] >= 20)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && ([FRW] == 30 || [FCR] == 20) 
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [itemtohitpercentperlevel] && [Sockets] >= 2



// ##### Rare Rings Amulets ########################
[Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 10 || [Strength] >= 17) // -> Rare Ring
[Type] == Ring && [Quality] == Rare # [LifeLeech] >= 4 && [ManaLeech] >= 4 // -> Rare Ring
[Type] == Ring && [Quality] == Rare # [LifeLeech] >= 4 && ([Strength] >= 17 || [Dexterity] >= 12) // -> Rare Ring
[Type] == Ring && [Quality] == Rare # [ManaLeech] >= 4 && ([Strength] >= 17 || [Dexterity] >= 12) // -> Rare Ring
[Type] == Ring && [Quality] == Rare # [Dexterity] >= 10 && [Strength] >= 15 // -> Rare Ring

[Type] == Amulet && [Quality] == rare # [Itemaddclassskills] == 2 && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [Strength]+[Dexterity] >= 35
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [MaxHP] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10)
[Type] == Amulet && [Quality] == rare # [Itemaddclassskills] == 2 && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [Strength]+[Dexterity] >= 40
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [MaxHP] >= 50 && ([Strength] >= 25 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech]+[ManaLeech] >= 11 || [Strength]+[Dexterity] >= 35)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech] >= 5 || [ManaLeech] >= 7) && ([Strength] >= 20 || [Dexterity] >= 10)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech]+[ManaLeech] >= 13 || [Strength]+[Dexterity] >= 40)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8) && ([Strength] >= 25 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [Strength]+[Dexterity] >= 30
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [Strength] >= 21 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [Strength]+[Dexterity] >= 20 && [ColdResist] >= 35
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [Dexterity] >= 16 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40)
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] == 2 && [LifeLeech] >= 5 && [ManaLeech] >= 5
[Type] == Amulet && [Quality] == rare # ([BarbCombatSkillTab] == 2 || [WarCriesskilltab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # ([BarbCombatSkillTab] == 2 || [WarCriesskilltab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15) 
[Type] == Amulet && [Quality] == rare # [BarbarianSkills] == 2 && [ItemGoldBonus] >= 80 && [ItemMagicBonus] >= 25
[Type] == Amulet && [Quality] == rare # ([TrapsSkillTab] == 2 || [MartialArtsSkillTab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55) 
[Type] == Amulet && [Quality] == rare # ([TrapsSkillTab] == 2 || [MartialArtsSkillTab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # ([JavelinAndSpearSkillTab] == 2 || [BowAndCrossbowSkillTab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # ([JavelinAndSpearSkillTab] == 2 || [BowAndCrossbowSkillTab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # ([ShapeShiftingSkillTab] == 2 || [ElementalSkillTab] == 2 || [DruidSummoningSkillTab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # ([ShapeShiftingSkillTab] == 2 || [ElementalSkillTab] == 2 || [DruidSummoningSkillTab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # ([FireSkillTab] == 2 || [ColdSkillTab] == 2 || [LightningSkillTab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # ([FireSkillTab] == 2 || [ColdSkillTab] == 2 || [LightningSkillTab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # [PaliCombatSkillTab] == 2 && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # [PaliCombatSkillTab] == 2 && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == rare # ([PoisonAndBoneSkillTab] == 2 || [NecromancerSummoningSkillTab] == 2) && [FCR] == 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == rare # ([PoisonAndBoneSkillTab] == 2 || [NecromancerSummoningSkillTab] == 2) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)


// ##### Jewels ########################
[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 36 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7 || [MinDamage] >= 8 || [MaxDamage] >= 12)
[Type] == jewel && [Quality] == magic # [FireResist] >= 13 && [LightResist] >= 13 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 26
[Type] == jewel && [Quality] == rare #
//[Type] == jewel && [Quality] == magic #


// ##### Small Charms ##################
//[Name] == SmallCharm && [Quality] == magic # [Defense] >= 28 && ([MaxHP] >= 18 || [Strength] >= 2 || [Dexterity] >= 2 || [FHR] >= 5 || [FRW] >= 3)
//[Name] == SmallCharm && [Quality] == magic # ([Defense] >= 18 && [Defense] <= 20)  && ([MaxHP] == 15 || [Strength] >= 2 || [Dexterity] >= 2 || [FHR] >= 5 || [FRW] >= 3)
[Name] == SmallCharm && [Quality] == magic # [MaxHP] == 15 && ([MaxMana] == 12 || [ToHit] >= 10 || ([ColdResist] >= 4 && [LightResist] >= 4) || [ColdResist] >= 10 || [LightResist] >= 10 || [FireResist] >= 10 || [PoisonResist] >= 10)
[Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 10 && [ToHit] >= 10 && [MaxDamage] >= 2
[Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
[Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 18 && [ToHit] >= 25
//[Name] == SmallCharm && [Quality] == magic # [ColdResist] >= 11 || [LightResist] >= 11 || [FireResist] >= 11 || [PoisonResist] >= 11
[Name] == SmallCharm && [Quality] == magic # ([ColdResist] >= 4 && [LightResist] >= 4) && ([FHR] >= 5 || [FRW] >= 3 || [MaxHP] >= 18)
[Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
//[Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
//[Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
//[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10
//[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7

// ##### Large Charms ##################
//[Name] == LargeCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 45
//[Name] == LargeCharm && [Quality] == magic # [Defense] >= 56 && ([MaxHP] >= 30 || [Strength] >= 5 || [Dexterity] >= 5 || [FHR] >= 8 || [FRW] >= 5)
//[Name] == LargeCharm && [Quality] == magic # [MaxHP] >= 26 && [ToHit] >= 21 && [MaxDamage] >= 4
//[Name] == LargeCharm && [Quality] == magic # ([ColdResist] >= 7 && [LightResist] >= 7) && ([FHR] >= 8 || [FRW] >= 5 || [MaxHP] >= 30)

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14 && [ToHit] >= 76
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) 
[Name] == GrandCharm && [Quality] == magic # [MaxHP] >= 41 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
[Name] == GrandCharm && [Quality] == magic # [FHR] >= 12 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
[Name] == GrandCharm && [Quality] == magic # [FRW] >= 7 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)

[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength]>= 6 
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] >= 6
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12

[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] >= 6
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 

[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && [Dexterity] >= 6 
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && [FHR] == 12 

[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 20 
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] >= 6 
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 

[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] >= 6 
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 

[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 && [Dexterity] >= 6 
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 && [FHR] == 12

[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 35 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 40 // warcries
//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] >= 3 // warcries
//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] >= 3 // warcries
//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries

[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 20 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] >= 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] >= 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental

[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 20
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] >= 6 
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] >= 6 
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12
Dein Dia ist auf englisch umgestellt?
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Old 02/28/2012, 21:40   #5793
 
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Quote:
Originally Posted by joshiii View Post
ist im bot alles drin les dir die erste seite durch im Zweifel auch das hier





weiß einer ob der muddy bot ein exp shrine script hat, damit der leecher im 1sten akt nach nem exp shrine sucht und sobald er einen finden diesen pickt und zum baal tp rennt :> ? wenn ja wo ist das versteht ich kann keins finden ^^

vielen dank
Meine NTDiabloLeechFight.ntj ist kaputt.
Keine zeilenbrüche und nix drin!

Wär dankbar über eine funktionierende NTDiabloLeechFight.ntj

Ich weiß nicht warum mein leechfighter joint, nix macht und dann leaved... obwohl ich ihm das leechfight dia script zugeteilt habe!
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Old 02/28/2012, 21:51   #5794
 
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Quote:
Originally Posted by Dextra View Post
Meine NTDiabloLeechFight.ntj ist kaputt.
Keine zeilenbrüche und nix drin!

Wär dankbar über eine funktionierende NTDiabloLeechFight.ntj
1.du hast den bot als rar. datei geladen, also bloß entpacken und das wars. is ja da alles drinn auch für co und leech und fight

2.oder du öffnest die "kaputte" leechfight.ntj mit "wordpad" und ...speichern fertig, sollte wieder passen.

3. wenn du in der leechfight ned rumgebastelt hast, funzt die genauso, egal ob zeilenumbruch oder ned.

4. dachte du suchst eins....und ned das deins kaputt is?
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Old 02/28/2012, 22:07   #5795
 
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So das Problem ist behoben!
Das er joined und dann leaved!

Check!

Nun zum nächsten Problem

Es betrifft nur den Leechbot:

1.) Bevor er das Game joined schreibt er irgendwas in den Chat (sieht aber das der Leader im Game ist)
Öffnet dann das Join fenster
Schreibt da irgendwas rein (was aber nicht der Gamename ist)
oder
Er fügt ein passwort hinzu das ich nicht gesetzt habe!

Der leechbot spielt nur mit gemuteten CD keys.
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Old 02/28/2012, 22:36   #5796
 
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Quote:
Originally Posted by Dextra View Post
So das Problem ist behoben!
Das er joined und dann leaved!

Check!

Nun zum nächsten Problem

Es betrifft nur den Leechbot:

1.) Bevor er das Game joined schreibt er irgendwas in den Chat (sieht aber das der Leader im Game ist)
Öffnet dann das Join fenster
Schreibt da irgendwas rein (was aber nicht der Gamename ist)
oder
Er fügt ein passwort hinzu das ich nicht gesetzt habe!

Der leechbot spielt nur mit gemuteten CD keys.

mach mal im manager bei GAME name ein u oder so
ich hatte das auch dass der dann das random zeug auch in das login fenster geschrieben hatte, als ich dann das u da stehen hatte war alles prima =)
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Old 02/28/2012, 22:59   #5797
 
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Quote:
Originally Posted by joshiii View Post
mach mal im manager bei GAME name ein u oder so
ich hatte das auch dass der dann das random zeug auch in das login fenster geschrieben hatte, als ich dann das u da stehen hatte war alles prima =)
Super Problem behoben!
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Old 02/28/2012, 23:53   #5798
 
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Quote:
Originally Posted by Dextra View Post
Super Problem behoben!
ok .. thanks
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Old 02/29/2012, 00:18   #5799
 
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Nun wär es noch gut zu wissen wo ich beim Leader und den Leechern das Gamblen ausstelle in der Characterkonfig seh ich davon nix ... oder bin ich blind?
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Old 02/29/2012, 01:33   #5800
 
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Probs mit Leacher Scrypt

Hi habe probleme mit mein Leecher und zwar habe ich alles richtig gemacht
denke ich ... Da Steht Leader is Online oder so danach steht da das er das game sucht hehe aber der Leecher bleibt in channel und Joint nicht

An was kann es liegen ? An meine Deutsche D2 LOD Version ? Habe gehört es geht nur mit Englische .....
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Old 02/29/2012, 01:46   #5801
 
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Quote:
Originally Posted by baronosgr View Post
Hi habe probleme mit mein Leecher und zwar habe ich alles richtig gemacht
denke ich ... Da Steht Leader is Online oder so danach steht da das er das game sucht hehe aber der Leecher bleibt in channel und Joint nicht

An was kann es liegen ? An meine Deutsche D2 LOD Version ? Habe gehört es geht nur mit Englische .....
English wird bevorzugt!

Schau dir das Video hier an:
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Old 02/29/2012, 13:23   #5802
 
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Quote:
Originally Posted by Dextra View Post
Nun wär es noch gut zu wissen wo ich beim Leader und den Leechern das Gamblen ausstelle in der Characterkonfig seh ich davon nix ... oder bin ich blind?
es gibt ja auch noch ne andere
bringe diese buchstaben in die richtige reihenfolge
Quote:
labolg
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Old 02/29/2012, 13:48   #5803
 
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wofür steht =0x01?

MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
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Old 02/29/2012, 14:15   #5804
 
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Quote:
Originally Posted by Northern Light View Post
wofür steht =0x01?

MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
0x01 steht glaube ich immer für alles clearen !
dann gibt es die modifikationen , weis die aber nicht sry, also z.B nur champions oder bossmonster.
Aber ACHTUNG geht nicht in der reihenfolge hoch 0x01...2....3...4 sondern immer in größeren schritten aber ka welche. ( 0x01, 0x04, 0x06 so ungefähr irgendwie)

lg
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Old 02/29/2012, 14:22   #5805
 
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Schönen guten tag ich hätte da mal eine kleine frage also zu ersten er läuft super aber nun kommt es zum aber ich möchte offene dia runs machen tut er leider nicht er geht rein und geht dann auch wieder raus woran könnte das liegen und wie könnte ich das ändern damit er die runs macht kann mir wer helfen bitte ??
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