nabend
hab eine Frage zu dem Script Superchests... Wenn ich möchte, dass er einige von den Chests
NICHT machen soll, reicht es wenn ich diese in diesem Befehl rausnehme?
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
oder muss ich in die MWSuperChest hineingehen und dort diese herausnehmen?
Als Beispiel:
meine Soso hat noch leider kein Infi und hat einige Probleme mit Akt II in den Tal Rasha Gräbern siehe hier die Befehle (muss ich dann hier was verändern?):
case 66: // Tal Rasha's Tomb
case 67: // Tal Rasha's Tomb
case 68: // Tal Rasha's Tomb
case 69: // Tal Rasha's Tomb
case 70: // Tal Rasha's Tomb
case 71: // Tal Rasha's Tomb
case 72: // Tal Rasha's Tomb
_schedule[i].LockedIds.push(66, 67, 68, 69, 70, 71, 72);
_schedule[i].AreaName += 's';
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_WAYPOINT, 46));
// Tomb I
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 69));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 69, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 69, 46));
// Tomb II
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 68));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 68, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 68, 46));
// Tomb III
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 67));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 67, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 67, 46));
// Tomb IV
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 66));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 66, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 66, 46));
// Tomb V
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 70));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 70, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 70, 46));
// Tomb VI
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 71));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_LOOTCHEST, 71, _schedule[i].ChestId));
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 71, 46));
// Tomb VII
_schedule[i].Route.push(new MWSC_RouteStage(_MWSC_STAGE_TILE, 46, 72));