Ich beziehe mich jetzt mal nur auf Posts der letzten zwei Seiten, wird mir sonst zu unübersichtlich. Sollte ich jemanden vergessen haben, bitte einfach drauf hinweisen.
Quote:
Originally Posted by rulorizor
Also bist du dir ganz sicher dass der Schritt von D2NT -> Muddy die Singleplayer Funktionalität entfernt? Kann mir das schwer vorstellen wenn der Char es schafft Ingame zu kommen, was der einzige Unterschied zum Bnet sein sollte, der Weg wie ein Spiel kreiert wird.
Sagen wir so: ich habe es nicht explizit entfernt, ich habe aber genausowenig darauf geachtet, dass das ganze im SP funktioniert.
Generell kann man sagen, dass das alles im Closed BNet, SCL entwickelt wurde, alles andere habe ich auch nicht getestet.
Quote:
Originally Posted by fylson
Hiho
Nein die Mules sind natürlich nicht voll (alle neu erstellt). Habe jetzt mal deinen rat befolgt und die mule dateien auf diese art erstellt (waren vorher garkeine vorhanden) Dennoch sagter beim starten [am] status not ready und ingame all mules are full :/
Mfg Fylson
Ich müsste deine Config mal sehen, nehme an da ist der Wurm drin. Denk aber dran, vor dem Posten die Accountnamen unkenntlich zu machen.
/**
* This file was modified by * Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
// *********************** Act I ***********************
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
// Whether or not to disable chicken when you pause the bot.
MWConfig_DisableChickenOnPause = true;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,2,0,0,0,0,0];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 1;
MWConfig_BeltColType["mp"].Columns = 1;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 2;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = true;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = true;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Set to true to enable auto mule.
MWConfig_Automule.Activated = true;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 90;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_CONCENTRATION; // Primary aura to bosses. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_CONCENTRATION; // Primary aura to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_HOLY_BOLT; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = MWS_CONCENTRATION; // Secondary aura. Set to 0 not to activate any aura.
NTConfig_AttackSkill[7] = MWS_SALVATION; // Aura to be used against Uber Mephisto. Set to -1 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 25;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionHP = 80;
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionMP = 60;
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
/**
* This file was written by * Check the programming section for updates and further scripts
* Last Update: 00:53 30.08.2011
*/
Include("libs/common/MWSkills.ntl");
function MW_LoadGlobalSettings()
{
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.
MWConfig_Automule.Enabled = true;
// Set to true to buy items that match your Nips whenever visiting a merchant.
MWConfig_DoShopping = true;
// Set to true to have the status text show the script runtime. (Note: enabling this might lead to an increased number of crashes/restarts.)
MWConfig_EnableStatusTextTimer = false;
// Set to true to always check the selected Nips for errors after including them. Check "..\scripts\Logs\NipErrors.txt" for a precise error description!
MWConfig_RunNipCheck = false;
// Set to true to run sorting algorithm whenever managing your stash.
MWConfig_SortStash = true;
// Set to true to run sorting algorithm if your stash is full and items are stored in your inventory.
MWConfig_SortInventory = true;
// Set to true to form a party even if public mode is deactivated.
MWConfig_AutoParty = true;
// This is the maximum number of errors that may occur in a single game. If more errors occur, your char will exit the game.
MWConfig_GameErrorLimit = 3;
// This is the delay in milliseconds before the first bot script is loaded.
NTConfig_StartDelay = 1000;
// This is the delay in milliseconds on area changes. Do not set this too low!
NTConfig_AreaDelay = 750;
// This is the delay in milliseconds before picking up items. Do not set this too low!
NTConfig_SnagDelay = 750;
// This is the delay in milliseconds after finishing a bot script.
MWConfig_ScriptDelay = 1000;
// Set to true to enable overhead status messages. NOTE: This will be visible for everyone in the game so you might not want to activate it when doing public games.
MWConfig_ShowOverheadStatus = false;
// Define which negative states on your char require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckSelfSafeTown = 0x0C;
// Define which negative states on your merc require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckMercSafeTown = 0;
// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
// Message to announce right before leaving a game.
MWConfig_Announcements.NextGame = "Next game in 15 Sec.";
// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
MWConfig_Announcements.ShowLevelUpMessagMinLevel = 99;
// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
// Select the path of your output textfile. The file extension .txt is added automatically.
MWConfig_BulletinBoardFilePath = "Logs/BBOutput";
// Select the mode for writing to the output textfile. Use 1 to overwrite the existing content and use 2 to append to the existing content.
MWConfig_BulletinBoardFileMode = 1;
// Define the colors used for replacing the D2 color codes. WARNING: You should not change these unless you are familiar with hexadecimal colors.
MWConfig_BulletinBoardColors["white"] = "#FFFFFF";
MWConfig_BulletinBoardColors["red"] = "#CD0000";
MWConfig_BulletinBoardColors["green"] = "#00FF00";
MWConfig_BulletinBoardColors["blue"] = "#3A5FCD";
MWConfig_BulletinBoardColors["gold"] = "#8B814C";
MWConfig_BulletinBoardColors["gray"] = "#606060";
MWConfig_BulletinBoardColors["orange"] = "#FF8C00";
MWConfig_BulletinBoardColors["yellow"] = "#FFFF00";
//------------------------------------------------------------------------------
// User Defined Commands
//------------------------------------------------------------------------------
// This feature allows you to assign some commands to your numpad.
// The current assignment is shown by pressing "Numpad +".
//
// Command Name Description
// -----------------------------------------------------------------------------
// ShowChickenThresholds Shows your chars current chicken thresholds.
// ShowTotalGoldCarried Shows the amount of gold your char currently carries.
// ShowActiveStates Shows the active states or your char.
// ShowScriptOrder Shows the current bot script schedule.
// ShowStash Shows the current layout of your stash and how many slots are used/unused.
// ClearPosition_X Kills all monsters in a radius of X. NOTE: Will not work while a bot script is running.
// PickItems Check for dropped items. NOTE: Will not work while a bot script is running.
// RevealMap Reveals the automap.
// ShowEnemiesOnMap Shows nearby enemies on automap.
// ShowMisslesOnMap Shows nearby missles on automap.
// ShowKeysCarried Shows how many of each type of key your character currently carries.
// ShowOrgansCarried Shows how many of each type of organ your character currently carries.
// ShowRunesCarried Shows how many runes of each type your character currently carries.
// ShowItemLevel Shows the item level and nip info of a selected item. NOTE: "Selected" means placed in your cube. ;)
// WriteBBOutput Generates BB Code output for a selected item's description. NOTE: "Selected" means placed in your cube. ;)
// -----------------------------------------------------------------------------
// ShowObjectUnits_X Shows the properties of all object units in a radius of X.
// ShowNpcUnits_X Shows the properties of all npc units in a radius of X.
// ShowPlayerUnits_X Shows the properties of all player units in a radius of X.
// ShowItemUnits_X Shows the properties of all item units in a radius of X.
// ShowTileUnits Shows the properties of all nearby tile units.
//------------------------------------------------------------------------------
// World Event Configuration
//------------------------------------------------------------------------------
// Set to true to stop and wait some minutes after receiving "x Stones of Jordan sold to Merchants" message. Your char will switch acts every couple of minutes so he won't be kicked.
MWConfig_CheckSojSales = true;
// Set to true to wait ingame after receiving a "Diablo Walks the Earth" message. Your char will switch acts every couple of minutes so he won't be kicked.
NTConfig_CheckCloneDiablo = true;
// Enter an account name that will be informed about soj sales or world events. Leave empty not to wisper any account.
MWConfig_WorldEventAccount = "";
// This is the time in minutes your char will remain in the game in case of a world event. Set to 0 to wait infinitely.
MWConfig_WorldEventWaitTime = 0;
// This can be used to specify IPs of servers that are currently hot, i.e. if a considerable amount of sojs has been sold on a server and thus a World Event is in order. The char will check if his current game IP is included in your list and wait in case it is.
MWConfig_HotServerIps = [-1, -1];
// This is the time in minutes that you would like your char to wait for in case his current game is hosted on a hot server.
MWConfig_HotIpIdleTime = 10;
// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
MWConfig_IdentAtCain = true;
// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
MWConfig_AlwaysSellTrashItems = true;
// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
MWConfig_IdentAfterPickup = false;
// This is the minimum number of unid items to be carried before your char identifies them when not in town.
MWConfig_MinItemsToIdent = 3;
// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
MWConfig_UseXMLItemlog = false;
// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
MWConfig_NipDebugMode = false;
// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
MWConfig_LogSoldItems = false;
// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
MWConfig_ShowGoldPickupsPerScript = false;
// Set to true to show a pick up message for gold.
MWConfig_ShowGoldPickups = true;
// Set to true to show a pick up message for potions.
MWConfig_ShowPotionPickups = true;
// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
MWConfig_LowestRuneToLog = 0;
// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
MWConfig_WriteMMMLog = true;
// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
MWConfig_WriteCommonLog = false;
// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword";
// Set to true to pick up possibly useful items before picking up low priority items like keys, scrolls, gold, potions, and runes <= FAL.
MWConfig_PickUpPriorityItemsFirst = false;
// Pick up all items that are likely to be worth a lot of gold whenever your character is about to visit town.
MWConfig_PickUpMoneymakers = true;
// This is the minimum quantity of TP scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumTpScrollCount = 20;
// This is the minimum quantity of ID scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumIdScrollCount = 20;
// Set to true to log cubing of gems in the manager's common log.
MWConfig_ShowCubedGemsInCommonLog = true;
// Set to true to always remove all items from cube after transmuting. If set to false, the item will remain in cube and is not removed until it interferes with another recipe.
MWConfig_ClearCubeAfterCubing = false;
// Set to true to enable an advanced cubing algorithm that allows collecting ingredients for multiple recipes at the same time.
MWConfig_UseAdvancedCubingAlgorithm = true;
// Set to true if you do not want kept low runes or gems to be used for cubing. Set to false to use them anyway.
MWConfig_RestrictKeptItemsFromCubing = false;
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 342]); // Goblin Toe N -> E
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // Goblin Toe E -> E
}
/**
* This file was written by * Check the programming section for updates and further scripts
* Last Update: 15:45 20.08.2011
*/
function NT_LoadMuleConfig()
{
var _newMule;
Automule.MuleIsFullThreshold = 0.90;
switch(me.account.toLowerCase())
{
//------------------------------------------------------------------------------
// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "bad*******": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "Ba*******"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "so******"; // Enter the password of your mule game here.
for(var i = 0; i < 8; i++)
{
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sh**********"; // Enter the name of your mule account here.
_newMule.Password = "t**********"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = i; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
}
Es wäre sehr schön, wenn mal jmd mit einer ebenfalls default konfigurierten 1.3 Muddy Version testen könnte, ob sich damit im Singleplayer der Char bewegt, dann wüsste ich zumindest ob es an mir liegt oder der Sprung auf 1.3 irgendwas stark geändert hat.
Wie gesagt, default 1.2 -> geht (ausser cows, da gibts nen error weil irgendwo im script ein ; fehlen soll, finds aber nicht..)
alles ab 1.3 -> geht nicht
(Ich will übrigens nicht im Singleplayer botten, sondern nur den SP benutzen um den Bot mit verschiedenen Charkonfigurationen zu testen und einzustellen, um ihn dann irgendwann nach dem Reset wenn ich selbst weniger Zeit habe im Bnet zu benutzen)
Falls kein Singleplayer Char vorhanden ist hänge ich zum testen mal eine lvl 99 Sorc mit tollen charms und supermaxed skills an, einfach in den Save Ordner im D2 Ordner entpacken (PW = r1)und dann im D2NT Manager ein Profil erstellen und unten links Singleplayer auswählen.
/**
* This file was modified by * Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
// *********************** Act I ***********************
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
// Whether or not to disable chicken when you pause the bot.
MWConfig_DisableChickenOnPause = true;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,2,0,0,0,0,0];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 1;
MWConfig_BeltColType["mp"].Columns = 1;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 2;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = true;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = true;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Set to true to enable auto mule.
MWConfig_Automule.Activated = true;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 90;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_CONCENTRATION; // Primary aura to bosses. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_CONCENTRATION; // Primary aura to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_HOLY_BOLT; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = MWS_CONCENTRATION; // Secondary aura. Set to 0 not to activate any aura.
NTConfig_AttackSkill[7] = MWS_SALVATION; // Aura to be used against Uber Mephisto. Set to -1 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 25;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionHP = 80;
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionMP = 60;
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
/**
* This file was written by * Check the programming section for updates and further scripts
* Last Update: 00:53 30.08.2011
*/
Include("libs/common/MWSkills.ntl");
function MW_LoadGlobalSettings()
{
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.
MWConfig_Automule.Enabled = true;
// Set to true to buy items that match your Nips whenever visiting a merchant.
MWConfig_DoShopping = true;
// Set to true to have the status text show the script runtime. (Note: enabling this might lead to an increased number of crashes/restarts.)
MWConfig_EnableStatusTextTimer = false;
// Set to true to always check the selected Nips for errors after including them. Check "..\scripts\Logs\NipErrors.txt" for a precise error description!
MWConfig_RunNipCheck = false;
// Set to true to run sorting algorithm whenever managing your stash.
MWConfig_SortStash = true;
// Set to true to run sorting algorithm if your stash is full and items are stored in your inventory.
MWConfig_SortInventory = true;
// Set to true to form a party even if public mode is deactivated.
MWConfig_AutoParty = true;
// This is the maximum number of errors that may occur in a single game. If more errors occur, your char will exit the game.
MWConfig_GameErrorLimit = 3;
// This is the delay in milliseconds before the first bot script is loaded.
NTConfig_StartDelay = 1000;
// This is the delay in milliseconds on area changes. Do not set this too low!
NTConfig_AreaDelay = 750;
// This is the delay in milliseconds before picking up items. Do not set this too low!
NTConfig_SnagDelay = 750;
// This is the delay in milliseconds after finishing a bot script.
MWConfig_ScriptDelay = 1000;
// Set to true to enable overhead status messages. NOTE: This will be visible for everyone in the game so you might not want to activate it when doing public games.
MWConfig_ShowOverheadStatus = false;
// Define which negative states on your char require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckSelfSafeTown = 0x0C;
// Define which negative states on your merc require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckMercSafeTown = 0;
// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
// Message to announce right before leaving a game.
MWConfig_Announcements.NextGame = "Next game in 15 Sec.";
// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
MWConfig_Announcements.ShowLevelUpMessagMinLevel = 99;
// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
// Select the path of your output textfile. The file extension .txt is added automatically.
MWConfig_BulletinBoardFilePath = "Logs/BBOutput";
// Select the mode for writing to the output textfile. Use 1 to overwrite the existing content and use 2 to append to the existing content.
MWConfig_BulletinBoardFileMode = 1;
// Define the colors used for replacing the D2 color codes. WARNING: You should not change these unless you are familiar with hexadecimal colors.
MWConfig_BulletinBoardColors["white"] = "#FFFFFF";
MWConfig_BulletinBoardColors["red"] = "#CD0000";
MWConfig_BulletinBoardColors["green"] = "#00FF00";
MWConfig_BulletinBoardColors["blue"] = "#3A5FCD";
MWConfig_BulletinBoardColors["gold"] = "#8B814C";
MWConfig_BulletinBoardColors["gray"] = "#606060";
MWConfig_BulletinBoardColors["orange"] = "#FF8C00";
MWConfig_BulletinBoardColors["yellow"] = "#FFFF00";
//------------------------------------------------------------------------------
// User Defined Commands
//------------------------------------------------------------------------------
// This feature allows you to assign some commands to your numpad.
// The current assignment is shown by pressing "Numpad +".
//
// Command Name Description
// -----------------------------------------------------------------------------
// ShowChickenThresholds Shows your chars current chicken thresholds.
// ShowTotalGoldCarried Shows the amount of gold your char currently carries.
// ShowActiveStates Shows the active states or your char.
// ShowScriptOrder Shows the current bot script schedule.
// ShowStash Shows the current layout of your stash and how many slots are used/unused.
// ClearPosition_X Kills all monsters in a radius of X. NOTE: Will not work while a bot script is running.
// PickItems Check for dropped items. NOTE: Will not work while a bot script is running.
// RevealMap Reveals the automap.
// ShowEnemiesOnMap Shows nearby enemies on automap.
// ShowMisslesOnMap Shows nearby missles on automap.
// ShowKeysCarried Shows how many of each type of key your character currently carries.
// ShowOrgansCarried Shows how many of each type of organ your character currently carries.
// ShowRunesCarried Shows how many runes of each type your character currently carries.
// ShowItemLevel Shows the item level and nip info of a selected item. NOTE: "Selected" means placed in your cube. ;)
// WriteBBOutput Generates BB Code output for a selected item's description. NOTE: "Selected" means placed in your cube. ;)
// -----------------------------------------------------------------------------
// ShowObjectUnits_X Shows the properties of all object units in a radius of X.
// ShowNpcUnits_X Shows the properties of all npc units in a radius of X.
// ShowPlayerUnits_X Shows the properties of all player units in a radius of X.
// ShowItemUnits_X Shows the properties of all item units in a radius of X.
// ShowTileUnits Shows the properties of all nearby tile units.
//------------------------------------------------------------------------------
// World Event Configuration
//------------------------------------------------------------------------------
// Set to true to stop and wait some minutes after receiving "x Stones of Jordan sold to Merchants" message. Your char will switch acts every couple of minutes so he won't be kicked.
MWConfig_CheckSojSales = true;
// Set to true to wait ingame after receiving a "Diablo Walks the Earth" message. Your char will switch acts every couple of minutes so he won't be kicked.
NTConfig_CheckCloneDiablo = true;
// Enter an account name that will be informed about soj sales or world events. Leave empty not to wisper any account.
MWConfig_WorldEventAccount = "";
// This is the time in minutes your char will remain in the game in case of a world event. Set to 0 to wait infinitely.
MWConfig_WorldEventWaitTime = 0;
// This can be used to specify IPs of servers that are currently hot, i.e. if a considerable amount of sojs has been sold on a server and thus a World Event is in order. The char will check if his current game IP is included in your list and wait in case it is.
MWConfig_HotServerIps = [-1, -1];
// This is the time in minutes that you would like your char to wait for in case his current game is hosted on a hot server.
MWConfig_HotIpIdleTime = 10;
// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
MWConfig_IdentAtCain = true;
// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
MWConfig_AlwaysSellTrashItems = true;
// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
MWConfig_IdentAfterPickup = false;
// This is the minimum number of unid items to be carried before your char identifies them when not in town.
MWConfig_MinItemsToIdent = 3;
// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
MWConfig_UseXMLItemlog = false;
// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
MWConfig_NipDebugMode = false;
// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
MWConfig_LogSoldItems = false;
// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
MWConfig_ShowGoldPickupsPerScript = false;
// Set to true to show a pick up message for gold.
MWConfig_ShowGoldPickups = true;
// Set to true to show a pick up message for potions.
MWConfig_ShowPotionPickups = true;
// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
MWConfig_LowestRuneToLog = 0;
// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
MWConfig_WriteMMMLog = true;
// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
MWConfig_WriteCommonLog = false;
// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword";
// Set to true to pick up possibly useful items before picking up low priority items like keys, scrolls, gold, potions, and runes <= FAL.
MWConfig_PickUpPriorityItemsFirst = false;
// Pick up all items that are likely to be worth a lot of gold whenever your character is about to visit town.
MWConfig_PickUpMoneymakers = true;
// This is the minimum quantity of TP scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumTpScrollCount = 20;
// This is the minimum quantity of ID scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumIdScrollCount = 20;
// Set to true to log cubing of gems in the manager's common log.
MWConfig_ShowCubedGemsInCommonLog = true;
// Set to true to always remove all items from cube after transmuting. If set to false, the item will remain in cube and is not removed until it interferes with another recipe.
MWConfig_ClearCubeAfterCubing = false;
// Set to true to enable an advanced cubing algorithm that allows collecting ingredients for multiple recipes at the same time.
MWConfig_UseAdvancedCubingAlgorithm = true;
// Set to true if you do not want kept low runes or gems to be used for cubing. Set to false to use them anyway.
MWConfig_RestrictKeptItemsFromCubing = false;
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 342]); // Goblin Toe N -> E
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // Goblin Toe E -> E
}
/**
* This file was written by * Check the programming section for updates and further scripts
* Last Update: 15:45 20.08.2011
*/
function NT_LoadMuleConfig()
{
var _newMule;
Automule.MuleIsFullThreshold = 0.90;
switch(me.account.toLowerCase())
{
//------------------------------------------------------------------------------
// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "bad*******": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "Ba*******"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "so******"; // Enter the password of your mule game here.
for(var i = 0; i < 8; i++)
{
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sh**********"; // Enter the name of your mule account here.
_newMule.Password = "t**********"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = i; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
}
Okay, es gibt im Grunde drei Möglichkeiten, wie es dazu kommen kann:
Es existieren tatsächlich für sämtliche Mulis MMM Logfiles und alle sind demnach zu mehr als 90% voll. (unwahrscheinlich)
Du hast in der Klassendefinition der AutoMule Klasse, welche in in der NTBot.ntj implementiert ist, herumgespielt und this.IsReady mit false initialisiert. (sehr unwahrscheinlich)
Der von dir als case angegebene String entspricht nicht dem nach lower case konvertierten Accountnamen deines Bot Chars, was zur Folge hat, dass keine Muli Daten zur Verfügung stehen. (wahrscheinlich)
Schau mal ob eine der Möglichkeiten zutrifft.
@rulorizor
Hattest du dir schon angeschaut? Bei mir funktioniert es nämlich auf den ersten Blick problemlos.
@rulorizor
Hattest du dir schon angeschaut? Bei mir funktioniert es nämlich auf den ersten Blick problemlos.
LG
Muddy
Es war in der Tat das game pw, diesen Eintrag hielt ich für sp tests für belanglos, da ja nichtmal ein gamename existiert.
In der default 1.2 version steht er auf false, in der default 1.3 auf true, das erklärt alles, vielen dank.
Ich wollte jetzt die Mule-Funktion benutzen, aber irgendwo müsste man dann doch einen zweiten CD-Key angeben oder? Wo muss ich den eingeben?
Nein, es wird der key vom Char benutzt, dessen items gemult werden sollen. Der permed das Spiel, geht dann raus, der Mule rein und sammelt alles auf...
Okay, es gibt im Grunde drei Möglichkeiten, wie es dazu kommen kann:
Es existieren tatsächlich für sämtliche Mulis MMM Logfiles und alle sind demnach zu mehr als 90% voll. (unwahrscheinlich)
Du hast in der Klassendefinition der AutoMule Klasse, welche in in der NTBot.ntj implementiert ist, herumgespielt und this.IsReady mit false initialisiert. (sehr unwahrscheinlich)
Der von dir als case angegebene String entspricht nicht dem nach lower case konvertierten Accountnamen deines Bot Chars, was zur Folge hat, dass keine Muli Daten zur Verfügung stehen. (wahrscheinlich)
Schau mal ob eine der Möglichkeiten zutrifft.
LG
Muddy
Ich habe allem Anschein nach das gleiche Problem. Bei mir sagt er auch (ohne auf die Mules umzuloggen) "[AM] All mules are full"...
Kann ich irgendwo diese MMM Logfiles löschen, damit der Bot es nochmal probiert?
Was meinst du mit lowercase? Das bedeutet doch einfach kleingeschrieben oder irre ich mich jetzt? Wenn nicht liegt sicher dort der fehler.
Mfg Fylson
Ja genau, es sollte alles klein geschrieben sein, ansonsten würde der Account nicht erkannt.
Quote:
Originally Posted by dsbghost
Wurde dieser Fehler schon genannt? Der Thread hat 350 Seiten....
Beim Automule (Muddy's D2NT V1.30 Rev3) tritt in folgender Situation eine Fehlermeldung auf und der Manager startet das Spiel neu:
Botchar permt Game und dropt die Items
Accountwechsel, Mulechar betritt Mulegame und hebt einige Items auf, lässt jedoch die Weiteren liegen, da der Char voll ist
Mulechar verlässt das Game (Meldung: "Mule is Full, get next!") und kommt in die Character Selection, um den nächsten Mulechar auszuwählen
statt diesen Mulechar (auf dem selben Account) auszuwählen, kommt diese Fehlermeldung:
Der Fehler ist nicht dramatisch, da sich der Manager merkt, bei welchem Mulechar er gerade dran war und loggt sich nach dem Restart erfolgreich in den richtigen Account ein und lässt den Char das Mulegame betreten.
Trotzdem wird ein Restart verursacht..
Das ist doch mal eine Fehlerbeschreibung mit der man arbeiten kann!
Ich werde das gleich direkt mal nachvollziehen.
Quote:
Originally Posted by b33lz3
Ich habe allem Anschein nach das gleiche Problem. Bei mir sagt er auch (ohne auf die Mules umzuloggen) "[AM] All mules are full"...
Kann ich irgendwo diese MMM Logfiles löschen, damit der Bot es nochmal probiert?
Geht die Tatsache, dass alle Chars voll sind, denn auch aus dem Tooltip hervor? Das ist nämlich an sich eher unwahrscheinlich, ich würde in solchen Fällen immer eher auf eine Fehlerhafte Config tippen.
Hey Muddy, mir is (erst jetzt Ô.o) aufgefallen dass du gar keine a3 superchests/kurasttravel mehr drinne hast gabs nen grund die rauszunehmen? bei blue oder sternis war dat immer dabei soweit ich weiß.
Hey Muddy, mir is (erst jetzt Ô.o) aufgefallen dass du gar keine a3 superchests/kurasttravel mehr drinne hast gabs nen grund die rauszunehmen? bei blue oder sternis war dat immer dabei soweit ich weiß.
Bei mir war es noch nie drin, somit habe ich es also auch nie entfernt.
Aber da das scheinbar einige Leute wichtig finden, werde ich es mal schnell einbinden.
Hab gestern nochmal neu runter geladen und als pieckfein nach anleitung runter gerattert, leider immernoch selber fehler bei mir :/, sagt auch immernoch am anfang [am] status not ready und wenn er umloggen könnte all mulis are full. Naja habe jetzt dementsprechend meine pickits geändert das ich ihn ne nacht laufen lassen kann ohne voll zu sein, also nicht so dermaßen tragisch.
Jetzt hab ich noch ne frage. Und zwar habe ich ein Summ Necro, den ich zum botten verwenden möchte. Jedoch ist der bot scheinbar auf einen anderen Spec ausgelegt. Er beschwört zwar Skelette und wiederbelebungen, aber nicht annähernd so viele wie er könnte. Gibt es eine möglichkeit das irgendwo abzuändern? Wenn ja, wie?
Geht die Tatsache, dass alle Chars voll sind, denn auch aus dem Tooltip hervor? Das ist nämlich an sich eher unwahrscheinlich, ich würde in solchen Fällen immer eher auf eine Fehlerhafte Config tippen.
LG
Muddy
Also ich starte den Bot, dann kommt die Nachricht "[AM] Status not ready"
Dann startet der Bot das Spiel, stellt fest, dass der Stashload bei 100% liegt und gibt an: "Auto mule triggered".
Im Manager wird im Common Log festgehalten "[AM] All mules are full!"
Es läuft also also das gleiche Script (z.B. NTBaal.ntj) weiter.
Ich hatte anfangs einen Tippfehler bei der NTConfig_AutoMule.ntl im Account Namen des Mule Accounts, d.h. er konnte beim ersten Versuch gar nicht mulen, da Account Name und Passwort nicht zusammen gepasst haben. Mittlerweile habe ich aber den richtigen Account Namen im Script.
Hier noch meine Configs:
NTConfig_Paladin_hierstehtmeincharname.ntl
Code:
//------------------------------------------------------------------------------
// Automule Configuration
//------------------------------------------------------------------------------
// Set to true to enable auto mule.
MWConfig_Automule.Activated = true;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 90;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
NTConfig_AutoMule.ntl
Code:
/**
* This file was written by
* Check the programming section for updates and further scripts
* Last Update: 15:45 20.08.2011
*/
function NT_LoadMuleConfig()
{
var _newMule;
Automule.MuleIsFullThreshold = 0.90;
switch(me.account.toLowerCase())
{
//------------------------------------------------------------------------------
// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "hiersteht mein charname (im Namen kommt ein "-" vor)": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "hier steht ein Name für das Mulegame"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "hier steht mein Passwort"; // Enter the password of your mule game here.
for(var i = 0; i < 4; i++)
{
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "h*****"; // Enter the name of your mule account here.
_newMule.Password = "a********"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = i; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
}
break;
//
//
//------------------------------------------------------------------------------
}
}
// INTERNAL FUNCTIONS
function Mule(acc, pw, loc, nips)
{
this.Account = acc;
this.Password = pw;
this.NipFiles = (!nips || typeof nips != "array") ? new Array() : nips;
this.CharLoc = loc;
this.Load;
}
MWConfig_GlobalSettings.ntl
Code:
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.
MWConfig_Automule.Enabled = true;
Woran erkenne ich im Tooltipp, dass meine chars als voll hervorgehen?
[Release] D2NT 3.1 1.13c 07/17/2016 - Diablo 2 - 91 Replies hi,
hab eben den d2nt3.1 gefunden. ein neues baba script is dabei.
release thread eon
D2NT3.1
[Realease] Muddy's Waypoint Catcher 08/21/2013 - Diablo 2 Programming - 46 Replies Moin zusammen,
hier mal die erste Release Version eines kleinen Scripts genannt Waypoint Catcher. Das ganze ist jetzt nichtmal 24h alt, dementsprechend sind vermutlich noch einige Bugs vorhanden. Hinweise dazu nehme ich gerne entgegen. ;)
Features:
- Suchen sämtlicher Wegpunkte mit Ausnahme, wobei in Akt ein durch Probleme im Jail Bereich nach dem Wegpunkt Outer Cloister abgebrochen wird
- Wahlweise auch mit TP an jedem gefundenen Wp, sodass man damit auch anderen (nicht-Bots) die...
[D2NT] Long Dia Release 05/10/2011 - Diablo 2 Programming - 28 Replies Ein kleines Script für diablo, es startet beim eingang macht ein tp cleart den weg zum star macht am star noch ein tp dann läufts wie das normale nur cleart es schöner :)
hoffe euch gefällts ich habs noch nicht wirklich getestet (2-3 runs) bugs können gerne hier gepostet werden verbesserungs vorschläge auch :D
installation:
1.)Script in den Bot ordner kopieren
2.)Script im editor oder vergleichbaren öffnen
3.) Msg´s anpassen (ist nicht schwer)
4.) in der char config die zeile...
Muddy's D2NT Help 07/29/2010 - Diablo 2 - 3 Replies hi i just started to use the bot it work's great.
how do i set up the skill's i use on my Sorc and pick up itme's?
.....
if you reply to this post please use english