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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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01/23/2011, 16:48
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#1381
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remove
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01/23/2011, 18:13
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#1382
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Quote:
Originally Posted by *Pumio*
push
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Ist das erlaubt zu pushen???
PS: Kann mal einer die m_strides geben für
Player^^
Player : 32 Körper
Player : 36 Waffe/Hand
Stimmt das?
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01/23/2011, 18:22
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#1383
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Quote:
Originally Posted by Angel-Piece
Code:
struct vectorA
{
FLOAT x,z,y;
};//0x00C
struct CGPUInfo
{
DWORD pad0; //0x00000
char Dllused[20]; //0x00004
char pad1[492]; //0x00018
char CurrentCard[32]; //0x00204
char pad2[177960]; //0x00224
int XScreen1; //0x2B94C
int YScreen1; //0x2B950
char upad1[8]; //0x2B954
int XScreen2; //0x2B95C
int YScreen2; //0x2B960
char upad2[8]; //0x2B964
int XScreen3; //0x2B96C
int YScreen3; //0x2B970
float CurrentClock; //0x2B974
float randomshit; //0x2B978
float CurrentFPS; //0x2B97C
char pad4[18]; //0x2B980
char GFXCardUsing[32]; //0x2B992
char pad3[40]; //0x2B9B2
};
struct CPlayerInfo
{
CHAR unknown0[1724]; //0x0000
__int32 ping; //0x06BC
CHAR unknown1728[20]; //0x06C0
CHAR ip[16]; //0x06D4
CHAR unknown1764[136]; //0x06E4
__int32 exp; //0x076C
CHAR unknown1904[596]; //0x0770
CHAR name[20]; //0x09C4
CHAR unknown2520[4500]; //0x09D8
__int32 points; //0x1B6C
CHAR unknown7024[16]; //0x1B70
__int32 kills; //0x1B80
__int32 deaths; //0x1B84
CHAR unknown7048[12]; //0x1B88
__int32 health; //0x1B94
CHAR unknown7064[312]; //0x1B98
BYTE team; //0x1CD0
};
struct CPlayer
{
CHAR unknown0[50308]; //0x0000
BYTE index; //0xC484
CHAR unknown50309[39]; //0xC485
BYTE state; //0xC4AC
CHAR unknown50349[15651]; //0xC4AD
WORD weapon; //0x101D0
CHAR unknown66002[258]; //0x101D2
FLOAT pos1; //0x102D4
FLOAT pos2; //0x102D8
FLOAT pos3; //0x102DC
}; //Size=0x102E0(66272)
struct CPlayerA
{
char Z_Nothing1[28]; // 0x0 -> 0x1C
float Recoil1; //0x1C
float Recoil2; //0x20
float Recoil3; //0x24
char Z_Nothing2[50292]; //0x28 -> 0xC49C
float Gravity; //0xC49C
char Z_Nothing3[15456]; //0xC4A0 -> 0x10100
BYTE Weapon1; //0x10100
char Z_Nothing4[208];
BYTE Weapon3; //0x101D0
char Z_Nothing5[1];//0x101D1 -> 0x101D2
BYTE Weapon2; //0x101D2
char Z_Nothing6[254]; //0x101D2 -> 0x102D0
float X; //0x102D0
float Y; //0x102D4
float Z; //0x102D8
char CPUN9[203]; //0x102DC -> 0x103A8
float Nfd; //0x103A8
};//Size=0x103A8(66472)
class CServer
{
public:
char Z_Nothing1[1396]; //0x0 -> 0x574
__int32 GameMaster; //0x574
char Z_Nothing2[4]; //0x578 -> 0x57C
__int32 Premium; //0x57C
float PremiumDays; //0x580
char Z_Nothing3[234620]; //0x584 -> 0x39A00
BYTE RoomMaster;//0x39A00
char Z_Nothing4[799535]; //0x39A01 -> 0xFCD30
BYTE SuperMaster;//0xFCD30
char Z_Nothing5[21615]; //0xFCD31 -> 0x1021A0
BYTE Slot1;//0x1021A0
BYTE Slot2;//0x1021A1
BYTE Slot3;//0x1021A2
BYTE Slot4;//0x1021A3
BYTE Slot5;//0x1021A4
BYTE Slot6;//0x1021A5
BYTE Slot7;//0x1021A6
BYTE Slot8;//0x1021A7
char Z_Nothing6[99432];//0x1021A7 -> 0x11A610
__int32 Dinars; //0x11A610
char Z_Nothing7[12];//0x11A614 -> 0x11A620
DWORD Level;//0x11A620
};//Size=0x11A620(1156640)
struct CBase
{
CPlayer* local; //0x0000
CHAR unknown4[72]; //0x0004
CPlayer** player; //0x004C
CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)
struct CLocal
{
char unk_char0[32];//0x0000
float pos1;//0x0020
float pos2;//0x0024
float pos3;//0x028
char unk_char1[36];//0x002C
float pitch;//0x0050
float yaw;//0x0054
float roll;//0x0058
};
Code:
CServer *dwServerInfo()
{
if(!IsBadReadPtr((void*)(dwDecypt(ADR_SERVERPOINTER)), 4))
return (CServer*)(*(DWORD*)(dwDecypt(ADR_SERVERPOINTER)));
return 0;
}
CPlayerA *dwPlayerInfo()
{
if(!IsBadReadPtr((void*)(dwDecypt(ADR_PLAYERPOINTER)), 4))
return (CPlayerA*)(*(DWORD*)(dwDecypt(ADR_PLAYERPOINTER)));
return 0;
}
CGPUInfo *pGPUInfo = (CGPUInfo*)0xBC6A20;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD* dwBasePointer = dwDecypt(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
CBase* pBase = (CBase*)dwDecypt(ADR_PLAYERPOINTER);
CLocal* pLocal = (CLocal*)dwDecypt(ADR_ANGLES);
das sollten alle sein die du benötigst..
fabbel wenn du willst kannst du das auch vorne adden...
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vill ist das jetz ne dumme frage aber wofür ist das CGPUInfo?
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01/23/2011, 18:23
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#1384
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Ich glaub nit^^
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01/23/2011, 18:33
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#1385
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elite*gold: 0
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Quote:
Originally Posted by surimi4
vill ist das jetz ne dumme frage aber wofür ist das CGPUInfo?
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z.B. PlayerInfo...
Selected Player und dann ne Info 
z.B. Sein Lvl oda so^^
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01/23/2011, 18:35
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#1386
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elite*gold: 900
Join Date: Apr 2009
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Quote:
Originally Posted by seexergy
z.B. PlayerInfo...
Selected Player und dann ne Info 
z.B. Sein Lvl oda so^^
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Nein GPU Info liest die Infos aus deinem System aus... sprich OS, Ram, Grafikkarte etc
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01/23/2011, 19:45
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#1387
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elite*gold: LOCKED
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Quote:
Originally Posted by xxfabbelxx™
Nein GPU Info liest die Infos aus deinem System aus... sprich OS, Ram, Grafikkarte etc
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jop und auch noch die aktuelle uhrzeit, fps, die bildschirm auflösung kann man dann anzeigen lassen oder maus kordinaten usw
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01/23/2011, 19:55
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#1388
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Quote:
Originally Posted by Angel-Piece
jop und auch noch die aktuelle uhrzeit, fps, die bildschirm auflösung kann man dann anzeigen lassen oder maus kordinaten usw
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oke ja hätt ich eig wissen müssen^^
Wieso crasht es wenn ich es anmache?
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01/23/2011, 19:58
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#1389
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MACH DAS RAUS -.-
nicht das jeder opk hat :S
schick mir per pn ich fixx es
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01/23/2011, 23:08
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#1390
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elite*gold: 20
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Kann mir den niemand helfen?^^
Mein Problem steht auf der Seite 138(glaub ich  )
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01/23/2011, 23:18
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#1391
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elite*gold: 0
Join Date: Jun 2010
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Was bringt eig ein Packer?
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01/24/2011, 12:04
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#1392
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elite*gold: 0
Join Date: Jun 2010
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Quote:
Originally Posted by Takado™
Was bringt eig ein Packer?
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Das andere Leute deine DLL nicht so leicht "entpacken können" und den sourecode rauskriegen...
weil du willst ja nicht das alle deine source haben
@angel-piece
wieso hast du die playerstructs in CPlayer und CPlayerA unterteilt geht das nich in einen?
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01/24/2011, 12:44
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#1393
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elite*gold: 0
Join Date: Jun 2010
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Quote:
Originally Posted by surimi4
Das andere Leute deine DLL nicht so leicht "entpacken können" und den sourecode rauskriegen...
weil du willst ja nicht das alle deine source haben 
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kannst du mir nen guten packer empfehlen?
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01/24/2011, 15:40
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#1394
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elite*gold: 1
Join Date: Jun 2010
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ASPACK/THEMEDIA/SELFPACK
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01/24/2011, 17:15
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#1395
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elite*gold: 0
Join Date: Jun 2010
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welchen benutzt du cyber?
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