|
You last visited: Today at 15:34
Advertisement
WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
View Poll Results: Wie findet ihr diesen Thread
|
Klasse!
|
![](https://www.elitepvpers.com/forum/images/polls/bar2-l.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar2.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar2-r.gif)
|
78 |
60.94% |
Geht so
|
![](https://www.elitepvpers.com/forum/images/polls/bar3-l.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar3.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar3-r.gif)
|
17 |
13.28% |
Sinnlos, braucht keiner
|
![](https://www.elitepvpers.com/forum/images/polls/bar4-l.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar4.gif) ![](https://www.elitepvpers.com/forum/images/polls/bar4-r.gif)
|
33 |
25.78% |
07/10/2012, 16:01
|
#7441
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,274
Received Thanks: 2,029
|
Quote:
Originally Posted by NikM
Du musst der Funktion im 2ten Parameter einen String mitgeben.
Fürs öffnen einer Seite wäre das "open".
Code:
HINSTANCE ShellExecute(
__in_opt HWND hwnd,
__in_opt LPCTSTR lpOperation,
__in LPCTSTR lpFile,
__in_opt LPCTSTR lpParameters,
__in_opt LPCTSTR lpDirectory,
__in INT nShowCmd
);
Quelle: MSDN
|
Danke für deine schnelle Antwort. Es hat aber nichts gebracht, es wird nicht ausgeführt. Das komische ist ja, das meine anderen Threads auch nicht ausgeführt werden.
Greets, BuRn3R!
|
|
|
07/10/2012, 16:12
|
#7442
|
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
|
Quote:
Originally Posted by Angel-Piece
No Dinar
Code:
#define ADR_NoDinar 0x538DCB
if(Ch_NoDinar==1)
{
MemEdit((LPVOID)(ADR_NoDinar ),(LPBYTE)"\x90\x90",2);
}else{
MemEdit((LPVOID)(ADR_NoDinar ),(LPBYTE)"\x7C\xEA",2);
}
Credits:
99%iKito
1% Cheat Engine
What does function do?
Remove Option to buy Items Buy Dinar From ItemShop
![](https://www.elitepvpers.com/forum/images/elitepvpers/buttons/hiddenlink.png)
|
Code:
CPU Disasm
Address Hex dump Command Comments
00538DB7 |> /8B18 /MOV EBX,DWORD PTR DS:[EAX]
00538DB9 |. |8919 |MOV DWORD PTR DS:[ECX],EBX
00538DBB |. |0FBF9F 741400 |MOVSX EBX,WORD PTR DS:[EDI+1474]
00538DC2 |. |42 |INC EDX
00538DC3 |. |83C0 04 |ADD EAX,4
00538DC6 |. |83C1 04 |ADD ECX,4
00538DC9 |. |3BD3 |CMP EDX,EBX
00538DCB |.^\7C EA \JL SHORT 00538DB7
Warum als ASM ?
Denk mal nach, geht auch einfach in Memory.
|
|
|
07/10/2012, 16:14
|
#7443
|
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by xBioK1ngz
Code:
CPU Disasm
Address Hex dump Command Comments
00538DB7 |> /8B18 /MOV EBX,DWORD PTR DS:[EAX]
00538DB9 |. |8919 |MOV DWORD PTR DS:[ECX],EBX
00538DBB |. |0FBF9F 741400 |MOVSX EBX,WORD PTR DS:[EDI+1474]
00538DC2 |. |42 |INC EDX
00538DC3 |. |83C0 04 |ADD EAX,4
00538DC6 |. |83C1 04 |ADD ECX,4
00538DC9 |. |3BD3 |CMP EDX,EBX
00538DCB |.^\7C EA \JL SHORT 00538DB7
Warum als ASM ?
Denk mal nach, geht auch einfach in Memory.
|
Weil ASM Cooler ist
|
|
|
07/10/2012, 16:17
|
#7444
|
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
|
Luckly i am fucking bored to search for some functions XD ..
Oh i know this will be leeched like my Artillry Source without credits but W.E lol .
BTW BOTH FUNCTIONS USE SAME ADDIE ONLY DIFFRENT SOURCE !
Code:
//-----------------------------------------------------------------------------
// Name: AntiM14_Flash .
// Dis : Name say all .
//-----------------------------------------------------------------------------
switch(RL_AntiM14_Flash)
{
default :
*(float*)ADR_AntiM14_Flash = 20.0 ;
break;
case 1 :
*(float*)ADR_AntiM14_Flash = RL_AntiM14_Flash ;
break;
}
//Don't touch the source else it won't work ;)
Code:
//-----------------------------------------------------------------------------
// Name: PushMeAway .
// Dis : Will you can control the distance between you and the Enemy so if the Enemy is 10F away from you then you will be pushed away .
//-----------------------------------------------------------------------------
switch(RL_PushMeAway)
{
default:
*(float*)ADR_PushMeAway = 20.0f ;
break;
case 1:
*(float*)ADR_PushMeAway = 100.0f;
break;
case 2:
*(float*)ADR_PushMeAway = 200.0f;
break;
case 3:
*(float*)ADR_PushMeAway = 300.0f;
break;
case 4:
*(float*)ADR_PushMeAway = 400.0f;
break;
case 5:
*(float*)ADR_PushMeAway = 500.0f;
break;
case 6:
*(float*)ADR_PushMeAway = 600.0f;
break;
case 7:
*(float*)ADR_PushMeAway = 700.0f;
break;
case 8:
*(float*)ADR_PushMeAway = 800.0f;
break;
case 9:
*(float*)ADR_PushMeAway = 900.0f;
break;
}
Code:
//-----------------------------------------------------------------------------
// Name: Addie .
//-----------------------------------------------------------------------------
ADR_PushMeAway/M14Flash_Anti 0x0085DB54
Credits : As Always
R3d_L!n3
UnknownPk
|
|
|
07/10/2012, 16:44
|
#7445
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
request autoshot für 32bit ohne crash meine crasht
if ( AutoShott ){
if ( *(SHORT*)(Player+OFS_Weapon2) != 118 && *(SHORT*)(Player+OFS_Weapon2) != 91 ){
*(INT*)(Player+OFS_WeaponState) = *(INT*)(ADR_WeaponStateShot);//Auto Shot
*(DWORD*)(Player+OFS_AutoShot) = 0;}}
und ist Artillry möglich in mem? wenn ja bitte auch
|
|
|
07/10/2012, 21:35
|
#7446
|
elite*gold: 0
Join Date: Jun 2012
Posts: 57
Received Thanks: 38
|
Quote:
Originally Posted by ~ExoduS~*
request autoshot für 32bit ohne crash meine crasht
if ( AutoShott ){
if ( *(SHORT*)(Player+OFS_Weapon2) != 118 && *(SHORT*)(Player+OFS_Weapon2) != 91 ){
*(INT*)(Player+OFS_WeaponState) = *(INT*)(ADR_WeaponStateShot);//Auto Shot
*(DWORD*)(Player+OFS_AutoShot) = 0;}}
und ist Artillry möglich in mem? wenn ja bitte auch ![Smile](images/smilies/smile.gif)
|
Wenn du schon eine Source postet gib die Credits an !
Code:
if ( cPlayer.CH_CQCProne )
{
if ( GetAsyncKeyState ( 'C' ) )
{
if ( *(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) != *(DWORD*)(ADR_STATE_PLAYER_PRONE) )
{
*(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) = *(DWORD*)(ADR_STATE_PLAYER_PRONE);
}
}
}
Credits: CyberRazzer
|
|
|
07/10/2012, 22:20
|
#7447
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,274
Received Thanks: 2,029
|
Earth Quake by R3d_L!n3.
Code:
Memory:
if (EarthQuake)
{
*(BYTE*)(0xA36398 + 0x1037C) = 0x0;
}
Inline Asm:
if (EarthQuake)
{
__asm
{
MOV EAX, DWORD PTR DS:[0xA36398]
MOV BYTE PTR DS:[EAX + 0x1037C], 0
}
}
|
|
|
07/10/2012, 22:46
|
#7448
|
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
|
Quote:
Originally Posted by _BuRn3R_
Earth Quake by R3d_L!n3.
Code:
Memory:
if (EarthQuake)
{
*(BYTE*)(0xA36398 + 0x1037C) = 0x0;
}
Inline Asm:
if (EarthQuake)
{
__asm
{
MOV EAX, DWORD PTR DS:[0xA36398]
MOV BYTE PTR DS:[EAX + 0x1037C], 0
}
}
|
Wozu braucht WarRock immer mehr solch unötigen Funktionen ?
Code:
*(BYTE*)( [B][COLOR="red"]*(DWORD*)([/COLOR][/B]0xA36398[B][COLOR="Red"])[/COLOR][/B] + 0x1037C) = 0x0;
|
|
|
07/10/2012, 23:11
|
#7449
|
elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
|
Quote:
Originally Posted by xDr!Zzy
Wenn du schon eine Source postet gib die Credits an !
Code:
if ( cPlayer.CH_CQCProne )
{
if ( GetAsyncKeyState ( 'C' ) )
{
if ( *(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) != *(DWORD*)(ADR_STATE_PLAYER_PRONE) )
{
*(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) = *(DWORD*)(ADR_STATE_PLAYER_PRONE);
}
}
}
Credits: CyberRazzer
|
Öhm.. Mario, du gibst auch nicht alle Credits an wenn du irgendwas releast. Also wenn man keine Ahnung einfach mal dein Entenmund zuhalten
|
|
|
07/10/2012, 23:19
|
#7450
|
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
|
Quote:
Originally Posted by .Tiq3reye™
Öhm.. Mario, du gibst auch nicht alle Credits an wenn du irgendwas releast. Also wenn man keine Ahnung einfach mal dein Entenmund zuhalten ![Smile](images/smilies/smile.gif)
|
Mir sind zu dieser Source keine anderen Credits bekannt
|
|
|
07/11/2012, 00:10
|
#7451
|
elite*gold: 0
Join Date: Jun 2012
Posts: 57
Received Thanks: 38
|
Quote:
Originally Posted by .Tiq3reye™
Öhm.. Mario, du gibst auch nicht alle Credits an wenn du irgendwas releast. Also wenn man keine Ahnung einfach mal dein Entenmund zuhalten ![Smile](images/smilies/smile.gif)
|
Ich mache einfach mehre Coder Credits weil ich nicht weiß was von jedem ist wenigstens gebe ich immer Credits zu meinen Hacks & Releases !
|
|
|
07/11/2012, 00:38
|
#7452
|
elite*gold: 120
Join Date: Jul 2012
Posts: 42
Received Thanks: 44
|
Selfkill...
Quote:
if (PlayerC.CH_Selfkill1)
{
*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1500;
}
if (PlayerC.CH_Selfkill2)
{
*(float*)(ADR_POINTER_PLAYER+OFS_NOFALLDAMAGE) = -2000000;
}
|
Quote:
if (PlayerC.CH_SkyWalk)
;{
switch(PlayerC.CH_SkyWalk)
{
case 1:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 500;break;
case 2:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1000;break;
case 3:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1500;break;
case 4:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 2000;break;
case 5:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 2500;break;
case 6:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 3000;break;
case 7:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 10000;break;
}
}
|
kp obs geht... hab extrem langeweile ![Big Grin](images/smilies/biggrin.gif) Credits to me.
|
|
|
07/11/2012, 00:48
|
#7453
|
elite*gold: 0
Join Date: Jul 2012
Posts: 35
Received Thanks: 44
|
Quote:
Originally Posted by *DreamLegend*
Selfkill...
kp obs geht... hab extrem langeweile ![Big Grin](images/smilies/biggrin.gif) Credits to me.
|
Geil, wie du dir immer credits gibst, und dann die eine Source noch fehlerhaft ist ![Big Grin](images/smilies/biggrin.gif)
Zu nice man.
Hacks.h aus der gerippten Drizzy base
Code:
#ifndef _HACKS_H
#define _HACKS_H
#include <Windows.h>
#include "Int.h"
#include "mPatch.h"
#include "Struc.h"
#include "Binder.h"
BOOL InvisiblePatched = FALSE;
VOID PlayerHacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
if ( cPlayer.CH_WTW )
{
*(FLOAT*)(ADR_MEMORY_WALKTHROUGHWALLS) = -999;
}
else
{
*(FLOAT*)(ADR_MEMORY_WALKTHROUGHWALLS) = 6;
}
if ( cPlayer.CH_NoBounds )
{
*(INT*)(ADR_MEMORY_NOBOUNDS) = 0;
}
if ( cPlayer.CH_CQCProne )
{
if ( GetAsyncKeyState ( 'C' ) )
{
if ( *(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) != *(DWORD*)(ADR_STATE_PLAYER_PRONE) )
{
*(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) = *(DWORD*)(ADR_STATE_PLAYER_PRONE);
}
}
}
}
VOID WeaponHacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
if ( dwPlayerPtr != 0 )
{
if ( cWeapon.CH_NoRecoil )
{
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_1) = 0.0F;
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_2) = 0.0F;
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_3) = 0.0F;
}
if ( cWeapon.CH_UnlAmmo )
{
if (GetAsyncKeyState ( VK_LBUTTON ) )
{
UnlAmmoP.Patch();
}
else
{
UnlAmmoP.Restore();
}
}
if ( cWeapon.CH_STW )
{
if (GetAsyncKeyState ( VK_LBUTTON ) )
{
STWP.Patch();
}
else
{
STWP.Restore();
}
}
if ( cWeapon.CH_NoSpread )
{
SuperNoSpreadP.Patch();
}
else
{
SuperNoSpreadP.Restore();
}
if (cWeapon.CH_FastLockOn)
{
__asm
{
mov dword ptr ds:[ADR_FASTLOCKON], 0
}
}
if (cWeapon.CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
}
}
VOID ServerHacks ()
{
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
if ( dwServerPtr != 0 )
{
if(cServer.CH_Slot5 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_5) = 0x1;}
if(cServer.CH_Slot6 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_6) = 0x1;}
if(cServer.CH_Slot7 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_7) = 0x1;}
if(cServer.CH_Slot8 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_8) = 0x1;}
}
}
VOID BOTHACKS ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
//DELTE
}
VOID UserHacks ()
{
DWORD PlayerPTR = *(DWORD*)ADR_POINTER_PLAYER;
if(PlayerPTR!=0)
{
if( cUser.SelectUser )
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
CPlayerInfo *pInfo = GetGlobalInfo(cUser.SelectUser);
i = (cUser.SelectUser-1);
UserName = (ADR_UserName + (0x1D00 * i));
UserIP = (ADR_UserIP + (0x1D00 * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
sprintf(UserHPText,"%d%",(void*)(pInfo->Health/10));
sprintf(UserPointText,"%d",(void*)pInfo->points);
sprintf(UserPingText,"%d",(void*)pInfo->ping);
sprintf(UserDinar, "%i",(void*)pInfo->Health);
sprintf(UserKills, "%i",(void*)pInfo->kills);
}
else
{
sprintf(UserNameMenu, "User Name");
sprintf(UserIPMenu, "User IP");
sprintf(UserHPText, "User HP");
sprintf(UserPointText,"User Score");
sprintf(UserPingText, "User Ping");
sprintf(UserDinar, "User Dinar");
sprintf(UserKills, "User Kills");
}
if(cUser.KillUser)
{
if(cUser.SelectUser)
{
if(p_Player->pLocal && p_Player->pGlobal)
{
CPlayer* pPlayer = p_Player->pGlobal[cUser.SelectUser - 1];
if(pPlayer)
{
pPlayer->PosX = p_Player->pLocal->PosX;
pPlayer->PosY = p_Player->pLocal->PosY;
pPlayer->PosZ = p_Player->pLocal->PosZ;
}
}
}
}
if(cUser.FollowPlayer==1){
if(!p_Player->pGlobal || !p_Player->pLocal){
}else {
CPlayer* pPlayer = p_Player->pGlobal[cUser.SelectUser-1];
if(pPlayer)
{
p_Player->pLocal->PosX = pPlayer->PosX;
p_Player->pLocal->PosY = pPlayer->PosY;
p_Player->pLocal->PosZ = pPlayer->PosZ;
}
}
}
}
}
#pragma optimize("",on)
#endif
|
|
|
07/11/2012, 01:03
|
#7454
|
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
|
Quote:
Originally Posted by *DreamLegend*
Selfkill...
Quote:
if (PlayerC.CH_Selfkill1)
{
*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1500;
}
if (PlayerC.CH_Selfkill2)
{
*(float*)(ADR_POINTER_PLAYER+OFS_NOFALLDAMAGE) = -2000000;
}
|
Quote:
if (PlayerC.CH_SkyWalk)
;{
switch(PlayerC.CH_SkyWalk)
{
case 1:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 500;break;
case 2:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1000;break;
case 3:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1500;break;
case 4:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 2000;break;
case 5:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 2500;break;
case 6:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 3000;break;
case 7:*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 10000;break;
}
}
|
kp obs geht... hab extrem langeweile ![Big Grin](images/smilies/biggrin.gif) Credits to me.
|
lol ?
dein Self kill = Fail ? o.O
Code:
*(float*)(ADR_POINTER_PLAYER+OFS_Z) = 1500;
geiles self kill .. das ist wenn schon die einfachste source für zB. Super Jump .
Code:
if (PlayerC.CH_Selfkill2)
{
*(float*)(ADR_POINTER_PLAYER+OFS_NOFALLDAMAGE) = -2000000;
}
So nun hast du erfolgreich noch no fall damage gemacht .. (facepalm)
das ist kein Selfkill .. das ist halt no fall damage xD
SelfKill ?
wenn schon dann mach es so :
Code:
if (SelfFAIL == 1)
{
*(float*)(ADR_POINTER_PLAYER+OFS_NOFALLDAMAGE) = 2000000;
*(float*)(ADR_POINTER_PLAYER+OFS_Z) = -999;
}
und das ist dann nichtmal ne super source .
kommen wir zu der source 2 .
wozu bitte das .. : ?
das ";" ist an der stelle unnötig .
naja wenigstens ist das ganze schon in cases und nicht einzeln
|
|
|
07/11/2012, 01:15
|
#7455
|
elite*gold: 120
Join Date: Jul 2012
Posts: 42
Received Thanks: 44
|
Quote:
Originally Posted by Chownіiqhtz
Geil, wie du dir immer credits gibst, und dann die eine Source noch fehlerhaft ist ![Big Grin](images/smilies/biggrin.gif)
Zu nice man.
Hacks.h aus der gerippten Drizzy base
Code:
#ifndef _HACKS_H
#define _HACKS_H
#include <Windows.h>
#include "Int.h"
#include "mPatch.h"
#include "Struc.h"
#include "Binder.h"
BOOL InvisiblePatched = FALSE;
VOID PlayerHacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
if ( cPlayer.CH_WTW )
{
*(FLOAT*)(ADR_MEMORY_WALKTHROUGHWALLS) = -999;
}
else
{
*(FLOAT*)(ADR_MEMORY_WALKTHROUGHWALLS) = 6;
}
if ( cPlayer.CH_NoBounds )
{
*(INT*)(ADR_MEMORY_NOBOUNDS) = 0;
}
if ( cPlayer.CH_CQCProne )
{
if ( GetAsyncKeyState ( 'C' ) )
{
if ( *(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) != *(DWORD*)(ADR_STATE_PLAYER_PRONE) )
{
*(DWORD*)(dwPlayerPtr+ADR_OFFSET_PLAYERSTATE) = *(DWORD*)(ADR_STATE_PLAYER_PRONE);
}
}
}
}
VOID WeaponHacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
if ( dwPlayerPtr != 0 )
{
if ( cWeapon.CH_NoRecoil )
{
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_1) = 0.0F;
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_2) = 0.0F;
*(FLOAT*)(dwPlayerPtr+ADR_OFFSET_NORECOIL_3) = 0.0F;
}
if ( cWeapon.CH_UnlAmmo )
{
if (GetAsyncKeyState ( VK_LBUTTON ) )
{
UnlAmmoP.Patch();
}
else
{
UnlAmmoP.Restore();
}
}
if ( cWeapon.CH_STW )
{
if (GetAsyncKeyState ( VK_LBUTTON ) )
{
STWP.Patch();
}
else
{
STWP.Restore();
}
}
if ( cWeapon.CH_NoSpread )
{
SuperNoSpreadP.Patch();
}
else
{
SuperNoSpreadP.Restore();
}
if (cWeapon.CH_FastLockOn)
{
__asm
{
mov dword ptr ds:[ADR_FASTLOCKON], 0
}
}
if (cWeapon.CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
}
}
VOID ServerHacks ()
{
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
if ( dwServerPtr != 0 )
{
if(cServer.CH_Slot5 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_5) = 0x1;}
if(cServer.CH_Slot6 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_6) = 0x1;}
if(cServer.CH_Slot7 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_7) = 0x1;}
if(cServer.CH_Slot8 ==1){ *(BYTE*)(dwServerPtr+ADR_OFFSET_SLOT_8) = 0x1;}
}
}
VOID BOTHACKS ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPtr = *(DWORD*)ADR_POINTER_SERVER;
//DELTE
}
VOID UserHacks ()
{
DWORD PlayerPTR = *(DWORD*)ADR_POINTER_PLAYER;
if(PlayerPTR!=0)
{
if( cUser.SelectUser )
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
CPlayerInfo *pInfo = GetGlobalInfo(cUser.SelectUser);
i = (cUser.SelectUser-1);
UserName = (ADR_UserName + (0x1D00 * i));
UserIP = (ADR_UserIP + (0x1D00 * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
sprintf(UserHPText,"%d%",(void*)(pInfo->Health/10));
sprintf(UserPointText,"%d",(void*)pInfo->points);
sprintf(UserPingText,"%d",(void*)pInfo->ping);
sprintf(UserDinar, "%i",(void*)pInfo->Health);
sprintf(UserKills, "%i",(void*)pInfo->kills);
}
else
{
sprintf(UserNameMenu, "User Name");
sprintf(UserIPMenu, "User IP");
sprintf(UserHPText, "User HP");
sprintf(UserPointText,"User Score");
sprintf(UserPingText, "User Ping");
sprintf(UserDinar, "User Dinar");
sprintf(UserKills, "User Kills");
}
if(cUser.KillUser)
{
if(cUser.SelectUser)
{
if(p_Player->pLocal && p_Player->pGlobal)
{
CPlayer* pPlayer = p_Player->pGlobal[cUser.SelectUser - 1];
if(pPlayer)
{
pPlayer->PosX = p_Player->pLocal->PosX;
pPlayer->PosY = p_Player->pLocal->PosY;
pPlayer->PosZ = p_Player->pLocal->PosZ;
}
}
}
}
if(cUser.FollowPlayer==1){
if(!p_Player->pGlobal || !p_Player->pLocal){
}else {
CPlayer* pPlayer = p_Player->pGlobal[cUser.SelectUser-1];
if(pPlayer)
{
p_Player->pLocal->PosX = pPlayer->PosX;
p_Player->pLocal->PosY = pPlayer->PosY;
p_Player->pLocal->PosZ = pPlayer->PosZ;
}
}
}
}
}
#pragma optimize("",on)
#endif
|
Copy and Paste yeah ![Smile](images/smilies/smile.gif) ) und du downloadest das auch noch? Wie armselig xD
Ich geb die Credits mir weil ich das auch geschrieben hab du Schlauberger. Naja stimmt... ist ja auch seit neuestem ein Trend anderen die Credits für sein Werk zu geben... Dazu was soll daran bitteschön fehlerhaft sein?
Falls du es nicht gelesen hast...
Quote:
kp obs geht... hab extrem langeweile
|
Naja habs eben bei mir getestet und es workt... genau so wie der Selfkill.
Du bist genau so wie BuRn3R früher. Meinte auch damals er währe der "king of coder" und versucht andere "runterzumachen". Jetzt hat er es ja mal einen gang zurück geschaltet. Würde dir auch nicht schlecht tun
Kleine nebenfrage... wie alt sind wir denn?
Falls ihr Idioten das noch nicht gesehen habt da steht ein - hinter den 200000 ich kann ja nicht Coden aber ich glaube das ist dafür da das der wieder auf den boden zurück kommt
|
|
|
![Closed Thread](images/elitepvpers/buttons/threadclosed.gif) |
|
Similar Threads
|
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
|
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen.
Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann.
Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
|
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
|
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
|
All times are GMT +2. The time now is 15:34.
|
|