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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
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Geht so
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Sinnlos, braucht keiner
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11/26/2011, 12:52
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#5941
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Join Date: Nov 2007
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function like this
void STW ()
{
like that
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11/26/2011, 12:53
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#5942
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Join Date: Sep 2011
Posts: 326
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Quote:
Originally Posted by boknoy24
function like this
void STW ()
{
like that
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Learn C++
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11/26/2011, 12:56
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#5943
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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when you asking for function or source code they saying LEARN C++ do you have another word for that?
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11/26/2011, 13:22
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#5944
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by boknoy24
when you asking for function or source code they saying LEARN C++ do you have another word for that?
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yeah
Learn C++ Before You Make Hacks Or Attempt.
better?
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11/26/2011, 13:37
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#5945
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Join Date: Apr 2009
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void stw ()
{
*(float*) ADR_STWMEMORY = 900
}
...
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11/26/2011, 17:21
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#5946
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elite*gold: 1
Join Date: Nov 2011
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Quote:
Originally Posted by xTriplexXx
Wtw is double and value 0.
Stw is float and value 900(or sth. like that)
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Ich bin mit den Valuen unso nicht einverstanden aber hier :
void STW ()
{
*(float*)mem_stw=900;
}
void WTW ()
{
*(double*)mem_wtw=0;
}
So sollte es dann deiner Beschreibung nach aussehen xD
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11/26/2011, 17:44
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#5947
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
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kein kommentar
Code:
if(CH_ZOPK1 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3794.131836;//Zombie
pPlayerA->y=4275.052246;//Zombie
pPlayerA->z=104.565598;//Zombie
}
}
if(CH_ZOPK2 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3312.98;//Zombie
pPlayerA->y=3309.46;//Zombie
pPlayerA->z=485.178;//Zombie
}
}
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11/26/2011, 17:50
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#5948
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by hero9910
kein kommentar
Code:
if(CH_ZOPK1 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3794.131836;//Zombie
pPlayerA->y=4275.052246;//Zombie
pPlayerA->z=104.565598;//Zombie
}
}
if(CH_ZOPK2 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3312.98;//Zombie
pPlayerA->y=3309.46;//Zombie
pPlayerA->z=485.178;//Zombie
}
}
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warum schreibste das doppelt:
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
?
das reicht ein mal dann spaart man sich platz^^
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11/26/2011, 21:23
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#5949
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Join Date: Jan 2010
Posts: 177
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Quote:
Originally Posted by .Crasy
Struct oder Normal?
Leute mehr Infos schaden nicht.. :x
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Struct..
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11/27/2011, 01:51
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#5950
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Quote:
Originally Posted by Venom'
Ich bin mit den Valuen unso nicht einverstanden aber hier :
void STW ()
{
*(float*)mem_stw=900;
}
void WTW ()
{
*(double*)mem_wtw=0;
}
So sollte es dann deiner Beschreibung nach aussehen xD
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i already do that before you can post...
maybe the addies is wrong warrock keep's crashing.
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11/27/2011, 11:03
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#5951
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elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
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Quote:
Originally Posted by Angel-Piece
yeah
Learn C++ Before You Make Hacks Or Attempt.
better?
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ehm c++ itself doesn't make you able to create a working hack.
You must have a little knowledge of Assemble, know how to use a debuger & where you have to search for Addys, Values, Structs etc.
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11/27/2011, 16:24
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#5952
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elite*gold: 0
Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
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Der folgende Code wurde von DR.PHP geleeched!
Er ist nicht von mir!
Angeblich ist es der HS-Bypass von King7 (akutelle Version)
Ich würde gerne die Meinung von ein paar Coder dazu hören!
PHP Code:
HackShield Latest Version Released By AHNLab Destroyed. __declspec(naked) void __cdecl PatchHS1(int v1, long v2, char* v3) { //restoring original code __asm { push ebp; mov ebp, esp; sub esp, 140; push edi; mov edi, v1; push ebx; mov ebx, v2; push esi; mov v3, esi; pushad; mov eax, dword ptr ds:[esp*4]; cmp eax, 0x1000055 //10705 je detect1; cmp eax, 0x1000181 //10501 je detect2; pop edi; pop ebx; pop esi; popad; jmp [oLocation1]; } detect1: pop edi; pop ebx; pop esi; popad; jmp [oLocation1]; detect2: pop edi; pop ebx; pop esi; popad; jmp [oLocation1]; } } char* String1 = "AHNHS_CRC32MD5_EXECUTABLE_"; char* String2 = "AHNHS_CRC32MD5_EHSVCMODULE_"; char* String3 = "AHNHS_VMT_BACKUP_TABLE_"; __declspec(naked) void __cdecl PatchHS2(int v1, long v2, int v4, char* v5/*Request*/, int v6) { //restoring original code __asm { push ebp; mov ebp, esp; sub esp, 360; pushad; push esi; mov v1, esi; push eax; mov v2, eax; push edi; mov v4, edi; push ebx; mov v5, ebx; mov[v6], 0; //always 0 or detection; cmp v5, String1; je Jumpback; cmp v5, String2; je Jumpack; cmp v5, String3; je Jumpback; popad pop eax; pop edi; pop ebp; jmp [oLocation2]; } Jumpback: __asm { popad pop eax; pop edi; pop ebp; jmp [oLocation2]; } } bool bPatchNotWrited = true; void HSBypass_RunPatch() { for(;;) { DWORD hEhSvc = (long)GetModuleHandleA("EHSvc.dll"); if(hEhSvc !=0) { if(bPatchNotWrited) { DetourFunction((PBYTE)(hEhSvc + 0x1A520), (PBYTE)PatchHS1); DetourFunction((PBYTE)(hEhSvc + 0x1A980), (PBYTE)PatchHS2); bPatchNotWrited = false; } } Sleep(1000); } } ... CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HSBypass_RunPatch, 0, 0, 0);
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11/27/2011, 16:33
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#5953
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by Staminastick
Der folgende Code wurde von DR.PHP geleeched!
Er ist nicht von mir!
Angeblich ist es der HS-Bypass von King7 (akutelle Version)
Ich würde gerne die Meinung von ein paar Coder dazu hören!
PHP Code:
HackShield Latest Version Released By AHNLab Destroyed.
__declspec(naked) void __cdecl PatchHS1(int v1, long v2, char* v3)
{
//restoring original code
__asm
{
push ebp;
mov ebp, esp;
sub esp, 140;
push edi;
mov edi, v1;
push ebx;
mov ebx, v2;
push esi;
mov v3, esi;
pushad;
mov eax, dword ptr ds:[esp*4];
cmp eax, 0x1000055 //10705
je detect1;
cmp eax, 0x1000181 //10501
je detect2;
pop edi;
pop ebx;
pop esi;
popad;
jmp [oLocation1];
}
detect1:
pop edi;
pop ebx;
pop esi;
popad;
jmp [oLocation1];
detect2:
pop edi;
pop ebx;
pop esi;
popad;
jmp [oLocation1];
}
}
char* String1 = "AHNHS_CRC32MD5_EXECUTABLE_";
char* String2 = "AHNHS_CRC32MD5_EHSVCMODULE_";
char* String3 = "AHNHS_VMT_BACKUP_TABLE_";
__declspec(naked) void __cdecl PatchHS2(int v1, long v2, int v4, char* v5/*Request*/, int v6)
{
//restoring original code
__asm
{
push ebp;
mov ebp, esp;
sub esp, 360;
pushad;
push esi;
mov v1, esi;
push eax;
mov v2, eax;
push edi;
mov v4, edi;
push ebx;
mov v5, ebx;
mov[v6], 0; //always 0 or detection;
cmp v5, String1;
je Jumpback;
cmp v5, String2;
je Jumpack;
cmp v5, String3;
je Jumpback;
popad
pop eax;
pop edi;
pop ebp;
jmp [oLocation2];
}
Jumpback:
__asm
{
popad
pop eax;
pop edi;
pop ebp;
jmp [oLocation2];
}
}
bool bPatchNotWrited = true;
void HSBypass_RunPatch()
{
for(;;)
{
DWORD hEhSvc = (long)GetModuleHandleA("EHSvc.dll");
if(hEhSvc !=0)
{
if(bPatchNotWrited)
{
DetourFunction((PBYTE)(hEhSvc + 0x1A520), (PBYTE)PatchHS1);
DetourFunction((PBYTE)(hEhSvc + 0x1A980), (PBYTE)PatchHS2);
bPatchNotWrited = false;
}
}
Sleep(1000);
}
}
...
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HSBypass_RunPatch, 0, 0, 0);
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welche Meinungen z.b. das man auf dem ersten blick sieht das der Code Unvollständigkeit ist^^ oder was meinst du
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11/27/2011, 16:40
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#5954
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elite*gold: 0
Join Date: Jun 2011
Posts: 161
Received Thanks: 470
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Der Code enthält viele Fehler.
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11/27/2011, 16:46
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#5955
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elite*gold: 0
Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
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Quote:
Originally Posted by Angel-Piece
welche Meinungen z.b. das man auf dem ersten blick sieht das der Code Unvollständigkeit ist^^ oder was meinst du 
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Quote:
Originally Posted by Yazzn :)
Der Code enthält viele Fehler.
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Ich habe noch nie so richtig mit HS-Bypass gearbeitet
deshalb kenne ich mich kaum aus damit ...
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