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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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11/26/2011, 12:52
#5941
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function like this
void STW ()
{
like that
11/26/2011, 12:53
#5942
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Quote:
Originally Posted by
boknoy24
function like this
void STW ()
{
like that
Learn C++
11/26/2011, 12:56
#5943
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when you asking for function or source code they saying LEARN C++ do you have another word for that?
11/26/2011, 13:22
#5944
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Quote:
Originally Posted by
boknoy24
when you asking for function or source code they saying LEARN C++ do you have another word for that?
yeah
Learn C++ Before You Make Hacks Or Attempt.
better?
11/26/2011, 13:37
#5945
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void stw ()
{
*(float*) ADR_STWMEMORY = 900
}
...
11/26/2011, 17:21
#5946
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Quote:
Originally Posted by
xTriplexXx
Wtw is double and value 0.
Stw is float and value 900(or sth. like that)
Ich bin mit den Valuen unso nicht einverstanden aber hier :
void STW ()
{
*(float*)mem_stw=900;
}
void WTW ()
{
*(double*)mem_wtw=0;
}
So sollte es dann deiner Beschreibung nach aussehen xD
11/26/2011, 17:44
#5947
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kein kommentar
Code:
if(CH_ZOPK1 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3794.131836;//Zombie
pPlayerA->y=4275.052246;//Zombie
pPlayerA->z=104.565598;//Zombie
}
}
if(CH_ZOPK2 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3312.98;//Zombie
pPlayerA->y=3309.46;//Zombie
pPlayerA->z=485.178;//Zombie
}
}
11/26/2011, 17:50
#5948
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Quote:
Originally Posted by
hero9910
kein kommentar
Code:
if(CH_ZOPK1 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3794.131836;//Zombie
pPlayerA->y=4275.052246;//Zombie
pPlayerA->z=104.565598;//Zombie
}
}
if(CH_ZOPK2 == 1){
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=3312.98;//Zombie
pPlayerA->y=3309.46;//Zombie
pPlayerA->z=485.178;//Zombie
}
}
warum schreibste das doppelt:
for(int i = 4; i < 32; i++) // Blind
{
CPlayer* pPlayerA = g_pBase->player[i];
?
das reicht ein mal dann spaart man sich platz^^
11/26/2011, 21:23
#5949
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Quote:
Originally Posted by
.Crasy
Struct oder Normal?
Leute mehr Infos schaden nicht.. :x
Struct..
11/27/2011, 01:51
#5950
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Quote:
Originally Posted by
Venom'
Ich bin mit den Valuen unso nicht einverstanden aber hier :
void STW ()
{
*(float*)mem_stw=900;
}
void WTW ()
{
*(double*)mem_wtw=0;
}
So sollte es dann deiner Beschreibung nach aussehen xD
i already do that before you can post...
maybe the addies is wrong warrock keep's crashing.
11/27/2011, 11:03
#5951
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Quote:
Originally Posted by
Angel-Piece
yeah
Learn C++ Before You Make Hacks Or Attempt.
better?
ehm c++ itself doesn't make you able to create a working hack.
You must have a little knowledge of Assemble, know how to use a debuger & where you have to search for Addys, Values, Structs etc.
11/27/2011, 16:24
#5952
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Der folgende Code wurde von DR.PHP geleeched!
Er ist nicht von mir!
Angeblich ist es der HS-Bypass von King7 (akutelle Version)
Ich würde gerne die Meinung von ein paar Coder dazu hören!
PHP Code:
HackShield Latest Version Released By AHNLab Destroyed . __declspec ( naked ) void __cdecl PatchHS1 ( int v1 , long v2 , char * v3 ) { //restoring original code __asm { push ebp ; mov ebp , esp ; sub esp , 140 ; push edi ; mov edi , v1 ; push ebx ; mov ebx , v2 ; push esi ; mov v3 , esi ; pushad ; mov eax , dword ptr ds :[ esp * 4 ]; cmp eax , 0x1000055 //10705 je detect1 ; cmp eax , 0x1000181 //10501 je detect2 ; pop edi ; pop ebx ; pop esi ; popad ; jmp [ oLocation1 ]; } detect1 : pop edi ; pop ebx ; pop esi ; popad ; jmp [ oLocation1 ]; detect2 : pop edi ; pop ebx ; pop esi ; popad ; jmp [ oLocation1 ]; } } char * String1 = "AHNHS_CRC32MD5_EXECUTABLE_" ; char * String2 = "AHNHS_CRC32MD5_EHSVCMODULE_" ; char * String3 = "AHNHS_VMT_BACKUP_TABLE_" ; __declspec ( naked ) void __cdecl PatchHS2 ( int v1 , long v2 , int v4 , char * v5 /*Request*/ , int v6 ) { //restoring original code __asm { push ebp ; mov ebp , esp ; sub esp , 360 ; pushad ; push esi ; mov v1 , esi ; push eax ; mov v2 , eax ; push edi ; mov v4 , edi ; push ebx ; mov v5 , ebx ; mov [ v6 ], 0 ; //always 0 or detection; cmp v5 , String1 ; je Jumpback ; cmp v5 , String2 ; je Jumpack ; cmp v5 , String3 ; je Jumpback ; popad pop eax ; pop edi ; pop ebp ; jmp [ oLocation2 ]; } Jumpback : __asm { popad pop eax ; pop edi ; pop ebp ; jmp [ oLocation2 ]; } } bool bPatchNotWrited = true ; void HSBypass_RunPatch () { for(;;) { DWORD hEhSvc = ( long ) GetModuleHandleA ( "EHSvc.dll" ); if( hEhSvc != 0 ) { if( bPatchNotWrited ) { DetourFunction (( PBYTE )( hEhSvc + 0x1A520 ), ( PBYTE ) PatchHS1 ); DetourFunction (( PBYTE )( hEhSvc + 0x1A980 ), ( PBYTE ) PatchHS2 ); bPatchNotWrited = false ; } } Sleep ( 1000 ); } } ... CreateThread ( 0 , 0 , ( LPTHREAD_START_ROUTINE ) HSBypass_RunPatch , 0 , 0 , 0 );
11/27/2011, 16:33
#5953
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Quote:
Originally Posted by
Staminastick
Der folgende Code wurde von DR.PHP geleeched!
Er ist nicht von mir!
Angeblich ist es der HS-Bypass von King7 (akutelle Version)
Ich würde gerne die Meinung von ein paar Coder dazu hören!
PHP Code:
HackShield Latest Version Released By AHNLab Destroyed .
__declspec ( naked ) void __cdecl PatchHS1 ( int v1 , long v2 , char * v3 )
{
//restoring original code
__asm
{
push ebp ;
mov ebp , esp ;
sub esp , 140 ;
push edi ;
mov edi , v1 ;
push ebx ;
mov ebx , v2 ;
push esi ;
mov v3 , esi ;
pushad ;
mov eax , dword ptr ds :[ esp * 4 ];
cmp eax , 0x1000055 //10705
je detect1 ;
cmp eax , 0x1000181 //10501
je detect2 ;
pop edi ;
pop ebx ;
pop esi ;
popad ;
jmp [ oLocation1 ];
}
detect1 :
pop edi ;
pop ebx ;
pop esi ;
popad ;
jmp [ oLocation1 ];
detect2 :
pop edi ;
pop ebx ;
pop esi ;
popad ;
jmp [ oLocation1 ];
}
}
char * String1 = "AHNHS_CRC32MD5_EXECUTABLE_" ;
char * String2 = "AHNHS_CRC32MD5_EHSVCMODULE_" ;
char * String3 = "AHNHS_VMT_BACKUP_TABLE_" ;
__declspec ( naked ) void __cdecl PatchHS2 ( int v1 , long v2 , int v4 , char * v5 /*Request*/ , int v6 )
{
//restoring original code
__asm
{
push ebp ;
mov ebp , esp ;
sub esp , 360 ;
pushad ;
push esi ;
mov v1 , esi ;
push eax ;
mov v2 , eax ;
push edi ;
mov v4 , edi ;
push ebx ;
mov v5 , ebx ;
mov [ v6 ], 0 ; //always 0 or detection;
cmp v5 , String1 ;
je Jumpback ;
cmp v5 , String2 ;
je Jumpack ;
cmp v5 , String3 ;
je Jumpback ;
popad
pop eax ;
pop edi ;
pop ebp ;
jmp [ oLocation2 ];
}
Jumpback :
__asm
{
popad
pop eax ;
pop edi ;
pop ebp ;
jmp [ oLocation2 ];
}
}
bool bPatchNotWrited = true ;
void HSBypass_RunPatch ()
{
for(;;)
{
DWORD hEhSvc = ( long ) GetModuleHandleA ( "EHSvc.dll" );
if( hEhSvc != 0 )
{
if( bPatchNotWrited )
{
DetourFunction (( PBYTE )( hEhSvc + 0x1A520 ), ( PBYTE ) PatchHS1 );
DetourFunction (( PBYTE )( hEhSvc + 0x1A980 ), ( PBYTE ) PatchHS2 );
bPatchNotWrited = false ;
}
}
Sleep ( 1000 );
}
}
...
CreateThread ( 0 , 0 , ( LPTHREAD_START_ROUTINE ) HSBypass_RunPatch , 0 , 0 , 0 );
welche Meinungen z.b. das man auf dem ersten blick sieht das der Code Unvollständigkeit ist^^ oder was meinst du
11/27/2011, 16:40
#5954
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Der Code enthält viele Fehler.
11/27/2011, 16:46
#5955
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Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
Quote:
Originally Posted by
Angel-Piece
welche Meinungen z.b. das man auf dem ersten blick sieht das der Code Unvollständigkeit ist^^ oder was meinst du
Quote:
Originally Posted by
Yazzn :)
Der Code enthält viele Fehler.
Ich habe noch nie so richtig mit HS-Bypass gearbeitet
deshalb kenne ich mich kaum aus damit ...
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