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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/15/2012, 22:17   #7231
 
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RemotePlayer[Index]+0x14C
//Health with PlayerStruct aka CBase
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Old 06/16/2012, 16:49   #7232
 
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Use AI Weapon Anywhere by iKito

Hey Guys Here i Post the Source for Use AI Weapon Anywhere by iKito
The name of Function says Anything but i explain for some idiots
with this functions u can use AI Weapons at CQC / UO / BG

Code:
if (CH_UseAIWeaponsAnyWhere == 1)
{
 *(int*)ADR_AIWeapon = 4;
}

#define ADR_AIWeapon 0x8F2840

Full Credits Go to iKito
if u  use it Credit him :)
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Old 06/17/2012, 13:34   #7233
 
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Exclamation

Quote:
Originally Posted by Angel-Piece View Post
Use AI Weapon Anywhere by iKito

Hey Guys Here i Post the Source for Use AI Weapon Anywhere by iKito
The name of Function says Anything but i explain for some idiots
with this functions u can use AI Weapons at CQC / UO / BG

Code:
if (CH_UseAIWeaponsAnyWhere == 1)
{
 *(int*)ADR_AIWeapon = 4;
}

#define ADR_AIWeapon 0x8F2840

Full Credits Go to iKito
if u  use it Credit him :)


Is sehr buggy! man wird nach 1 death nichmehr respawnt.. Hat jm die löung dafür?
Anti:
if ( cWeapon.CH_FastNadeBlast )
{
*(FLOAT*)(Player+ADR_OFFSET_FASTNADEBLAST) = -999.0F;
}
else
{
*(FLOAT*)(Player+ADR_OFFSET_FASTNADEBLAST) = 0.0F;
}
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Old 06/17/2012, 16:23   #7234
 
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@xroute66x™ :)
Starte WarRock.exe in "WarRock/System" Ordner und versuch dann mal zu dumpen
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Old 06/17/2012, 17:00   #7235
 
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Kann mir jemand sagen, warum bei meinem Key Hook (F) zwar die Bombe gezogen wird, aber nicht geplantet wird?? Q P./D und P/D Anywhere funzt, der key hook auch, denn wenn ich den Chat aufmache, drückt es FFFFF.... Warum plantet er dann nicht? Das F würde ja ankommen, aber ich muss trotzdem immer einmal selbst F drücken..
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Old 06/17/2012, 17:45   #7236
 
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Arrow

Quote:
Originally Posted by head12344 View Post
Kann mir jemand sagen, warum bei meinem Key Hook (F) zwar die Bombe gezogen wird, aber nicht geplantet wird?? Q P./D und P/D Anywhere funzt, der key hook auch, denn wenn ich den Chat aufmache, drückt es FFFFF.... Warum plantet er dann nicht? Das F würde ja ankommen, aber ich muss trotzdem immer einmal selbst F drücken..
Du musst so machen das es die dauerhaft drückt und nich nur 1 mal! Ich glaub das ging so " &1 "
Wär diese hilfeleistung eig spam?
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Old 06/17/2012, 19:51   #7237
 
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Quote:
Originally Posted by head12344 View Post
Kann mir jemand sagen, warum bei meinem Key Hook (F) zwar die Bombe gezogen wird, aber nicht geplantet wird?? Q P./D und P/D Anywhere funzt, der key hook auch, denn wenn ich den Chat aufmache, drückt es FFFFF.... Warum plantet er dann nicht? Das F würde ja ankommen, aber ich muss trotzdem immer einmal selbst F drücken..
Ich denke , du hast es so gemacht, dass er sehr schnell hintereinander , aber einzelnd 'F' drückt. Du muss es so machen, dass er es gedrückt hält.
entweder
Code:
  &1<< 0xF
oder
Code:
 &0x8000
, bin mir nicht so ganz sicher.

@Mafia67
Ok , werde ich versuchen.
Danke.
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Old 06/17/2012, 21:25   #7238
 
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Habe nen Key Hook, das ist mal der wichtigste Teil:

PostMessage_new (wndWarRock, WM_KEYDOWN, 0x46, GetLParam (0x46));
PostMessage_new (wndWarRock, WM_KEYUP, 0x46, GetLParam (0x46));


Irgendwie plantet er nicht, aber schreibt trotzdem F im chat
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Old 06/17/2012, 21:31   #7239
 
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KillNoBoundsMessage( Seconds ) & KillNoOxygenMessage
Credits: xCrazia ( Source, Addys, Function ), CyberRazzer ( How to find Functions Tutorial )

Code:
if(CH_KillOxygenMessage ==1){ *(DWORD*)(ADR_KILLOXYGENMESSAGE) = 0;}
	if(CH_KillNoBoundsSeconds ==1){ *(DWORD*)(ADR_KILLNOBOUNDSSECONDS) = 500;}
Addys:
#define ADR_KILLOXYGENMESSAGE 0x875E60
#define ADR_KILLNOBOUNDSSECONDS 0x85DA70

Please give Credits if you use it, dont be a leecher.
Info: Ich weiß diese Funktion ist richtig unnötig, aber mir war langweilig!
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Old 06/17/2012, 23:51   #7240
 
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ServerPtr+0xA402
Room Number ( Currently )
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Old 06/18/2012, 13:13   #7241
 
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so hallo epvp user ich suche mal autostart/ready source ohne laggs meine laggt voll
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Old 06/18/2012, 14:09   #7242
 
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Benutz Keyhook & mach nen Ready check rein.
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Old 06/18/2012, 17:09   #7243
 
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Quote:
Originally Posted by xXrussXx View Post
Is sehr buggy! man wird nach 1 death nichmehr respawnt.. Hat jm die löung dafür?
ich hefle dir mal die function zu fixxen obwohl du keine Credits Angibst

Adde ne Weapon Check das nur wenn du die Waffe in der hand hast das value gechanged wird

und / oder adde ein check ob mann lebt
sollte beides den bug fixxen
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Old 06/18/2012, 18:10   #7244
 
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Hat jemand ein bypass für mich ?

Anti:
Code:
{
DWORD _CALLSERVER = *(DWORD*)ADR_SERVERPOINTER;
if(_CALLSERVER != 0)
{
	if(CH_Invisible == 1 && PatchInvi == false){ if(_CALLSERVER!=0){ *(long*)(_CALLSERVER+MEM_INVISIBLE) -= 2; PatchInvi = true;}} 
	if(CH_Invisible == 0 && PatchInvi == true){ *(long*)(_CALLSERVER+MEM_INVISIBLE) += 2; PatchInvi = false;}
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Old 06/18/2012, 18:15   #7245
 
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Quote:
Originally Posted by xChowdongboyz™ View Post
Hat jemand ein bypass für mich ?

Anti:
Code:
{
DWORD _CALLSERVER = *(DWORD*)ADR_SERVERPOINTER;
if(_CALLSERVER != 0)
{
	if(CH_Invisible == 1 && PatchInvi == false){ if(_CALLSERVER!=0){ *(long*)(_CALLSERVER+MEM_INVISIBLE) -= 2; PatchInvi = true;}} 
	if(CH_Invisible == 0 && PatchInvi == true){ *(long*)(_CALLSERVER+MEM_INVISIBLE) += 2; PatchInvi = false;}
Oh ***, NUUB
Telling people they have to add you for 'Your' base wich im sure is not yours..
Then here you are asking for bypass?
Kids those days who think they know how to code...
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