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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/17/2012, 21:18   #7081
 
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WarRock dumped please.
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Old 05/17/2012, 23:54   #7082
 
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int GetCrosshairPlayer()
{
float Distance = 0.0f;
float minDistance = 10000000.0f;
int index;
int cx = ( GetSystemMetrics( 0 ) / 2);
int cy = ( GetSystemMetrics( 1 ) / 2);
int Local = p_Base->pLocal->Index;
for (int i = 0; i < 32; i++)
{
if (i != Local && GetPlayerInfoByIndex(i)->Health > 0)
{
if (GetPlayerInfoByIndex(Local)->Team != GetPlayerInfoByIndex(i)->Team)
{
Distance = GetDistanceA(p_Base->pLocal, p_Base->pGlobal[i]);
if (Distance < minDistance)
{
minDistance = Distance;
index = i;
}
}}}

return index;
}
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Old 05/18/2012, 13:27   #7083
 
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Hey Leute, ich habe ein Problem mit meinem ESP.

Fehler:


Code:
Code:
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
	for(int i = 0; i < 32; i++)
	{
		if(!p_Base->pGlobal || !p_Base->pLocal) break;
		CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
		CPlayer* pPlayer = p_Base->pGlobal[i];
		CServer *pServer  = p_Server->Local;
		if(pInfo && pPlayer && pServer)
		{
			CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(p_Base->pLocal->Index);
			if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
			{
				D3DXVECTOR3 PlayerView(p_Base->pGlobal[i]->ViewX,p_Base->pGlobal[i]->ViewY,p_Base->pGlobal[i]->ViewZ),EspView;

				if (GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
				{
					if (xESP.CH_ESPEnable)
					{
						if (xESP.CH_ESPName)
						{
							char chName[100];
							sprintf(chName,"Name: %s",pInfo->Name);
							BuRn3R->DrawTextC(EspView.x - 50,EspView.y - 50,BLUE,chName,pFont);
							EspView.y += 12;
						}
Structs:
Code:
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};
MfG BuRn3R
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Old 05/18/2012, 13:28   #7084



 
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Quote:
Originally Posted by spike2147 View Post
int GetCrosshairPlayer()
{
float Distance = 0.0f;
float minDistance = 10000000.0f;
int index;
int cx = ( GetSystemMetrics( 0 ) / 2);
int cy = ( GetSystemMetrics( 1 ) / 2);
int Local = p_Base->pLocal->Index;
for (int i = 0; i < 32; i++)
{
if (i != Local && GetPlayerInfoByIndex(i)->Health > 0)
{
if (GetPlayerInfoByIndex(Local)->Team != GetPlayerInfoByIndex(i)->Team)
{
Distance = GetDistanceA(p_Base->pLocal, p_Base->pGlobal[i]);
if (Distance < minDistance)
{
minDistance = Distance;
index = i;
}
}}}

return index;
}
Blödsinn.
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Old 05/18/2012, 13:45   #7085
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Hey Leute, ich habe ein Problem mit meinem ESP.

Fehler:


Code:
Code:
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
	for(int i = 0; i < 32; i++)
	{
		if(!p_Base->pGlobal || !p_Base->pLocal) break;
		CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
		CPlayer* pPlayer = p_Base->pGlobal[i];
		CServer *pServer  = p_Server->Local;
		if(pInfo && pPlayer && pServer)
		{
			CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(p_Base->pLocal->Index);
			if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
			{
				D3DXVECTOR3 PlayerView(p_Base->pGlobal[i]->ViewX,p_Base->pGlobal[i]->ViewY,p_Base->pGlobal[i]->ViewZ),EspView;

				if (GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
				{
					if (xESP.CH_ESPEnable)
					{
						if (xESP.CH_ESPName)
						{
							char chName[100];
							sprintf(chName,"Name: %s",pInfo->Name);
							BuRn3R->DrawTextC(EspView.x - 50,EspView.y - 50,BLUE,chName,pFont);
							EspView.y += 12;
						}
Structs:
Code:
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};
MfG BuRn3R
Just use like that :

BuRn3R->DrawTextC((int)EspView.x-50, (int)EspView.y-50, BLUE,pInfo->name,pFont);
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Old 05/19/2012, 10:30   #7086
 
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Quote:
Originally Posted by kkBioX View Post
WarRock dumped please.
Dumped : 19.05.2012 10:23

Im Anhang :P

Attached Files
File Type: rar warrock_dumped.rar (3.10 MB, 28 views)
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Old 05/19/2012, 12:23   #7087

 
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Quote:
Originally Posted by nicki240 View Post
Dumped : 19.05.2012 10:23

Im Anhang :P
Kein VT.Hatte den Fehler auch gemacht.Adde einen oder entferne den Downloadlink.
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Old 05/20/2012, 10:10   #7088
 
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Kann mir jemand halfen ? Wenn ich meinen Hack starte crasht warrock beim starten ...ausführverhinderung ist abgeschaltet...AV auch

Thermida gecrypted ...ich gehe davon aus das die detour detected ist ... xKarraKa's detour

detour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H

#include <windows.h>

class cDetours
{
	public:
		DWORD CreateJMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		DWORD CreateJMP_REL( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
		void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
	private:
		INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};

#endif
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Old 05/20/2012, 10:51   #7089
 
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Quote:
Originally Posted by nicki240 View Post
Kann mir jemand halfen ? Wenn ich meinen Hack starte crasht warrock beim starten ...ausführverhinderung ist abgeschaltet...AV auch

Thermida gecrypted ...ich gehe davon aus das die detour detected ist ... xKarraKa's detour

detour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H

#include <windows.h>

class cDetours
{
	public:
		DWORD CreateJMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		DWORD CreateJMP_REL( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
		void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
	private:
		INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};

#endif
Wir brauchen schon deine Source File!
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Old 05/20/2012, 11:36   #7090
 
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Quote:
Originally Posted by TradEmArk™˟ View Post
Wir brauchen schon deine Source File!
In der Base von xKarraKa :

thx
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Old 05/20/2012, 13:28   #7091
 
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Quote:
Originally Posted by nicki240 View Post
In der Base von xKarraKa :

thx
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen

MfG BuRn3R!
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Old 05/21/2012, 14:45   #7092
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen

MfG BuRn3R!
Ja wie bind ich das richtig ein ?

detour.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <malloc.h>
#include "ADE32.h"
#include "cDetour.h"

// void *DetourCreate (BYTE *src, const BYTE *dst, const int len)
DWORD cDetours::CreateJMP( DWORD  dwOldFunc,DWORD dwNewFunc )
{
	#define JMP_SIZE  7
	DWORD DetourVA, dwProtect, i;
	if ( dwOldFunc && dwNewFunc && JMP_SIZE >= JMP_SIZE )
	{
		DetourVA = (DWORD) VirtualAlloc( NULL, JMP_SIZE + JMP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
		if ( DetourVA && VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < JMP_SIZE; i++ )
			{
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( dwOldFunc + i );
			}
			*(BYTE*)( DetourVA + JMP_SIZE + 0 ) = 0xB8;
			*(DWORD*)( DetourVA + JMP_SIZE + 1 ) = ( dwOldFunc + JMP_SIZE );
			*(WORD*)( DetourVA + JMP_SIZE + 5 ) = 0xE0FF;
			*(BYTE*)( dwOldFunc + 0 ) = 0xB8;
			*(DWORD*)( dwOldFunc + 1 ) = ( dwNewFunc );
			*(WORD*)( dwOldFunc + 5 ) = 0xE0FF;
			VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, dwProtect, &dwProtect );
			VirtualProtect( (VOID*)DetourVA, JMP_SIZE + JMP_SIZE,PAGE_EXECUTE_READ, &dwProtect );
	    		return DetourVA;
		}
	}
	return (0);
}
cdetour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H

#include <windows.h>

class cDetours
{
	public:
		DWORD CreateJMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		DWORD CreateJMP_REL( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
//		void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		DWORD CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
		void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
	private:
		INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};

#endif
Fehler :
Quote:
c:\users\PC\desktop\topbase\xkarraka final base\cdetour.cpp(9) : error C2511: 'DWORD cDetours::CreateJMP(DWORD,DWORD)' : overloaded member function not found in 'cDetours'
1> c:\users\PC\desktop\topbase\xkarraka final base\cdetour.h(7) : see declaration of 'cDetours'
Please Help
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Old 05/21/2012, 16:18   #7093
 
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Quote:
Originally Posted by nicki240 View Post
Ja wie bind ich das richtig ein ?

detour.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <malloc.h>
#include "ADE32.h"
#include "cDetour.h"

// void *DetourCreate (BYTE *src, const BYTE *dst, const int len)
DWORD cDetours::CreateJMP( DWORD  dwOldFunc,DWORD dwNewFunc )
{
	#define JMP_SIZE  7
	DWORD DetourVA, dwProtect, i;
	if ( dwOldFunc && dwNewFunc && JMP_SIZE >= JMP_SIZE )
	{
		DetourVA = (DWORD) VirtualAlloc( NULL, JMP_SIZE + JMP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
		if ( DetourVA && VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < JMP_SIZE; i++ )
			{
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( dwOldFunc + i );
			}
			*(BYTE*)( DetourVA + JMP_SIZE + 0 ) = 0xB8;
			*(DWORD*)( DetourVA + JMP_SIZE + 1 ) = ( dwOldFunc + JMP_SIZE );
			*(WORD*)( DetourVA + JMP_SIZE + 5 ) = 0xE0FF;
			*(BYTE*)( dwOldFunc + 0 ) = 0xB8;
			*(DWORD*)( dwOldFunc + 1 ) = ( dwNewFunc );
			*(WORD*)( dwOldFunc + 5 ) = 0xE0FF;
			VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, dwProtect, &dwProtect );
			VirtualProtect( (VOID*)DetourVA, JMP_SIZE + JMP_SIZE,PAGE_EXECUTE_READ, &dwProtect );
	    		return DetourVA;
		}
	}
	return (0);
}
cdetour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H

#include <windows.h>

class cDetours
{
	public:
		DWORD CreateJMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
		DWORD CreateJMP_REL( DWORD  SrcVA, DWORD  DstVA, DWORD  Size );
//		void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		DWORD CreateJMP(BYTE *org, CONST BYTE *det, INT len);
		LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
		void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
	private:
		INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};

#endif
Fehler :

Please Help
Add mich mal in Skype. Addy: g4m3r123
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Old 05/22/2012, 16:27   #7094
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen

MfG BuRn3R!
Keine Base ist detected, wenn man weiß wie man sie updated.
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Old 05/22/2012, 17:04   #7095
 
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Big thanks to _BuRn3R_

So die detour ist ok Dank _BuRn3R_

Jetzt meine frage der hash kann doch auch detected werden wie bekommt man sowas wieder undetected ?
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