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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/10/2012, 12:44   #7201



 
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Lass dir mal die Werte anzeigen...
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Old 06/10/2012, 13:57   #7202
 
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wieso funktioniert mein CrossHair nicht ?

if (Cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
}
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Old 06/10/2012, 18:30   #7203
 
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also bei mir reicht es c440 auf 0 zu setzten für norecoil .. was nutzt du denn für offsets?
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Old 06/10/2012, 18:31   #7204
 
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Kann jmd mir sagen, wie ich Nachrichten im Spiel anzeige. Also diese Ingame Nachrichten, wie sie z.b. CyberTurk hatte? (direkt nach dem Login)

Danke im vorraus.
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Old 06/10/2012, 19:33   #7205
 
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#REQUEST


All coordinates u have for teleport bombs / bases cqc
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Old 06/10/2012, 21:13   #7206
 
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Suche Quick Plant / Defuse Source.
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Old 06/11/2012, 13:23   #7207
 
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Suche die Chams source .
Biete Auto Ammo source :
void AutoAmmo ()
{
*(DWORD*) (ADR_FAST_AMMO) = 99999999;
*(BYTE*) (ADR_AutoAmmo) = 99999999;
}
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Old 06/11/2012, 14:14   #7208
 
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Quote:
Originally Posted by Donrevallo View Post
Suche die Chams source .
Biete Auto Ammo source :
void AutoAmmo ()
{
*(DWORD*) (ADR_FAST_AMMO) = 99999999;
*(BYTE*) (ADR_AutoAmmo) = 99999999;
}

Chams Source by CyberRazzer, Azorbix und Sinner.
( Source with full undetected DrawIndexedPrimitive! )

Main.cpp

Main.h

Tools.cpp

Tools.h
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Old 06/11/2012, 17:43   #7209
 
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Quote:
Originally Posted by xCrazia View Post

Chams Source by CyberRazzer, Azorbix und Sinner.
( Source with full undetected DrawIndexedPrimitive! )

Main.cpp

Main.h

Tools.cpp

Tools.h
Nur mal so, der DIP kann nie detected werden Es kann nur der Hook detected werden. Und meintest du nicht das Cyber es nur kopier hat? Fail. Da sieht man schon das man dir nichts glauben darf.

Anti:
Quick P/D

*(float*)(Addy) = 20.0F;
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Old 06/11/2012, 22:17   #7210



 
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Quote:
Originally Posted by xBioK1ngz View Post
Code:
VOID WINAPI NoWeaponRecoil()
{
	__asm
	{
		MOV EAX,DWORD PTR DS:[0xA30A04]
		CMP EAX,0
		JNZ InGame
InGame:
		MOV DWORD PTR DS:[EAX+0xC43C],0
		MOV DWORD PTR DS:[EAX+0xC440],0
		MOV DWORD PTR DS:[EAX+0xC444],0
	}
}
Ich bekomme beim starten von WarRock einen Absturz ..
Das JNZ ist unnötig , weil wenn es not zero ist springt es zu ingame , es geht aber auch bei nichterfüllung der bedingung der reihe nach weiter also kommt es auch bei ingame raus.
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Old 06/11/2012, 22:24   #7211
 
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Wenn ich verweisen darf:
Quote:
Probiers mal so
Quote:
VOID WINAPI NoWeaponRecoil()
{
__asm
{
MOV EAX,DWORD PTR DS:[0xA30A04]
CMP EAX,0
JZ NotInGame
MOV DWORD PTR DS:[EAX+0xC43C],0
MOV DWORD PTR DS:[EAX+0xC440],0
MOV DWORD PTR DS:[EAX+0xC444],0
NotIngame:
}
}
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Old 06/11/2012, 22:25   #7212
 
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#Request Chams für einen NoMenu Hack...

Bitte per PM! Bekommt ein THX und kommt in meinen Credits rein
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Old 06/12/2012, 14:21   #7213
 
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Suche NoSpawn Wait Source, die auch funktioniert, ich hab diese:

void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}

Die funktioniert allerdings bei mir nicht. Denke ich kann das 3. Nospawnwait rausmachen, aber trotzdem gehts nicht
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Old 06/12/2012, 14:43   #7214
 
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Quote:
Originally Posted by head12344 View Post
Suche NoSpawn Wait Source, die auch funktioniert, ich hab diese:

void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}

Die funktioniert allerdings bei mir nicht. Denke ich kann das 3. Nospawnwait rausmachen, aber trotzdem gehts nicht
void Spawn ()
{long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);}

Versuch mal diese... die geht aber nur in BG und UO weil die erst beim 2 Spawn geht...
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Old 06/12/2012, 21:39   #7215
 
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Quote:
Originally Posted by Fischii26 View Post
#Request Chams für einen NoMenu Hack...

Bitte per PM! Bekommt ein THX und kommt in meinen Credits rein
Schau mal bitte eine Seite zurück, da habe ich sie geposted!
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