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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
78
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Geht so
17
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Sinnlos, braucht keiner
33
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06/27/2011, 19:44
#4216
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Quote:
Originally Posted by
*Pumio*
Ja toll da ist aber nicht das was ich brauche
Öh doch habe da genau erklärt wie man Addylogger macht, wie man Bytes sucht, etc.
06/27/2011, 19:59
#4217
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Bünny Skype dan zeig ich dir was ich meine .
Also guck wen ich z.b QuickPlant Byte für Addyloger suche dan kommt da nur eine RoteZeile mehr net !
06/27/2011, 23:08
#4218
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Quote:
Originally Posted by
*Pumio*
Bünny Skype dan zeig ich dir was ich meine .
Also guck wen ich z.b QuickPlant Byte für Addyloger suche dan kommt da nur eine RoteZeile mehr net !
Assembler Adressen werden auch mit Strg + G gesucht.
06/27/2011, 23:21
#4219
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Ahso ! oke jetzt habe ichs kapiert
06/28/2011, 13:57
#4220
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Quote:
Originally Posted by
Fl3Va
Ist es möglich das man scope mit zb. F1 an undf2 aus macht und mit rechtsklick benutzt
hat keiner ne idee
06/28/2011, 14:47
#4221
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Code:
bool Scope;
void Switch(){
if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;}
if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}}
void SCOPE()
{
if(Scope == true)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
//Scope Source
}}}
des was du wolltest fleva?
06/28/2011, 15:26
#4222
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Quote:
Originally Posted by
R3d~F!st
Code:
bool Scope;
void Switch(){
if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;}
if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}}
void SCOPE()
{
if(Scope == true)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
//Scope Source
}}}
des was du wolltest fleva?
bringt mir nicht da ich auch keine scope source hab
06/28/2011, 15:43
#4223
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Code:
bool Scope;
if(GetAsyncKeyState(VK_F1)) Scope = true;
if(GetAsyncKeyState(VK_F2)) Scope = false;
if(Scope && GetAsyncKeyState(VK_RBUTTON)){
*(int*)(ADR_SCOPE) = 1;}else{
*(int*)(ADR_SCOPE) = 0;}
06/28/2011, 17:09
#4224
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Quote:
Originally Posted by
Büny :)
Code:
bool Scope;
if(GetAsyncKeyState(VK_F1)) Scope = true;
if(GetAsyncKeyState(VK_F2)) Scope = false;
if(Scope && GetAsyncKeyState(VK_RBUTTON)){
*(int*)(ADR_SCOPE) = 1;}else{
*(int*)(ADR_SCOPE) = 0;}
habe nen error beim debuggen und releasen
06/28/2011, 17:33
#4225
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Quote:
Originally Posted by
Fl3Va
habe nen error beim debuggen und releasen
Deswegen reicht es auch nicht, wenn man die sources einfach reinkopiert!
06/28/2011, 17:55
#4226
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CQCProne Memory = UnknowPk Credits.
06/28/2011, 17:56
#4227
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Auch die source ??
06/28/2011, 19:18
#4228
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[WarRock] Engine Text
Code:
/*==========================================
======WarRock Engine Text (Ingame)======
========Credits: NoName,IceVisionzX========
==========================================*/
#include <windows.h>
#define ADR_PLAYERPOINTER 0x00D4A730//Found at 0x00590AC0 ( WarRock.exe [0x400000] + 0x00190AC0 )
#define ADR_ENGINETEXT_INGAME 0x005A25B0//Found at 0x005A25B0 ( WarRock.exe [0x400000] + 0x001A25B0 )
bool ShowIngameMessage = true;
void ShowMessage(char* MyMessage)
{
__asm
{
push 0x1;
push 0x32;
push 0x32;
push 0xff;
push MyMessage;
mov esi,ADR_ENGINETEXT_INGAME;
call esi;
}
}
void CalledThread()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if ( dwPlayerPtr !=0 )
{
if ( ShowIngameMessage == true )
{
ShowMessage("Name >> Welcome");
ShowIngameMessage = false;
}
}
}
void CallThread()
{
for ( ; ; )
{
CalledThread();
Sleep(100);
}
}
BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if(Reason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)CallThread, NULL, NULL, NULL);
}
return TRUE;
}
06/28/2011, 19:21
#4229
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hat wer source code von extra ammo?
06/28/2011, 19:26
#4230
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Join Date: Feb 2011
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//fast ammo
Code:
{
*(float*)ADR_FASTAMMO = 12.05f;
}
€:aso extra ammo?
eh muss kurz gucken
hier:
Code:
void ExtraAmmo ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo2) = 1;
}
wenn ich geholfen habe press thanks
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