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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/27/2011, 19:44   #4216
 
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Quote:
Originally Posted by *Pumio* View Post
Ja toll da ist aber nicht das was ich brauche
Öh doch habe da genau erklärt wie man Addylogger macht, wie man Bytes sucht, etc.
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Old 06/27/2011, 19:59   #4217
 
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Bünny Skype dan zeig ich dir was ich meine .

Also guck wen ich z.b QuickPlant Byte für Addyloger suche dan kommt da nur eine RoteZeile mehr net !
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Old 06/27/2011, 23:08   #4218
 
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Quote:
Originally Posted by *Pumio* View Post
Bünny Skype dan zeig ich dir was ich meine .

Also guck wen ich z.b QuickPlant Byte für Addyloger suche dan kommt da nur eine RoteZeile mehr net !
Assembler Adressen werden auch mit Strg + G gesucht.
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Old 06/27/2011, 23:21   #4219
 
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Ahso ! oke jetzt habe ichs kapiert
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Old 06/28/2011, 13:57   #4220
 
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Quote:
Originally Posted by Fl3Va View Post
Ist es möglich das man scope mit zb. F1 an undf2 aus macht und mit rechtsklick benutzt
hat keiner ne idee
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Old 06/28/2011, 14:47   #4221
 
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Code:
bool Scope;

void Switch(){
if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;}
if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}}

void SCOPE()
{
if(Scope == true)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
//Scope Source
}}}
des was du wolltest fleva?
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Old 06/28/2011, 15:26   #4222
 
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Quote:
Originally Posted by R3d~F!st View Post
Code:
bool Scope;

void Switch(){
if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;}
if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}}

void SCOPE()
{
if(Scope == true)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
//Scope Source
}}}
des was du wolltest fleva?
bringt mir nicht da ich auch keine scope source hab
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Old 06/28/2011, 15:43   #4223
 
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Code:
bool Scope;

if(GetAsyncKeyState(VK_F1)) Scope = true;
if(GetAsyncKeyState(VK_F2)) Scope = false;
if(Scope && GetAsyncKeyState(VK_RBUTTON)){
*(int*)(ADR_SCOPE) = 1;}else{
*(int*)(ADR_SCOPE) = 0;}
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Old 06/28/2011, 17:09   #4224
 
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Quote:
Originally Posted by Büny :) View Post
Code:
bool Scope;

if(GetAsyncKeyState(VK_F1)) Scope = true;
if(GetAsyncKeyState(VK_F2)) Scope = false;
if(Scope && GetAsyncKeyState(VK_RBUTTON)){
*(int*)(ADR_SCOPE) = 1;}else{
*(int*)(ADR_SCOPE) = 0;}
habe nen error beim debuggen und releasen
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Old 06/28/2011, 17:33   #4225
 
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Quote:
Originally Posted by Fl3Va View Post
habe nen error beim debuggen und releasen
Deswegen reicht es auch nicht, wenn man die sources einfach reinkopiert!
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Old 06/28/2011, 17:55   #4226
 
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CQCProne Memory = UnknowPk Credits.
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Old 06/28/2011, 17:56   #4227
 
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Auch die source ??
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Old 06/28/2011, 19:18   #4228
 
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Talking [WarRock] Engine Text

Code:
/*==========================================
======WarRock Engine Text (Ingame)======
========Credits: NoName,IceVisionzX========
==========================================*/
#include <windows.h>
#define ADR_PLAYERPOINTER     0x00D4A730//Found at 0x00590AC0 ( WarRock.exe [0x400000] + 0x00190AC0 )
#define ADR_ENGINETEXT_INGAME 0x005A25B0//Found at 0x005A25B0 ( WarRock.exe [0x400000] + 0x001A25B0 )
bool ShowIngameMessage = true;
void ShowMessage(char* MyMessage)
{
    __asm
    {
    push 0x1;
	push 0x32;
	push 0x32;
	push 0xff;
	push MyMessage;
	mov esi,ADR_ENGINETEXT_INGAME;
	call esi;
    }
}
void CalledThread()
{
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if ( dwPlayerPtr !=0 )
    {
        if ( ShowIngameMessage == true ) 
        {
            ShowMessage("Name >> Welcome");
            ShowIngameMessage = false;
        }
    }
}
void CallThread()
{
    for ( ; ; )
    {
        CalledThread();
        Sleep(100);
    }
}
BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    if(Reason == DLL_PROCESS_ATTACH)
        {
	    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)CallThread, NULL, NULL, NULL);
	}
    return TRUE;
}
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Old 06/28/2011, 19:21   #4229
 
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hat wer source code von extra ammo?
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Old 06/28/2011, 19:26   #4230
 
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//fast ammo
Code:
{
*(float*)ADR_FASTAMMO = 12.05f;
}
€:aso extra ammo?
eh muss kurz gucken

hier:
Code:
void ExtraAmmo ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}

void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo2) = 1;
}
wenn ich geholfen habe press thanks
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