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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/19/2011, 18:31   #3991
 
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Quote:
Originally Posted by .Fabbel View Post
Code:
bool on = false;

void funktion()
{
if(GetAsnycKeyState(VK_F2) && on == false)
{
*(bool*)on = true;
}
if(GetAsyncKeyState(VK_F2) && on == true)
{
*(bool*)on = false;
}
}
Code:
bool on;
if(GetAsyncKeyState(VK_F2)) on = (!on);
ist einfach kürzer ^^
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Old 06/19/2011, 18:36   #3992
 
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Quote:
if(GetAsyncKeyState(VK_F2)) on = (!on);
Wie Funktioniert das dann mit GlassWalls?
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Old 06/19/2011, 18:49   #3993
 
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Quote:
Originally Posted by IceVisionzX View Post
Wie Funktioniert das dann mit GlassWalls?
Code:
bool on;
if(GetAsyncKeyState(VK_F2)) on = (!on);

if(on) *(int*)ADR_GLASSWALLS = 4;
if(!on) *(int*)ADR_GLASSWALLS = 0;
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Old 06/19/2011, 18:53   #3994
 
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Okay!
Coole sache vielen dank!
Gibt es eine Variante in NoMenu CrossHair zu Hooken?
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Old 06/19/2011, 19:32   #3995
 
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hey leute ich brauch noch mal eure hilfe:

Würde der code So funktionieren?

code:

#include <windows.h>
#include "targetever.h"
#include "Addys.h"
#include "hacks.h"




//An aus: Bool
bool OnOff = false;




//an/aus
void onoff()
{
if(GetAsyncKeyState(VK_F7))
{
OnOff = true;

}
}




//Funktion
void Funktion ()
{
while(OnOff == true)
{


///////////HACKS///////////
Superjump();
ZOMBFREEZ ();
ZOMBUNFREEZ ();
Speedhack();
NFD();

}







}



//Hauptfunktion
void HackThread()
{
for( ; ; )
{
Funktion ();
onoff();
Sleep (30);
}
}


//DLL Main
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "mady by john340", "injectet successfully!", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


ich weiss nicht ob die addys falsch sind oder meine source - pls help
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Old 06/19/2011, 19:37   #3996
 
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Quote:
Originally Posted by xXjohnXx340 View Post
hey leute ich brauch noch mal eure hilfe:

Würde der code So funktionieren?

code:

#include <windows.h>
#include "targetever.h"
#include "Addys.h"
#include "hacks.h"




//An aus: Bool
bool OnOff = false;




//an/aus
void onoff()
{
if(GetAsyncKeyState(VK_F7))
{
OnOff = true;

}
}




//Funktion
void Funktion ()
{
while(OnOff == true)
{


///////////HACKS///////////
Superjump();
ZOMBFREEZ ();
ZOMBUNFREEZ ();
Speedhack();
NFD();

}







}



//Hauptfunktion
void HackThread()
{
for( ; ; )
{
Funktion ();
onoff();
Sleep (30);
}
}


//DLL Main
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "mady by john340", "injectet successfully!", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


ich weiss nicht ob die addys falsch sind oder meine source - pls help
Wenn du kompilierst, kommt dann ein Fehler?
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Old 06/19/2011, 19:37   #3997
 
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Quote:
/*Player Speed*/
if (GetAsyncKeyState(VK_UP))
{
if (SpeedUp==true)
{
*(float*)(ADR_SPEED) + = 97.0F;
SpeedUp = false;
}
}
else if (!GetAsyncKeyState(VK_UP))
{
SpeedUp = true;
}
if (GetAsyncKeyState(VK_DOWN))
{
if (SpeedDown==true)
{
*(float*)(ADR_SPEED) - = 97.0F;
SpeedDown = false;
}
}
else if (!GetAsyncKeyState(VK_DOWN))
{
SpeedDown = true;
}
Würde das so gehen?
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Old 06/19/2011, 19:38   #3998
 
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Quote:
Originally Posted by xXjohnXx340 View Post
hey leute ich brauch noch mal eure hilfe:

Würde der code So funktionieren?

code:

#include <windows.h>
#include "targetever.h"
#include "Addys.h"
#include "hacks.h"




//An aus: Bool
bool OnOff = false;




//an/aus
void onoff()
{
if(GetAsyncKeyState(VK_F7))
{
OnOff = true;

}
}




//Funktion
void Funktion ()
{
while(OnOff == true)
{


///////////HACKS///////////
Superjump();
ZOMBFREEZ ();
ZOMBUNFREEZ ();
Speedhack();
NFD();

}







}



//Hauptfunktion
void HackThread()
{
for( ; ; )
{
Funktion ();
onoff();
Sleep (30);
}
}


//DLL Main
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "mady by john340", "injectet successfully!", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


ich weiss nicht ob die addys falsch sind oder meine source - pls help
Öhm , ich glaub da fehlt ziemlich viel o.O
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Old 06/19/2011, 19:43   #3999
 
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fehler kommen keine. und ich hab alles in getrennten datein (siehe includes) was sollte denn fehlen? ioch meine nur von der schleife her
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Old 06/19/2011, 19:49   #4000
 
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arr bin ich dooof!!!!! ich hab ja so gamacht das man erst mit f7 anmachen muss!
naja jetzt hab ich immer crash. sobald ich nem spiel beitrete.
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Old 06/19/2011, 19:58   #4001
 
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Wie mache ich ein Check das Speed nicht weiter runter gemacht werden kann als 97?

BZW:

was daran falsch

for(float i = 97; i < 10000; i++)
{
if (*(float*)(ADR_SPEED)=i)
{
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Old 06/19/2011, 19:59   #4002
 
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Quote:
Originally Posted by xXjohnXx340 View Post
fehler kommen keine. und ich hab alles in getrennten datein (siehe includes) was sollte denn fehlen? ioch meine nur von der schleife her
Man bin ich blöd


Sorry, hab nicht auf die Includes geachtet !
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Old 06/19/2011, 20:04   #4003

 
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Quote:
Originally Posted by IceVisionzX View Post
Wie mache ich ein Check das Speed nicht weiter runter gemacht werden kann als 97?

BZW:

was daran falsch

for(float i = 97; i < 10000; i++)
{
if (*(float*)(ADR_SPEED)=i)
{
öhm versuch mal

for(float i = 97; i>97;i--
{
*(float*)ADR_SPEED = i;
}

oder was meinst du?
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Old 06/19/2011, 20:08   #4004
 
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ich mach halt alles ordentlich

naja aber i wie crasht es immer wenn ich nen raum beitrete

hacks.h CODE:

////////////////////////////////////SUPERJUMP/////////////////////////////////////////////////////
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)ADR_PLAYERPOINTER;
if(PlP != 0)
{
*(float*)(PlP+OFS_Z) = 1500;
}
}
}





///////////////////////////////////////////ZOMBIE_FREEZ//////////////////////////////////////////////////
void ZOMBFREEZ ()
{
if(GetAsyncKeyState(VK_PAUSE) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void ZOMBUNFREEZ ()
{
if(GetAsyncKeyState(VK_END) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}


////////////////////////////////////SPEED////////////////////////////////////////////////////////////
void Speedhack()
{
//speed x2
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 2);
}

//speed x3
if(GetAsyncKeyState(VK_NUMPAD2))
{
*(float*)ADR_SPEED = (97.0 * 3);
}

//speed x4
if(GetAsyncKeyState(VK_NUMPAD3))
{
*(float*)ADR_SPEED = (97.0 * 4);
}

//speed x5
if(GetAsyncKeyState(VK_NUMPAD4))
{
*(float*)ADR_SPEED = (97.0 * 5);
}

//speed x6
if(GetAsyncKeyState(VK_NUMPAD5))
{
*(float*)ADR_SPEED = (97.0 * 6);
}
//speed x7
if(GetAsyncKeyState(VK_NUMPAD6))
{
*(float*)ADR_SPEED = (97.0 * 7);
}

//speed x8
if(GetAsyncKeyState(VK_NUMPAD7))
{
*(float*)ADR_SPEED = (97.0 * 8);
}

//speed x9
if(GetAsyncKeyState(VK_NUMPAD8))
{
*(float*)ADR_SPEED = (97.0 * 9);
}

//speed x10
if(GetAsyncKeyState(VK_NUMPAD9))
{
*(float*)ADR_SPEED = (97.0 * 8);
}

//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}


///////////////////////////////////////////////////NO_FALL_DAMAGE////////////////////////////////////////////////
void NFD()
{
DWORD dwPlP = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlP != 0)
{
*(float*)(dwPlP+OFS_NFD) = -25000;
}
}


////////////////////////////////////////////////////TELEPORT///////////////////////////////////////////////////
void Teleport ()
{
DWORD dwPlayerADR = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerADR != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerADR + OFS_X);
posiY = *(float*)(dwPlayerADR + OFS_Y);
posiZ = *(float*)(dwPlayerADR + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerADR + OFS_X) = posiX;
*(float*)(dwPlayerADR + OFS_Y) = posiY;
*(float*)(dwPlayerADR + OFS_Z) = posiZ;
}
}
}



////////////////////////////////////////////////////////////////5 SLOT//////////////////////////////////////////////////////////////////////////
void Slot5 ()
{
DWORD dwPlayerADR = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerADR != 0)
{
*(long*)(dwPlayerADR+OFS_5SLOT) = 1;
}
}



/////////////////////////////////////////////////////NO RECOIL/////////////////////////////////////////////////////////////////////////

void norecoil ()
{
DWORD dwPlayerADR = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerADR != 0)
{
*(float*)(dwPlayerADR+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerADR+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerADR+OFS_NORECOIL3) = 0;
}
}


/////////////////////////////////////////////////////GLAS WALLS////////////////////////////////////////////////////////////////////


void Glasswalls ()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
*(int*)ADR_GlassWalls = 4;
}
}

/////////////////////////////////////////////////VIRTUAL_JUMP//////////////////////////////////////////////////////////
void VirtualJumpon()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}


pls help!
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Old 06/19/2011, 20:09   #4005
 
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aso und addys:


#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS3 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8













//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>VARIABLEN<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<
float posiX;
float posiY;
float posiZ;
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