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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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07/30/2011, 23:43
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#4741
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elite*gold: 0
Join Date: Jul 2011
Posts: 198
Received Thanks: 369
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Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
Kann mir da einer helfen?
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07/31/2011, 00:47
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#4742
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by HackShieldx3
Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
Kann mir da einer helfen?
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das was du geschrieben ahst ist entweder zu kurz oder zu lang guck bei der funktion wie viele sachen du da rein schrieben musst
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07/31/2011, 01:01
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#4743
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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poste mal deine addtext funktion da steht i-wo
void AddText()
und dannach poste das was du geschrieben hast
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07/31/2011, 10:08
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#4744
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elite*gold: 0
Join Date: Jul 2011
Posts: 165
Received Thanks: 110
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Funktioniert die Bypass / Detour ?
#ifndef _HSBYPASS_H
#define _HSBYPASS_H
void HsDetour(long Address,int Size1,int Size2)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
DWORD OldProtect;
VirtualProtect((void*)(EhSvc+Address),Size1,PAGE_E XECUTE_READWRITE,&OldProtect);
*(DWORD*)(EhSvc+Address) = Size2;
}
// Define The Bypass!
void CopyModules(void)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
int EhPtr = 0x0B6058;
int Eh0 = (EhPtr-0x44);
int EhX = (EhPtr-0x40);
int EhY = (EhPtr-0x20);
HsDetour(Eh0,0x8,4);
HsDetour(EhX,0x8,4);
HsDetour(EhY,0x8,4);
//HOW THE HSDETOUR WORKS!
//OFFSET,SIZE1,SIZE2
HsDetour(0xB3DD4,0x8,4);
HsDetour(0xB3DD8,0x8,4);
HsDetour(0xB3DF8,0x8,4);
HsDetour(0xB35FC,0x8,4);
HsDetour(0xC0201,0x8,4);
HsDetour(0xC0200,0x8,4);
HsDetour(0xC026D,0x8,4);
HsDetour(0xC0341,0x8,4);
HsDetour(0xC0349,0x8,4);
HsDetour(0xC0B58,0x8,4);
HsDetour(0xBBCC4,0x8,4);
HsDetour(0xBBCB8,0x8,4);
HsDetour(0xBBCA8,0x8,4);
HsDetour(0xBBC70,0x8,4);
HsDetour(0xBBC40,0x8,4);
HsDetour(0xC0B3C,0x8,4);
HsDetour(0xB9F48,0x8,4);
HsDetour(0xBBD2F,0x8,4);
HsDetour(0xBB6C8,0x8,4);
HsDetour(0xBB6F8,0x8,4);
HsDetour(0xBB728,0x8,4);
HsDetour(0xBB758,0x8,4);
HsDetour(0xB337C,0x8,4);
HsDetour(0xB34B4,0x8,4);
HsDetour(0xBBAC4,0x8,4);
HsDetour(0xB3400,0x8,4);
HsDetour(0xB33D4,0x8,4);
HsDetour(0xB33A8,0x8,4);
HsDetour(0xB3524,0x8,4);
HsDetour(0xB6148,0x8,4);
HsDetour(0xB3860,0x8,4);
HsDetour(0xC0340,0x8,4);
HsDetour(0xB35B4,0x8,4);
HsDetour(0xB009C,0x8,4);
HsDetour(0xB726C,0x8,4);
HsDetour(0xBCE40,0x8,4);
HsDetour(0xB3DE4,0x8,4);
HsDetour(0xB3DF4,0x8,4);
HsDetour(0xB3E04,0x8,4);
}
}
//Create The Loop
void Loop(void)
{
for(; 
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
CopyModules();
}
Sleep(20);
}
}
#endif
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07/31/2011, 10:20
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#4745
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elite*gold: 0
Join Date: May 2011
Posts: 171
Received Thanks: 81
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nein workt nicht
@Posi Logger
AddText benutzt normalerweise 2 Definitionen
1. Text
2. char
machs so:
Code:
char POSI[];
AddText(" %s",POSI/*dein char hier*/);
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07/31/2011, 10:24
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#4746
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elite*gold: 1
Join Date: Jul 2011
Posts: 472
Received Thanks: 1,444
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Quote:
Originally Posted by |-LMAA-|
Funktioniert die Bypass / Detour ?
#ifndef _HSBYPASS_H
#define _HSBYPASS_H
void HsDetour(long Address,int Size1,int Size2)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
DWORD OldProtect;
VirtualProtect((void*)(EhSvc+Address),Size1,PAGE_E XECUTE_READWRITE,&OldProtect);
*(DWORD*)(EhSvc+Address) = Size2;
}
// Define The Bypass!
void CopyModules(void)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
int EhPtr = 0x0B6058;
int Eh0 = (EhPtr-0x44);
int EhX = (EhPtr-0x40);
int EhY = (EhPtr-0x20);
HsDetour(Eh0,0x8,4);
HsDetour(EhX,0x8,4);
HsDetour(EhY,0x8,4);
//HOW THE HSDETOUR WORKS!
//OFFSET,SIZE1,SIZE2
HsDetour(0xB3DD4,0x8,4);
HsDetour(0xB3DD8,0x8,4);
HsDetour(0xB3DF8,0x8,4);
HsDetour(0xB35FC,0x8,4);
HsDetour(0xC0201,0x8,4);
HsDetour(0xC0200,0x8,4);
HsDetour(0xC026D,0x8,4);
HsDetour(0xC0341,0x8,4);
HsDetour(0xC0349,0x8,4);
HsDetour(0xC0B58,0x8,4);
HsDetour(0xBBCC4,0x8,4);
HsDetour(0xBBCB8,0x8,4);
HsDetour(0xBBCA8,0x8,4);
HsDetour(0xBBC70,0x8,4);
HsDetour(0xBBC40,0x8,4);
HsDetour(0xC0B3C,0x8,4);
HsDetour(0xB9F48,0x8,4);
HsDetour(0xBBD2F,0x8,4);
HsDetour(0xBB6C8,0x8,4);
HsDetour(0xBB6F8,0x8,4);
HsDetour(0xBB728,0x8,4);
HsDetour(0xBB758,0x8,4);
HsDetour(0xB337C,0x8,4);
HsDetour(0xB34B4,0x8,4);
HsDetour(0xBBAC4,0x8,4);
HsDetour(0xB3400,0x8,4);
HsDetour(0xB33D4,0x8,4);
HsDetour(0xB33A8,0x8,4);
HsDetour(0xB3524,0x8,4);
HsDetour(0xB6148,0x8,4);
HsDetour(0xB3860,0x8,4);
HsDetour(0xC0340,0x8,4);
HsDetour(0xB35B4,0x8,4);
HsDetour(0xB009C,0x8,4);
HsDetour(0xB726C,0x8,4);
HsDetour(0xBCE40,0x8,4);
HsDetour(0xB3DE4,0x8,4);
HsDetour(0xB3DF4,0x8,4);
HsDetour(0xB3E04,0x8,4);
}
}
//Create The Loop
void Loop(void)
{
for(; 
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
CopyModules();
}
Sleep(20);
}
}
#endif
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Nein, ist detected
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07/31/2011, 10:31
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#4747
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elite*gold: 0
Join Date: Jul 2011
Posts: 165
Received Thanks: 110
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Quote:
Originally Posted by _TradEmArk_:)
Nein, ist detected
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Hast du vlt. asm addys?
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07/31/2011, 17:03
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#4748
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elite*gold: 0
Join Date: Jul 2011
Posts: 260
Received Thanks: 164
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hat wer noclip source? ich bekomm das net raus
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07/31/2011, 17:07
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#4749
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elite*gold: 0
Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
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[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....
PHP Code:
if (CH_NadeColor ==1) { if(m_Stride == 36) { if(NumVertices == 151) { if(CH_NadeColor)pDevice->SetRenderState(D3DRS_ZENABLE,false); if(CH_NadeColor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID); if(CH_NadeColor==1)pDevice->SetTexture(0, Red); if(CH_NadeColor==2)pDevice->SetTexture(0, Yellow); if(CH_NadeColor==3)pDevice->SetTexture(0, Orange); if(CH_NadeColor==4)pDevice->SetTexture(0, Green); if(CH_NadeColor==5)pDevice->SetTexture(0, Blue); if(CH_NadeColor==6)pDevice->SetTexture(0, White); if(CH_NadeColor==7)pDevice->SetTexture(0, Purple); } } } if(CH_WireFrame==1) { if(m_Stride == 36) { pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); } } if(CH_Asus==1) { if(m_Stride == 36) { if(CH_Asus)pDevice->SetRenderState(D3DRS_ZENABLE,false); if(CH_Asus)pDevice->SetRenderState(D3DRS_LIGHTING, true); if(CH_Asus)pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); if(CH_Asus)pDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCOLOR_ARGB(255,255,125,0)); } } if (nWallHack==1) { if(m_Stride == 36) { pDevice->SetRenderState(D3DRS_ZENABLE,false); } } if (nFullBright==1) { pDevice->SetRenderState(D3DRS_LIGHTING, false); pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255)); } if(nGlassWall) { #define Stride5 40 if(m_Stride==Stride5) { } } if(CH_CHAMS == 1) { if(m_Stride == 36) { pDevice->SetRenderState(D3DRS_ZENABLE,false); pDevice->SetRenderState(D3DRS_FOGENABLE,false); pDevice->SetRenderState(D3DRS_LIGHTING,true); if(CH_CHAMS1 == 1) pDevice->SetTexture(0, Red); if(CH_CHAMS1 == 2) pDevice->SetTexture(0, Blue); if(CH_CHAMS1 == 3) pDevice->SetTexture(0, Green); if(CH_CHAMS1 == 4) pDevice->SetTexture(0, White); if(CH_CHAMS1 == 5) pDevice->SetTexture(0, Black); if(CH_CHAMS1 == 6) pDevice->SetTexture(0, Yellow); if(CH_CHAMS1 == 7) pDevice->SetTexture(0, Grey); if(CH_CHAMS1 == 8) pDevice->SetTexture(0, Purple); if(CH_CHAMS1 == 9) pDevice->SetTexture(0, Orange); pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE,true); } if(m_Stride == 32) { pDevice->SetRenderState(D3DRS_ZENABLE,false); pDevice->SetRenderState(D3DRS_FOGENABLE,false); pDevice->SetRenderState(D3DRS_LIGHTING,true); if(CH_CHAMS2 == 1) pDevice->SetTexture(0, Red); if(CH_CHAMS2 == 2) pDevice->SetTexture(0, Blue); if(CH_CHAMS2 == 3) pDevice->SetTexture(0, Green); if(CH_CHAMS2 == 4) pDevice->SetTexture(0, White); if(CH_CHAMS2 == 5) pDevice->SetTexture(0, Black); if(CH_CHAMS2 == 6) pDevice->SetTexture(0, Yellow); if(CH_CHAMS2 == 7) pDevice->SetTexture(0, Grey); if(CH_CHAMS2 == 8) pDevice->SetTexture(0, Purple); if(CH_CHAMS2 == 9) pDevice->SetTexture(0, Orange); pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE,true); } }
if(FogColor == 1) pDevice->SetRenderState(D3DRS_FOGCOLOR, RED); if(FogColor == 2) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLUE); if(FogColor == 3) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREEN); if(FogColor == 4) pDevice->SetRenderState(D3DRS_FOGCOLOR, WHITE); if(FogColor == 5) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLACK); if(FogColor == 6) pDevice->SetRenderState(D3DRS_FOGCOLOR, YELLOW); if(FogColor == 7) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREY); if(FogColor == 8) pDevice->SetRenderState(D3DRS_FOGCOLOR, PURPLE); if(FogColor == 9) pDevice->SetRenderState(D3DRS_FOGCOLOR, ORANGE);
if(NoFog == 1) pDevice->SetRenderState(D3DRS_FOGENABLE,false);
Char Weapon Binder Source
PHP Code:
char *Class[] = {"Select","Engineer","Medic","Sniper","Assault","Heavy"}; char *Weaponlist[] = {"Select", "M7 0", "KNUCKLE 1", "COMBAT_KNIFE 2", "KATANA 3", "KNUCKLE2 4", "SQUEAKY_HAMMER 5", "STILETTO 6", "SWORD 7", "COLT 8", "DESERT_EG 9", "MP5K 10", "MAGNUM 11", "GLOCK 12", "BERETTA_D 13", "THROWING_KNIFE 14", "MICRO_UZI 15", "BERETTA_M93R 16", "MP5K_GOLD 17", "MP5K_SW 18", "AK47 19", "K2 20", "M4A1 21", "FAMAS 22", "L85A1 23", "XM8 24", "TYPE89 25", "SIG550 26", "TAR_21 27", "M16A4 28", "AN94 29", "HK416 30", "M16A4_SW 31", "AK47_SW 32", "M4A1_GOLD 33", "G36C 34", "G36C_D 35", "AKS-74U 36", "G36 37", "G36_D 38", "MP5 39", "P90 40", "UZI 41", "TMP9 42", "K1 43", "MP7A1 44", "SCORPION_D 45", "SPECTRE_M4 46", "MAC10 47", "UMP45 48", "CX4STORM 49", "P90_SW 50", "K1_GOLD 51", "CX4STORM_SW 52", "PSG_1 53", "BARRETT_M82 54", "AUG 55", "SSG 56", "M24 57", "DRAGUNOV_SVD 58", "AI_AW 59", "AW50F 60", "M21 61", "WA2000 62", "SR25 63", "M40A1 64", "AI_AW_GOLD 65", "PSG_1_SW 66", "SSG_SW 67", "M60 68", "M249 69", "WINCHESTER_1300 70", "M4SUPER90 71", "PZF_3 72", "M136AT_4 73", "RPG7 74", "JAVELIN 75", "RPG_7_GOLD 76", "RPG_7_SW 77", "STINGER 78", "SG 79", "TMA_1A 80", "NOT FOUND 81", "K400_GRENADE 82", "K400 83", "NOT FOUND 84", "SMOKE_G 85", "FLASH_BANG_1 86", "FLASH_BANG_2 87", "CM_SWITCH 88", "CLAYMORE_SWITCH 89", "PDA 90", "SWITCH_C4 91", "C4 92", "HACKING_TOOL 93", "MEDIC_KIT_1 94", "MEDIC_KIT_2 95", "MEDIC_KIT_3 96", "SPANNER 97", "PIPE_WRENCH 98", "ADRENALINE 99", "PARACHUTE 100", "STAMINA 101", "HP_KIT 102", "DETECTOR 103", "TELESCOPE 104", "FLASH_MINE 105", "MG3 106", "M134 107", "MK1S 108", "HK69 109", "HK69_SW 110", "AMMO_BOX 111", "M14 112", "TEARGAS 113", "MEDIC_BOX 114", "NOT FOUND 115", "NOT FOUND 116", "NOT FOUND 117", "NIPPERS 118", "HA_SUPPLY 119", "DRUM_PIECE 120", "NOT FOUND 121", "SNOBALL 122", "SCORPION_D_GOLD 123", "G36C_D_GOLD 124", "TMP9_NICKEL 125", "MP7A1_GOLD 126", "AI_AW_CAMO 127", "BARRETT_M82_CAMO 128", "M60_GOLD 129", "G36_CAMO 130", "M249_NICKEL 131", "M134_GOLD 132", "XM8_RED 133", "SCORPION_D_RED 134", "MK1S_RED 135", "BARRET_M82_CAMO2 136", "HK69_CAMO 137", "AK47_EX 138", "SQUEAKY_HAMMER2 139", "NOT FOUND 140", "NOT FOUND 141", "NOT FOUND 142", "NOT FOUND 143", "NOT FOUND 144", "NOT FOUND 145", "NOT FOUND 146", "FAMAS_BR 147", "FAMAS_DE 148", "FAMAS_FR 149", "FAMAS_IT 150", "FAMAS_MX 151", "FAMAS_NL 152", "FAMAS_PT 153", "FAMAS_ES 154", "FAMAS_UK 155", "FAMAS_US 156", "FAMAS_KR 157", "FAMAS_JP 158", "FAMAS_EN 159", "K400_BALL_JABLA 160", "K400_BALL_JABLUNI 161", "T-BOMB 162", "CLAYMORE_A 163", "NOT FOUND 164", "GLOCK_17C 165", "PSG_20B 166", "BARRETT_M82_NERVE 167", "BIZON 168", "TAC-15 169", "SMALL_WATER_BALLOON 170", "BIG_WATER_BALLOON 171", "DRAGUNOV_SVD_RED 172", "M202A1_FLASH 173", "GALIL_AR 174", "SPAS-12 175", "NOT FOUND 176", "K400_PUMPKIN 177", "K400_PUMPKIN2 178", "M500 179", "NTW_20 180", "FGM_172_PREDATOR 181", "FLAME_BIZON 182", "NOT FOUND 183", "NOT FOUND 184", "BALLISTIC_KNIFE 185", "GURKHA 186", "NOT FOUND 187", "NOT FOUND 188", "NOT FOUND 189", "NOT FOUND 190", "FAMAS_AU 191", "FAMAS_BE 192", "FAMAS_EE 193", "FAMAS_GR 194", "FAMAS_HU 195", "FAMAS_IN 196", "FAMAS_IE 197", "FAMAS_PL 198", "FAMAS_SA 199", "FAMAS_SI 200", "FAMAS_CH 201", "FAMAS_AT 202", "FAMAS_CA 203", "FAMAS_FI 204", "FAMAS_IL 205", "FAMAS_NO 206", "FANAS_RO 207", "FAMAS_SE 208", "FAMAS_TR 209", "FAMAS_AE 210", "FAMAS_GOLD 211", "FAMAS_G2_SD 212", "FAMAS_G2_TR 213", "MP7A1_SNOW 214", "FAMAS_SNOW 215", "IMPACT_WRENCH 216", "T65 217", "BIG_SNOWBALL 218", "XM8_ALLIGATOR 219", "M202A1_TIGER 220", "WA2000_ZEBRA 221", "M16A4_PINK 222", "K1_PINK 223", "RPG_7_PINK 224", "AI_AW_PINK 225"};
Quote:
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07/31/2011, 19:43
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#4750
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by Staminastick
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....
Char Weapon Binder Source
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ich denke das Weapon Array hat sich vergrößert wegen den neuen waffen e.g. der schaufel, den kuchen und so...
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07/31/2011, 19:49
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#4751
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Quote:
Originally Posted by Staminastick
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....
PHP Code:
if (CH_NadeColor ==1)
{
if(m_Stride == 36)
{
if(NumVertices == 151)
{
if(CH_NadeColor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(CH_NadeColor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(CH_NadeColor==1)pDevice->SetTexture(0, Red);
if(CH_NadeColor==2)pDevice->SetTexture(0, Yellow);
if(CH_NadeColor==3)pDevice->SetTexture(0, Orange);
if(CH_NadeColor==4)pDevice->SetTexture(0, Green);
if(CH_NadeColor==5)pDevice->SetTexture(0, Blue);
if(CH_NadeColor==6)pDevice->SetTexture(0, White);
if(CH_NadeColor==7)pDevice->SetTexture(0, Purple);
}
}
}
if(CH_WireFrame==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
if(CH_Asus==1)
{
if(m_Stride == 36)
{
if(CH_Asus)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(CH_Asus)pDevice->SetRenderState(D3DRS_LIGHTING, true);
if(CH_Asus)pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
if(CH_Asus)pDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCOLOR_ARGB(255,255,125,0));
}
}
if (nWallHack==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
if (nFullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
if(nGlassWall)
{
#define Stride5 40
if(m_Stride==Stride5)
{
}
}
if(CH_CHAMS == 1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_CHAMS1 == 1) pDevice->SetTexture(0, Red);
if(CH_CHAMS1 == 2) pDevice->SetTexture(0, Blue);
if(CH_CHAMS1 == 3) pDevice->SetTexture(0, Green);
if(CH_CHAMS1 == 4) pDevice->SetTexture(0, White);
if(CH_CHAMS1 == 5) pDevice->SetTexture(0, Black);
if(CH_CHAMS1 == 6) pDevice->SetTexture(0, Yellow);
if(CH_CHAMS1 == 7) pDevice->SetTexture(0, Grey);
if(CH_CHAMS1 == 8) pDevice->SetTexture(0, Purple);
if(CH_CHAMS1 == 9) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
if(m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_CHAMS2 == 1) pDevice->SetTexture(0, Red);
if(CH_CHAMS2 == 2) pDevice->SetTexture(0, Blue);
if(CH_CHAMS2 == 3) pDevice->SetTexture(0, Green);
if(CH_CHAMS2 == 4) pDevice->SetTexture(0, White);
if(CH_CHAMS2 == 5) pDevice->SetTexture(0, Black);
if(CH_CHAMS2 == 6) pDevice->SetTexture(0, Yellow);
if(CH_CHAMS2 == 7) pDevice->SetTexture(0, Grey);
if(CH_CHAMS2 == 8) pDevice->SetTexture(0, Purple);
if(CH_CHAMS2 == 9) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
}
if(FogColor == 1) pDevice->SetRenderState(D3DRS_FOGCOLOR, RED);
if(FogColor == 2) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLUE);
if(FogColor == 3) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREEN);
if(FogColor == 4) pDevice->SetRenderState(D3DRS_FOGCOLOR, WHITE);
if(FogColor == 5) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLACK);
if(FogColor == 6) pDevice->SetRenderState(D3DRS_FOGCOLOR, YELLOW);
if(FogColor == 7) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREY);
if(FogColor == 8) pDevice->SetRenderState(D3DRS_FOGCOLOR, PURPLE);
if(FogColor == 9) pDevice->SetRenderState(D3DRS_FOGCOLOR, ORANGE);
if(NoFog == 1) pDevice->SetRenderState(D3DRS_FOGENABLE,false);
Char Weapon Binder Source
PHP Code:
char *Class[] = {"Select","Engineer","Medic","Sniper","Assault","Heavy"};
char *Weaponlist[] = {"Select", "M7 0", "KNUCKLE 1", "COMBAT_KNIFE 2", "KATANA 3", "KNUCKLE2 4", "SQUEAKY_HAMMER 5",
"STILETTO 6", "SWORD 7", "COLT 8", "DESERT_EG 9", "MP5K 10", "MAGNUM 11", "GLOCK 12", "BERETTA_D 13",
"THROWING_KNIFE 14", "MICRO_UZI 15", "BERETTA_M93R 16", "MP5K_GOLD 17", "MP5K_SW 18", "AK47 19",
"K2 20", "M4A1 21", "FAMAS 22", "L85A1 23", "XM8 24", "TYPE89 25", "SIG550 26", "TAR_21 27",
"M16A4 28", "AN94 29", "HK416 30", "M16A4_SW 31", "AK47_SW 32", "M4A1_GOLD 33", "G36C 34",
"G36C_D 35", "AKS-74U 36", "G36 37", "G36_D 38", "MP5 39", "P90 40", "UZI 41", "TMP9 42",
"K1 43", "MP7A1 44", "SCORPION_D 45", "SPECTRE_M4 46", "MAC10 47", "UMP45 48", "CX4STORM 49",
"P90_SW 50", "K1_GOLD 51", "CX4STORM_SW 52", "PSG_1 53", "BARRETT_M82 54", "AUG 55", "SSG 56",
"M24 57", "DRAGUNOV_SVD 58", "AI_AW 59", "AW50F 60", "M21 61", "WA2000 62", "SR25 63", "M40A1 64",
"AI_AW_GOLD 65", "PSG_1_SW 66", "SSG_SW 67", "M60 68", "M249 69", "WINCHESTER_1300 70", "M4SUPER90 71",
"PZF_3 72", "M136AT_4 73", "RPG7 74", "JAVELIN 75", "RPG_7_GOLD 76", "RPG_7_SW 77", "STINGER 78",
"SG 79", "TMA_1A 80", "NOT FOUND 81", "K400_GRENADE 82", "K400 83", "NOT FOUND 84", "SMOKE_G 85",
"FLASH_BANG_1 86", "FLASH_BANG_2 87", "CM_SWITCH 88", "CLAYMORE_SWITCH 89", "PDA 90", "SWITCH_C4 91",
"C4 92", "HACKING_TOOL 93", "MEDIC_KIT_1 94", "MEDIC_KIT_2 95", "MEDIC_KIT_3 96", "SPANNER 97",
"PIPE_WRENCH 98", "ADRENALINE 99", "PARACHUTE 100", "STAMINA 101", "HP_KIT 102", "DETECTOR 103",
"TELESCOPE 104", "FLASH_MINE 105", "MG3 106", "M134 107", "MK1S 108", "HK69 109", "HK69_SW 110",
"AMMO_BOX 111", "M14 112", "TEARGAS 113", "MEDIC_BOX 114", "NOT FOUND 115", "NOT FOUND 116", "NOT FOUND 117",
"NIPPERS 118", "HA_SUPPLY 119", "DRUM_PIECE 120", "NOT FOUND 121", "SNOBALL 122", "SCORPION_D_GOLD 123",
"G36C_D_GOLD 124", "TMP9_NICKEL 125", "MP7A1_GOLD 126", "AI_AW_CAMO 127", "BARRETT_M82_CAMO 128",
"M60_GOLD 129", "G36_CAMO 130", "M249_NICKEL 131", "M134_GOLD 132", "XM8_RED 133", "SCORPION_D_RED 134",
"MK1S_RED 135", "BARRET_M82_CAMO2 136", "HK69_CAMO 137", "AK47_EX 138", "SQUEAKY_HAMMER2 139",
"NOT FOUND 140", "NOT FOUND 141", "NOT FOUND 142", "NOT FOUND 143", "NOT FOUND 144", "NOT FOUND 145", "NOT FOUND 146",
"FAMAS_BR 147", "FAMAS_DE 148", "FAMAS_FR 149", "FAMAS_IT 150", "FAMAS_MX 151", "FAMAS_NL 152",
"FAMAS_PT 153", "FAMAS_ES 154", "FAMAS_UK 155", "FAMAS_US 156", "FAMAS_KR 157", "FAMAS_JP 158",
"FAMAS_EN 159", "K400_BALL_JABLA 160", "K400_BALL_JABLUNI 161", "T-BOMB 162", "CLAYMORE_A 163",
"NOT FOUND 164", "GLOCK_17C 165", "PSG_20B 166", "BARRETT_M82_NERVE 167", "BIZON 168", "TAC-15 169",
"SMALL_WATER_BALLOON 170", "BIG_WATER_BALLOON 171", "DRAGUNOV_SVD_RED 172", "M202A1_FLASH 173",
"GALIL_AR 174", "SPAS-12 175", "NOT FOUND 176", "K400_PUMPKIN 177", "K400_PUMPKIN2 178", "M500 179",
"NTW_20 180", "FGM_172_PREDATOR 181", "FLAME_BIZON 182", "NOT FOUND 183", "NOT FOUND 184", "BALLISTIC_KNIFE 185",
"GURKHA 186", "NOT FOUND 187", "NOT FOUND 188", "NOT FOUND 189", "NOT FOUND 190", "FAMAS_AU 191", "FAMAS_BE 192",
"FAMAS_EE 193", "FAMAS_GR 194", "FAMAS_HU 195", "FAMAS_IN 196", "FAMAS_IE 197", "FAMAS_PL 198",
"FAMAS_SA 199", "FAMAS_SI 200", "FAMAS_CH 201", "FAMAS_AT 202", "FAMAS_CA 203", "FAMAS_FI 204",
"FAMAS_IL 205", "FAMAS_NO 206", "FANAS_RO 207", "FAMAS_SE 208", "FAMAS_TR 209", "FAMAS_AE 210",
"FAMAS_GOLD 211", "FAMAS_G2_SD 212", "FAMAS_G2_TR 213", "MP7A1_SNOW 214", "FAMAS_SNOW 215",
"IMPACT_WRENCH 216", "T65 217", "BIG_SNOWBALL 218", "XM8_ALLIGATOR 219", "M202A1_TIGER 220",
"WA2000_ZEBRA 221", "M16A4_PINK 222", "K1_PINK 223", "RPG_7_PINK 224", "AI_AW_PINK 225"};
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Die Weaponlist ist von mir, nicht von BlackSunset. ^^
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07/31/2011, 19:52
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#4752
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by Büny :)
Die Weaponlist ist von mir, nicht von BlackSunset. ^^
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lol jeder kann das selber machen wenn er sich das wapon array loggen läst? xD
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07/31/2011, 20:28
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#4753
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Quote:
Originally Posted by Angel-Piece
lol jeder kann das selber machen wenn er sich das wapon array loggen läst? xD
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ne es ist mir auch egal aber ich weiß das das meins ist zu 100% ^^ sonst sind mir die credits dafür scheiß egal bringt mir ja kein geld oder sowas
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08/01/2011, 06:05
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#4754
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
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Quote:
Originally Posted by ->HackSh[!]eldx3
Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
Kann mir da einer helfen?
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Crash Kurs:
Such die funktion "AddText" (Rechtsklick --> Defination) und dann hast du ja Menu::AddText(const char* text, bla) da mach ein , hin und zwar ", ..." in den klammern & du kanst soviel dann usen wie du willst.
So schlau solltet ihr super Haxx0r eig ja sein, was? ;D
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08/01/2011, 08:39
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#4755
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elite*gold: 0
Join Date: Jul 2011
Posts: 165
Received Thanks: 110
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Need Bypass
Kann mir wer zeigen bzw. ein tut schreiben wie man ein Bypass macht ???
Gäbe bestimmt viele Thanks ;D
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