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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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06/05/2011, 08:24
#3736
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Quote:
Originally Posted by
.PrAyEr™
bitte hört hier rum zu spammen !
lies euch die tread regeln durch
hier ein no recoil
Code:
if (CH_NoRecoil)
{
*(float*)(dwPlayer+OFS_NORECOIL1) = 0;
*(float*)(dwPlayer+OFS_NORECOIL2) = 0;
*(float*)(dwPlayer+OFS_NORECOIL3) = 0;
}
lies dir die tread regeln durch
Die ganzen Codes wurden schon öfters gepostet und sind auf der 1. seite.
Stop Spam!!!
06/05/2011, 11:05
#3737
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Wie mache ich ein Menü hack also wo muss ich in c++ gehen
06/05/2011, 12:12
#3738
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Quote:
Originally Posted by
DashWar
es liegt eh an irgend einer source!
Also denkst du das eine source die ursache vom crashen ist?
hilft da keine neue detour?
oder irgendwas was das crashen vermeiden könnte?!
06/05/2011, 12:53
#3739
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Kingskill ich glaube ich weiss was dein Problem ist, das Hatte ich früher auchmal Schick mir ne PN Dann erklär ich dir Alles weil es sollte Nicht Public werden..
06/05/2011, 12:55
#3740
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kingskill maybe you have ASM functions without ByPass or one
of your sources is fail
Prayer STOP Fcking SPAMMING! Nobody need this sources they are @ 1 page
Defuseanywhere Addy has 4 Bytes more than Plant
little Source:
Code:
void PHack(float Addy,float value,int Key,long asd)
{
if(GetAsyncKeyState(Key)asd)
{
*(float*)(Addy)=value;
}}
Usage:
PHack(ADR_PLP + OFS_Z,1500,VK_CONTROL,&1);
06/05/2011, 14:00
#3741
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Quote:
1>fatal error C1900: Inkompatibilität zwischen "P1", Version "20081201", und "P2", Version "20070207"
Weiss einer was das heissen mag?
06/05/2011, 16:20
#3742
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You're using a different version of C++
btw i got this error when i wanted to open VB File in VC++ File
06/05/2011, 19:56
#3743
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Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe
PHP Code:
// if(Chams == 1)
// {
// if(Color1==1)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(1,RED); // RED
// }
//
// if(Color1==2)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,BLUE); // BLUE
// }
//
// if(Color1==3)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,GREEN); // GREEN
// }
//
// if(Color1==4)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,WHITE); // WHITE
// }
//
// if(Color1==5)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,BLACK); // BLACK
// }
//
// if(Color1==6)
// if(m_Stride == 32)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,YELLOW); // YELLOW
// }
//
// if(Color1==1)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,RED); // RED
// }
//
// if(Color1==2)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,BLUE); // BLUE
// }
//
// if(Color1==3)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,GREEN); // GREEN
// }
//
// if(Color1==4)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,WHITE); // WHITE
// }
//
// if(Color1==5)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,BLACK); // BLACK
// }
//
// if(Color1==6)
// if(m_Stride == 36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,YELLOW); // YELLOW
// }
// }
}
06/05/2011, 21:00
#3744
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Ich brauche eine Base.
Währe nett wenn jemand einen Posten kann
06/05/2011, 23:12
#3745
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ih abe eine aktuelle base und sie geht auch aber die funktionen gehen nicht kann wer helfen? derh ack startet auch aber wenn ich z.b norecoil an mache funktz das nicht kannwer helfen?
06/06/2011, 08:23
#3746
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Quote:
Originally Posted by
FreeZoNe™
Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe
PHP Code:
// if(Chams == 1) // { // if(Color1==1) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(1,RED); // RED // } // // if(Color1==2) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLUE); // BLUE // } // // if(Color1==3) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,GREEN); // GREEN // } // // if(Color1==4) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,WHITE); // WHITE // } // // if(Color1==5) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLACK); // BLACK // } // // if(Color1==6) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,YELLOW); // YELLOW // } // // if(Color1==1) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,RED); // RED // } // // if(Color1==2) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLUE); // BLUE // } // // if(Color1==3) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,GREEN); // GREEN // } // // if(Color1==4) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,WHITE); // WHITE // } // // if(Color1==5) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLACK); // BLACK // } // // if(Color1==6) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,YELLOW); // YELLOW // } // } }
Ich lese nur "if"s, kein einziges else ...
btw:
if (Bedingung)
{tue
Anweisung 1;
Anweisung 2;
...;
ende}
else
{tue
Anweisung 01;
Anweisung 02;
...;
ende}
06/06/2011, 08:42
#3747
elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
Quote:
Originally Posted by
FreeZoNe™
Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe
PHP Code:
// if(Chams == 1) // { // if(Color1==1) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(1,RED); // RED // } // // if(Color1==2) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLUE); // BLUE // } // // if(Color1==3) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,GREEN); // GREEN // } // // if(Color1==4) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,WHITE); // WHITE // } // // if(Color1==5) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLACK); // BLACK // } // // if(Color1==6) // if(m_Stride == 32) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,YELLOW); // YELLOW // } // // if(Color1==1) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,RED); // RED // } // // if(Color1==2) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLUE); // BLUE // } // // if(Color1==3) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,GREEN); // GREEN // } // // if(Color1==4) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,WHITE); // WHITE // } // // if(Color1==5) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,BLACK); // BLACK // } // // if(Color1==6) // if(m_Stride == 36) // { // pDevice->SetRenderState(D3DRS_ZENABLE,false); // pDevice->SetRenderState(D3DRS_LIGHTING,true); // pDevice->SetRenderState(D3DRS_FOGENABLE,false); // pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); // pDevice->SetTexture(0,YELLOW); // YELLOW // } // } }
Versuch es mal so Oo:
Code:
// if(Color1==5)&&(m_stride==36)
// {
// pDevice->SetRenderState(D3DRS_ZENABLE,false);
// pDevice->SetRenderState(D3DRS_LIGHTING,true);
// pDevice->SetRenderState(D3DRS_FOGENABLE,false);
// pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
// pDevice->SetTexture(0,BLACK); // BLACK
// }
06/06/2011, 08:59
#3748
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Posts: 1,129
Received Thanks: 1,687
lol you made me laugh ^^
fking get the doublelashs away, they're commenting it out so the compiler doesn't even read it lmao
06/06/2011, 17:39
#3749
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Join Date: May 2011
Posts: 171
Received Thanks: 81
1. i think he made the doublelashs
2. Not
if(color1==1)&&(bump)
This
if(color1==1&&...)
3. Dean did u made a Hackthread:
Code:
void HACKS_ROUTINE()
{
for(;;)
{
//Here your Hacks(voids) like this PlayerHacks();
Sleep(/*Sleep Value i use 10*/);
}}
and in your DllMain
Create a Thread (CreateThread) with HACK_ROUTINE(or howerver u called)
@ Nomad gratz to Mod :P
06/06/2011, 17:46
#3750
elite*gold: 0
Join Date: Dec 2010
Posts: 826
Received Thanks: 499
Quote:
// if(Color1==5)&&(m_stride==36)
gehören die zsm? oder untereinander
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