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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/02/2011, 15:20   #3706
 
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Quote:
Originally Posted by _de4dj0k3r™ View Post
ALTER WAS SOLL DER DRECK MACH DAS SOFORT WIEDER WEG
BIS DU VON ALLEN GUTEN GEISTERN VERLASSEN
JETZ HAST DU DAZU BEIGETRAGEN DAS DER BYPASS SCHNELLER GEPATCHT WIRD !
falls du es nicht weist der Bypass wird in 1erwoche gepatcht nun wird er evt heute oder morgen dt und dan patched nur wegen
dich kann keiner leiden niemand mag dich und dan bist du noch so frech und tuhst allen schaden....

echt jetzt reichts sag bb zu deinem pc
Ok das Patchen ist sowieso also wird sowieso gepatcht weil es eig kein Bypass ist sondern ein Bug von ehsvc. Das ist auch nichts schlimmes wenns gepatcht wird aber er leeched selber und verursacht dadurch auch noch ne größere kette von leechern. -.-
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Old 06/02/2011, 23:13   #3707
 
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Talking

Quote:
Originally Posted by CyberRazzer View Post
#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683

void WriteAsm( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}

:S


#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683

void WriteAsm( void* pxAddress, //BYTE *code, int size )
{
unsigned long Protection;
//VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
//memcpy((void*)pxAddress, (const void*)code, size);
//VirtualProtect((void*)pxAddress, size, Protection, 0);
}
//BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}


so ist es richtig

du hast vergessen sie zu definieren.
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Old 06/03/2011, 00:08   #3708
 
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hier die Nfd source für euch!

Code:
if (CH_NoFallDamage==1){
		 if(dwPlayerPointer != 0){
		 *(float*)(dwPlayerPointer+OFS_NFD) = -90000000009008899990000000000999990000.0f;} 
}
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Old 06/03/2011, 00:32   #3709
 
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Quote:
Originally Posted by .PrAyEr™ View Post
hier die Nfd source für euch!

Code:
if (CH_NoFallDamage==1){
		 if(dwPlayerPointer != 0){
		 *(float*)(dwPlayerPointer+OFS_NFD) = -90000000009008899990000000000999990000.0f;} 
}
Warum so unnötig lang? Statt einfach -2000 oder so zu machen
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Old 06/03/2011, 00:51   #3710
 
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Quote:
Originally Posted by .Son Goku View Post
Warum so unnötig lang? Statt einfach -2000 oder so zu machen
nur so xD sicher ist sicher ich könnte auch -2000 machen aber ich wollte einfach soviel ^^
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Old 06/03/2011, 01:06   #3711
 
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Quote:
Originally Posted by .PrAyEr™ View Post
nur so xD sicher ist sicher ich könnte auch -2000 machen aber ich wollte einfach soviel ^^
Naja jeder wie er will halt, aber ich finds halt einfach unnötig :P
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Old 06/03/2011, 01:12   #3712
 
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Quote:
Originally Posted by .PrAyEr™ View Post
hier die Nfd source für euch!

Code:
if (CH_NoFallDamage==1){
		 if(dwPlayerPointer != 0){
		 *(float*)(dwPlayerPointer+OFS_NFD) = -2000.0f;} 
}
wie gesagt ich könnte das auch so machen aber jeder wie er es will
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Old 06/03/2011, 13:00   #3713
 
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Hier möchte ich euch mal Drei Source Code geben viel Spaß

FLASH COLOR SOURCE
PHP Code:
////////////////// FLASH COLOR BEGIN \\\\\\\\\\\\\\\\*
if (flashcolor)
{
        if(
NumVertices == 103)
        {
                if(
flashcolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
flashcolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
flashcolor==1)pDevice->SetTexture(0Red);
                if(
flashcolor==2)pDevice->SetTexture(0Yellow);
                if(
flashcolor==3)pDevice->SetTexture(0Orange);
                if(
flashcolor==4)pDevice->SetTexture(0Green);
                if(
flashcolor==5)pDevice->SetTexture(0Blue);
                if(
flashcolor==6)pDevice->SetTexture(0White);
                if(
flashcolor==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// FLASH COLOR END \\\\\\\\\\\\\\\\* 

M14 COLOR SOURCE


PHP Code:
////////////////// M14 COLOR BEGIN \\\\\\\\\\\\\\\\*
if (m14color)
{
        if(
NumVertices == 101)
        {
                if(
m14color)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
m14color)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
m14color==1)pDevice->SetTexture(0Red);
                if(
m14color==2)pDevice->SetTexture(0Yellow);
                if(
m14color==3)pDevice->SetTexture(0Orange);
                if(
m14color==4)pDevice->SetTexture(0Green);
                if(
m14color==5)pDevice->SetTexture(0Blue);
                if(
m14color==6)pDevice->SetTexture(0White);
                if(
m14color==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// M14 COLOR END \\\\\\\\\\\\\\\\* 
NADE COLOR BEGIN

PHP Code:
////////////////// NADE COLOR BEGIN \\\\\\\\\\\\\\\\*
if (nadecolor)
{
        if(
NumVertices == 151)
        {
                if(
nadecolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
nadecolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
nadecolor==1)pDevice->SetTexture(0Red);
                if(
nadecolor==2)pDevice->SetTexture(0Yellow);
                if(
nadecolor==3)pDevice->SetTexture(0Orange);
                if(
nadecolor==4)pDevice->SetTexture(0Green);
                if(
nadecolor==5)pDevice->SetTexture(0Blue);
                if(
nadecolor==6)pDevice->SetTexture(0White);
                if(
nadecolor==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// NADE COLOR END \\\\\\\\\\\\\\\\\\\* 
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Old 06/03/2011, 13:05   #3714

 
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Quote:
Originally Posted by FreeZoNe™ View Post
Hier möchte ich euch mal Drei Source Code geben viel Spaß

FLASH COLOR SOURCE
PHP Code:
////////////////// FLASH COLOR BEGIN \\\\\\\\\\\\\\\\*
if (flashcolor)
{
        if(
NumVertices == 103)
        {
                if(
flashcolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
flashcolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
flashcolor==1)pDevice->SetTexture(0Red);
                if(
flashcolor==2)pDevice->SetTexture(0Yellow);
                if(
flashcolor==3)pDevice->SetTexture(0Orange);
                if(
flashcolor==4)pDevice->SetTexture(0Green);
                if(
flashcolor==5)pDevice->SetTexture(0Blue);
                if(
flashcolor==6)pDevice->SetTexture(0White);
                if(
flashcolor==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// FLASH COLOR END \\\\\\\\\\\\\\\\* 

M14 COLOR SOURCE


PHP Code:
////////////////// M14 COLOR BEGIN \\\\\\\\\\\\\\\\*
if (m14color)
{
        if(
NumVertices == 101)
        {
                if(
m14color)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
m14color)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
m14color==1)pDevice->SetTexture(0Red);
                if(
m14color==2)pDevice->SetTexture(0Yellow);
                if(
m14color==3)pDevice->SetTexture(0Orange);
                if(
m14color==4)pDevice->SetTexture(0Green);
                if(
m14color==5)pDevice->SetTexture(0Blue);
                if(
m14color==6)pDevice->SetTexture(0White);
                if(
m14color==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// M14 COLOR END \\\\\\\\\\\\\\\\* 
NADE COLOR BEGIN

PHP Code:
////////////////// NADE COLOR BEGIN \\\\\\\\\\\\\\\\*
if (nadecolor)
{
        if(
NumVertices == 151)
        {
                if(
nadecolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
                if(
nadecolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                if(
nadecolor==1)pDevice->SetTexture(0Red);
                if(
nadecolor==2)pDevice->SetTexture(0Yellow);
                if(
nadecolor==3)pDevice->SetTexture(0Orange);
                if(
nadecolor==4)pDevice->SetTexture(0Green);
                if(
nadecolor==5)pDevice->SetTexture(0Blue);
                if(
nadecolor==6)pDevice->SetTexture(0White);
                if(
nadecolor==7)pDevice->SetTexture(0Purple);
        }
}
////////////////// NADE COLOR END \\\\\\\\\\\\\\\\\\\* 
Also sowas wie Mine ud Nadegps oder was?
xxfabbelxx is offline  
Old 06/03/2011, 13:16   #3715
 
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Nope Mine/nade CHAMS
but use this :P

Code:
#define Players (/*bottom part of hands*/NumVertices==391 || /*hands*/NumVertices==842 || /*Players*/NumVertices==1176 || primCount==1536)
#define Hummee (/*hummee gun*/NumVertices==342|| /*hummee Windows*/primCount==37 || /*hummee body*/primCount==480 || /*hummee body*/NumVertices==2339 || /*hummee front*/NumVertices==2816 || primCount==2119)
#define Smoke ((m_Stride == 24 && NumVertices == 6 && primCount == 4 || m_Stride ==24 && NumVertices == 80 && primCount == 40))
#define M14Mine ((m_Stride == 44 && NumVertices ==200 && primCount == 353 || m_Stride ==44 && NumVertices == 162 && primCount == 310 || m_Stride == 44 && NumVertices == 101 && primCount == 167))
#define FlashMine ((m_Stride == 44 && NumVertices == 201 && primCount == 310 || m_Stride == 44 && NumVertices == 142 && primCount == 211 || m_Stride ==44 && NumVertices == 103 && primCount == 170))
Usage:
Code:
if(/*for example*/Players)
{
//Chams
}
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Old 06/03/2011, 13:36   #3716
 
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@FreeZoNe™, nice du kannst C&P, das ist die Source von GreenPeace also give Credits
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Old 06/03/2011, 17:38   #3717
 
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hier einmal eine langeweile aktion


es ist für die etwas schreib faulen
InGame ist eins aktiv und outgame halt das andere
viel Spass
gebt credits

Code:
DWORD ADR_Playerpointer = (DWORD)0x0C7C738;
DWORD ADR_Serverpointer = (DWORD)0x0B770B0;
bool Unloc;

DWORD Ptr(DWORD Address,int Value)
{
	DWORD PPtr = *(DWORD*)ADR_Playerpointer;
	DWORD SPtr = *(DWORD*)ADR_Serverpointer;
	if(PPtr!=0)								
	{	
		Unloc = true;
		if(Unloc==true)
		{
			*(float*)(PPtr + Address)=Value;
			return true;
		}
	}
	if(SPtr!=0)
	{
		Unloc = false;
		if(Unloc==false)
		{
			*(long*)(SPtr + Address)=Value;
			return false;
		}
	}
	return false;
}

DWORD Hacks(LPVOID)
{
	for(;;)
	{
		if(GetAsyncKeyState(VK_CONTROL))
		{
			Ptr(OFS_Z,1000);
		}
		Ptr(OFS_Slot7,2);
	}
	return false;
}
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Old 06/03/2011, 17:50   #3718
 
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Quote:
Originally Posted by DashWar View Post
hier einmal eine langeweile aktion


es ist für die etwas schreib faulen
InGame ist eins aktiv und outgame halt das andere
viel Spass
gebt credits

Code:
DWORD ADR_Playerpointer = (DWORD)0x0C7C738;
DWORD ADR_Serverpointer = (DWORD)0x0B770B0;
bool Unloc;

DWORD Ptr(DWORD Address,int Value)
{
	DWORD PPtr = *(DWORD*)ADR_Playerpointer;
	DWORD SPtr = *(DWORD*)ADR_Serverpointer;
	if(PPtr!=0)								
	{	
		Unloc = true;
		if(Unloc==true)
		{
			*(float*)(PPtr + Address)=Value;
			return true;
		}
	}
	if(SPtr!=0)
	{
		Unloc = false;
		if(Unloc==false)
		{
			*(long*)(SPtr + Address)=Value;
			return false;
		}
	}
	return false;
}

DWORD Hacks(LPVOID)
{
	for(;;)
	{
		if(GetAsyncKeyState(VK_CONTROL))
		{
			Ptr(OFS_Z,1000);
		}
		Ptr(OFS_Slot7,2);
	}
	return false;
}
Addys Outdated+Type-Casting
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Old 06/03/2011, 17:57   #3719
 
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naja das ist ja was formales und cih weiss erst seit ner minute vom update
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Old 06/03/2011, 22:04   #3720
 
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Hier nobounds für euch!

Code:
if (CH_Bounds==1){
	          *(int*)(ADR_NoBounds1) = 0;
	          *(int*)(ADR_NoBounds2) = 0;
                   *(int*)(ADR_NoBounds3) = 0;
}
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