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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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25.78% |
06/02/2011, 15:20
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#3706
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elite*gold: 0
Join Date: May 2011
Posts: 159
Received Thanks: 257
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Quote:
Originally Posted by _de4dj0k3r™
ALTER WAS SOLL DER DRECK MACH DAS SOFORT WIEDER WEG
BIS DU VON ALLEN GUTEN GEISTERN VERLASSEN
JETZ HAST DU DAZU BEIGETRAGEN DAS DER BYPASS SCHNELLER GEPATCHT WIRD !
falls du es nicht weist der Bypass wird in 1erwoche gepatcht nun wird er evt heute oder morgen dt und dan patched nur wegen
dich kann keiner leiden niemand mag dich und dan bist du noch so frech und tuhst allen schaden....
echt jetzt reichts sag bb zu deinem pc
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Ok das Patchen ist sowieso also wird sowieso gepatcht weil es eig kein Bypass ist sondern ein Bug von ehsvc. Das ist auch nichts schlimmes wenns gepatcht wird aber er leeched selber und verursacht dadurch auch noch ne größere kette von leechern. -.-
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06/02/2011, 23:13
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#3707
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elite*gold: 0
Join Date: Apr 2011
Posts: 36
Received Thanks: 7
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Quote:
Originally Posted by CyberRazzer
#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683
void WriteAsm( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}
:S
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#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683
void WriteAsm( void* pxAddress, //BYTE *code, int size )
{
unsigned long Protection;
//VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
//memcpy((void*)pxAddress, (const void*)code, size);
//VirtualProtect((void*)pxAddress, size, Protection, 0);
}
//BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}
so ist es richtig
du hast vergessen sie zu definieren.
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06/03/2011, 00:08
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#3708
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elite*gold: LOCKED
Join Date: Mar 2011
Posts: 2,170
Received Thanks: 166
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hier die Nfd source für euch!
Code:
if (CH_NoFallDamage==1){
if(dwPlayerPointer != 0){
*(float*)(dwPlayerPointer+OFS_NFD) = -90000000009008899990000000000999990000.0f;}
}
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06/03/2011, 00:32
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#3709
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elite*gold: 0
Join Date: May 2011
Posts: 159
Received Thanks: 257
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Quote:
Originally Posted by .PrAyEr™
hier die Nfd source für euch!
Code:
if (CH_NoFallDamage==1){
if(dwPlayerPointer != 0){
*(float*)(dwPlayerPointer+OFS_NFD) = -90000000009008899990000000000999990000.0f;}
}
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Warum so unnötig lang? Statt einfach -2000 oder so zu machen
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06/03/2011, 00:51
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#3710
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elite*gold: LOCKED
Join Date: Mar 2011
Posts: 2,170
Received Thanks: 166
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Quote:
Originally Posted by .Son Goku
Warum so unnötig lang? Statt einfach -2000 oder so zu machen
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nur so xD sicher ist sicher ich könnte auch -2000 machen aber ich wollte einfach soviel ^^
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06/03/2011, 01:06
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#3711
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elite*gold: 0
Join Date: May 2011
Posts: 159
Received Thanks: 257
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Quote:
Originally Posted by .PrAyEr™
nur so xD sicher ist sicher ich könnte auch -2000 machen aber ich wollte einfach soviel ^^
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Naja jeder wie er will halt, aber ich finds halt einfach unnötig :P
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06/03/2011, 01:12
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#3712
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elite*gold: LOCKED
Join Date: Mar 2011
Posts: 2,170
Received Thanks: 166
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Quote:
Originally Posted by .PrAyEr™
hier die Nfd source für euch!
Code:
if (CH_NoFallDamage==1){
if(dwPlayerPointer != 0){
*(float*)(dwPlayerPointer+OFS_NFD) = -2000.0f;}
}
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wie gesagt ich könnte das auch so machen aber jeder wie er es will
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06/03/2011, 13:00
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#3713
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elite*gold: 0
Join Date: Dec 2010
Posts: 826
Received Thanks: 499
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Hier möchte ich euch mal Drei Source Code geben viel Spaß
FLASH COLOR SOURCE
PHP Code:
////////////////// FLASH COLOR BEGIN \\\\\\\\\\\\\\\\*
if (flashcolor)
{
if(NumVertices == 103)
{
if(flashcolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(flashcolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(flashcolor==1)pDevice->SetTexture(0, Red);
if(flashcolor==2)pDevice->SetTexture(0, Yellow);
if(flashcolor==3)pDevice->SetTexture(0, Orange);
if(flashcolor==4)pDevice->SetTexture(0, Green);
if(flashcolor==5)pDevice->SetTexture(0, Blue);
if(flashcolor==6)pDevice->SetTexture(0, White);
if(flashcolor==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// FLASH COLOR END \\\\\\\\\\\\\\\\*
M14 COLOR SOURCE
PHP Code:
////////////////// M14 COLOR BEGIN \\\\\\\\\\\\\\\\*
if (m14color)
{
if(NumVertices == 101)
{
if(m14color)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(m14color)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(m14color==1)pDevice->SetTexture(0, Red);
if(m14color==2)pDevice->SetTexture(0, Yellow);
if(m14color==3)pDevice->SetTexture(0, Orange);
if(m14color==4)pDevice->SetTexture(0, Green);
if(m14color==5)pDevice->SetTexture(0, Blue);
if(m14color==6)pDevice->SetTexture(0, White);
if(m14color==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// M14 COLOR END \\\\\\\\\\\\\\\\*
NADE COLOR BEGIN
PHP Code:
////////////////// NADE COLOR BEGIN \\\\\\\\\\\\\\\\*
if (nadecolor)
{
if(NumVertices == 151)
{
if(nadecolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(nadecolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nadecolor==1)pDevice->SetTexture(0, Red);
if(nadecolor==2)pDevice->SetTexture(0, Yellow);
if(nadecolor==3)pDevice->SetTexture(0, Orange);
if(nadecolor==4)pDevice->SetTexture(0, Green);
if(nadecolor==5)pDevice->SetTexture(0, Blue);
if(nadecolor==6)pDevice->SetTexture(0, White);
if(nadecolor==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// NADE COLOR END \\\\\\\\\\\\\\\\\\\*
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06/03/2011, 13:05
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#3714
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by FreeZoNe™
Hier möchte ich euch mal Drei Source Code geben viel Spaß
FLASH COLOR SOURCE
PHP Code:
////////////////// FLASH COLOR BEGIN \\\\\\\\\\\\\\\\*
if (flashcolor)
{
if(NumVertices == 103)
{
if(flashcolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(flashcolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(flashcolor==1)pDevice->SetTexture(0, Red);
if(flashcolor==2)pDevice->SetTexture(0, Yellow);
if(flashcolor==3)pDevice->SetTexture(0, Orange);
if(flashcolor==4)pDevice->SetTexture(0, Green);
if(flashcolor==5)pDevice->SetTexture(0, Blue);
if(flashcolor==6)pDevice->SetTexture(0, White);
if(flashcolor==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// FLASH COLOR END \\\\\\\\\\\\\\\\*
M14 COLOR SOURCE
PHP Code:
////////////////// M14 COLOR BEGIN \\\\\\\\\\\\\\\\*
if (m14color)
{
if(NumVertices == 101)
{
if(m14color)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(m14color)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(m14color==1)pDevice->SetTexture(0, Red);
if(m14color==2)pDevice->SetTexture(0, Yellow);
if(m14color==3)pDevice->SetTexture(0, Orange);
if(m14color==4)pDevice->SetTexture(0, Green);
if(m14color==5)pDevice->SetTexture(0, Blue);
if(m14color==6)pDevice->SetTexture(0, White);
if(m14color==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// M14 COLOR END \\\\\\\\\\\\\\\\*
NADE COLOR BEGIN
PHP Code:
////////////////// NADE COLOR BEGIN \\\\\\\\\\\\\\\\*
if (nadecolor)
{
if(NumVertices == 151)
{
if(nadecolor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(nadecolor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nadecolor==1)pDevice->SetTexture(0, Red);
if(nadecolor==2)pDevice->SetTexture(0, Yellow);
if(nadecolor==3)pDevice->SetTexture(0, Orange);
if(nadecolor==4)pDevice->SetTexture(0, Green);
if(nadecolor==5)pDevice->SetTexture(0, Blue);
if(nadecolor==6)pDevice->SetTexture(0, White);
if(nadecolor==7)pDevice->SetTexture(0, Purple);
}
}
////////////////// NADE COLOR END \\\\\\\\\\\\\\\\\\\*
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Also sowas wie Mine ud Nadegps oder was?
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06/03/2011, 13:16
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#3715
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elite*gold: 0
Join Date: May 2011
Posts: 171
Received Thanks: 81
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Nope Mine/nade CHAMS
but use this :P
Code:
#define Players (/*bottom part of hands*/NumVertices==391 || /*hands*/NumVertices==842 || /*Players*/NumVertices==1176 || primCount==1536)
#define Hummee (/*hummee gun*/NumVertices==342|| /*hummee Windows*/primCount==37 || /*hummee body*/primCount==480 || /*hummee body*/NumVertices==2339 || /*hummee front*/NumVertices==2816 || primCount==2119)
#define Smoke ((m_Stride == 24 && NumVertices == 6 && primCount == 4 || m_Stride ==24 && NumVertices == 80 && primCount == 40))
#define M14Mine ((m_Stride == 44 && NumVertices ==200 && primCount == 353 || m_Stride ==44 && NumVertices == 162 && primCount == 310 || m_Stride == 44 && NumVertices == 101 && primCount == 167))
#define FlashMine ((m_Stride == 44 && NumVertices == 201 && primCount == 310 || m_Stride == 44 && NumVertices == 142 && primCount == 211 || m_Stride ==44 && NumVertices == 103 && primCount == 170))
Usage:
Code:
if(/*for example*/Players)
{
//Chams
}
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06/03/2011, 13:36
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#3716
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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@FreeZoNe™, nice du kannst C&P, das ist die Source von GreenPeace also give Credits
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06/03/2011, 17:38
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#3717
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elite*gold: 0
Join Date: Apr 2011
Posts: 146
Received Thanks: 171
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hier einmal eine langeweile aktion
es ist für die etwas schreib faulen 
InGame ist eins aktiv und outgame halt das andere
viel Spass
gebt credits
Code:
DWORD ADR_Playerpointer = (DWORD)0x0C7C738;
DWORD ADR_Serverpointer = (DWORD)0x0B770B0;
bool Unloc;
DWORD Ptr(DWORD Address,int Value)
{
DWORD PPtr = *(DWORD*)ADR_Playerpointer;
DWORD SPtr = *(DWORD*)ADR_Serverpointer;
if(PPtr!=0)
{
Unloc = true;
if(Unloc==true)
{
*(float*)(PPtr + Address)=Value;
return true;
}
}
if(SPtr!=0)
{
Unloc = false;
if(Unloc==false)
{
*(long*)(SPtr + Address)=Value;
return false;
}
}
return false;
}
DWORD Hacks(LPVOID)
{
for(;;)
{
if(GetAsyncKeyState(VK_CONTROL))
{
Ptr(OFS_Z,1000);
}
Ptr(OFS_Slot7,2);
}
return false;
}
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06/03/2011, 17:50
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#3718
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elite*gold: 0
Join Date: May 2011
Posts: 313
Received Thanks: 323
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Quote:
Originally Posted by DashWar
hier einmal eine langeweile aktion
es ist für die etwas schreib faulen 
InGame ist eins aktiv und outgame halt das andere
viel Spass
gebt credits
Code:
DWORD ADR_Playerpointer = (DWORD)0x0C7C738;
DWORD ADR_Serverpointer = (DWORD)0x0B770B0;
bool Unloc;
DWORD Ptr(DWORD Address,int Value)
{
DWORD PPtr = *(DWORD*)ADR_Playerpointer;
DWORD SPtr = *(DWORD*)ADR_Serverpointer;
if(PPtr!=0)
{
Unloc = true;
if(Unloc==true)
{
*(float*)(PPtr + Address)=Value;
return true;
}
}
if(SPtr!=0)
{
Unloc = false;
if(Unloc==false)
{
*(long*)(SPtr + Address)=Value;
return false;
}
}
return false;
}
DWORD Hacks(LPVOID)
{
for(;;)
{
if(GetAsyncKeyState(VK_CONTROL))
{
Ptr(OFS_Z,1000);
}
Ptr(OFS_Slot7,2);
}
return false;
}
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Addys Outdated+Type-Casting
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06/03/2011, 17:57
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#3719
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elite*gold: 0
Join Date: Apr 2011
Posts: 146
Received Thanks: 171
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naja das ist ja was formales und cih weiss erst seit ner minute vom update
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06/03/2011, 22:04
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#3720
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elite*gold: LOCKED
Join Date: Mar 2011
Posts: 2,170
Received Thanks: 166
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Hier nobounds für euch!
Code:
if (CH_Bounds==1){
*(int*)(ADR_NoBounds1) = 0;
*(int*)(ADR_NoBounds2) = 0;
*(int*)(ADR_NoBounds3) = 0;
}
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