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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/31/2011, 19:47   #3691
 
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Wie oft noch probiers!!
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Old 05/31/2011, 20:37   #3692
 
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Oh.. NoMenu.. xD
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Old 05/31/2011, 21:13   #3693
 
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hab ich probiert geht nicht :/
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Old 06/01/2011, 13:59   #3694
 
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Was ist hier dran falsch ? :

Quote:
#include <Windows.h>
#include <stdio.h>

#define ADR_PLAYERPOINTER 0x00C7C738
#define ADR_SERVERPOINTER 0x00B770B0
#define OFS_Z 0x00102EC
#define OFS_FALLDAMAGE 0x00102CC
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7

DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame = (DWORD*)ADR_SERVERPOINTER;

void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + OFS_NFD) = -20000;
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
//Slot Stuff

//5 Slot
{
*(long*)(dwSrvrPtr + OFS_5SLOT) = 1;
}

//6 Slot
{
*(long*)(dwSrvrPtr + OFS_6SLOT) = 1;
}

//7 Slot
{
*(long*)(dwSrvrPtr + OFS_7SLOT) = 1;
}

//8 Slot
{
*(long*)(dwSrvrPtr + OFS_8SLOT) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 30 );
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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Old 06/01/2011, 14:35   #3695
 
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@Leviɳ' , was funktioniert den nicht ?
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Old 06/01/2011, 15:38   #3696
 
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Visual Basic C++, ich drücke F5 zum erstellen und unten steht Fehler !
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Old 06/01/2011, 15:43   #3697
 
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Quote:
Originally Posted by Leviɳ' View Post
Visual Basic C++, ich drücke F5 zum erstellen und unten steht Fehler !
dann schreib die fehlerzeile und nicht die ganze source ._.

€:
coden lernen :S
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Old 06/01/2011, 15:48   #3698
 
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1>------ Erstellen gestartet: Projekt: Levin' NoMenü, Konfiguration: Debug Win32 ------
1> Levin' NoMenü.cpp
1>c:\users\levin\desktop\levin' nomenü\levin' nomenü\levin' nomenü.cpp(30): error C2065: 'OFS_NFD': nichtdeklarierter Bezeichner
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
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Old 06/01/2011, 15:51   #3699
 
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Du hast oben vergessen:

#define OFS_ NFD *addy*

zu schreiben dann geht es!

Mfg.
xM4st3rfu11xX
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Old 06/01/2011, 15:51   #3700
 
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schreib doch so diggah:

Quote:
#include <windows.h>
#include <stdio.h>

//need new addys


void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}


void Hacks()
{
for(;; )
{
NFD();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://elitepvpers.com/forum/warrock",NULL,NULL,1);
MessageBoxA(NULL, "Made by BlackLegend", "Injection Succesfull", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Old 06/01/2011, 15:52   #3701
 
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Quote:
//No Fall Damage
{
*(float*)(dwPlayerPtr + OFS_FALLDAMAGE) = -20000;
}
so is richtig
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Old 06/01/2011, 15:53   #3702
 
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xDD deklaiere ihn einfach :P


#define OFS_NFD 0x0000 <- da muss natürlich die richtige addy hin.

Falls du NFD schon hast..dann hast du es vielleicht so geschrieben:
#define OFS_nfd 0x00000

Aber das hier muss eebnfalls mit dem code einstimmen, also das was du im code drinnen stehen hast. Ist zwar etwas komisch formuliert das ganze...aber ich bin ziemlich unmotiviert, das anders zu schreiben -.-
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Old 06/01/2011, 16:01   #3703
 
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Quote:
Originally Posted by Leviɳ' View Post
Was ist hier dran falsch ? :

Bei dir ist der Code so:
Code:
//No Fall Damage
{
*(float*)(dwPlayerPtr + [COLOR="red"]OFS_NFD[/COLOR]) = -20000;
}

Und die Addy ist so:
Code:
#define [COLOR="red"]OFS_FALLDAMAGE[/COLOR]	 0x00102CC

Die beiden roten müssen immer gleichen Namen haben (Groß und - Kleinschreibung zählt auch)
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Old 06/01/2011, 18:33   #3704
 
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Smile

Quote:
Originally Posted by CyberRazzer View Post
Dein OPK -> Ist für CrossFire wenn ich richtig sehe

Für WarRock Sieht das so aus:
if(OPK==1)
{
Memcpy((LPBYTE)ADR_OPK1,(PBYTE)"BYTEON,6);
Memcpy((LPBYTE)ADR_OPK2,(PBYTE)"BYTEON,6);
Memcpy((LPBYTE)ADR_OPK3,(PBYTE)"BYTEON,6);
}
else
{
Memcpy((LPBYTE)ADR_OPK1,(PBYTE)"BYTEOPKOFF,6);
Memcpy((LPBYTE)ADR_OPK2,(PBYTE)"BYTEOPKOFF,6);
Memcpy((LPBYTE)ADR_OPK3,(PBYTE)"BYTEOPKOFF,6);
}

Ist falsch es siht so aus


if(OPK==1)
{
Memcpy((LPBYTE)ADR_OPK1,(PBYTE)"BYTEON,6);"
Memcpy((LPBYTE)ADR_OPK2,(PBYTE)"BYTEON,6);"
Memcpy((LPBYTE)ADR_OPK3,(PBYTE)"BYTEON,6);"
}
else
{
Memcpy((LPBYTE)ADR_OPK1,(PBYTE)"BYTEOPKOFF,6);"
Memcpy((LPBYTE)ADR_OPK2,(PBYTE)"BYTEOPKOFF,6);"
Memcpy((LPBYTE)ADR_OPK3,(PBYTE)"BYTEOPKOFF,6);"
}
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Old 06/02/2011, 03:01   #3705
 
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kann mir einer source machen zum pointer change wäre net ty in voraus
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