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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/22/2012, 14:37   #6631

 
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Quote:
Originally Posted by Yazzn (: View Post
Code:
if (xMenu.CH_ExitWR)
{
	DWORD dwWR;
	dwWR = (DWORD)GetModuleHandleA("WarRock.Exe");
	{
		while (!dwWR);
		{
			ExitProcess(0);
		}
	}
}
Du holst dir das HANDLE zur WarRock.exe, castest es in einen DWORD und lässt eine Schleife laufen, in der überprüft wird ob der Wert ungleich NULL ist, sollte das der Fall sein, rufst du ExitProcess() auf.
Das ist einfach nur grẹnzdebil und zeigt, wie wenig Ahnung manche Leute hier haben.

Zum Radar: Ich bezweifle, dass dein Radar so richtig funktioniert.
geht nicht auch einfach

if(ExitWR)
{
ExitProcess(0);
}

???



Quote:
Originally Posted by S!ckniiqhtz View Post
ich denke ihr VIP coder koennt immer alles alleine ?
Die structs für PlayerInfo haben sich nicht verändert.
hero ist ein VIP Coder...???
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Old 03/22/2012, 14:38   #6632
 
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Quote:
Originally Posted by xxfabbelxx View Post
geht nicht auch einfach

if(ExitWR)
{
ExitProcess(0);
}

???
geht.
Quote:
Originally Posted by xxfabbelxx View Post
hero ist ein VIP Coder...???
ja, weiß aber nicht mehr genau welche seite das war, glaube wrundco oder so was.
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Old 03/22/2012, 14:58   #6633



 
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Quote:
Originally Posted by xxfabbelxx View Post
geht nicht auch einfach

if(ExitWR)
{
ExitProcess(0);
}
Ja, unbedingt!
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Old 03/22/2012, 15:47   #6634

 
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Quote:
Originally Posted by Yazzn (: View Post
Ja, unbedingt!
wozu dann die ganze umschreibung mit dem handle?

- an den coder gerichtet natürlich

er fragt ja ab, ob warrock prozess besteht, falls ja, schließt er das ding. Aber man muss ja warrock zwangsweise anhaben, um einen cheat zu injecten...
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Old 03/23/2012, 21:27   #6635
 
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Im Drunk in Inline Asm:

#define ADR_IMDRUNK 0xA01710
Code:
	if (xPlayer.CH_ImDrunk)
	{
		__asm
		{
			MOV DWORD PTR DS:[ADR_IMDRUNK], 1
		}
	}
	else
	{
		__asm
		{
			MOV DWORD PTR DS:[ADR_IMDRUNK], 0
		}
	}

Credits to me!
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Old 03/24/2012, 02:36   #6636
 
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Help

UNL AMMO ??
RapidFire ???
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Old 03/24/2012, 10:27   #6637



 
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Quote:
Originally Posted by alfmkwndk View Post
Help

UNL AMMO ??
RapidFire ???
Help

COMPLETE SENTENCES ??
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Old 03/24/2012, 11:34   #6638
 
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Quote:
Originally Posted by Yazzn (: View Post
Help

COMPLETE SENTENCES ??
Ich glaube der gute Heer möchte die Unl Ammo & RapidFire source .
Aber der nette Member kann ja ein paar Seiten zurück Blättern :P.

Nein im Ernst:

Dude, if you want something from us, please make understandable sentences.
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Old 03/24/2012, 11:42   #6639
 
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Code:
#define OFS_MYINDEX 0xC490

DWORD ColorR;
DWORD ColorG;
DWORD ColorB;
DWORD PlayerPos_X;
DWORD PlayerPos_Y;
DWORD PlayerPos_Z;
DWORD DotPos_X;
DWORD DotPos_Y;
DWORD DotPos_Z;

BOOL GetEnemy(int Player)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(OFS_MYINDEX);
CPlayerInfo *pGlobInfo	= GetPlayerInfoByIndex(Player);
if(pLocalInfo->Team == pGlobInfo->Team)
{
return FALSE;
}else{
return TRUE;
}
return NULL;
}
VOID SetColor(int i)
{
if(!GetEnemy(i))
{
ColorR  = 0;
ColorG  = 255;
ColorB  = 0;
}else{
ColorR  = 255;
ColorG  = 0;
ColorB  = 0;
}
}
	if (CH_Radar2D)
	{
		cMenu->DrawBox(pDevice, 700, 50, 150, 150, BLUE);
		cTools->DrawDot(776, 126, 255, 255, 255, pDevice);
		for (int i = 0; i < 32; i++)
		{
			if (!pPlayer->pJump || !pPlayer->pLocal)break;
			CPlayer* thePlayer = pPlayer->pJump[i];
			CPlayerInfo *InfoOfPlayer = GetPlayerInfoByIndex(i);
			if (pInfo && pPlayer)
			{
				CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(OFS_MYINDEX);
				D3DXVECTOR3 ViewArray_Player(pPlayer->pJump[i]->fViewX,pPlayer->pJump[i]->fViewY,pPlayer->pJump[i]->fViewZ),ViewArray;
				if (GetScreenCoordFromWorld(pDevice,ViewArray,ViewArray_Player))
				{
					PlayerPos_X = ViewArray.x;
					PlayerPos_Y = ViewArray.y;
					PlayerPos_Z = ViewArray.z;
					DotPos_X = (776 + (PosX / 10));
					DotPos_Y = (126 + (PosY / 10));
					DotPos_Z = NULL;
					cTools->DrawDot(DotPos_X, DotPos_Y, ColorR, ColorG, ColorB, pDevice);
				}
			}
		}
	}
Credits:
Quote:
_BuRn3R_ - Base
UnknownData - Some Work :P
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Old 03/25/2012, 09:31   #6640
 
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Auto Ready / Start ?
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Old 03/25/2012, 14:39   #6641
 
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Description :
Allow you to roll by standing , I think thats enough to say . . .


Code:
ADR_ChangeRollMethod                          0x00835024 

		switch(RedLine.rWeapon.RL_RollStyle)
		{

                        default : *(float*) ADR_ChangeRollMethod  = 100;break;
			case 1  : *(float*) ADR_ChangeRollMethod = 0.2;break;


		}

Credits :
R3d_L!n3

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

@alfmkwndk
UnlAmmo = DWORD / Addie = 0
RapidFire = i dunno cuz never used the addie ><
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Old 03/25/2012, 20:08   #6642
 
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Request ASM Bypass
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Old 03/25/2012, 20:16   #6643
 
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Quote:
Originally Posted by PowerB View Post
Request ASM Bypass
Wird dir keiner geben!
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Old 03/25/2012, 23:35   #6644
 
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Search: AutoBomb, AutoNipper, AutoDefuse, AutoPlant
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Old 03/25/2012, 23:38   #6645
 
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Quote:
Originally Posted by GraFixPL View Post
Search: AutoBomb, AutoNipper, AutoDefuse, AutoPlant
Code:
VOID BotHacks()
{
	DWORD dwPlayerPtr = *(DWORD*)Addys::Ptr::Player;
	DWORD dwServerPtr = *(DWORD*)Addys::Ptr::Server;
	if ( dwPlayerPtr != 0 )
	{
		if ( cBot.CH_AutoBomb )
		{
			if ( GetGlobalInfo(GetLocalInfo())->Team == 0 )
			{
			    p_Player->pLocal->Weapon1 = 91;
			    p_Player->pLocal->Weapon2 = 91;
				p_Player->pLocal->Weapon3 = 91;
			}
		}
		if ( cBot.CH_AutoNipper )
		{
			if ( GetGlobalInfo(GetLocalInfo())->Team == 1 )
			{
				p_Player->pLocal->Weapon1 = 118;
			    p_Player->pLocal->Weapon2 = 118;
				p_Player->pLocal->Weapon3 = 118;
			}
		}
		if ( cBot.CH_AutoPlant )
		{
			if ( GetGlobalInfo(GetLocalInfo())->Team == 0 && p_Player->pLocal->Weapon2 == 91 )
			{
				p_Player->pLocal->WeaponState = *(INT*)(Addys::Mem::WeaponShot);
				p_Player->pLocal->AutoPlant = 1;
			}
		}
		if ( cBot.CH_AutoDefuse )
		{
			if ( GetGlobalInfo(GetLocalInfo())->Team == 1 && p_Player->pLocal->Weapon2 == 118 )
			{
				p_Player->pLocal->WeaponState = *(INT*)(Addys::Mem::WeaponShot);
				p_Player->pLocal->AutoDefuse = 1;
			}
		}
	}
Code:
VOID HackMain()
{
	DWORD dwWarRock;
	do
	{
		dwWarRock = (DWORD)GetModuleHandleA("WARROCK.EXE");
	}
	while(!dwWarRock);
	for ( ; ; )
	{
		BotHacks();
		Sleep(2);
	}
}
Credits: Cyberrazzer
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