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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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17 |
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Sinnlos, braucht keiner
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33 |
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03/22/2012, 14:37
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#6631
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by Yazzn (:
Code:
if (xMenu.CH_ExitWR)
{
DWORD dwWR;
dwWR = (DWORD)GetModuleHandleA("WarRock.Exe");
{
while (!dwWR);
{
ExitProcess(0);
}
}
}
Du holst dir das HANDLE zur WarRock.exe, castest es in einen DWORD und lässt eine Schleife laufen, in der überprüft wird ob der Wert ungleich NULL ist, sollte das der Fall sein, rufst du ExitProcess() auf.
Das ist einfach nur grẹnzdebil und zeigt, wie wenig Ahnung manche Leute hier haben.
Zum Radar: Ich bezweifle, dass dein Radar so richtig funktioniert.
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geht nicht auch einfach
if(ExitWR)
{
ExitProcess(0);
}
???
Quote:
Originally Posted by S!ckniiqhtz
ich denke ihr VIP coder koennt immer alles alleine ?
Die structs für PlayerInfo haben sich nicht verändert.
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hero ist ein VIP Coder...???
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03/22/2012, 14:38
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#6632
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by xxfabbelxx
geht nicht auch einfach
if(ExitWR)
{
ExitProcess(0);
}
???
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geht.
Quote:
Originally Posted by xxfabbelxx
hero ist ein VIP Coder...???
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ja, weiß aber nicht mehr genau welche seite das war, glaube wrundco oder so was.
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03/22/2012, 14:58
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#6633
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Quote:
Originally Posted by xxfabbelxx
geht nicht auch einfach
if(ExitWR)
{
ExitProcess(0);
}
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Ja, unbedingt!
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03/22/2012, 15:47
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#6634
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by Yazzn (:
Ja, unbedingt!
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wozu dann die ganze umschreibung mit dem handle?
- an den coder gerichtet natürlich
er fragt ja ab, ob warrock prozess besteht, falls ja, schließt er das ding. Aber man muss ja warrock zwangsweise anhaben, um einen cheat zu injecten...
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03/23/2012, 21:27
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#6635
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Im Drunk in Inline Asm:
#define ADR_IMDRUNK 0xA01710
Code:
if (xPlayer.CH_ImDrunk)
{
__asm
{
MOV DWORD PTR DS:[ADR_IMDRUNK], 1
}
}
else
{
__asm
{
MOV DWORD PTR DS:[ADR_IMDRUNK], 0
}
}
Credits to me!
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03/24/2012, 02:36
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#6636
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Help
UNL AMMO ??
RapidFire ???
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03/24/2012, 10:27
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#6637
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Quote:
Originally Posted by alfmkwndk
Help
UNL AMMO ??
RapidFire ???
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Help
COMPLETE SENTENCES ??
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03/24/2012, 11:34
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#6638
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Yazzn (:
Help
COMPLETE SENTENCES ??
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Ich glaube der gute Heer möchte die Unl Ammo & RapidFire source  .
Aber der nette Member kann ja ein paar Seiten zurück Blättern :P.
Nein im Ernst:
Dude, if you want something from us, please make understandable sentences.
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03/24/2012, 11:42
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#6639
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Code:
#define OFS_MYINDEX 0xC490
DWORD ColorR;
DWORD ColorG;
DWORD ColorB;
DWORD PlayerPos_X;
DWORD PlayerPos_Y;
DWORD PlayerPos_Z;
DWORD DotPos_X;
DWORD DotPos_Y;
DWORD DotPos_Z;
BOOL GetEnemy(int Player)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(OFS_MYINDEX);
CPlayerInfo *pGlobInfo = GetPlayerInfoByIndex(Player);
if(pLocalInfo->Team == pGlobInfo->Team)
{
return FALSE;
}else{
return TRUE;
}
return NULL;
}
VOID SetColor(int i)
{
if(!GetEnemy(i))
{
ColorR = 0;
ColorG = 255;
ColorB = 0;
}else{
ColorR = 255;
ColorG = 0;
ColorB = 0;
}
}
if (CH_Radar2D)
{
cMenu->DrawBox(pDevice, 700, 50, 150, 150, BLUE);
cTools->DrawDot(776, 126, 255, 255, 255, pDevice);
for (int i = 0; i < 32; i++)
{
if (!pPlayer->pJump || !pPlayer->pLocal)break;
CPlayer* thePlayer = pPlayer->pJump[i];
CPlayerInfo *InfoOfPlayer = GetPlayerInfoByIndex(i);
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(OFS_MYINDEX);
D3DXVECTOR3 ViewArray_Player(pPlayer->pJump[i]->fViewX,pPlayer->pJump[i]->fViewY,pPlayer->pJump[i]->fViewZ),ViewArray;
if (GetScreenCoordFromWorld(pDevice,ViewArray,ViewArray_Player))
{
PlayerPos_X = ViewArray.x;
PlayerPos_Y = ViewArray.y;
PlayerPos_Z = ViewArray.z;
DotPos_X = (776 + (PosX / 10));
DotPos_Y = (126 + (PosY / 10));
DotPos_Z = NULL;
cTools->DrawDot(DotPos_X, DotPos_Y, ColorR, ColorG, ColorB, pDevice);
}
}
}
}
Credits:
Quote:
_BuRn3R_ - Base
UnknownData - Some Work :P
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03/25/2012, 09:31
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#6640
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elite*gold: 0
Join Date: Mar 2012
Posts: 2
Received Thanks: 0
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Auto Ready / Start ?
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03/25/2012, 14:39
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#6641
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Description :
Allow you to roll by standing , I think thats enough to say . . .
Code:
ADR_ChangeRollMethod 0x00835024
switch(RedLine.rWeapon.RL_RollStyle)
{
default : *(float*) ADR_ChangeRollMethod = 100;break;
case 1 : *(float*) ADR_ChangeRollMethod = 0.2;break;
}
Credits :
R3d_L!n3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@alfmkwndk
UnlAmmo = DWORD / Addie = 0
RapidFire = i dunno cuz never used the addie ><
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03/25/2012, 20:08
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#6642
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elite*gold: 0
Join Date: Jul 2011
Posts: 21
Received Thanks: 0
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Request ASM Bypass
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03/25/2012, 20:16
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#6643
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by PowerB
Request ASM Bypass
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Wird dir keiner geben!
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03/25/2012, 23:35
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#6644
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elite*gold: 0
Join Date: Oct 2011
Posts: 39
Received Thanks: 14
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Search: AutoBomb, AutoNipper, AutoDefuse, AutoPlant
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03/25/2012, 23:38
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#6645
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Quote:
Originally Posted by GraFixPL
Search: AutoBomb, AutoNipper, AutoDefuse, AutoPlant
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Code:
VOID BotHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addys::Ptr::Player;
DWORD dwServerPtr = *(DWORD*)Addys::Ptr::Server;
if ( dwPlayerPtr != 0 )
{
if ( cBot.CH_AutoBomb )
{
if ( GetGlobalInfo(GetLocalInfo())->Team == 0 )
{
p_Player->pLocal->Weapon1 = 91;
p_Player->pLocal->Weapon2 = 91;
p_Player->pLocal->Weapon3 = 91;
}
}
if ( cBot.CH_AutoNipper )
{
if ( GetGlobalInfo(GetLocalInfo())->Team == 1 )
{
p_Player->pLocal->Weapon1 = 118;
p_Player->pLocal->Weapon2 = 118;
p_Player->pLocal->Weapon3 = 118;
}
}
if ( cBot.CH_AutoPlant )
{
if ( GetGlobalInfo(GetLocalInfo())->Team == 0 && p_Player->pLocal->Weapon2 == 91 )
{
p_Player->pLocal->WeaponState = *(INT*)(Addys::Mem::WeaponShot);
p_Player->pLocal->AutoPlant = 1;
}
}
if ( cBot.CH_AutoDefuse )
{
if ( GetGlobalInfo(GetLocalInfo())->Team == 1 && p_Player->pLocal->Weapon2 == 118 )
{
p_Player->pLocal->WeaponState = *(INT*)(Addys::Mem::WeaponShot);
p_Player->pLocal->AutoDefuse = 1;
}
}
}
Code:
VOID HackMain()
{
DWORD dwWarRock;
do
{
dwWarRock = (DWORD)GetModuleHandleA("WARROCK.EXE");
}
while(!dwWarRock);
for ( ; ; )
{
BotHacks();
Sleep(2);
}
}
Credits: Cyberrazzer
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