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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 02/23/2011, 17:27   #2116
 
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Suche folgende Source:
Code:
Weapon Gravity (No Menu)
Gibt auch’n paar Thankses
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Old 02/23/2011, 17:29   #2117
 
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das fragst du jetzt schon zum 10mal oder so!


warte..ich schau mal nach wo ich die hab.....
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Old 02/23/2011, 17:33   #2118
 
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Quote:
Originally Posted by .Eragon View Post
das fragst du jetzt schon zum 10mal oder so! [...]
Joa, kommt hin.
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Old 02/23/2011, 17:58   #2119
 
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wie findet ihr die Farben für mein
Sprite-Design(black,grey/silver,darkred)?
wie sin die
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Old 02/23/2011, 17:59   #2120
 
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*(INT*)(WEAPONGRAVIT) = 0;
*(FLOAT*)(WEAPONGRAVIT) = 0.0F;
*(LONG*)(WEAPONGRAVIT) = 0;

geht alles teste doch man nerv nich
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Old 02/23/2011, 18:22   #2121
 
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Ist Playerbase und Playerpointer die selbe Addy?
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Old 02/23/2011, 19:43   #2122
 
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Hat einer ADR_SPEEDROLL Addy?
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Old 02/23/2011, 19:54   #2123
 
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Ist glaube ich Patched, benutze State Structs (Trick von mir)
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Old 02/23/2011, 19:55   #2124
 
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Trademark?
du kannst doch Addys suchen oder?
die zu finden sollte net allzu schwer sein

€: kannste erklären wiede des machst freestyle?
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Old 02/23/2011, 20:39   #2125
 
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ShaDy hat gesagt ich soll code removen weil ihr euch es selbst erdenken sollt
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Old 02/23/2011, 20:44   #2126
 
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Yazzn du Popel lösch den code^^ Die Kinder sollen das alleine schaffen.
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Old 02/23/2011, 23:27   #2127
 
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Quote:
Originally Posted by _TradEmArk_™ View Post
Hat einer ADR_SPEEDROLL Addy?
Patched --> Fixxed, aber es gibt auch ein weg, indem du bei Druck von X taste und if( SpeedRoll == 1 ) { Speed alg. solang er Rollt zu erhöhen auf X, bei los lassen Speed wieder Normal (94 glaub) }

Finish.
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Old 02/24/2011, 12:33   #2128
 
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Hey,
ich habe seit einiger zeit bei meinem ersten NoMenu das problem das sjump nicht geht...

Code:
[COLOR="Blue"]void[/COLOR] sjump () [COLOR="SeaGreen"]//Smooth Super Jump[/COLOR]
{
[COLOR="Blue"]if[/COLOR](GetAsyncKeyState(VK_CONTROL))
{
*([COLOR="Blue"]float[/COLOR]*)(dwPlayerPtr + OFS_Z) += 50;
}
}
was ist daran falsch??

ein thx wartet schon hehe

danke schonmal im vorraus..!
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Old 02/24/2011, 13:25   #2129
 
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mach das + vor dem gleichzeichen weg dan müsste es gehn

wens dan auch nich geht dan musst du die source nehmen die ich dir jz schreibe:
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 50;
}
}
}
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Old 02/24/2011, 13:35   #2130
 
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er will smooth aber die source funkt bei
nomenu net un des + stimmt
des is normale smoothsuperj source klappt
iwie nur menu
[code]
void smoothsuperj()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) += 50;
}}}
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