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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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07/03/2011, 18:08
#4321
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öhhm evtl. daran ?
Quote:
if( (m_Stride == 36) || (m_Stride == 32) || (m_Stride == 44))
36 und 32 brauchst du glaub ich nur
aber ich weiß grad nich was für was steht.
07/03/2011, 19:07
#4322
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Hat wer einen Funktionierenden D3D9 Base für mich? oder kann mir mal Helfen meine wieder hin zu bekommen ? Skype : freezone109
AntiSPam:
Quote:
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
07/03/2011, 20:15
#4323
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Danke @.Eragon^^ Es funzt jetzt^^
bzw .. Wie kann man Pointen ohne debugger?
07/04/2011, 00:47
#4324
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was ist falsch
Code:
if(telekill)
{
if(GetAsyncKeyState(VK_F5))
{
DWORD dwPlayerPointer = *(DWORD*)(PTR_PLAYERPOINTER);
if(dwPlayerPointer != 0)
{
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (g_pBase->local->index * OFS_STRUCT_SIZE));
CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*OFS_STRUCT_SIZE));
if(pPlayerA && pInfoA)
{
if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
{
g_pBase->local->pos1 = pPlayerA->pos1;
g_pBase->local->pos2 = pPlayerA->pos2;
g_pBase->local->pos3 = pPlayerA->pos3;
}
}
}
}
}
}
07/04/2011, 13:06
#4325
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Nix ist falsch
bzw: wo hast du es denn stehen?
07/04/2011, 14:03
#4326
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also
void telekill ()
Beim HAckThread dan
telekill();
Aber es funkt nicht :/
07/04/2011, 18:44
#4327
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Quote:
Originally Posted by
*Pumio*
also
void telekill ()
Beim HAckThread dan
telekill();
Aber es funkt nicht :/
eventuell fail structs oder basepointer addy o.ä. ?
07/04/2011, 19:16
#4328
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Ich denke mal Structur :/
07/04/2011, 21:41
#4329
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Kann mir bitte einer bei Chams helfen :/
Bei mir werden nur die Köpfe und die Waffen farbig...
Code:
if(Items.Chams == 1)
{
if(Items.Color1 >0)
if(m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
if(Items.Color1==1) pDevice->SetTexture(1,White);
if(Items.Color1==2) pDevice->SetTexture(1,Red);
if(Items.Color1==3) pDevice->SetTexture(1,Green);
if(Items.Color1==4) pDevice->SetTexture(1,Blue);
if(Items.Color1==5) pDevice->SetTexture(1,Black);
if(Items.Color1==6) pDevice->SetTexture(1,Purple);
if(Items.Color1==7) pDevice->SetTexture(1,Grey);
if(Items.Color1==8) pDevice->SetTexture(1,Yellow);
if(Items.Color1==9) pDevice->SetTexture(1,Orange);
if(Items.Color1==3) pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}
07/04/2011, 21:49
#4330
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Quote:
Originally Posted by
kauknochen
Kann mir bitte einer bei Chams helfen :/
Bei mir werden nur die Köpfe und die Waffen farbig...
Code:
if(Items.Chams == 1)
{
if(Items.Color1 >0)
if(m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
if(Items.Color1==1) pDevice->SetTexture(1,White);
if(Items.Color1==2) pDevice->SetTexture(1,Red);
if(Items.Color1==3) pDevice->SetTexture(1,Green);
if(Items.Color1==4) pDevice->SetTexture(1,Blue);
if(Items.Color1==5) pDevice->SetTexture(1,Black);
if(Items.Color1==6) pDevice->SetTexture(1,Purple);
if(Items.Color1==7) pDevice->SetTexture(1,Grey);
if(Items.Color1==8) pDevice->SetTexture(1,Yellow);
if(Items.Color1==9) pDevice->SetTexture(1,Orange);
if(Items.Color1==3) pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}
dann musse halt nochmal das gleiche machen nur mit Items.Color2 und Stride = 36
07/04/2011, 22:27
#4331
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Danke aber jetzt färbt er immer noch nur kopf und waffen aber jetzt immer unterschiedlich oO
Code:
if(Items.Chams == 1)
{
if(m_Stride == 32 || m_Stride ==36)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
if(Items.Color1==1) pDevice->SetTexture(1,White);
if(Items.Color1==2) pDevice->SetTexture(1,Red);
if(Items.Color1==3) pDevice->SetTexture(1,Green);
if(Items.Color1==4) pDevice->SetTexture(1,Blue);
if(Items.Color1==5) pDevice->SetTexture(1,Black);
if(Items.Color1==6) pDevice->SetTexture(1,Purple);
if(Items.Color1==7) pDevice->SetTexture(1,Grey);
if(Items.Color1==8) pDevice->SetTexture(1,Yellow);
if(Items.Color1==9) pDevice->SetTexture(1,Orange);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
if(Items.Color2==1) pDevice->SetTexture(1,White);
if(Items.Color2==2) pDevice->SetTexture(1,Red);
if(Items.Color2==3) pDevice->SetTexture(1,Green);
if(Items.Color2==4) pDevice->SetTexture(1,Blue);
if(Items.Color2==5) pDevice->SetTexture(1,Black);
if(Items.Color2==6) pDevice->SetTexture(1,Purple);
if(Items.Color2==7) pDevice->SetTexture(1,Grey);
if(Items.Color2==8) pDevice->SetTexture(1,Yellow);
if(Items.Color2==9) pDevice->SetTexture(1,Orange);
}
}
07/05/2011, 00:33
#4332
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Hat wer Source für Wallhack und/oder Stamina für NoMenü ?
07/05/2011, 09:41
#4333
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Hat jemand die Source NoRecoil und NoSpread für mich? (Menu Hack)
07/05/2011, 11:07
#4334
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Quote:
Originally Posted by
Raz0r'
Hat jemand die Source NoRecoil und NoSpread für mich? (Menu Hack)
Zu faul zu suchen?
Diese beiden Source Codes wurden etliche male hier gepostet
07/05/2011, 12:45
#4335
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NoRecoil
Code:
*(double*)(Ptr + NoRecoil1)=0;
*(double*)(Ptr + NoRecoil2)=0;
*(double*)(Ptr + NoRecoil3)=0;
NoSpread
Code:
*(double*)(ADR_NoSpread)=0;
@Kauknochen, versuch mal den Source
Code:
if( (m_Stride == 36) || (m_Stride == 32) || (m_Stride == 44))
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(Items.Color1==1){pDevice->SetTexture(0,Yellow);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
if(Items.Color2==1){pDevice->SetTexture(0,Yellow);}
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