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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
03/27/2011, 17:44
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#2911
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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ya mit structs weiss ich is ya dann easy
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03/27/2011, 18:04
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#2912
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elite*gold: 0
Join Date: Mar 2011
Posts: 47
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
ya mit structs weiss ich is ya dann easy 
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LOL?
Wieso fragste dann danach ?
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03/27/2011, 18:12
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#2913
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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hab nie gefragt ob man
structs braucht
hab gefragt wie man den killt
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03/28/2011, 00:47
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#2914
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elite*gold: 0
Join Date: Mar 2011
Posts: 4
Received Thanks: 1
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Hat Jemand hat ein HackShield Addie sie mir geben können
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03/28/2011, 09:35
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#2915
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elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
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kann mir einer sagen wieso Scope permanent an ist? und nicht mit rechtsklick wieder verschwindet ? ein anzeichen dafür ist schon da xD er will das scope wieder back setzen nur schafft es nicht :/
ps: menü hack
Quote:
void Scopee()
{
if(sco==1)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}}}
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03/28/2011, 10:19
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#2916
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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bin inner Schule deshalb muss ichs
kurz machen
deins
Code:
void Scopee()
{
if(sco==1)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}}}
meins
Code:
bool Scope = false;
if(SCOPE== 1 && Scope ==false)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
Scope = true;
}
else
{
if(GetAsyncKeyState(VK_BUTTON)&& Scope == true)
{
Scope = false;
*(int*)(ADR_SCOPE) = (int)5;
}
}
}
Frage workt des SPUP????
Code:
cPatch SpUp5(ADR_ASM_STAMINA5,"\x90\x90",2,true);
bool Staminapatched = false;
if(SPUP5 == 1 && Staminapatched == false)
{
SpUp5.Patch()
Staminapached = true;
}
if(SPUP5 == 0 && Staminapatched == true)
{
SpUp5.Restore();
Staminapatched = false;
}
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03/28/2011, 13:33
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#2917
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elite*gold: 9
Join Date: Feb 2011
Posts: 625
Received Thanks: 1,153
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hätte jemand die D3DX8.h und D3D8.h datei für mich
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03/28/2011, 13:35
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#2918
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Microsoft DirectX SDK ?
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03/28/2011, 13:36
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#2919
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elite*gold: 9
Join Date: Feb 2011
Posts: 625
Received Thanks: 1,153
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Quote:
Originally Posted by NikM
Microsoft DirectX SDK ?
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ja
kannst du mal kurz skype online kommen ?
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03/28/2011, 15:08
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#2920
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elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
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Quote:
Originally Posted by Cri2me09
ja
kannst du mal kurz skype online kommen ?
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Bla du hast ne alte D3D8 Base du brauchst aber D3D9 :P
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03/28/2011, 15:28
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#2921
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elite*gold: 0
Join Date: Apr 2010
Posts: 1,106
Received Thanks: 1,748
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
Frage workt des SPUP????
Code:
cPatch SpUp5(ADR_ASM_STAMINA5,"\x90\x90",2,true);
bool Staminapatched = false;
if(SPUP5 == 1 && Staminapatched == false)
{
SpUp5.Patch()[B][COLOR="Red"];[/COLOR][/B]
Staminapa[B][COLOR="Red"]t[/COLOR][/B]ched = true;
}
if(SPUP5 == 0 && Staminapatched == true)
{
SpUp5.Restore();
Staminapatched = false;
}
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Sollte funktionieren
Edit: Hat jemand Quick Plant & Defuse Bytes? Ich hab ehrlich gesagt keine ahnung wie ich bytes suche ^^
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03/28/2011, 17:50
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#2922
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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büny
machs doch mit Nops
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03/28/2011, 18:01
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#2923
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elite*gold: 0
Join Date: Jan 2011
Posts: 349
Received Thanks: 431
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nciht alles kann man mit Nops machen
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03/28/2011, 18:42
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#2924
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elite*gold: 0
Join Date: Apr 2010
Posts: 1,106
Received Thanks: 1,748
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Quote:
Originally Posted by Son_Goten
nciht alles kann man mit Nops machen 
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^this, naja bytes hab ich jetz schon, brauche nur noch wtw bytes ^^ dachte 3x Nops würden geheen aber crash sofort beim anmachen :P
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03/28/2011, 19:17
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#2925
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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haben QuickPlant & Defuse
die gleichen Bytes??
QPlant hab ich
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