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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
78
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17
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33
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04/06/2011, 20:52
#3046
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FAIL.
man kann keine classes / typenames als parameter passen, dazu wurde das template erfunden.
@nikm.. das geht schon mit void*, es heißt lediglich nicht spezialisierter typ. beim funktionsaufruf muss dann das parameter gecastet werden.
04/07/2011, 16:09
#3047
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bitte, bitte, bitte verschon mich mit deinen dummheiten.
MAN KANN KEINE CLASSES/TYPENAMES ALS PARAMETER WEITERGEBEN.
Verstanden?
Afk erhängen eh, schlimm ist das. Jemals C++ gekonnt?
Edit: Wie er dein Fail-Post deleted hat. Hahahaha. Awesome.
04/07/2011, 18:05
#3048
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Quote:
Originally Posted by
r a z e r _
bitte, bitte, bitte verschon mich mit deinen dummheiten.
MAN KANN KEINE CLASSES/TYPENAMES ALS PARAMETER WEITERGEBEN.
Verstanden?
Afk erhängen eh, schlimm ist das. Jemals C++ gekonnt?
Edit: Wie er dein Fail-Post deleted hat. Hahahaha. Awesome.
xDDDDDDD
antispämchen:
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
int main()
{
FreeConsole();
string log;
while(true)
{
if(GetAsyncKeyState(0x41))
{
cout << "a";
log+= "a";
Sleep(200);
};
ofstream myfile;
myfile.open ("log.txt");
myfile << log;
myfile.close();
};
}
SuperNoSpread 0x98EE10
*(double*)SuperNoSpread =0;
04/07/2011, 18:18
#3049
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Fabi da hastn Fehler
Code:
(*double*)SuperNoSpread =0;
richtig:
Code:
*(double*)SuperNoSpread = 0;
04/07/2011, 18:24
#3050
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Posts: 2,527
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Quote:
Originally Posted by
•~•Pr0Sk1ll•~•
Fabi da hastn Fehler
Code:
(*double*)SuperNoSpread =0;
richtig:
Code:
*(double*)SuperNoSpread = 0;
jo grad gemerckt hab heute keine zeit projektwoche(suckzZ)
naja egal
bin mal weiter an meinem kack arbeiten ._.
04/08/2011, 15:36
#3051
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On
if (SuperNoSpread_Mem)
{
*(DOUBLE*)(ADR_MEM_SUPERNOSPREAD) = 0;
SuperNoSpreadMem.Patch();
}
else
{
SuperNoSpreadMem.Restore();
}
SuperNoSpreadMem --> Patch Class (mem)
04/08/2011, 15:54
#3052
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Quote:
Originally Posted by
CyberRazzor
On
if (SuperNoSpread_Mem)
{
*(DOUBLE*)(ADR_MEM_SUPERNOSPREAD) = 0;
SuperNoSpreadMem.Patch();
}
else
{
SuperNoSpreadMem.Restore();
}
SuperNoSpreadMem --> Patch Class (mem)
rot = unnötig
04/08/2011, 16:10
#3053
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Wayne?
switch (SuperNoSpread)
{
case 0:SuperNoSpread.Restore();break;
case 1:SuperNoSpread.Patch();break;
}
04/08/2011, 16:22
#3054
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Join Date: Jan 2011
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Quote:
Originally Posted by
CyberRazzor
Wayne?
switch (SuperNoSpread )
{
case 0:SuperNoSpread .Restore();break;
case 1:SuperNoSpread .Patch();break;
}
Wayne? ( bzw Rot = Ein wenig Paradox
)
Code:
SuperNoSpread_Mem ? SuperNoSpread.Patch() : SuperNoSpread.Restore();
So würde ich es machen
04/08/2011, 16:33
#3055
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switch (SuperNoSpread)
{
case 0:SuperNoSpreadMem.Restore();break;
case 1:SuperNoSpreadMem.Patch();break;
}
04/08/2011, 16:36
#3056
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Wie auch immer man es deklariert.
04/08/2011, 17:39
#3057
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Received Thanks: 1,687
lol. your discussion is kinda pointless... the only difference i do see in what you posted is what it would be translated into asm.
yazzns boolean check with a conditional operator is the way i would do it aswell as it is the shortest way to code it. 1 line & youre done.
op_check ? op_true : op_false;
but you need to remember that c++ just reads this the same way as it would do with the following two things:
if( (bool)op_check == true )
op_true;
else
op_false;
2nd way would be (remember op_check is not being casted to boolean here)
switch( op_check )
{
case 1: op_true; //or case true, if you convert it to boolean
default: op_false;
}
setting a breakpoint is btw quite useless. jumping around in memory is not the best way by far.
04/08/2011, 17:50
#3058
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welcome back r a z e r _? XD
04/08/2011, 17:52
#3059
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
Yazzn˜
welcome back r a z e r _? XD
too conspicuous? damnit.
04/08/2011, 18:06
#3060
elite*gold: 10
Join Date: Dec 2010
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Hey ich hab nen Code der nich Funktionieren will:
Quote:
void AllSlot ();
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOT5)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT6)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT7)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT8)= 1;
}
}
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