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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/21/2011, 18:53   #2761
 
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memcpy((void*)ADR_STW,(PBYTE)"\x90\x90\x90",3);
else
WriteAsm

*(unsigned char*)ADR_QPLANT,QPlantON =?;

Das ja wohl Epic Fail --> Daran sieht man C&P.
Den du solltest schon den unterschied zwichen Memory und Asm wissen.
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Old 03/21/2011, 19:07   #2762
 
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1) Man kanns auch patchen sciherlich eine der besten methoden.
-In Memory schreiben mit VirtualProject No Bounds gemacht hat .
-Asm dafür bracuht man jedoch einen bypass und um den zu bekommen
naja
xD

2) Asm Address haben keine OnWerte sie werden mit Masks (OnBytes Aktiviert)
Deaktiviert
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Old 03/21/2011, 19:09   #2763
 
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cyber ich bin net C&P
ich weiss das man es mit WriteASM macht
aba für writeASM braucht man doch Bypass
deshalb dacht ich das mans vllt iwie anders machen
kann ich weissvon Eragon das es anders geht
aber ich will net seins da ich net C&P will!
was glaubste warum ich nach HILFE! frag?
Cyber haste grad iwelche Probs oda why bezeichnest
mich als C&P?
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Old 03/21/2011, 19:31   #2764
 
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hat jemand einen aimbot source code + addy```?
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Old 03/21/2011, 19:33   #2765
 
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lol....eine aimbot source wird dir hier niemand geben...


aber du könntest eine kafuen xD falls sie jemand zum verkauf anbeitet...
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Old 03/21/2011, 19:34   #2766
 
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aimbot hat kone Addy
und Source is VIP

hmm habs ma probiert workt des?
Code:
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QPLANT, QPLANTON, PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QPLANT, &t , QPLANTON);
VirtualProtect((void*)ADR_QPLANT, QPLANTON, Protection, 0);
workt des also ich denke
das es iwie so gehn wird aba wie genau kp
sagt mir bitte obs workt
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Old 03/21/2011, 19:43   #2767
 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
aimbot hat kone Addy
und Source is VIP

hmm habs ma probiert workt des?
Code:
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QPLANT, QPLANTON, PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QPLANT, &t , QPLANTON);
VirtualProtect((void*)ADR_QPLANT, QPLANTON, Protection, 0);
workt des also ich denke
das es iwie so gehn wird aba wie genau kp
sagt mir bitte obs workt
angel addy?

die gehört zu aimbot sowie einige andere damit das richtig geht^^
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Old 03/21/2011, 19:56   #2768
 
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ach echt o.0
wusst ich net
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Old 03/21/2011, 23:25   #2769
 
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Quote:
Originally Posted by lutscher777 View Post
hat jemand einen aimbot source code + addy```?
Quote:
Originally Posted by .Eragon View Post
lol....eine aimbot source wird dir hier niemand geben...
aber du könntest eine kafuen xD falls sie jemand zum verkauf anbeitet...
200€? dann mach ich euch basic aimbot fertig (ohne lean correction)... wenn ihr interessiert seid.. msn/icq -> siehe signatur
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Old 03/22/2011, 15:23   #2770

 
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check this and have phun :

OPK zombie :

Quote:
if(Opk==1)
/*Credits To xCyniu*/
/*Mobile Zombie Opk Beta*/
//Open Function
{
if (g_pBase->local)
{
//Loop our players
for (int i = 0; i < 32; i++)
{
if (!g_pBase->local || !g_pBase->player) break;
CPlayerInfo* pInfo = GetPlayerInfoByIndex(i);
CPlayerInfo* linfo = GetPlayerInfoByIndex(GetLocalPlayerIndex());
CPlayer* pPlayer = g_pBase->player[i];
if(pInfo && pPlayer && PlayerPointer !=0 )
{
//Team check , Only Enemy
if(pInfo->team != linfo->team)
{
//Teleport Players Out Of Map
pPlayer->x=3790;//Zombie
pPlayer->y=4236;//Zombie
pPlayer->z=105;//Zombie
}
}
}
}
}

or :



Quote:
if(wCheat.wPlayer.WHC_ZomBieOPK==1)
{
for(int i = 2; i < 32; i++)
{
if(i==1){}else if(i > 3)
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->pos1=0;
pPlayerA->pos2=0;
pPlayerA->pos3=0;
}
}
//Add your Teleport Script yourself.

}

or this xD


Quote:
if(cItem.telekill)
{
DWORD dwPlayerPointer = *(DWORD*)dwDecypt(ADR_PLAYERBASE);
if(dwPlayerPointer != 0)
{
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = pBase->player[i];
CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)( dwDecypt(ADR_BASEPOINTER) ) + (pBase->local->index * ADR_STRUCTSIZE));
CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)( dwDecypt(ADR_BASEPOINTER) ) + (i*ADR_STRUCTSIZE));

if(pPlayerA && pInfoA)
{
if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
{
pBase->local->pos1 = pPlayerA->pos1;
pBase->local->pos2 = pPlayerA->pos2;
pBase->local->pos3 = pPlayerA->pos3;
}
}
}
}
}
}
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Old 03/22/2011, 15:56   #2771
 
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HackTec mehr als derbst c&P...
so auffälig habe ich ein nochnie gesehn

AntiSpam: Hat eine STW Addy?
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Old 03/22/2011, 16:00   #2772
 
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#define STW 0x006135F0
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Old 03/22/2011, 17:11   #2773
 
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HackTech dirs klar das
dich so jeder Coder verachtet wennde pure c&p
bist

Hat jmd Addy für QuickPlant/Defuse?
bzw Cyber sellste dein VIP Addylogger?
wenn ya pm + Preis
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Old 03/22/2011, 17:14   #2774
 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
HackTech dirs klar das
dich so jeder Coder verachtet wennde pure c&p
bist

Hat jmd Addy für QuickPlant/Defuse?
bzw Cyber sellste dein VIP Addylogger?
wenn ya pm + Preis
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define ASMADR_SUPERNOSPREAD 0x98EE10
#define HealthPointer 0x00BB4484
#define ADR_ANTIAFK 0x00AFE9E8
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define Addr_QuickPlant 0x00530C75
#define Addr_QuickDefuse 0x00530080
#define ADR_VECJUMP1 0x0079AFCB
#define ADR_VECJUMP2 0x0079AFD5
#define ADR_VECJUMP3 0x0079AFF6
#define ADR_GMWARN 0x00BB445C
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define NoBounds 0x00B290E8
#define NoBounds2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
#define ADR_MEMUNLAMMO 0xB36720
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Old 03/22/2011, 17:45   #2775
 
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hat sich erledigt xD
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