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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 11/09/2013, 10:14   #256
 
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Help me!
I search of plugin Sig MAke 0.3 the pattern of NoFall Damage but the output is incorrect:
Code:
Pattern:     \x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24
Mask:      xx????***
Output:  0x102E8[COLOR="Red"]B7[/COLOR]

[COLOR="red"]B7[/COLOR] is incorrect
[COLOR="DarkGreen"]0x102E8[/COLOR] is correct
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Old 11/09/2013, 11:24   #257
 
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Quote:
i has it working in other way.
but has i noticed on code i saw some changment.
its working on the old way too

Quote:
Help me!
I search of plugin Sig MAke 0.3 the pattern of NoFall Damage but the output is incorrect:
do it by hand lol?
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Old 11/09/2013, 11:45   #258
 
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i delete manually the last byte?
Example:

Code:
Output: 0x102E8B7
Correct:0x102E8
Delete manually B7?
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Old 11/09/2013, 14:13   #259
 
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Quote:
Originally Posted by Alliance™ View Post
i delete manually the last byte?
Example:

Code:
Output: 0x102E8B7
Correct:0x102E8
Delete manually B7?

You made the pattern like this right?
Code:
FindPattern((PBYTE)"\xpattern..","mask" , 1 , true );
The corret one is
Quote:
FindPattern((PBYTE)"\xpattern..","mask" , 2 , true );
Because the 3rd parameter of findpattern is like say :
jump tot bytes and find the addy, so,
if the pattern is this

Code:
 \x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24
You must jump 2 bytes ( 8D B7 ) and find the addy .

if u put 1 the logger take also B7 because you jump just 8D
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Old 11/09/2013, 14:18   #260
 
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My pattern is this:

Code:
DWORD OFS_NoFallDamage=FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx????x?",true,2);

Output: 0x102E8B7
Correct:0x102E8

DWORD OFS_X=FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx????x?",true,2);


Output: 0x1030086
Correct:0x10300
What is the problem in my addylog?
I considered 16bit HEX
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Old 11/09/2013, 14:22   #261
 
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Quote:
Originally Posted by Alliance™ View Post
My pattern is this:

Code:
DWORD OFS_NoFallDamage=FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx????x?",true,2);

Output: 0x102E8B7
Correct:0x102E8

DWORD OFS_X=FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx????x?",true,2);


Output: 0x1030086
Correct:0x10300
What is the problem in my addylog?

try these

FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x 1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx??? ?x?",2,true);

FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x 4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx??? ?x?",2,true);
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Old 11/09/2013, 14:40   #262
 
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Quote:
Originally Posted by Cyanstack View Post
try these

FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x 1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx??? ?x?",2,true);

FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x 4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx??? ?x?",2,true);
don't work man
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Old 11/09/2013, 16:22   #263
 
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DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA1DC; // 06/11/2013

for what do you use it @kazbah just wondering ?
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Old 11/09/2013, 19:31   #264
 
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request latest dump for warrock int
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Old 11/09/2013, 23:23   #265
 
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Quote:
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA1DC; // 06/11/2013

for what do you use it @kazbah just wondering ?
i dont use it it was on my old logger
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Old 11/10/2013, 12:07   #266
 
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Quote:
Originally Posted by Kazbah__ View Post
i dont use it it was on my old logger
if it's is real local size..
you can use it with cPlayer Info
to retrive your all local information with out using the index

normaly all using like this for retrive local information
getplayerinfor ( pPlayer->Index );
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Old 11/10/2013, 13:31   #267



 
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Instead of using GetPlayerInfo you should make the class/struct exactly ADR_OFFSET_LOCALPLAYERSIZE bytes big and simply use an array (preferable std::array and not a c array).


(offsets and addresses outdated)

Now you can easily iterate over all player_infos like that:

Code:
	for (auto &cur_player : warrock::player_infos) {
		std::cout << cur_player.name << std::endl;
	}
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Old 11/10/2013, 14:41   #268
 
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#define ASM_AUTOHEAL1 0x50674F // Updated
#define ASM_AUTOHEAL2 ASM_AUTOHEAL1 + 0x26D // Updated
#define ASM_AUTOAMMO1 0x506646 // Updated
#define ASM_AUTOAMMO2 ASM_AUTOAMMO1 + 0x40 // Updated
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Old 11/10/2013, 15:22   #269
 
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Quote:
Originally Posted by Yazzn (: View Post
Code:
	for (auto &cur_player : warrock::player_infos) {
		std::cout << cur_player.name << std::endl;
	}
FTFY.

e/ Er hat's übernommen, für die Leute die es nicht mitbekommen hatten: Vorher stand da auto cur_player, was eine Kopie erstellt hätte anstatt auf die richtige Stelle im Speicher zu referenzieren.
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Old 11/11/2013, 01:12   #270
 
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its the current way that i'm using to iterate
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