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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
11/09/2013, 10:14
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#256
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Help me!
I search of plugin Sig MAke 0.3 the pattern of NoFall Damage but the output is incorrect:
Code:
Pattern: \x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24
Mask: xx????***
Output: 0x102E8[COLOR="Red"]B7[/COLOR]
[COLOR="red"]B7[/COLOR] is incorrect
[COLOR="DarkGreen"]0x102E8[/COLOR] is correct
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11/09/2013, 11:24
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#257
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Quote:
i has it working in other way.
but has i noticed on code i saw some changment.
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its working on the old way too
Quote:
Help me!
I search of plugin Sig MAke 0.3 the pattern of NoFall Damage but the output is incorrect:
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do it by hand lol?
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11/09/2013, 11:45
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#258
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i delete manually the last byte?
Example:
Code:
Output: 0x102E8B7
Correct:0x102E8
Delete manually B7?
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11/09/2013, 14:13
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#259
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Quote:
Originally Posted by Alliance™
i delete manually the last byte?
Example:
Code:
Output: 0x102E8B7
Correct:0x102E8
Delete manually B7?
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You made the pattern like this right?
Code:
FindPattern((PBYTE)"\xpattern..","mask" , 1 , true );
The corret one is
Quote:
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FindPattern((PBYTE)"\xpattern..","mask" , 2 , true );
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Because the 3rd parameter of findpattern is like say :
jump tot bytes and find the addy, so,
if the pattern is this
Code:
\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24
You must jump 2 bytes ( 8D B7 ) and find the addy .
if u put 1 the logger take also B7 because you jump just 8D
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11/09/2013, 14:18
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#260
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My pattern is this:
Code:
DWORD OFS_NoFallDamage=FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx????x?",true,2);
Output: 0x102E8B7
Correct:0x102E8
DWORD OFS_X=FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx????x?",true,2);
Output: 0x1030086
Correct:0x10300
What is the problem in my addylog?
I considered 16bit HEX
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11/09/2013, 14:22
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#261
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Quote:
Originally Posted by Alliance™
My pattern is this:
Code:
DWORD OFS_NoFallDamage=FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx????x?",true,2);
Output: 0x102E8B7
Correct:0x102E8
DWORD OFS_X=FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx????x?",true,2);
Output: 0x1030086
Correct:0x10300
What is the problem in my addylog?
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try these
FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x 1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx??? ?x?", 2,true);
FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x 4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx??? ?x?", 2,true);
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11/09/2013, 14:40
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#262
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Quote:
Originally Posted by Cyanstack
try these
FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x 1C\x24\xE8\x00\x00\x00\x00\xA1\x00","xx????xxxx??? ?x?",2,true);
FindPattern((PBYTE)"\x8D\x86\x00\x00\x00\x00\x8D\x 4B\x74\xE8\x00\x00\x00\x00\xE8\x00","xx????xxxx??? ?x?",2,true);
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don't work man
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11/09/2013, 16:22
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#263
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DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA1DC; // 06/11/2013
for what do you use it @kazbah just wondering ?
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11/09/2013, 19:31
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#264
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request latest dump for warrock int
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11/09/2013, 23:23
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#265
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Quote:
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA1DC; // 06/11/2013
for what do you use it @kazbah just wondering ?
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i dont use it it was on my old logger
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11/10/2013, 12:07
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#266
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Quote:
Originally Posted by Kazbah__
i dont use it it was on my old logger
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if it's is real local size..
you can use it with cPlayer Info
to retrive your all local information with out using the index
normaly all using like this for retrive local information
getplayerinfor ( pPlayer->Index );
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11/10/2013, 13:31
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#267
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Instead of using GetPlayerInfo you should make the class/struct exactly ADR_OFFSET_LOCALPLAYERSIZE bytes big and simply use an array (preferable std::array and not a c array).
(offsets and addresses outdated)
Now you can easily iterate over all player_infos like that:
Code:
for (auto &cur_player : warrock::player_infos) {
std::cout << cur_player.name << std::endl;
}
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11/10/2013, 14:41
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#268
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#define ASM_AUTOHEAL1 0x50674F // Updated
#define ASM_AUTOHEAL2 ASM_AUTOHEAL1 + 0x26D // Updated
#define ASM_AUTOAMMO1 0x506646 // Updated
#define ASM_AUTOAMMO2 ASM_AUTOAMMO1 + 0x40 // Updated
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11/10/2013, 15:22
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#269
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Quote:
Originally Posted by Yazzn (:
Code:
for (auto &cur_player : warrock::player_infos) {
std::cout << cur_player.name << std::endl;
}
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FTFY.
e/ Er hat's übernommen, für die Leute die es nicht mitbekommen hatten: Vorher stand da auto cur_player, was eine Kopie erstellt hätte anstatt auf die richtige Stelle im Speicher zu referenzieren.
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11/11/2013, 01:12
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#270
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its the current way that i'm using to iterate
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