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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
11/06/2013, 17:06
#226
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
there u have some
Code:
// ==========> Kazbah VIP Logger
// ==========> Time 16:16:51
// ==========> Date 06/11/2013
// ==========> Logging Start...
// ==========> POINTER
#define ADR_DEVICEPOINTER 0xAEB054
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAF17F0
#define ADR_SERVERPTR 0xAEBFB8
#define ADR_BASEPTR 0xB23D78
#define ADR_VIEWANGELS 0xAEB050
11/06/2013, 19:07
#227
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Join Date: Oct 2013
Posts: 162
Received Thanks: 170
Quote:
Originally Posted by
Kazbah__
there u have some
Code:
// ==========> Kazbah VIP Logger
// ==========> Time 16:16:51
// ==========> Date 06/11/2013
// ==========> Logging Start...
// ==========> POINTER
#define ADR_DEVICEPOINTER 0xAEB054
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAF17F0
#define ADR_SERVERPTR 0xAEBFB8
#define ADR_BASEPTR 0xB23D78
[COLOR="Red"][B]#define ADR_VIEWANGELS 0xAEB050[/B][/COLOR]
ahah
Woow Kazbah my friend can you really see the angel to warrock lmfaooooooo
tell him to miracle for you xD
u wanted to say
ADR_VIEWANGLE*
anyway thx for the addy unless but thx
11/06/2013, 19:21
#228
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
11/06/2013, 19:37
#229
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Join Date: Oct 2013
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Received Thanks: 170
Quote:
Originally Posted by
Kazbah__
Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
But listen maybe i made mistake while writting it.
because now i'm telling you the error so i know what is it..
but you don't understand anything ur just copy and pasting ?
so that is the nice proof that you just copy and pasting ?
11/06/2013, 19:41
#230
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
I use some of ur addys & functions
Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
11/06/2013, 19:57
#231
elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
Quote:
Originally Posted by
Kazbah__
I use some of ur addys & functions
Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
where are credit's on your hacks post ?
11/06/2013, 20:07
#232
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
I dont give users credits for every single addy but people that helped me alot are in my threads like cyno,nikm,redline,nano
11/06/2013, 21:24
#233
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Join Date: Mar 2011
Posts: 10,478
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Hi guys,
short question.
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?
Thanks.
11/06/2013, 23:41
#234
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
snow911
Hi guys,
short question.
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?
Thanks.
That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
11/07/2013, 12:08
#235
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Join Date: Oct 2013
Posts: 217
Received Thanks: 11
How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..
Any people out there that have a solution without getting caught??
-_SafePoweleveling_-
11/07/2013, 15:02
#236
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Join Date: Sep 2009
Posts: 1,920
Received Thanks: 1,052
Quote:
Originally Posted by
xm1lkshak3z
How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..
Any people out there that have a solution without getting caught??
-_SafePoweleveling_-
First, this question has nothing to do with "Cheat Programming".
You'll ever get caught. (99%)
11/07/2013, 15:04
#237
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Anyone have Addys ?
11/07/2013, 15:39
#238
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Join Date: Nov 2013
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Received Thanks: 54
Quote:
Originally Posted by
GTGameerish
Anyone have Addys ?
Which addys do you need?
11/07/2013, 16:06
#239
elite*gold: 93
Join Date: Jan 2012
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Received Thanks: 585
Quote:
Originally Posted by
Raz9r
That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
hm naja ...
wenn man keine hackshield packets sendet wird man nach 60 minuten gekickt... evtl. 59 mins
aber gebannt wird man nicht, ich hab genug acc´s die lvl 70+ sind und noch nie ein ordentliches hackshield packet geschickt haben und schon seit über 3 monaten leben
11/07/2013, 16:12
#240
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Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
Code:
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAF17F0
#define Adr_ServerPointer 0xAEBFB8
#define Adr_BasePointer 0xB23D78
#define Adr_AngelsPointer 0xAEB050
#define Adr_MatrixPointer 0xA796A0
#define Adr_InfoPointer 0xB23D78
#define Adr_WeaponPointer 0xB0FDD8
#define Adr_RemotePointer 0xB737A0
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8D0D70
#define Adr_Speed 0x8D0F38
#define Adr_VirtualJump 0x8D0BE4
#define Adr_ImDrunk 0xAEB424
#define Adr_NoSpawnWait1 0xB8DE1C
#define Adr_NoSpawnWait2 0xB8DE20
#define Adr_NoSpawnWait3 0xB8DE24
#define Adr_Stamina1 0x89AEC0
#define Adr_Stamina2 0x89AEC4
#define Adr_Stamina3 0x89AEC8
#define Adr_Stamina4 0x89AECC
#define Adr_Stamina5 0x89AED0
#define Adr_SuperNoSpread 0x8D0BB8
#define Adr_NoSpread 0xAF5E9C
#define Adr_BoneShot 0x8D1B68
#define Adr_NoSpread 0xAF5E9C
#define Adr_PlantAnyWhere 0xAEB08E
#define Adr_DefuseAnyWhere 0x93C49C
#define Adr_NoBounds1 0xB8384C
#define Adr_NoBounds2 0xB83850
#define Adr_NoBounds3 0xB8385E
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x93C480
#define Adr_ShotTroughWalls 0x89491C
#define Adr_WalkUnderWater 0xAF8614
#define Adr_WalkTroughWalls 0x8924A4
#define Adr_GMWarning 0xB1584C
#define Adr_GMWarningIP 0xB1544C
#define Adr_ClanTag1 0xB0FD78//*(PINT) 1
#define Adr_ClanTag2 0xB0FD34//*(PINT) 1
#define Adr_ClanTag3 0xB0FD80//*(PINT) 1
#define Adr_ClanTag4 0xB0E7FC//*(PINT) 1
#define Adr_ClanTag5 0xAA7A44//*(PINT) 1
#define Adr_ClanTag6 0xB243FC//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAEB074
#define Adr_ScopeSize 0x93C488
#define Adr_WeaponGlobal1 0xB0FD98
#define Adr_WeaponGlobal2 0xB64470
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E44
#define Ofs_GlobalSize 0xB10
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAF5DF4
#define Adr_FastMedic 0xAF5E04
#define Adr_FastRepair 0xAF5DFC
#define Adr_FastFlag 0xAF5E0C
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51B678
#define Asm_WarRockCheck2 0x5DEAF8
#define Asm_WarrockAntiCrash 0x51B678
#define Asm_QuickPlant 0x5115A7
#define Asm_QuickDefuse 0x50D656
#define Asm_AutoAmmo 0x506646
#define Asm_RadarGPS 0x59F38C
#define Asm_MoveToLobby 0x4DF795
#define Asm_SniperAmmo 0x60F8A8
#define Asm_AssaultAmmo 0x42B2E1
#define Asm_BackToLobby 0x4DF41C
#define Asm_MineView1 0x448592
#define Asm_MineView2 0x448610
#define Asm_UnlOxygen 0x50878C
#define Asm_EspHealth 0x45E092
#define Asm_OPK1 0x408438
#define Asm_OPK2 0x408441
#define Asm_OPK3 0x40843D
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x456787
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x81FAC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF17F0);
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11442628];//0xC4D4
FLOAT PlayerSpeed;//0x8D0F38
FLOAT NoSpread;//0xAF5E9C
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF17F0);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|*************************|#|GigaByte & Cyno & Exodus|#|***********************|#|
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