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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 11/06/2013, 17:06   #226
 
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there u have some

Code:
// ==========> Kazbah VIP Logger
// ==========> Time  16:16:51 
// ==========> Date  06/11/2013 
// ==========> Logging Start...

// ==========> POINTER
#define ADR_DEVICEPOINTER     0xAEB054
#define OFS_DEVICEPOINTER     0x2B930
#define ADR_PLAYERPTR         0xAF17F0
#define ADR_SERVERPTR         0xAEBFB8
#define ADR_BASEPTR           0xB23D78
#define ADR_VIEWANGELS        0xAEB050
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Old 11/06/2013, 19:07   #227
 
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Quote:
Originally Posted by Kazbah__ View Post
there u have some

Code:
// ==========> Kazbah VIP Logger
// ==========> Time  16:16:51 
// ==========> Date  06/11/2013 
// ==========> Logging Start...

// ==========> POINTER
#define ADR_DEVICEPOINTER     0xAEB054
#define OFS_DEVICEPOINTER     0x2B930
#define ADR_PLAYERPTR         0xAF17F0
#define ADR_SERVERPTR         0xAEBFB8
#define ADR_BASEPTR           0xB23D78
[COLOR="Red"][B]#define ADR_VIEWANGELS        0xAEB050[/B][/COLOR]
ahah
Woow Kazbah my friend can you really see the angel to warrock lmfaooooooo
tell him to miracle for you xD

u wanted to say ADR_VIEWANGLE*


anyway thx for the addy unless but thx
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Old 11/06/2013, 19:21   #228
 
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Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
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Old 11/06/2013, 19:37   #229
 
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Quote:
Originally Posted by Kazbah__ View Post
Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
But listen maybe i made mistake while writting it.
because now i'm telling you the error so i know what is it..

but you don't understand anything ur just copy and pasting ?
so that is the nice proof that you just copy and pasting ?
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Old 11/06/2013, 19:41   #230
 
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I use some of ur addys & functions

Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
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Old 11/06/2013, 19:57   #231
 
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Quote:
Originally Posted by Kazbah__ View Post
I use some of ur addys & functions

Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
where are credit's on your hacks post ?
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Old 11/06/2013, 20:07   #232
 
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I dont give users credits for every single addy but people that helped me alot are in my threads like cyno,nikm,redline,nano
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Old 11/06/2013, 21:24   #233

 
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Hi guys,

short question.
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?

Thanks.
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Old 11/06/2013, 23:41   #234
 
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Quote:
Originally Posted by snow911 View Post
Hi guys,

short question.
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?

Thanks.
That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
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Old 11/07/2013, 12:08   #235
 
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How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..

Any people out there that have a solution without getting caught??

-_SafePoweleveling_-
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Old 11/07/2013, 15:02   #236


 
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Quote:
Originally Posted by xm1lkshak3z View Post
How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..

Any people out there that have a solution without getting caught??

-_SafePoweleveling_-
First, this question has nothing to do with "Cheat Programming".
You'll ever get caught. (99%)
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Old 11/07/2013, 15:04   #237
 
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Anyone have Addys ?
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Old 11/07/2013, 15:39   #238
 
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Quote:
Originally Posted by GTGameerish View Post
Anyone have Addys ?
Which addys do you need?
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Old 11/07/2013, 16:06   #239
 
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Quote:
Originally Posted by Raz9r View Post
That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
hm naja ...
wenn man keine hackshield packets sendet wird man nach 60 minuten gekickt... evtl. 59 mins

aber gebannt wird man nicht, ich hab genug acc´s die lvl 70+ sind und noch nie ein ordentliches hackshield packet geschickt haben und schon seit über 3 monaten leben
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Old 11/07/2013, 16:12   #240
 
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Code:
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|

//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer     0xAF17F0
#define Adr_ServerPointer     0xAEBFB8
#define Adr_BasePointer       0xB23D78
#define Adr_AngelsPointer     0xAEB050
#define Adr_MatrixPointer     0xA796A0
#define Adr_InfoPointer       0xB23D78
#define Adr_WeaponPointer     0xB0FDD8
#define Adr_RemotePointer     0xB737A0
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed         0x8D0D70
#define Adr_Speed             0x8D0F38
#define Adr_VirtualJump       0x8D0BE4
#define Adr_ImDrunk           0xAEB424
#define Adr_NoSpawnWait1      0xB8DE1C
#define Adr_NoSpawnWait2      0xB8DE20
#define Adr_NoSpawnWait3      0xB8DE24
#define Adr_Stamina1          0x89AEC0
#define Adr_Stamina2          0x89AEC4
#define Adr_Stamina3          0x89AEC8
#define Adr_Stamina4          0x89AECC
#define Adr_Stamina5          0x89AED0
#define Adr_SuperNoSpread     0x8D0BB8
#define Adr_NoSpread          0xAF5E9C
#define Adr_BoneShot          0x8D1B68
#define Adr_NoSpread          0xAF5E9C
#define Adr_PlantAnyWhere     0xAEB08E
#define Adr_DefuseAnyWhere    0x93C49C
#define Adr_NoBounds1         0xB8384C
#define Adr_NoBounds2         0xB83850
#define Adr_NoBounds3         0xB8385E
#define Adr_NoFallDamage      0x102E8
#define Adr_Scope             0x93C480
#define Adr_ShotTroughWalls   0x89491C
#define Adr_WalkUnderWater    0xAF8614
#define Adr_WalkTroughWalls   0x8924A4
#define Adr_GMWarning         0xB1584C
#define Adr_GMWarningIP       0xB1544C
#define Adr_ClanTag1          0xB0FD78//*(PINT) 1
#define Adr_ClanTag2          0xB0FD34//*(PINT) 1
#define Adr_ClanTag3          0xB0FD80//*(PINT) 1
#define Adr_ClanTag4          0xB0E7FC//*(PINT) 1
#define Adr_ClanTag5          0xAA7A44//*(PINT) 1
#define Adr_ClanTag6          0xB243FC//(PCHAR)Name of Clan 
#define Adr_QuickPlantDefuse  0xAEB074
#define Adr_ScopeSize         0x93C488
#define Adr_WeaponGlobal1     0xB0FD98
#define Adr_WeaponGlobal2     0xB64470
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X                 0x10300
#define Ofs_Y                 0x10310
#define Ofs_Z                 0x10308
#define Ofs_Slot1             0x9F1E0
#define Ofs_Slot2             0x9F1E1
#define Ofs_Slot3             0x9F1E2
#define Ofs_Slot4             0x9F1E3
#define Ofs_Slot5             0x9F1E4
#define Ofs_Slot6             0x9F1E5
#define Ofs_Slot7             0x9F1E6
#define Ofs_Slot8             0x9F1E7
#define Ofs_Pitch             0x101A8
#define Ofs_Yaw               0x101C4
#define Ofs_NoRecoil1         0xC444
#define Ofs_NoRecoil2         0xC448
#define Ofs_NoRecoil3         0xC44C
#define Ofs_Invisible         0xB7E44
#define Ofs_GlobalSize        0xB10
#define Ofs_LocalSize         0xA1DC
#define Ofs_Gravity_Y         0xC4B0
#define Ofs_Gravity_X         0xC4B8
#define Ofs_Gravity_Z         0xC4B4
#define Ofs_View_X            0x101D4
#define Ofs_View_Y            0x101DC
#define Ofs_View_Z            0x101D8
#define Ofs_3DPlayerView      0x101A0
#define Ofs_WeaponState       0xC4D0
#define Ofs_Weapon1           0x101EC
#define Ofs_Weapon2           0x101EE
#define Ofs_Weapon3           0x101F0
#define Ofs_AutoPlant         0x10370
#define Ofs_AutoDefuse        0x10374
#define Ofs_AutoShot          0x10386
#define Ofs_NoReload          0x1040D
#define Ofs_PlayerState       0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts  =|#|**************|#|
#define Adr_FastAmmo          0xAF5DF4
#define Adr_FastMedic         0xAF5E04
#define Adr_FastRepair        0xAF5DFC
#define Adr_FastFlag          0xAF5E0C
#define Ofs_FastNadeBlast     0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly  =|#|************|#|
#define Asm_WarRockCheck1     0x51B678
#define Asm_WarRockCheck2     0x5DEAF8
#define Asm_WarrockAntiCrash  0x51B678
#define Asm_QuickPlant        0x5115A7
#define Asm_QuickDefuse       0x50D656
#define Asm_AutoAmmo          0x506646
#define Asm_RadarGPS          0x59F38C
#define Asm_MoveToLobby       0x4DF795
#define Asm_SniperAmmo        0x60F8A8
#define Asm_AssaultAmmo       0x42B2E1
#define Asm_BackToLobby       0x4DF41C
#define Asm_MineView1         0x448592
#define Asm_MineView2         0x448610
#define Asm_UnlOxygen         0x50878C
#define Asm_EspHealth         0x45E092
#define Asm_OPK1              0x408438
#define Asm_OPK2              0x408441
#define Asm_OPK3              0x40843D
#define Asm_EngineText        0x401073
#define Asm_DeathCam          0x456787
//|#|*******************************************|#|
//|#|*************|#|= Struct  =|#|*************|#|
struct CBase
{
 CPlayer* pLocal; 
 char* ExoduS[0x81FAC];
 CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF17F0);
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC44C
  BYTE _01[72];//0xC450
  BYTE Index;//0xC498
  BYTE _02[31];//0xC499
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[11442628];//0xC4D4
  FLOAT PlayerSpeed;//0x8D0F38
  FLOAT NoSpread;//0xAF5E9C
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAF17F0);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();

//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|*************************|#|GigaByte & Cyno & Exodus|#|***********************|#|
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