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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
11/06/2013, 17:06
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#226
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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there u have some
Code:
// ==========> Kazbah VIP Logger
// ==========> Time 16:16:51
// ==========> Date 06/11/2013
// ==========> Logging Start...
// ==========> POINTER
#define ADR_DEVICEPOINTER 0xAEB054
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAF17F0
#define ADR_SERVERPTR 0xAEBFB8
#define ADR_BASEPTR 0xB23D78
#define ADR_VIEWANGELS 0xAEB050
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11/06/2013, 19:07
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#227
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elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
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Quote:
Originally Posted by Kazbah__
there u have some
Code:
// ==========> Kazbah VIP Logger
// ==========> Time 16:16:51
// ==========> Date 06/11/2013
// ==========> Logging Start...
// ==========> POINTER
#define ADR_DEVICEPOINTER 0xAEB054
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAF17F0
#define ADR_SERVERPTR 0xAEBFB8
#define ADR_BASEPTR 0xB23D78
[COLOR="Red"][B]#define ADR_VIEWANGELS 0xAEB050[/B][/COLOR]
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ahah
Woow Kazbah my friend can you really see the angel to warrock lmfaooooooo
tell him to miracle for you xD
u wanted to say ADR_VIEWANGLE*
anyway thx for the addy unless but thx
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11/06/2013, 19:21
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#228
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
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11/06/2013, 19:37
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#229
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elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
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Quote:
Originally Posted by Kazbah__
Yea funny cuz the addy name was from ur base so ur own urself by loughing about the addy name
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But listen maybe i made mistake while writting it.
because now i'm telling you the error so i know what is it..
but you don't understand anything ur just copy and pasting ?
so that is the nice proof that you just copy and pasting ?
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11/06/2013, 19:41
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#230
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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I use some of ur addys & functions
Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
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11/06/2013, 19:57
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#231
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elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
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Quote:
Originally Posted by Kazbah__
I use some of ur addys & functions
Your hacks are full of writing mistakes and your english is the worst on epvp but nvm your the best im not be happy.
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where are credit's on your hacks post ?
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11/06/2013, 20:07
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#232
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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I dont give users credits for every single addy but people that helped me alot are in my threads like cyno,nikm,redline,nano
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11/06/2013, 21:24
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#233
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elite*gold: 724
Join Date: Mar 2011
Posts: 10,479
Received Thanks: 3,318
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Hi guys,
short question. 
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?
Thanks.
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11/06/2013, 23:41
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#234
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by snow911
Hi guys,
short question. 
How do you unload the x64 driver / unhook the SSDT? I'd like to dig around a little bit but I'm not experienced with Hackshield, is denying the drivers permissions enough?
Thanks.
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That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
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11/07/2013, 12:08
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#235
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elite*gold: 0
Join Date: Oct 2013
Posts: 217
Received Thanks: 11
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How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..
Any people out there that have a solution without getting caught??
-_SafePoweleveling_-
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11/07/2013, 15:02
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#236
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elite*gold: 123
Join Date: Sep 2009
Posts: 1,920
Received Thanks: 1,052
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Quote:
Originally Posted by xm1lkshak3z
How is it possible to powerlevel in warrock without getting caught?
Before we only had warrok stats, but now we have wa-sta.net aswell..
Any people out there that have a solution without getting caught??
-_SafePoweleveling_-
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First, this question has nothing to do with "Cheat Programming".
You'll ever get caught. (99%)
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11/07/2013, 15:04
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#237
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elite*gold: 0
Join Date: Oct 2013
Posts: 1,547
Received Thanks: 796
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Anyone have Addys ?
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11/07/2013, 15:39
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#238
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elite*gold: 0
Join Date: Nov 2013
Posts: 21
Received Thanks: 54
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Quote:
Originally Posted by GTGameerish
Anyone have Addys ?
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Which addys do you need?
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11/07/2013, 16:06
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#239
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elite*gold: 93
Join Date: Jan 2012
Posts: 517
Received Thanks: 585
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Quote:
Originally Posted by Raz9r
That's nearly impossible in user mode; it can be done with a custom driver, though. For starting with hacking Hackshield I recommend trying to bypass the basic checks to disable Hackshield completely. After about 50 minutes another check will kick in and ban your account.
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hm naja ...
wenn man keine hackshield packets sendet wird man nach 60 minuten gekickt... evtl. 59 mins
aber gebannt wird man nicht, ich hab genug acc´s die lvl 70+ sind und noch nie ein ordentliches hackshield packet geschickt haben und schon seit über 3 monaten leben
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11/07/2013, 16:12
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#240
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elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
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Code:
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAF17F0
#define Adr_ServerPointer 0xAEBFB8
#define Adr_BasePointer 0xB23D78
#define Adr_AngelsPointer 0xAEB050
#define Adr_MatrixPointer 0xA796A0
#define Adr_InfoPointer 0xB23D78
#define Adr_WeaponPointer 0xB0FDD8
#define Adr_RemotePointer 0xB737A0
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8D0D70
#define Adr_Speed 0x8D0F38
#define Adr_VirtualJump 0x8D0BE4
#define Adr_ImDrunk 0xAEB424
#define Adr_NoSpawnWait1 0xB8DE1C
#define Adr_NoSpawnWait2 0xB8DE20
#define Adr_NoSpawnWait3 0xB8DE24
#define Adr_Stamina1 0x89AEC0
#define Adr_Stamina2 0x89AEC4
#define Adr_Stamina3 0x89AEC8
#define Adr_Stamina4 0x89AECC
#define Adr_Stamina5 0x89AED0
#define Adr_SuperNoSpread 0x8D0BB8
#define Adr_NoSpread 0xAF5E9C
#define Adr_BoneShot 0x8D1B68
#define Adr_NoSpread 0xAF5E9C
#define Adr_PlantAnyWhere 0xAEB08E
#define Adr_DefuseAnyWhere 0x93C49C
#define Adr_NoBounds1 0xB8384C
#define Adr_NoBounds2 0xB83850
#define Adr_NoBounds3 0xB8385E
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x93C480
#define Adr_ShotTroughWalls 0x89491C
#define Adr_WalkUnderWater 0xAF8614
#define Adr_WalkTroughWalls 0x8924A4
#define Adr_GMWarning 0xB1584C
#define Adr_GMWarningIP 0xB1544C
#define Adr_ClanTag1 0xB0FD78//*(PINT) 1
#define Adr_ClanTag2 0xB0FD34//*(PINT) 1
#define Adr_ClanTag3 0xB0FD80//*(PINT) 1
#define Adr_ClanTag4 0xB0E7FC//*(PINT) 1
#define Adr_ClanTag5 0xAA7A44//*(PINT) 1
#define Adr_ClanTag6 0xB243FC//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAEB074
#define Adr_ScopeSize 0x93C488
#define Adr_WeaponGlobal1 0xB0FD98
#define Adr_WeaponGlobal2 0xB64470
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E44
#define Ofs_GlobalSize 0xB10
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAF5DF4
#define Adr_FastMedic 0xAF5E04
#define Adr_FastRepair 0xAF5DFC
#define Adr_FastFlag 0xAF5E0C
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51B678
#define Asm_WarRockCheck2 0x5DEAF8
#define Asm_WarrockAntiCrash 0x51B678
#define Asm_QuickPlant 0x5115A7
#define Asm_QuickDefuse 0x50D656
#define Asm_AutoAmmo 0x506646
#define Asm_RadarGPS 0x59F38C
#define Asm_MoveToLobby 0x4DF795
#define Asm_SniperAmmo 0x60F8A8
#define Asm_AssaultAmmo 0x42B2E1
#define Asm_BackToLobby 0x4DF41C
#define Asm_MineView1 0x448592
#define Asm_MineView2 0x448610
#define Asm_UnlOxygen 0x50878C
#define Asm_EspHealth 0x45E092
#define Asm_OPK1 0x408438
#define Asm_OPK2 0x408441
#define Asm_OPK3 0x40843D
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x456787
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x81FAC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF17F0);
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11442628];//0xC4D4
FLOAT PlayerSpeed;//0x8D0F38
FLOAT NoSpread;//0xAF5E9C
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF17F0);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|*************************|#|GigaByte & Cyno & Exodus|#|***********************|#|
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