What pointer is needed to run the reclass program in warrock?
Create a dll with a showing messagebox when it gets attached. Inject the dll in warrock at start up. Don't click the box away! Now attach ReClass. You will see some values appair. Now click the messagebox away, and your good to go
Hallo Leute,
ich war früher mal zwischen bzw seit 2010 ein aktiver WarRock Fan und verfolgte die Szene als Scripter und habe D3D Hacks geschrieben unter anderem als Venom' und Awes0me J0ker ().
Mine Frage ist, gibt es ne schöne Anfängerbase mit der man einsteigen kann?
Ich bin eigentlich kein Fan des C&P und in der zwischenzeit konnte ich meine Programmiersprachenskills schon auf ein hoheres Level bringen aber es geht mir nur darum zu sehen wie die Katze mittlerweile läuft haha
Noch ne Frage, weiß einer was mit den Leuten passiert ist wie TradEmArk, CyberVeezy, Tibolus etc ?
Hallo Leute,
ich war früher mal zwischen bzw seit 2010 ein aktiver WarRock Fan und verfolgte die Szene als Scripter und habe D3D Hacks geschrieben unter anderem als Venom' und Awes0me J0ker ().
Mine Frage ist, gibt es ne schöne Anfängerbase mit der man einsteigen kann?
Ich bin eigentlich kein Fan des C&P und in der zwischenzeit konnte ich meine Programmiersprachenskills schon auf ein hoheres Level bringen aber es geht mir nur darum zu sehen wie die Katze mittlerweile läuft haha
Noch ne Frage, weiß einer was mit den Leuten passiert ist wie TradEmArk, CyberVeezy, Tibolus etc ?
Tibolus gave his job up (topic War Rock cheats), TrAdEmArK released pretty much but wasn't active for some months.
Sup, is it theoretically still possible to edit the crc32 in the global.fcl to match the manipulated items.bin just like that. I did this kind of manually, however the game crashes at startup - no filecheck msgbox tho. Did they change the structure? I remember back in the days thats how it used to work. Thanks!
this method is fixed, they check for the CRC32 of the Global.fcl
Thanks for your information. So... as a consequence it is impossible to edit the global.fcl, because the file itself gets hashed aswell? Are you sure CRC32 is used as checksum? AFAIK by using polynomial modular arithmetics.
Im just wondering if there's still any other method than crcbypassing thru injecting.
yes they use CRC32, have you tryed modifying the global.fcl checksum to its original afterwards?
It should do the job.
Im just curios about what you posted.
It can work for sure but it will need to append data, nobody knows how the warrock crc check routine will handle that
Anyone interested in helping me decrypting the global.fcl entries?
Im taking a specific look at the items.bin entry.
These are my thoughts on this:
The FCDL should saves filepaths and there checksums, so far so good.
To me this looks like a simple XOR-Encryption, but I couldnt decrypt it with the casual XOR-Keys up to 255. I did some research on what actually stands on this position and it should definitely be the CRC32 checksum in some way maybe along with some other shit (filecount eg.). The current CRC32 of the items.bin file should be this:
Code:
D445457F
It is 8 characters long, eventhough you ignore the spaces (20 and c2) there clearly should be more than only a checksum.
As the current items.bin checksum has three times the number 4 in it, I tried to find any possible decryption, to get back these specific numbers. So far I had no success and if you take a look at the hex-numbers theres no such replication to explain the 4's. As a conclusion I think there is no plain CRC32 checksum at this position, it might be summed up with some other stuff tho.
Before I go into deeper stuff like decompiling I wanted to ask if theres any ideas/knowledge on this. I already decompiled the old outdated fcdl parsers and there was clearly some xor decryption involved, but Im kinda stuck on this.
I advice you to don't spend time to understood what do with the global.fcl files beause is time lost.After you edit successfull this file and warrock don't show error when you enter in game serve receive the error.The fast method is bypass crc check with memory pointer address.
What I plan to do is appending data after the EOF declaration to fake the CRC32 back to its old.
Do you plan to also modify the game? Because you need to do that for that to work – the game only reads the data until EOF.
If you intend to modify the game, why not just inject a DLL that modifies the part of the game that checks for the CRC32 checksum? Or just redirect any attempts to create a file handle of the given file to another file when necessary?
I think you almost got it, but what you're trying to do is way to complicated.
Hi guys , have so much time that i don't write hacks and i loss my old base and addylogger, someone can post new addys with new struct, thanks in advance
[Farmville2]Rock&Wood Cheat. 10/28/2012 - Facebook - 0 Replies Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
Can you help me in Cheat Engine for the rock paper scissor please ? 08/04/2011 - 4Story - 4 Replies With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?