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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/05/2012, 16:29   #391
 
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Was hat WarRock mit den Packets gemacht ?
Mein Sniffer zeigt keine TCCP Packets mehr an und die alte Auto Medic über Packets geht auch nicht mehr.
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Old 10/05/2012, 17:01   #392

 
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Quote:
Originally Posted by SonyRazzer View Post
Was hat WarRock mit den Packets gemacht ?
Mein Sniffer zeigt keine TCCP Packets mehr an und die alte Auto Medic über Packets geht auch nicht mehr.
Ich schätze mal, dass sie die Encryption geändert haben...
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Old 10/05/2012, 20:05   #393
 
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Quote:
Originally Posted by xxfabbelxx View Post
Ich schätze mal, dass sie die Encryption geändert haben...
Okay danke für die Info
Hat jemand die neue ?
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Old 10/05/2012, 20:50   #394
 
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Code:
if (cWeapon.BoneShot )
    {
	WriteMEM<double>((void*)ADR_BONESHOT,1235);
     }
	else{WriteMEM<double>((void*)ADR_BONESHOT,1.237e3);
}

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Old 10/05/2012, 20:54   #395
 
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Quote:
Originally Posted by .Kha'Zix. View Post
Code:
if (cWeapon.BoneShot )
    {
	WriteMEM<double>((void*)ADR_BONESHOT,1235);
     }
	else{WriteMEM<double>((void*)ADR_BONESHOT,1.237e3);
}

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Old 10/05/2012, 21:41   #396
 
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Quote:
Originally Posted by __BuRn3R View Post
Credits to CyberRazzer.
Bullshit was du da erzählst. Stealen ist das einzigste was er kann.

Credits: R3d_Line

€: Und vergisst es, ich flame nicht mit, ihr mit eurem Bullshit und imaginären Eiern.
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Old 10/05/2012, 21:47   #397
 
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Quote:
Originally Posted by BlackLegend™# View Post
Bullshit was du da erzählst. Stealen ist das einzigste was er kann.

Credits: R3d_Line
Könnte ich mir auch mehr vorstellen^^

Superjump:
PlPtr+OFSZ +=75 best
Hab ihn selbst so "ausgedacht".
Aber bestimmt hat ein andere das auch schon so gemacht.
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Old 10/05/2012, 22:15   #398
 
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Quote:
Originally Posted by __BuRn3R View Post
Credits to CyberRazzer.
***** Credits to R3d_L!ne
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Old 10/06/2012, 12:39   #399
 
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Also hier nochma die aktuellen encrypt routinen eigenldich hat sich da nixe geändert finde ich...

Code:
int __stdcall sub_4D0CE3(int a1, int a2, int a3)
{
  int i; // ecx@1

  for ( i = 0; i < a2; ++i )
    *(_BYTE *)(i + a1) ^= 0xC3u;
  return a2;
}

//----- (004D0D02) --------------------------------------------------------
int __stdcall sub_4D0D02(int a1, int a2, int a3)
{
  int i; // ecx@1

  for ( i = 0; i < a2; ++i )
    *(_BYTE *)(i + a1) ^= 0x96u;
  return a2;
}
mfg mathias1000
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Old 10/06/2012, 14:48   #400
 
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Code:
 if (exo_CH_AutoShot&& Player != 0){
if ( *(WORD*)(Player+Offset_WEAPON2) != 118 && *(WORD*)(Player+Offset_WEAPON2) != 91 ){
*(INT*)(Player+Offset_Weaponstate) = *(INT*)(Offset_WeaponStateShot);
*(DWORD*)(Player+Offset_AutoShot) = 0;}} //Credits CybeRazzer ;)
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Old 10/06/2012, 15:34   #401
 
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Please struct OPK Player
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Old 10/06/2012, 20:49   #402
 
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Old 10/07/2012, 16:47   #403
 
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Teleport:
RustyNails BaseNiu
RustyNails BaseDerb

Credit:
Hepe2567

////////////////////////////////////////
if(RustyNailsBaseNiu)
{
*(float*)(PlayerP + OFS_X) = 2525.742432;
*(float*)(PlayerP + OFS_Y) = 5014.734863;
*(float*)(PlayerP + OFS_Z) = 30.493855;
}
////////////////////////////////////////
if(RustyNailsBaseDerb)
{
*(float*)(PlayerP + OFS_X) = 3091.979248;
*(float*)(PlayerP + OFS_Y) = 3177.239990;
*(float*)(PlayerP + OFS_Z) = 0.000000;
}
////////////////////////////////////////
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Old 10/07/2012, 20:26   #404
 
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Teh Boneshot stuff could be also mine ( found it by my own when i was working on my pserver, wanted to add heashot. and then i found this **** value ). Well i didnt notice that it was the boneshot addys i was looking for.

#edit
@Mathias: 0x004D0CE3 and 0x004D0D02 are for encrypting / decrypting Login Client packet.
Where are the functions for the Game Server ( which changes sometimes )?
Btw.. I didnt notice that the encryption changed since last update.
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Old 10/07/2012, 23:05   #405
 
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REQUEST SOURCE FULLBRIGHT
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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