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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 08/27/2012, 21:06   #241
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Anti Framelagg
Code:
 if(X3_AFrameLagg)
   {
    *(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
Erklär mir bitte, wie eine Funktion den Framelagg verringern soll.
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Old 08/27/2012, 22:44   #242
 
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Quote:
Originally Posted by Chowniіqhtz View Post
Erklär mir bitte, wie eine Funktion den Framelagg verringern soll.
Er hat mir heute in Skype, selber gesagt das die Funktion garnichts bringt.
Einfach nur armseelig, sowas.
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Old 08/28/2012, 02:32   #243
 
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#request

MemoryEdit
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Old 08/29/2012, 22:05   #244
 
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Search for :

Unl Ammo Source
+
See Down Source

Thank You
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Old 08/29/2012, 22:07   #245
 
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Quote:
Originally Posted by Hacker1377 View Post
Search for :

Unl Ammo Source
+
See Down Source

Thank You
See down = do it with pitch
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Old 08/29/2012, 22:51   #246
 
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p_Local->Pitch += 150;
Right ?

= Crash -.-"
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Old 08/29/2012, 22:52   #247
 
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Quote:
Originally Posted by Hacker1377 View Post
p_Local->Pitch += 150;
Right ?

= Crash -.-"
If you do it correctly, you wont crash
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Old 08/29/2012, 22:54   #248
 
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Wir reden lieber auf Deutsch oder ?

#define GETPITCH sin(DEGTORAD(p_Player->pGlobal[dwIndex]->Pitch))
CBase* p_Player = (CBase*)ADR_PlayerPointer;
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x1243DC];
CPlayer** pGlobal;

};
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Old 08/30/2012, 01:32   #249
 
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Why use structs? Can't it be done just like normal function with pointer and offset?
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Old 08/30/2012, 05:49   #250
 
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Quote:
Originally Posted by Pu3Mi2o View Post
Ich hab ein Problem mit meinem Distanc Esp.
Irgent wie wen ich in einer ecke der map (BlindBullet) stehe zeigt er die die distanc der zombis 500m an obwoll er neben mir steht , wen ich auf die andre seite der map gehe zeigt der 600m an obwoll er auch neben mir steht. Was ist genau Falsch jemand eine Ide ?

Source :
Code:
if( cEsp.CH_DistanceEsp )
		{
	
			CPlayer *_Player = p_Player->pGlobal[MaxPlayer];
			char Pudistance[60];
		sprintf(Pudistance,"%.2f m",GetDistance(p_Player->pLocal, _Player)/10);
		 pMenu->DrawTextR(EspView.x,(EspView.y-100),YELLOW,Pudistance,pFont);
               
       EspView.y += 12;
		}
      if ( cEsp.CH_EspHeal
try that ( just lil bit modified ) :

if(cEsp.CH_DistanceEsp)
{
CPlayer* _Player = p_Player->pGlobal[MaxPlayer];
char Pudistance[60];
sprintf(Pudistance,"%.2f m",GetDistance(p_Player->pLocal, _pPlayer)/10);
pMenu->DrawTextR(EspView.x, EspView.y-100, YELLOW,Pudistance, pFont);
EspView.y += 12;
}

And Check Too :

float GetDistance(CPlayer* Local, CPlayer* Player)
{
float angle[3];

angle[0] = Player->Poss1 - Local->pos1;
angle[1] = Player->Poss2 - Local->pos2;
angle[2] = Player->Poss3 - Local->pos3;

return sqrt(angle[0]*angle[0] + angle[1]*angle[1] + angle[2]*angle[2]);
}
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Old 08/31/2012, 00:48   #251
 
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Quote:
Originally Posted by n4n033 View Post
try that ( just lil bit modified ) :

if(cEsp.CH_DistanceEsp)
{
CPlayer* _Player = p_Player->pGlobal[MaxPlayer];
char Pudistance[60];
sprintf(Pudistance,"%.2f m",GetDistance(p_Player->pLocal, _pPlayer)/10);
pMenu->DrawTextR(EspView.x, EspView.y-100, YELLOW,Pudistance, pFont);
EspView.y += 12;
}

And Check Too :

float GetDistance(CPlayer* Local, CPlayer* Player)
{
float angle[3];

angle[0] = Player->Poss1 - Local->pos1;
angle[1] = Player->Poss2 - Local->pos2;
angle[2] = Player->Poss3 - Local->pos3;

return sqrt(angle[0]*angle[0] + angle[1]*angle[1] + angle[2]*angle[2]);
}
Nichts erklärt, keine Ahnung wie die Berechnung läuft. Koppiert von jemand anderes. Fehlenden definierungen, dass unterstütz nur noch das koppieren.

Im ganzen, einfach für den Mülleimer! Das hilft keinem User.
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Old 08/31/2012, 14:44   #252

 
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kann mir einer helfen bei einer Stride abfrage für Chams ? farben sollen sich vor oder hinter objekten ändern tut es aber net ^^
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Old 08/31/2012, 15:26   #253
 
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Quote:
Zitat:
Zitat von n4n033 Beitrag anzeigen
try that ( just lil bit modified ) :

if(cEsp.CH_DistanceEsp)
{
CPlayer* _Player = p_Player->pGlobal[MaxPlayer];
char Pudistance[60];
sprintf(Pudistance,"%.2f m",GetDistance(p_Player->pLocal, _pPlayer)/10);
pMenu->DrawTextR(EspView.x, EspView.y-100, YELLOW,Pudistance, pFont);
EspView.y += 12;
}

And Check Too :

float GetDistance(CPlayer* Local, CPlayer* Player)
{
float angle[3];

angle[0] = Player->Poss1 - Local->pos1;
angle[1] = Player->Poss2 - Local->pos2;
angle[2] = Player->Poss3 - Local->pos3;

return sqrt(angle[0]*angle[0] + angle[1]*angle[1] + angle[2]*angle[2]);
}
Nichts erklärt, keine Ahnung wie die Berechnung läuft. Koppiert von jemand anderes. Fehlenden definierungen, dass unterstütz nur noch das koppieren.

Im ganzen, einfach für den Mülleimer! Das hilft keinem User.
Die GetDistance war einfach felerhaft bei mir.
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Old 08/31/2012, 21:00   #254
 
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Wurde Quick Plant Asm gefixxt, oder was mache ich falsch:

Addy: 0x4F210B

On: \xEB\x39

Off: \x7D\x07

Wo liegt der Fehler?
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Old 09/01/2012, 10:15   #255
 
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#request

undetected detour and hidemodule.
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