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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
08/24/2012, 22:39
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#226
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Quote:
Originally Posted by scraprecon
One question bodhi, is it YOUR bypass or did you find it?
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Quote:
Originally Posted by scraprecon
@bodhi how many addys you used?
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many ;D
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08/25/2012, 13:39
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#227
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is someone good with coding ?
im new and use elektro :O i love this ded
but people crash with my hax is thi s the base problem ? i only put nospread nosrecoi in it :
if(NoRecoil)
{
FailUpdate<double>((void*)OFS_NORECOIL1,0);
FailUpdate<double>((void*)OFS_NORECOIL2,0);
FailUpdate<double>((void*)OFS_NORECOIL3,0);
}
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08/25/2012, 14:03
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#228
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Join Date: Apr 2012
Posts: 594
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Quote:
Originally Posted by Deltran_
is someone good with coding ?
im new and use elektro :O i love this ded
but people crash with my hax is thi s the base problem ? i only put nospread nosrecoi in it :
if(NoRecoil)
{
FailUpdate<double>((void*)OFS_NORECOIL1,0);
FailUpdate<double>((void*)OFS_NORECOIL2,0);
FailUpdate<double>((void*)OFS_NORECOIL3,0);
}
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*(float*)(Player+OFS_NR1) = 0;
"" NR2) = 0;
"" NR3) = 0;
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08/25/2012, 14:15
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#229
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Quote:
Originally Posted by GigaByte™
*(float*)(Player+OFS_NR1) = 0;
"" NR2) = 0;
"" NR3) = 0;
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64 bit crash with this
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08/25/2012, 14:45
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#230
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Quote:
Originally Posted by Deltran_
64 bit crash with this
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I have the same Source, and 64 bit , but it doesnt crash o.0
Code:
if (XR_NoRecoil)
{*(float*)(dwPP+OFS_NORECOIL_1) = 0;
*(float*)(dwPP+OFS_NORECOIL_2) = 0;
*(float*)(dwPP+OFS_NORECOIL_3) = 0;}
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08/25/2012, 15:26
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#231
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Quote:
Originally Posted by Deltran_
64 bit crash with this
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Obviously you have to write the code like this:
Quote:
Originally Posted by xroute66x™ :)
Code:
if (XR_NoRecoil)
{*(float*)(dwPP+OFS_NORECOIL_1) = 0;
*(float*)(dwPP+OFS_NORECOIL_2) = 0;
*(float*)(dwPP+OFS_NORECOIL_3) = 0;}
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Can't just write "" lol
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08/26/2012, 12:41
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#232
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can someone pass me OPK Structs and OPK Source code?
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08/27/2012, 05:31
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#233
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hey, anyone have zombie opk source. that allow you to move only zombie are in one position.
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08/27/2012, 10:58
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#234
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Join Date: Oct 2011
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Anti Framelagg
Code:
if(X3_AFrameLagg)
{
*(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
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08/27/2012, 13:59
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#235
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Join Date: Mar 2012
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#requeste Source Opk Player...
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08/27/2012, 15:29
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#236
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Join Date: Dec 2007
Posts: 690
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Quote:
Originally Posted by CyberVeezy :)
Anti Framelagg
Code:
if(X3_AFrameLagg)
{
*(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
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Achso ok.
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08/27/2012, 15:31
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#237
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by CyberVeezy :)
Anti Framelagg
Code:
if(X3_AFrameLagg)
{
*(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
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Hm.. I tried this but it gives me even more lag and then crashes out
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08/27/2012, 17:22
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#238
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#request
on and off bytes
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08/27/2012, 17:47
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#239
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Join Date: Nov 2007
Posts: 24
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Quote:
Originally Posted by Deltran_
#request
on and off bytes
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NOP NOP NOP NOP NOP NOP NOP
#request
SWIMHACK
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08/27/2012, 19:43
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#240
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Join Date: Aug 2012
Posts: 14
Received Thanks: 1
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#request
tut on how to find on bytes ?
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WarRock EU - Code Snippets
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Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
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-> Fragen ob eure Source evtl. einen Fehler hat
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