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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 08/24/2012, 22:39   #226
 
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Quote:
Originally Posted by scraprecon View Post
One question bodhi, is it YOUR bypass or did you find it?
Quote:
Originally Posted by scraprecon View Post
@bodhi how many addys you used?
many ;D
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Old 08/25/2012, 13:39   #227
 
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is someone good with coding ?
im new and use elektro :O i love this ded

but people crash with my hax is thi s the base problem ? i only put nospread nosrecoi in it :

if(NoRecoil)
{

FailUpdate<double>((void*)OFS_NORECOIL1,0);
FailUpdate<double>((void*)OFS_NORECOIL2,0);
FailUpdate<double>((void*)OFS_NORECOIL3,0);
}
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Old 08/25/2012, 14:03   #228
 
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Quote:
Originally Posted by Deltran_ View Post
is someone good with coding ?
im new and use elektro :O i love this ded

but people crash with my hax is thi s the base problem ? i only put nospread nosrecoi in it :

if(NoRecoil)
{

FailUpdate<double>((void*)OFS_NORECOIL1,0);
FailUpdate<double>((void*)OFS_NORECOIL2,0);
FailUpdate<double>((void*)OFS_NORECOIL3,0);
}
*(float*)(Player+OFS_NR1) = 0;
"" NR2) = 0;
"" NR3) = 0;
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Old 08/25/2012, 14:15   #229
 
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Quote:
Originally Posted by GigaByte™ View Post
*(float*)(Player+OFS_NR1) = 0;
"" NR2) = 0;
"" NR3) = 0;
64 bit crash with this
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Old 08/25/2012, 14:45   #230
 
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Quote:
Originally Posted by Deltran_ View Post
64 bit crash with this
I have the same Source, and 64 bit , but it doesnt crash o.0

Code:
if (XR_NoRecoil)
{*(float*)(dwPP+OFS_NORECOIL_1) = 0;
*(float*)(dwPP+OFS_NORECOIL_2) = 0;
*(float*)(dwPP+OFS_NORECOIL_3) = 0;}
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Old 08/25/2012, 15:26   #231
 
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Quote:
Originally Posted by Deltran_ View Post
64 bit crash with this
Obviously you have to write the code like this:
Quote:
Originally Posted by xroute66x™ :) View Post
Code:
if (XR_NoRecoil)
{*(float*)(dwPP+OFS_NORECOIL_1) = 0;
*(float*)(dwPP+OFS_NORECOIL_2) = 0;
*(float*)(dwPP+OFS_NORECOIL_3) = 0;}
Can't just write "" lol
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Old 08/26/2012, 12:41   #232
 
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can someone pass me OPK Structs and OPK Source code?
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Old 08/27/2012, 05:31   #233
 
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hey, anyone have zombie opk source. that allow you to move only zombie are in one position.
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Old 08/27/2012, 10:58   #234
 
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Anti Framelagg
Code:
 if(X3_AFrameLagg)
   {
    *(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
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Old 08/27/2012, 13:59   #235
 
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#requeste Source Opk Player...
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Old 08/27/2012, 15:29   #236
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Anti Framelagg
Code:
 if(X3_AFrameLagg)
   {
    *(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.

Achso ok.
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Old 08/27/2012, 15:31   #237
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Anti Framelagg
Code:
 if(X3_AFrameLagg)
   {
    *(DWORD*)ADR_FRAMELAGGS = 18.5F;
}
Addy: #define ADR_FRAMELAGGS 0x8505D4
Credits: xCrazia
Info: Diese Funktion sollte ein paar kleine Frame Laggs bei euch beheben.
Hm.. I tried this but it gives me even more lag and then crashes out
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Old 08/27/2012, 17:22   #238
 
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#request

on and off bytes
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Old 08/27/2012, 17:47   #239
 
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Quote:
Originally Posted by Deltran_ View Post
#request

on and off bytes
NOP NOP NOP NOP NOP NOP NOP

#request
SWIMHACK
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Old 08/27/2012, 19:43   #240
 
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#request

tut on how to find on bytes ?
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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