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Old   #4201
 
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Quote:
Originally Posted by tokesbowls View Post
So SQL dbo.banword is empty now, made a abuse_list.txt didnt work.
made a hash one, didnt work
even made on from the rbd still nothing.
Not sure wtf is up
You should have something wrong, i emptied my abuse_list.txt since epic 7.3 and it always worked for me. Check that file: qtY(CEJXt%-O4p2s



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Old   #4202
 
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hey i need EN 9.1 StringReource Do any one have it O_o"?


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Old   #4203
 
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Quote:
Originally Posted by mohamad512 View Post
hey i need EN 9.1 StringReource Do any one have it O_o"?
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Old   #4204
 
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Thx c1ph3r for answer me.
Ihave another question .. I have made a program in c# and now I wanna Ecrypte it so no one can see tt codes @@ do any one have a tutorial for it.


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Old   #4205
 
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i usually dont ask for help but can any1 point me in the right direction in getting the item ancient magic scrolls working its item id is 601100308 and its mix resource is and thats as far as i have gotten any help would be appreciated
Quote:
10694 601 601100308 1 100 5 5 0 5 0 0 0 0 0 0 0 0 0 0 3 10 0 0 0 2013410 1 0 0 0 3 10 0 0 0 2013411 1 0 0 0 3 10 0 0 0 2013412 1 0 0 0 3 10 0 0 0 2013413 1 0 0 0 3 10 0 0 0 2013414 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Old   #4206
 
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Can anyone explain the following columns in dbo.MonsterResource?

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Old   #4207
 
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Originally Posted by marekrndr View Post
Can anyone explain the following columns in dbo.MonsterResource?

Im not sure if youre seroius about these questions but here it goes
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Old   #4208
 
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Quote:
Originally Posted by marekrndr View Post
Can anyone explain the following columns in dbo.MonsterResource?



Hi , here's what I know ... ( Not totally sure)

,[camera_x] : //
,[camera_y] : //
,[camera_z] : //
,[target_x] : //
,[target_y] : //
,[target_z] : //

,[grp] : What group of monsters it comes
,[magic_type] : //
,[monster_type] : Type monster : Human / Demon / etc
,[material] : Type of weapon used : Distance / corp to corp etc.
,[taming_exp_mod] : //
,[texture_group] : For a monster group uses the same texture ?
,[local_flag] : //


,[f_fisrt_attack] : //
,[f_group_first_attack] : group first attack
,[f_response_casting] : Reaction time before the monster
,[f_response_race] : Response speed
,[f_response_battle] : Speed ​​before the attack?
,[fight_type] : type of attack
,[monster_skill_link_id] : What is he going to attack using example: 104007 = the spell of the witch
,[weapon_type] : What weapon to use to see if it will or not typing away
,[attack_motion_speed] : Motion attack speed
,[hidesense_range] : //


Sorry for me bad english.
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Old   #4209
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Target x, y, and z is the location of the mouse target box for selection other than tab.

hidesense_range is for the edit they made where mobs can detect assassins and it is how far away you need to be when cloaked to not be detected.

f_first_attack: Is it an auto aggressive monster (guessing)

f_group_first_attack: Is it linking (guessing)

local_flag: regional setting (guessing)
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Old   #4210
 
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Hello, I was wondering if somebody could lead me in the right direction. I'm trying to make new instances for custom areas. Mostly to fix underground dungeons in royal repack but also because i'd like to instance other places as well. So far I created the instance IDs on my database and tried to edit the 3e4d6704e4e128bacd554318bb2e78cf.lua to work with other maps.

InstanceDungeonResource: You must register and activate your account in order to view images.

InstanceDungeonTypeResource: You must register and activate your account in order to view images.

Moonlight was allegedly 99% working already, so I just tried to replicate the same lines of code that dealt with moon, but with different maps. Unfortunately all I managed to do was break the leaving portal that spawned every time I warped to UG Moonlight...

Here's the .LUA in case you need to see what I did to it. It's probably all wrong... please no laugherino/flamerino. I'm new to rappelz developing...

I noticed while breaking things that every time I warped into moonlight the script was being read in order to make the instance work. Makes sense... how else would it know? Well that's where i'm completely clueless. I have no idea how to make that happen elsewhere. Could anyone perhaps enlighten me?
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Old   #4211
 
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ChannelResource entry must exist per instance entry. The left,top,right,bottom must ecompass fuill dungeon to be instanced. left,top (= bottom left corner of map /position x = left, y = top) right,bottom (= top right corner of map /position x = right, y = bottom)
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Old   #4212
 
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Quote:
Originally Posted by ismokedrow View Post
ChannelResource entry must exist per instance entry. The left,top,right,bottom must ecompass fuill dungeon to be instanced. left,top (= bottom left corner of map /position x = left, y = top) right,bottom (= top right corner of map /position x = right, y = bottom)
Thanks for the reply Drow. I've added those to my db now. Is there anything else that needs to be done to get instances configured properly that you know?
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Old   #4213
 
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Just make sure to enter instance via enter_instance_dungeon(instanceid)
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Old   #4214
 
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@ismokedrow

look at this @
private void SaveBT_Click(object sender, EventArgs e)
{
double db = double.Parse(BoxTime.Text);
Timer t = new Timer(db); // 1 sec = 1000, 60 sec = 60000

t.AutoReset = true;

t.Elapsed += new System.Timers.ElapsedEventHandler(t_Elapsed);

t.Start();


}



private static void t_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
using (var writer = new StreamWriter("loop.txt"))
{
writer.Write("#notice'(" + NoticeOne.Text + ")'");
}

}
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Old   #4215
 
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Quote:
Originally Posted by mohamad512 View Post
@ismokedrow

look at this @
private void SaveBT_Click(object sender, EventArgs e)
{
double db = double.Parse(BoxTime.Text);
Timer t = new Timer(db); // 1 sec = 1000, 60 sec = 60000

t.AutoReset = true;

t.Elapsed += new System.Timers.ElapsedEventHandler(t_Elapsed);

t.Start();


}



private static void t_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
using (var writer = new StreamWriter("loop.txt"))
{
writer.Write("#notice'(" + NoticeOne.Text + ")'");
}

}

I am more a fan of inline linq than actuallying having EventMethods. I would write it more like this:

Code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace cEdit
{
    public static class AutoNotice
    {
        static Timer noticeTimer;

        public static void StartTimer()
        {
            if (noticeTimer == null)
            {
                noticeTimer = new Timer();
                noticeTimer.Interval = 1000; //1000 = 1s
                noticeTimer.Tick += (o, x) => { writeToTelnet(); };
                noticeTimer.Start();
            }
            else { MessageBox.Show("Timer already started!", "Exception", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); }
        }

        public static void StopTimer()
        {
            noticeTimer.Stop();
            noticeTimer = null;
            MessageBox.Show("Timer has been halted!", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }

        public static void writeToTelnet()
        {
            using (StreamReader reader = new StreamReader(File.Open("full_filepath", FileMode.Open)))
            {
                string currentLine = null;
                while ((currentLine = reader.ReadLine().Trim()) != null)
                {
                    //You should write the command per eachline in your file like:
                    // #notice("this is a notice") 
                    // #notice("this is notice 2") 
                    string telnetCommand = currentLine;
                    //write telnet command to telnet

                    //make sure to give the telnet some time to process and respond properly or you will have issues 
                    System.Threading.Thread.Sleep(250);
                }
            }
        }
    }
}


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