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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 02/23/2016, 22:09   #1576

 
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It seems like they forgot to shutdown this server when the official servers went down, now its offline too, 8 months later lol...
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Old 02/23/2016, 23:18   #1577
 
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Wasn't that the xmpp event router?
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Old 02/24/2016, 00:27   #1578
 
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Question

Quote:
Originally Posted by Keule306 ✌ View Post


It seems like they forgot to shutdown this server when the official servers went down, now its offline too, 8 months later lol...
I can't go to the site...
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Old 02/24/2016, 01:54   #1579
 
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Quote:
Originally Posted by ShadowxDark87 Gaming View Post
I can't go to the site...
It's dark humor... (as in by the time he posted, the server he was tracking is now offline, long after parts of the master server is gone.)

EA has stuff still hanging around on their servers unchanged/unmoved for more than.. bit more than 2 decades now.

So for some NFSW stuff still around after shutdown, that's peanuts. (:P)

add-on: LONG LIVE EAGL! (I wanted to say that, XD)
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Old 02/24/2016, 06:49   #1580
 
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kek
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Old 02/25/2016, 14:30   #1581
 
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Mikhail Petrov
If it is interesting to someone - my fitter (game version 16.13, the server 1.8.3, a java, a python), is established everything in turn, a server label on a desktop, the great number of mods, including strong bots (my option), + 3 bots for command pursuits is introduced -

There now though the incentive has appeared in command pursuits, THX expensive, cool server. Must have at everyone, I advise. Everything at first is unpacked, then it is in turn offered to start Java, a python, at me is, stupidly I cancel installation. Fashions are built already in, it is possible to cancel only in manual. As on, me I don't see sense in cancellation, everything was pleasant to me.
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Old 02/25/2016, 19:02   #1582

 
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Quote:
Originally Posted by berkay2578 View Post
Wasn't that the xmpp event router?
It was the Server used by the Devs to test new Branches before release.

83.138.129.247 -- world.needforspeed.com
89.234.47.91 -- Chat-Server / xmpp
89.234.36.233 -- Shard "DEV"
94.236.124.241 -- Shard "APEX"
94.236.46.101 -- Shard "CHICANE"

Dev-Server switched between IP's after each Update/Patch.

Here is a log of all IP's the Dev-Server used in the whole 5 Years, some internal LAN-Ips were included too:


You can test them, maybe you will find another one which is online now xD
Actually you can create a Profile on it to play online as before lol ^^
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Old 02/27/2016, 09:30   #1583
 
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...maybe we find an old server where the old user profiles are stored to get our beloved vinyl cars back^^
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Old 02/27/2016, 12:01   #1584

 
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Originally Posted by Meighty View Post
...maybe we find an old server where the old user profiles are stored to get our beloved vinyl cars back^^
This would be just incredibly awesome, since i forgot to make a Backup of "NFSKEULE" in past
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Old 02/28/2016, 07:27   #1585
 
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Level requirements have been added to performance parts. This can be found in the Level Requirement Mods folder of my Price Pack.

Please note that there isn't any icon on the peformance parts themselves to tell you what the level requirements for them is. The game will simply stop you from dragging and dropping parts on your car if you do not meet the level requirement.

Parts won from races can be still be equipped with no level requirement needed.

The level requirements are as follows:
1 star parts are available from level 1
2 star parts are available from level 20
3 star parts are available from level 30
4 star parts are available from level 40
5 star parts are available from level 50



Thanks!

Note: I'm really excited for Beta 2.0! I hope we can see something soon!
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Old 02/28/2016, 08:32   #1586
 
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If someone can download Autodesk Scaleform (this tool create that GFX files in game), please, test it, try to edit some interface files. (I can't do this because my **** internet connection)
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Old 03/02/2016, 15:40   #1587
 
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This mod from 379Felipe removes races bot class restrictions, adds normal icons to hidden races, and adds bots to TE + now bots will have powerful cars as your car overall.

(link in descripton)

What about a track set, which will have only "Open" and "Without traffic" events (mark w/o traffic events as C Class) form all other track sets?
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Old 03/02/2016, 20:07   #1588
 
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Quote:
Originally Posted by Hypercycle View Post
This mod from 379Felipe removes races bot class restrictions, adds normal icons to hidden races, and adds bots to TE + now bots will have powerful cars as your car overall.


(link in descripton)

What about a track set, which will have only "Open" and "Without traffic" events (mark w/o traffic events as C Class) form all other track sets?
That's pretty awesome, I'll give it a try later tonight for sure.
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Old 03/02/2016, 20:47   #1589
 
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Nice! Thanks for sharing!
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Old 03/03/2016, 03:10   #1590
 
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Quote:
Originally Posted by Hypercycle View Post
This mod from 379Felipe removes races bot class restrictions, adds normal icons to hidden races, and adds bots to TE + now bots will have powerful cars as your car overall.


(link in descripton)

What about a track set, which will have only "Open" and "Without traffic" events (mark w/o traffic events as C Class) form all other track sets?

Game crash at loading......
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