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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 02/19/2016, 11:00   #1561
 
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So this weekend I'll be reviewing my aftermarket prices and lowering them. They can be seen as somewhat outdated since I released my new car prices. It will just be small changes like having bodykits for $20,000 instead of $30,000. But everything will receive a price drop of some amount.
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Old 02/19/2016, 11:51   #1562
 
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Quote:
Originally Posted by Benno4 View Post
So this weekend I'll be reviewing my aftermarket prices and lowering them. They can be seen as somewhat outdated since I released my new car prices. It will just be small changes like having bodykits for $20,000 instead of $30,000. But everything will receive a price drop of some amount.
I've already did that so if you wanna save time here it is.

All bodykits for 20k and I fixed their order so widebody ones are on top of list too.
Attached Files
File Type: rar 20k bodykits.rar (9.0 KB, 21 views)
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Old 02/19/2016, 12:29   #1563
 
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Quote:
Originally Posted by Bxx88 View Post
I've already did that so if you wanna save time here it is.

All bodykits for 20k and I fixed their order so widebody ones are on top of list too.
Sadly for me I had already done it, but I will download it anyway so the kits will be arranged.

Thanks!

EDIT: Your bodykits seem to have a level lock on them. I'm not planning to set any level locks for aftermarket parts as they are solely cosmetic. I'd be happy to use your arranged bodykits if you wouldn't mind removing the level locks.
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Old 02/19/2016, 13:06   #1564
 
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Originally Posted by Benno4 View Post
Sadly for me I had already done it, but I will download it anyway so the kits will be arranged.

Thanks!

EDIT: Your bodykits seem to have a level lock on them. I'm not planning to set any level locks for aftermarket parts as they are solely cosmetic. I'd be happy to use your arranged bodykits if you wouldn't mind removing the level locks.
There you go.
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File Type: rar no level locks bodykits.rar (9.0 KB, 16 views)
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Old 02/19/2016, 15:57   #1565
 
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Wow I see you guys have been busy with editing... nice!!
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Old 02/20/2016, 00:59   #1566
 
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Benno's Price Pack V3

- The aftermarket shop has been completely repriced to make purchase prices more reasonable. It is now AFM Prices by Benno V2.

- An "outdated projects" folder has been added and includes the old aftermarket prices.

Credit goes to Bxx88 for repricing bodykits and arranging them! You have also been credited in the README file included in the price pack.



Prices will be here and how they changed:
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Old 02/20/2016, 09:24   #1567
 
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Little question - what race prize money and drop rates you recommend?

Also, IsLocked parameter lock race for all cars in all races, include race vaild class, so now it a useless parameter (or we need a some thing, which will remove IsLocked every time, when you selected vaild class car?...)

Berkay du achivments pliz
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Old 02/20/2016, 09:55   #1568
 
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I'll write my settings down as i'm looking at them so bring up your editor if it sounds confusing. I'll also add it in a spoiler list so I'm not spamming the thread. Also, these are my personal settings. I don't know if they're to be recommended or not.


EDIT: Also, is it possible to alter the amount of laps we do in circuit races? It would be amazing to have all circuit races set to only 1 lap to reduce grind and make circuit races more viable for grinding.

If it's possible, I suggest implementing it on GlideImages All original tracks for 1.8 mod.

Thanks!
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Old 02/20/2016, 14:13   #1569
 
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"No Collisions" reward don't work - game give me a 100$ + multiplier from race parameter with any value. Some problem with main reward value - it sticks to 10000$

I don't finded SB icon in PowerUp store, but it possible to change, just need to watch all files (loooong time).

We can do increasing of race prizes with levels?
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Old 02/20/2016, 15:49   #1570
 
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Quote:
Originally Posted by Hypercycle View Post
IsLocked parameter lock race for all cars in all races, include race vaild class, so now it a useless parameter (or we need a some thing, which will remove IsLocked every time, when you selected vaild class car?...)
Quote:
Originally Posted by berkay2578 View Post
...with a dynamically generated file, the server can limit class races.


Quote:
Originally Posted by Hypercycle View Post
"No Collisions" reward don't work - game give me a 100$ + multiplier from race parameter with any value.
Code:
doc.getElementsByTagName("NumberOfCollisions").item(0).getTextContent()
Blame the game, code is functional.

Quote:
Originally Posted by Hypercycle View Post
Some problem with main reward value - it sticks to 10000$
Code:
//settings[TextLineNumber]; 0 is "# Rewards", etc.
Functions.rewards = new int[] { Integer.parseInt(settings[1]), Integer.parseInt(settings[5]), Integer.parseInt(settings[6]), Integer.parseInt(settings[7]), Integer.parseInt(settings[8]) };

// -> Functions.rewards:
//Index-0: Base Race Reward. Default value: 20000 IGC.

//Calculation: NfswEvent.java, Line Number 312&313
int baseReward = Functions.rewards[0];
cash = (int) Math.round((double)(rank == 1 ? baseReward:(rank == 2 ? ((double)baseReward / 2.0):(rank == 3 ? ((double)baseReward / 4.0):((double)baseReward / 20.0)))) * Functions.multipliers[eventType]);
It is functional in the code, what do you mean with "it sticks to 10000$"?


Quote:
Originally Posted by Hypercycle View Post
We can do increasing of race prizes with levels?
Won reputation is calculated based on the persona's level. You can find it at NfswEvent.java @Line:314. You can insert a similar function for the cash if you wish.

Quote:
Originally Posted by Hypercycle View Post
Berkay du achivments pliz
u w0t m8
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Old 02/20/2016, 16:22   #1571
 
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Quote:
Originally Posted by berkay2578 View Post
It is functional in the code, what do you mean with "it sticks to 10000$"?
I can put random IGC value in launcher, but game still will give to me 10000$

(this bug appeared in 2 PCs with different installs, hmm, maybe my fault, but i don't know where)
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Old 02/21/2016, 05:08   #1572
 
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So I think it's time I started looking into performance part pricing. I have been reluctant to do it due to not being able to alter the resell prices. But by playing through the game recently shows that it's easy for performance parts to get very expensive very fast.

I have something to share for right now. I have reduced the prices of each performance part by 60%. Some prices are rounded off so they're not exactly 60% but very close. I will be working on this more in the future to make pricing as reasonable as possible but this should help with the grind for now. I may also look into level locks.

Sorry for the constant updates to my price pack, but it's better to have everything together in 1 archive when it's consistantly updated rather than to have separate files.

The new file is called Perf. Prices by Benno V1.

Benno's Price Pack V4


Thanks!

NOTE: Also, this does not include any 100% performance parts. Only the parts that are available immediately after downloading Berkay's 1.8 Update3 Hotfix3 server. I also chose to reduce prices by 60% to prevent being able to buy a performance part and selling it for profit.
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Old 02/21/2016, 10:39   #1573
 
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Have a some questions about .java files edit:

1) How i can change these strings? I want get 500 Boost every 5 levels (and deleting "drop car every 10 levels" function).
Code:
 if (curLvl % 5 == 4) {
Document catalog = docBuilder.parse("../nfsw/Engine.svc/catalog/productsInCategory_NFSW_NA_EP_PRESET_RIDES_ALL_Category.xml");
						int catId = rand.nextInt(catalog.getElementsByTagName("ProductTrans").getLength());
						title = catalog.getElementsByTagName("ProductTitle").item(catId).getTextContent();
					    hash = catalog.getElementsByTagName("Hash").item(catId).getTextContent();
						icon = catalog.getElementsByTagName("Icon").item(catId).getTextContent();
						type = "PRESETCAR";
						AddCar(catalog.getElementsByTagName("ProductId").item(catId).getTextContent());
2) Where i can change PowerUps drop amount? Can't find them

UPD: I can't compile sources - any compiler gives shitload of errors
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Old 02/23/2016, 02:08   #1574
 
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I think this might be the right place to ask. At least I hope so.

Any of you know how to put more than 31 vinyls on a car? I wanna do a car that needs more than the 31 layers limit. If anybody know how to do this, I would gladly appreciate if you took time to explain to me how to do it.

Thanks.
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Old 02/23/2016, 09:25   #1575
 
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Quote:
Originally Posted by Hypercycle View Post
Have a some questions about .java files edit:

1) How i can change these strings? I want get 500 Boost every 5 levels (and deleting "drop car every 10 levels" function).
Code:
 if (curLvl % 5 == 4) {
Document catalog = docBuilder.parse("../nfsw/Engine.svc/catalog/productsInCategory_NFSW_NA_EP_PRESET_RIDES_ALL_Category.xml");
						int catId = rand.nextInt(catalog.getElementsByTagName("ProductTrans").getLength());
						title = catalog.getElementsByTagName("ProductTitle").item(catId).getTextContent();
					    hash = catalog.getElementsByTagName("Hash").item(catId).getTextContent();
						icon = catalog.getElementsByTagName("Icon").item(catId).getTextContent();
						type = "PRESETCAR";
						AddCar(catalog.getElementsByTagName("ProductId").item(catId).getTextContent());
2) Where i can change PowerUps drop amount? Can't find them

UPD: I can't compile sources - any compiler gives shitload of errors
you will have to wait for the new 2.0beta, old java is too cluttered atm
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