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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 02/15/2016, 09:08   #1546
 
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Originally Posted by Benno4 View Post
It will be in the "Other Projects" folder if you download Benno's Price Pack V2.5.

Click on the link in my last post to download it.
The level req's mod v1.5?
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Old 02/15/2016, 09:18   #1547
 
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Originally Posted by BumbleJake View Post
The level req's mod v1.5?
Yes.

The Level Req's V1.5 is included in the price pack. It is found in the "Other Projects" folder when you download it.

Link here:
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Old 02/15/2016, 11:26   #1548
 
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Originally Posted by Benno4 View Post
Yes.

The Level Req's V1.5 is included in the price pack. It is found in the "Other Projects" folder when you download it.

Link here:
Oh, okay. I get it
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Old 02/16/2016, 02:59   #1549
 
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This may not be useful to everyone but I'll share it anyway.

I've re worked the vinyl shop a bit. Merged some categories together and removed some useless ones along with vinyls that weren't of my personal liking. On top of that everything is now level locked from 3 to 35 and you don't have to scroll down on the category list anymore.

Here's the most notable changes, not all since I can't even remember everything I did on it :

Like I said, be aware that I cut away many categories and vinyls I did not like, I wanted to keep the vinyl shop organized and close to the original game's one but at the same time with new vinyls that are useful.

-Edit-
Changed the .rar name, the contents inside are still the same though.
Attached Files
File Type: rar Edited Vinyls.rar (11.9 KB, 24 views)
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Old 02/16/2016, 05:15   #1550
 
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Thanks Bxx! I will definately be using this!

May I suggest that you stick this in an archive and rename it? It will just be easier to keep track of then.

EDIT: This is awesome. Everything is cleaned up nicely and you don't have to scroll down when selecting a different vinyl group anymore. Thanks!
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Old 02/16/2016, 07:06   #1551
 
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Originally Posted by Benno4 View Post
Thanks Bxx! I will definately be using this!

May I suggest that you stick this in an archive and rename it? It will just be easier to keep track of then.

EDIT: This is awesome. Everything is cleaned up nicely and you don't have to scroll down when selecting a different vinyl group anymore. Thanks!
Glad you enjoy it.

But what you mean with stick it in an archive and rename it? Like a new .rar with a different name?
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Old 02/16/2016, 07:24   #1552
 
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Glad you enjoy it.

But what you mean with stick it in an archive and rename it? Like a new .rar with a different name?
The file is already in an archive. I noticed that when I downloaded it so don't worry about it.

Change the .rar name to something more recognisable instead of the name of the file within. Like "Edited Vinyl's" or something like that. It just makes it easier to remember what the file does if that makes sense.
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Old 02/16/2016, 08:43   #1553
 
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Originally Posted by Benno4 View Post
The game is already in an archive. I noticed that when I downloaded it so don't worry about it.

Change the .rar name to something more recognisable instead of the name of the file within. Like "Edited Vinyl's" or something like that. It just makes it easier to remember what the file does if that makes sense.
Alright, done.
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Old 02/16/2016, 10:50   #1554
 
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Mod for Cash Powerups Store, x15 powerups = 2500$
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Old 02/16/2016, 10:59   #1555
 
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Mod for Cash Powerups Store, x15 powerups = 2500$
Nice feature!

Although it would be perfect if it told the player that it cost $2500 in game. But I guess that's more technical than it sounds. Appreciate the work nonetheless!
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Old 02/16/2016, 11:14   #1556
 
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Originally Posted by Benno4 View Post
Nice feature!

Although it would be perfect if it told the player that it cost $2500 in game. But I guess that's more technical than it sounds. Appreciate the work nonetheless!
I think, Boost icon hardcoded into .gfx file, maybe i can fix it.

Next important step is get more skill for AI racers, because game is too easy with AI, especially with car upgrades. Currently there only "semi-improving" mods (which broke player car's stats).
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Old 02/16/2016, 11:34   #1557
 
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I think, Boost icon hardcoded into .gfx file, maybe i can fix it.

Next important step is get more skill for AI racers, because game is too easy with AI, especially with car upgrades. Currently there only "semi-improving" mods (which broke player car's stats).

It would be greatly appreciated if you could look into changing it. I'd do it for you but technical stuff like that goes over my head.

And yes, I 100% agree that AI could use some improvements. It has been done before, but it only made the AI faster because it made that car faster. Problem is it also made the car faster for the player as well.

Looking forward to what you come up with!
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Old 02/16/2016, 15:58   #1558
 
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Level-locks on races had been disabled with code-changes, although the Min/MaxLevel entries are still there, they are ignored by the game.

However, with a dynamically generated file, the server can limit class races. Example: To achieve this, all you need to do is set IsLocked to "true". I'll look into the level locks in the future. Just can't get enough time for this these days.
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Old 02/16/2016, 22:00   #1559
 
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Is it possible to remove class restricted races alltogether and have AI cars match the performance of the players car? We have it now but not on all events.

I kind of get it for online play to have class restricted races but not so much for offline singleplayer. That could be just me though.

Thanks for looking into it!
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Old 02/18/2016, 11:51   #1560
 
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AFAIK, races have class limits into game files, so it's currently impossible to remove this lock.
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