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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 08/12/2015, 18:44   #826
 
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Quote:
Originally Posted by Hypercycle View Post
Powerups -> 5 in 10 || %50
Money -> 1 in 10 || %10
VisualPart -> 2 in 10 || %20
PerformancePart -> 2 in 10 || %20
SkillMod -> 2 in 10 || %20

NO CARS IN RACE ENDINGS, PLEASE
That makes a total of 120%, **** you Putin!

All random data is real:

""
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Old 08/12/2015, 19:43   #827
 
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Oh, really Anyway, now i fully liked your drop rate
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Old 08/12/2015, 19:44   #828
 
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great work now the drop is perfect but now the economy is ultimate?
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Old 08/12/2015, 20:22   #829
 
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My idea:
5% - 1m cash
5% - other cash
5% - car
---
that's 15% accounted for

powerups - 40%
visual parts - 10%
----
50%+15%=65%

performance pt = 20%
skill mod = 15%

That should be 100%. If other cash isn't possible, add 5% to skill mod.
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Old 08/12/2015, 20:24   #830
 
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Originally Posted by berkay2578 View Post
How do you guys want the drop rate?

The one I'm using is:
Your AWESOME Berkay...TeHe
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Old 08/12/2015, 20:26   #831
 
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Remember, we already have card packs with cars and tuning. Powerups and little chance for money/tuning will be enough
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Old 08/12/2015, 21:02   #832
 
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Th rewards:


Th rewards (streak broken):


Cracked drivers limit (working):
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Old 08/12/2015, 21:29   #833
 
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Originally Posted by GlideImage View Post
that file is a real mess, so not sure where it starts or ends for each id. I am not sure by editing the lap number will change the actual event. Maybe someone else will have better knowledge of this!
Even if you only edit, say, event mode icon from circuit to sprint, nothing seems to change in the game...

My wild guess is that it is not the only file that should be edited in order to make changes work.
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Old 08/12/2015, 21:34   #834
 
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Quote:
Originally Posted by berkay2578 View Post
How do you guys want the drop rate?

The one I'm using is:
But the things will be In max right ?
When i'm talking in max, i'm talking in things like, best performance parts of each class , the Custome, the elite and ultra, just those, it will be amazing ^^
Keep your Awesome work Berkay !!!
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Old 08/12/2015, 21:57   #835
 
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Originally Posted by gamermca View Post
I have taken the time to edit every single basket file, so that all the cars in the dealer now have 6 skill slots instead of 5.
I have tested it and it works with beta1.7
After editing them, I went back and checked each one to insure none were missed.


I come to have realized that the basket file for the Supra Drag Mod Edition was corrupt and you could not buy the car.
I have repaired it.

For those who have already downloaded my previous Basket Folder share, just replace this car file in your basket folder and you will be able to buy the Supra.


For those who have not yet downloaded the original basket folder I shared, I have removed the link and replaced it with the fixed Supra Drag Mod Edition file included.
So the new link for the complete and fixed basket folder is

You will not need the repaired Supra file above as it is in the new basket folder.
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Old 08/12/2015, 22:41   #836
 
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Quote:
Originally Posted by gamermca View Post
I come to have realized that the basket file for the Supra Drag Mod Edition was corrupt and you could not buy the car.
I have repaired it.

For those who have already downloaded my previous Basket Folder share, just replace this car file in your basket folder and you will be able to buy the Supra.


For those who have not yet downloaded the original basket folder I shared, I have removed the link and replaced it with the fixed Supra Drag Mod Edition file included.
So the new link for the complete and fixed basket folder is

You will not need the repaired Supra file above as it is in the new basket folder.
BTW, the Nissan Silvia S15 Exclusive edition is corrupt because the stats lower when parts are added.

Thanks for fixing the Toyota!
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Old 08/12/2015, 23:34   #837
 
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Originally Posted by Mr Explosive View Post
BTW, the Nissan Silvia S15 Exclusive edition is corrupt because the stats lower when parts are added.

Thanks for fixing the Toyota!
You're most welcome, if it were not for Berkay's CMD windows, I would have had a hella time figuring out when basket file was the one for the Supra.
It also showed which line was the issue and it turned out that whoever created the file, had added in one of the BMW's code lines, thus, two whole code lines for two different cars were what the whole issue was.

About the Nissan.
That I believe has to do with using those 100 pt custom parts.
I installed them on my MR2 and it remained B class.
I then switched over to just using the Elite parts and the Mr2 showed the correct class level, which it became class A and the stats are correct.

I do believe using those 100 pt parts do actually reflect the cars performance, it just does not correctly change the HAT
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Old 08/13/2015, 00:50   #838
 
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Quote:
Originally Posted by Mr Explosive View Post
BTW, the Nissan Silvia S15 Exclusive edition is corrupt because the stats lower when parts are added.

Thanks for fixing the Toyota!
I think is the car, not the performance parts... One RX7 have the same problem with the Global Stats, but the performance still being the same*. And using the CarChanger trainer i noticed that some cars got different configurations... The Corvette Z06 have 3 version, and 2 of them reach 370km/h in stock, however, if i modify that Vette the global of it decrease... So i think that Silvia is not the same than the Stock Silvia, i mean, they got different hashes, are different cars. The Exclusive Edition have a stock speed of 228 km/h against the 198 km/h original Silvia.
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Old 08/13/2015, 01:02   #839
 
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Circuit/Sprint Prizes
1st -> 20k IGC
2nd -> 10k IGC
3rd -> 5k IGC
4th, 5th etc -> 1k IGC

Drag Prizes
1st -> 10k IGC
2nd -> 5k IGC
3rd -> 2.5k IGC
4th, 5th etc -> 500 IGC

Number of Collisions (aka ramming)
0 -> Extra 500 IGC
1 -> Extra 100 IGC
2, 3 etc -> 0 IGC

Perfect Start will give an extra 1k IGC, regardless of event type and leaderboard position

Drop Types (event type not important)
1st -> Performance Parts, Visual Parts, Skill Mods, Powerups
2nd -> Visual Parts, Skill Mods, Powerups
3rd -> Skill Mods, Powerups
4th, 5th etc -> Powerups

I tried to make a list that makes sense, any input?
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Old 08/13/2015, 01:23   #840
 
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mmmm i'd say the extra 500 IGC should be 1k igc cause, most people don't care about that little money and the idea of encouraging clean racing wouldn't work, the 1k igc might give players more motivation to make things nicely

regardless from that, it's an amazing job berkay
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