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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 01/06/2016, 16:56   #1426
 
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Originally Posted by Amaratha View Post
On NFS theories forum, someone figured out that hex-editing vaults.gc allowed showing proper icons for pink dot tracks!
That board still exists? Wow.

EDIT: OK, so I checked it and 379Felipe found out how to do it. He's more of a GTRCars member rather than a children infested board member really.
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Old 01/06/2016, 23:20   #1427
 
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Originally Posted by berkay2578 View Post
That board still exists? Wow.

EDIT: OK, so I checked it and 379Felipe found out how to do it. He's more of a GTRCars member rather than a children infested board member really.
He's still better than me...

I still a noob w.r.t. Black Box's file containers. I also seem to see 0x3f800000 alot, but I I don't know what the h**k it means.
(Wonder the max amount of bots he can jam into any event if Felipe happens to see this post)

add-on: and NFSu360's seems to be still afk...
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Old 01/08/2016, 03:48   #1428
 
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Hey Glide. Haven't spoke to you for a bit. Got anything interesting you're working on when it comes to the server?
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Old 01/09/2016, 03:19   #1429
 
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Hey Glide. Haven't spoke to you for a bit. Got anything interesting you're working on when it comes to the server?
Hey Benno, no I haven't done anything. I was looking into the skill mods, as others have asked for it but I haven't done anything with it. If I do it would be to add all the 1 to 3 star parts since we have the 4 and 5 star. I have been enjoying the game play. I still look for any baskets needing fixing but so far so good.
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Old 01/09/2016, 05:44   #1430
 
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Originally Posted by GlideImage View Post
Hey Benno, no I haven't done anything. I was looking into the skill mods, as others have asked for it but I haven't done anything with it. If I do it would be to add all the 1 to 3 star parts since we have the 4 and 5 star. I have been enjoying the game play. I still look for any baskets needing fixing but so far so good.
Sounds good. I for one would love to see 1 to 3 star skill mods added back to the skillmods shop. Hopefully it wouldn't be too much work for you if you decided to do it.

It's definately been quiet lately. I can't wait for the next update with mod support and multiple build support. I hope that means we can try running the Beta. Looking forward to finding out.
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Old 01/11/2016, 20:09   #1431
 
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finally, you can modify the performance parts.


from
Attached Files
File Type: zip NFS-VltEd v2.0.zip (293.2 KB, 47 views)
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Old 01/11/2016, 20:50   #1432
 
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*commences screaming insanely*

NFSu360 no longer afk and we can now edit loads of stuff!!!
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Old 01/11/2016, 21:20   #1433
 
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Ok, one question: Who has invented this? Who is responsible for that?

It looks nice btw. But I can't imagine something like this.
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Old 01/11/2016, 23:21   #1434
 
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kek. this gon' be good.
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Old 01/12/2016, 00:11   #1435
 
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I'm not really sure what I'm looking at here but are we now able to edit AI performance without changing the performance of the whole car? If so, I would greatly appreciate it if somebody could share how to do it

EDIT: So I managed to find Accelerator Multiplier under aivehicle -> racers.
I set the multiplier number from 1 to 50 and it did nothing at all.
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Old 01/12/2016, 00:34   #1436
 
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Quote:
Originally Posted by marek17 View Post
finally, you can modify the performance parts.


from
Already on it.
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Old 01/12/2016, 02:20   #1437
 
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I can't edit nos power as I used to...Why ? -.-

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Old 01/12/2016, 02:24   #1438
 
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Mod perf. Parts ?!

I see the first 1xxx 1xxx 1xxx Cars
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Old 01/12/2016, 02:53   #1439
 
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Originally Posted by EnksKings UKR View Post
I can't edit nos power as I used to...Why ? -.-

Try closing and reopening VltEd. For me it said the same thing, but after I closed and reopened, my changes were actually saved when I went back.
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Old 01/12/2016, 14:08   #1440
 
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VLT 2.0 has one more good thing to offer - patching (import/export) finally works instead of making 1 kB file every time.

So here's a few patches:
1) my lighter traffic & cops mod from way back
2) a pack of three different minimap track colors (yellowish, reddish and greenish) - warning, they work only in event

I am now trying to figure out what some of the older mod-edits did (e.g. the cops in freeroam mod or the strong nitro for all cars mod) so that I can submit more patches. So that you guys can combine your favorite mods by importing them in VLT and then saving.
Attached Files
File Type: zip minimap track color.zip (665 Bytes, 14 views)
File Type: zip lighter traffic and cops.zip (286 Bytes, 16 views)
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