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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
03/03/2016, 11:19
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#1591
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Hm, i have a similiar bug. Maybe redownloading a game will help
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03/03/2016, 15:34
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#1592
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Quote:
Originally Posted by Hypercycle
Hm, i have a similiar bug. Maybe redownloading a game will help
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I did it, won't help! Felipe have different (older) game version may?!?
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03/03/2016, 15:57
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#1593
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This mod have a bug - you get a cash and card for TE, even if you failed event
+ "Invaild prize" bug - Starlight Street gives me 600$ without cards -_-
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03/03/2016, 19:53
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#1594
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Quote:
Originally Posted by Hypercycle
This mod have a bug - you get a cash and card for TE, even if you failed event
+ "Invaild prize" bug - Starlight Street gives me 600$ without cards -_-
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I put given fashions on the old version of game, bots haven't appeared in a command pursuit, it was necessary to change one file.
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03/04/2016, 03:25
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#1595
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Quote:
Originally Posted by Hypercycle
This mod have a bug - you get a cash and card for TE, even if you failed event
+ "Invaild prize" bug - Starlight Street gives me 600$ without cards -_-
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I've just ran Starlight Street and I got the correct rewards plus a gold card.
Although the TE bug is real, I'm getting rewards for failing the events.
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03/04/2016, 06:25
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#1596
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I've had the same problem with Starlight Street too. It only appears to happen sometimes for me.
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03/04/2016, 09:55
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#1597
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Mikhail Petrov
I have updated assembly, the maximum textures, archives of programs therefore the size of an installer became more, a large number of spendthrifts are added (fast rivals, purchase of cars and productivity details on achievement of a certain level, the STANDART+ card, in command pursuits +3 bots, is removed classiness of races, i.e. rivals are selected under classiness of your car and many other things). after installation of game there is a text document in which it is specified as it is correct to make everything, behind it the JAVA installation, the picture appears then as it is correct to put a patch for PYTHON, for some reason all pass this moment and installation of the python appears. You will make everything correctly, everything will work If it is necessary to someone in game all wheelbarrows and details at once, just register a lot of money and level 60 in a launcher. I have checked assembly for working capacity, everything works perfectly. Two references 1. 2.
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03/04/2016, 14:40
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#1598
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Performance parts needs some repricing, parts can be buyed without any errors.
Skill mods are bugged, you need to replace <ProductId>NFSW-NA:BLABLABLA</ProductId> to <ProductId>SRV-SKILL*number*</ProductId> + repricing (money amplifers don't work).
(I can't do this, because i just don't know, how to do a fast replace of this s*itload of Ids)
Real traffic mod gets infinte loading in some races.
I always get 2nd place reward on 1st place on Hwy 142 drag
---

(new paints are useless  )
(all vinyls needs Id fixing too)
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03/04/2016, 20:59
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#1599
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Join Date: Aug 2012
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regex-replace:
from
Code:
<ProductId>(.*?)</ProductId>
to
Code:
<ProductId>SRV-SKILL\i</ProductId>
use some online regex compilers.
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03/05/2016, 00:10
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#1600
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If you can fix the skillmods so they all work, I will reprice them.
I'll update my current prices and add the custom performance parts to them but I can't be bothered repricing a different performance part file all over again.
EDIT: Ok, I've priced the custom parts and added them to my Performance Prices. I will do more prices and add additional parts as time goes on. There are a lot of performance parts to price.
I don't know who actually made the Custom Performance parts but 100% credit goes to them.
I also added level requirements to these parts and they are as follows:
25% parts unlock at level 50 --- These parts will cost $25,000
50% parts unlock at level 60 --- These parts will cost $50,000
98% parts unlock at level 70 --- These parts will cost $98,000
100% parts unlock at level 70 --- These parts will cost $100,000
Of course this is completely optional, they have also been repriced with no level requirements also.
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03/05/2016, 05:31
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#1601
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03/05/2016, 17:57
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#1602
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Is there a way to unlock the unfinished parts of the map?
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03/05/2016, 19:51
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#1603
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Quote:
Originally Posted by bitcau_catalin
Is there a way to unlock the unfinished parts of the map?
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From what I've heard, while removing the barriers is indeed possible, the ground beyond said barriers is not solid and you'll just fall right through. So, in the end, it's not really worth it.
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03/05/2016, 22:33
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#1604
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BTW is it possible to get this car back in to the game?
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03/05/2016, 23:52
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#1605
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Hypercycle's skillmods have been repriced and added to the Price Pack. I could not set level locks as the game didn't seem to allow me. I made sure I was level 1 and set the level requirement to a skill mod to level 50. However, the skillmod still dragged and dropped onto my car as usual.
Credit goes to Hypercycle for getting all these skillmods working in game!
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