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[SERVICE] Die Questkontrolle
Discussion on [SERVICE] Die Questkontrolle within the Metin2 Private Server forum part of the Metin2 category.
08/24/2014, 23:41
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#10441
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elite*gold: 0
Join Date: Oct 2011
Posts: 93
Received Thanks: 0
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ups
bin hier falsch xd
kann gelöscht werden
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08/28/2014, 14:45
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#10442
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elite*gold: 0
Join Date: Aug 2014
Posts: 63
Received Thanks: 16
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Quote:
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
if pc.job == 0 then
pc.give_item2(27003,200 )
pc.give_item2(27003,200 )
pc.give_item2(27006,200 )
pc.give_item2(19)
pc.give_item2(11209)
pc.give_item2(12209)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(50512)
pc.give_item2(80009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf SERVERNAME")
say("Dein Starterequip hast du bereits erhalten.")
say("Mache dich nun auf den Weg und erforsche diese Welt!")
end
elseif pc.job == 1 then
pc.give_item2(27003,200 )
pc.give_item2(27003,200 )
pc.give_item2(27006,200 )
pc.give_item2(1009)
pc.give_item2(11409)
pc.give_item2(12349)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(50512)
pc.give_item2(80009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf SERVERNAME")
say("Dein Starterequip hast du bereits erhalten.")
say("Mache dich nun auf den Weg und erforsche diese Welt!")
end
elseif pc.job == 2 then
pc.give_item2(27003,200 )
pc.give_item2(27003,200 )
pc.give_item2(27006,200 )
pc.give_item2(19)
pc.give_item2(11609)
pc.give_item2(12489)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(50512)
pc.give_item2(80009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf SERVERNAME")
say("Dein Starterequip hast du bereits erhalten.")
say("Mache dich nun auf den Weg und erforsche diese Welt!")
end
elseif pc.job == 3 then
pc.give_item2(27003,200 )
pc.give_item2(27003,200 )
pc.give_item2(27006,200 )
pc.give_item2(7009)
pc.give_item2(11809)
pc.give_item2(12629)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(50512)
pc.give_item2(80009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf SERVERNAME")
say("Dein Starterequip hast du bereits erhalten.")
say("Mache dich nun auf den Weg und erforsche diese Welt!")
end
end
end
end
end
end
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Jedoch kommt Fehler bei m2 qc
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08/28/2014, 15:13
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#10443
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elite*gold: 90
Join Date: Apr 2010
Posts: 1,887
Received Thanks: 1,793
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Quote:
Originally Posted by .M3L1H
Jedoch kommt Fehler bei m2 qc 
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Habs mal bisschen sortiert und die ends angepasst, sollte jetzt ohne Probleme kompilieren.
PHP Code:
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon")==0 then
pc.setqf("basic_weapon",1)
end
if pc.countitem(item) == 0 and pc.weapon != item then
pc.change_money( 250000000 )
pc.give_exp2( 140000 )
pc.give_item2( "71100" , 1 )
pc.give_item2( "27003" , 200 )
pc.give_item2( "27003" , 200 )
pc.give_item2( "27003" , 200 )
pc.give_item2( "27003" , 200 )
pc.give_item2( "27003" , 200 )
pc.give_item2( "27006" , 200 )
pc.give_item2( "27006" , 200 )
pc.give_item2( "27006" , 200 )
pc.give_item2( "27006" , 200 )
pc.give_item2( "27006" , 200 )
pc.give_item2( "71050" , 200 )
pc.give_item2( "71050" , 200 )
pc.give_item2( "71050" , 200 )
pc.give_item2( "71050" , 200 )
pc.give_item2( "71050" , 200 )
pc.give_item2( "27102" , 200 )
pc.give_item2( "27102" , 200 )
pc.give_item2( "27102" , 200 )
pc.give_item2( "27102" , 200 )
pc.give_item2( "27102" , 200 )
pc.give_item2( "72702" , 1 )
pc.give_item2( "71011" , 1 )
pc.give_item2( "70007" , 1 )
pc.give_item2( "70038" , 200 )
end
if pc.job == 0 then
pc.give_item2( "19" , 1 )
pc.give_item2( "3009" , 1 )
pc.give_item2( "11209" , 1 )
pc.give_item2( "12209" , 1 )
pc.give_item2( "13009" , 1 )
pc.give_item2( "17009" , 1 )
pc.give_item2( "14009" , 1 )
pc.give_item2( "15009" , 1 )
pc.give_item2( "16009" , 1 )
elseif pc.job == 1 then
pc.give_item2( "1009" , 1 )
pc.give_item2( "2009" , 1 )
pc.give_item2( "8009" , 200 )
pc.give_item2( "11409" , 1 )
pc.give_item2( "12349" , 1 )
pc.give_item2( "13009" , 1 )
pc.give_item2( "17009" , 1 )
pc.give_item2( "14009" , 1 )
pc.give_item2( "15009" , 1 )
pc.give_item2( "16009" , 1 )
elseif pc . job == 2 then
pc.give_item2( "19" , 1 )
pc.give_item2( "12489" , 1 )
pc.give_item2( "11609" , 1 )
pc.give_item2( "13009" , 1 )
pc.give_item2( "17009" , 1 )
pc.give_item2( "14009" , 1 )
pc.give_item2( "15009" , 1 )
pc.give_item2( "16009" , 1 )
elseif pc . job == 3 then
pc.give_item2( "7009" , 1 )
pc.give_item2( "12629" , 1 )
pc.give_item2( "11809" , 1 )
pc.give_item2( "13009" , 1 )
pc.give_item2( "17009" , 1 )
pc.give_item2( "14009" , 1 )
pc.give_item2( "15009" , 1 )
pc.give_item2( "16009" , 1 )
end
end
end
state weiter begin
when letter begin
send_letter("Willkommen auf Melsona2!")
end
when button or info begin
say_title("Willkommen "..pc.get_name())
say("Willkommen auf dem Server.")
say("Wir bieten dir sehr Viel Spass auf dem Server.")
say("Dein Startlevel 30. Endlevel 250.")
set_state(ende)
end
end
state ende begin
end
end
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08/28/2014, 18:06
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#10444
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elite*gold: 0
Join Date: Jun 2011
Posts: 69
Received Thanks: 25
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Quote:
Originally Posted by Avulsed
Habs mal bisschen sortiert und die ends angepasst, sollte jetzt ohne Probleme kompilieren.
PHP Code:
quest give_basic_weapon begin state start begin when login begin if pc.getqf("basic_weapon")==0 then pc.setqf("basic_weapon",1) end
if pc.countitem(item) == 0 and pc.weapon != item then pc.change_money( 250000000 ) pc.give_exp2( 140000 ) pc.give_item2( "71100" , 1 ) pc.give_item2( "27003" , 200 ) pc.give_item2( "27003" , 200 ) pc.give_item2( "27003" , 200 ) pc.give_item2( "27003" , 200 ) pc.give_item2( "27003" , 200 ) pc.give_item2( "27006" , 200 ) pc.give_item2( "27006" , 200 ) pc.give_item2( "27006" , 200 ) pc.give_item2( "27006" , 200 ) pc.give_item2( "27006" , 200 ) pc.give_item2( "71050" , 200 ) pc.give_item2( "71050" , 200 ) pc.give_item2( "71050" , 200 ) pc.give_item2( "71050" , 200 ) pc.give_item2( "71050" , 200 ) pc.give_item2( "27102" , 200 ) pc.give_item2( "27102" , 200 ) pc.give_item2( "27102" , 200 ) pc.give_item2( "27102" , 200 ) pc.give_item2( "27102" , 200 ) pc.give_item2( "72702" , 1 ) pc.give_item2( "71011" , 1 ) pc.give_item2( "70007" , 1 ) pc.give_item2( "70038" , 200 ) end if pc.job == 0 then pc.give_item2( "19" , 1 ) pc.give_item2( "3009" , 1 ) pc.give_item2( "11209" , 1 ) pc.give_item2( "12209" , 1 ) pc.give_item2( "13009" , 1 ) pc.give_item2( "17009" , 1 ) pc.give_item2( "14009" , 1 ) pc.give_item2( "15009" , 1 ) pc.give_item2( "16009" , 1 ) elseif pc.job == 1 then pc.give_item2( "1009" , 1 ) pc.give_item2( "2009" , 1 ) pc.give_item2( "8009" , 200 ) pc.give_item2( "11409" , 1 ) pc.give_item2( "12349" , 1 ) pc.give_item2( "13009" , 1 ) pc.give_item2( "17009" , 1 ) pc.give_item2( "14009" , 1 ) pc.give_item2( "15009" , 1 ) pc.give_item2( "16009" , 1 ) elseif pc . job == 2 then pc.give_item2( "19" , 1 ) pc.give_item2( "12489" , 1 ) pc.give_item2( "11609" , 1 ) pc.give_item2( "13009" , 1 ) pc.give_item2( "17009" , 1 ) pc.give_item2( "14009" , 1 ) pc.give_item2( "15009" , 1 ) pc.give_item2( "16009" , 1 ) elseif pc . job == 3 then pc.give_item2( "7009" , 1 ) pc.give_item2( "12629" , 1 ) pc.give_item2( "11809" , 1 ) pc.give_item2( "13009" , 1 ) pc.give_item2( "17009" , 1 ) pc.give_item2( "14009" , 1 ) pc.give_item2( "15009" , 1 ) pc.give_item2( "16009" , 1 ) end end end state weiter begin when letter begin send_letter("Willkommen auf Melsona2!") end when button or info begin say_title("Willkommen "..pc.get_name()) say("Willkommen auf dem Server.") say("Wir bieten dir sehr Viel Spass auf dem Server.") say("Dein Startlevel 30. Endlevel 250.") set_state(ende) end end state ende begin end end
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You lost a set_state(weiter) line. And if pc.getqf("basic_weapon")==0 then construction is useless here.
Code:
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
set_state(weiter)
if pc.countitem(item) == 0 and pc.get_weapon() != item then
pc.change_money(250000000)
pc.give_exp2(140000)
pc.give_item2("71100", 1)
pc.give_item2("27003", 200)
pc.give_item2("27003", 200)
pc.give_item2("27003", 200)
pc.give_item2("27003", 200)
pc.give_item2("27003", 200)
pc.give_item2("27006", 200)
pc.give_item2("27006", 200)
pc.give_item2("27006", 200)
pc.give_item2("27006", 200)
pc.give_item2("27006", 200)
pc.give_item2("71050", 200)
pc.give_item2("71050", 200)
pc.give_item2("71050", 200)
pc.give_item2("71050", 200)
pc.give_item2("71050", 200)
pc.give_item2("27102", 200)
pc.give_item2("27102", 200)
pc.give_item2("27102", 200)
pc.give_item2("27102", 200)
pc.give_item2("27102", 200)
pc.give_item2("72702", 1)
pc.give_item2("71011", 1)
pc.give_item2("70007", 1)
pc.give_item2("70038", 200)
end
if pc.get_job() == 0 then
pc.give_item2("19", 1)
pc.give_item2("3009", 1)
pc.give_item2("11209", 1)
pc.give_item2("12209", 1)
pc.give_item2("13009", 1)
pc.give_item2("17009", 1)
pc.give_item2("14009", 1)
pc.give_item2("15009", 1)
pc.give_item2("16009", 1)
elseif pc.get_job() == 1 then
pc.give_item2("1009", 1)
pc.give_item2("2009", 1)
pc.give_item2("8009", 200)
pc.give_item2("11409", 1)
pc.give_item2("12349", 1)
pc.give_item2("13009", 1)
pc.give_item2("17009", 1)
pc.give_item2("14009", 1)
pc.give_item2("15009", 1)
pc.give_item2("16009", 1)
elseif pc.get_job() == 2 then
pc.give_item2("19", 1)
pc.give_item2("12489", 1)
pc.give_item2("11609", 1)
pc.give_item2("13009", 1)
pc.give_item2("17009", 1)
pc.give_item2("14009", 1)
pc.give_item2("15009", 1)
pc.give_item2("16009", 1)
elseif pc.get_job() == 3 then
pc.give_item2("7009", 1)
pc.give_item2("12629", 1)
pc.give_item2("11809", 1)
pc.give_item2("13009", 1)
pc.give_item2("17009", 1)
pc.give_item2("14009", 1)
pc.give_item2("15009", 1)
pc.give_item2("16009", 1)
end
end
end
end
state weiter begin
when letter begin
send_letter("Willkommen auf Melsona2!")
end
when button or info begin
say_title("Willkommen "..pc.get_name())
say("Willkommen auf dem Server.")
say("Wir bieten dir sehr Viel Spass auf dem Server.")
say("Dein Startlevel 30. Endlevel 250.")
set_state(ende)
end
end
state ende begin
end
end
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08/28/2014, 18:13
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#10445
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elite*gold: 0
Join Date: Aug 2014
Posts: 63
Received Thanks: 16
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Könntet Ihr mir bitte das hier korriegieren sotieren?
Quote:
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
if pc.job == 0 then
pc.give_item2(27002,200 )
pc.give_item2(27002,200 )
pc.give_item2(27005,200 )
pc.give_item2(19)
pc.give_item2(11209)
pc.give_item2(12209
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.job == 1 then
pc.give_item2(27002,200 )
pc.give_item2(27002,200 )
pc.give_item2(27005,200 )
pc.give_item2(1009)
pc.give_item2(11409)
pc.give_item2(12349)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.job == 2 then
pc.give_item2(27002,200 )
pc.give_item2(27002,200 )
pc.give_item2(27005,200 )
pc.give_item2(19)
pc.give_item2(11609)
pc.give_item2(12489)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.job == 3 then
pc.give_item2(27002,200 )
pc.give_item2(27002,200 )
pc.give_item2(27005,200 )
pc.give_item2(7009)
pc.give_item2(11809)
pc.give_item2(12629)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse . set_level ( 21 )
horse . ride ( )
pc . give_item2 ( 50053 )
pc . set_skill_level ( 131 , 59 )
pc . set_skill_level ( 137 , 59 )
pc . set_skill_level ( 138 , 59 )
pc . set_skill_level ( 139 , 59 )
pc . set_skill_level ( 140 , 59 )
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
end
end
end
end
end
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Kommt fehler bei "m2 qc"
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08/28/2014, 18:21
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#10446
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elite*gold: 0
Join Date: Jun 2011
Posts: 69
Received Thanks: 25
|
Quote:
Originally Posted by .M3L1H
Könntet Ihr mir bitte das hier korriegieren sotieren?
Kommt fehler bei "m2 qc"
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Code:
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
if pc.get_job() == 0 then
pc.give_item2(27002, 200)
pc.give_item2(27002, 200)
pc.give_item2(27005, 200)
pc.give_item2(19)
pc.give_item2(11209)
pc.give_item2(12209)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse.set_level(21)
horse.ride()
pc.give_item2 ( 50053 )
pc.set_skill_level(131, 59)
pc.set_skill_level(137, 59)
pc.set_skill_level(138, 59)
pc.set_skill_level(139, 59)
pc.set_skill_level(140, 59)
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.get_job() == 1 then
pc.give_item2(27002, 200)
pc.give_item2(27002, 200)
pc.give_item2(27005, 200)
pc.give_item2(1009)
pc.give_item2(11409)
pc.give_item2(12349)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse.set_level(21)
horse.ride()
pc.give_item2(50053)
pc.set_skill_level(131, 59)
pc.set_skill_level(137, 59)
pc.set_skill_level(138, 59)
pc.set_skill_level(139, 59)
pc.set_skill_level(140, 59)
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.get_job() == 2 then
pc.give_item2(27002, 200)
pc.give_item2(27002, 200)
pc.give_item2(27005, 200)
pc.give_item2(19)
pc.give_item2(11609)
pc.give_item2(12489)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse.set_level(21)
horse.ride()
pc.give_item2(50053)
pc.set_skill_level(131, 59)
pc.set_skill_level(137, 59)
pc.set_skill_level(138, 59)
pc.set_skill_level(139, 59)
pc.set_skill_level(140, 59)
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
elseif pc.get_job() == 3 then
pc.give_item2(27002, 200)
pc.give_item2(27002, 200)
pc.give_item2(27005, 200)
pc.give_item2(7009)
pc.give_item2(11809)
pc.give_item2(12629)
pc.give_item2(13009)
pc.give_item2(14009)
pc.give_item2(15009)
pc.give_item2(16009)
pc.give_item2(17009)
pc.give_item2(72702)
pc.give_item2(71044, 20)
pc.give_item2(71045, 20)
pc.give_item2(70021)
pc.give_item2(10009)
horse.set_level(21)
horse.ride()
pc.give_item2(50053)
pc.set_skill_level(131, 59)
pc.set_skill_level(137, 59)
pc.set_skill_level(138, 59)
pc.set_skill_level(139, 59)
pc.set_skill_level(140, 59)
say("Willkommen auf Melsona2!")
say("Melsona2 bietet dir sehr viel Spass.")
say("Wir hoffen der Server wird dir gefallen.")
say("Werde einer der besten auf dem Server!")
say("Dein Startlevel 30. Endlevel 250.")
say("")
say("Nicht zu vergessen zu Voten.")
end
end
end
end
end
You lost one " )".
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08/29/2014, 14:44
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#10447
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elite*gold: 0
Join Date: Aug 2014
Posts: 63
Received Thanks: 16
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This error message is still! 
Please help me.
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08/31/2014, 15:25
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#10448
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elite*gold: 0
Join Date: Aug 2014
Posts: 63
Received Thanks: 16
|
Its working!
Sorry for the @error Message
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09/01/2014, 21:12
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#10449
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elite*gold: 0
Join Date: Oct 2011
Posts: 93
Received Thanks: 0
|
wollte nen run
der nach einander monster spawnt
die ganze grp dort hin portet
und das man zum schluss ein item bekommt
quest run_deinuntergang begin
state start begin
when login with pc.get_map_index() == 199 begin -- Mapindex
if d.getf("is_dungeon")==1 then
timer("anti_warp", 5)
return
end
warp_to_village()
end
when anti_warp.timer begin
d.setf("is_dungeon", 0)
end
when 28017.chat."Run" begin --NPC zum eintreten
say_title(mob_name(npc.get_race()))
say("Hallo Abenteurer,")
say("")
say("")
say("Möchtest du eintreten?")
if select("Ja","Nein")==2 then return end
pc.warp(509000, 0)
end
when 28016.chat."Starten" with party.is_leader() and pc.get_map_index() == 199 begin --NPC zum Starten, Mapindex
say_title("Run starten")
say("")
say("")
if select("Starten", "Schließen")==2 then return end
d.new_jump_all(199, 100, 100) --mapindex, x, y
timer("warp", 5)
end
when warp.timer begin
d.setf("is_dungeon", 1)
d.setf("mob", 1)
d.notice("Das Monster spawnt in 5 Sekunden.")
timer("mob", 5)
end
when mob.timer begin
mob = { 101, 102, 103, 101, 102, 103, 101} -- Monster Ids
d.setf("mob_id", mob[d.getf("mob")])
d.spawn(mob[d.getf("mob")], 120, 130)
end
when kill with npc.get_race()==d.getf("mob_id") begin
mob = { 101, 102, 103, 101, 102, 103, 101} -- Monster Ids
if d.getf("mob") == mob[table.getn(mob)] then
d.notice("Letztes Monster getötet, "..pc.get_name().." erhielt das Item.")
pc.give_item2(id, 1) -- Item Id
timer("warp_out", 5)
else
d.notice("Getötet, nächstes Monster folgt in 5 Sekunden.")
d.setf("mob", d.getf("mob")+1)
timer("mob", 5)
end
end
when warp_out.timer begin
d.setf("is_dungeon", 0)
warp_all_to_village(pc.get_map_index(), 1)
end
end
end
die quest ist von Kilroy.
das einzigste was klappt ist irgend nur das man selber in dne run geportet wird
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09/02/2014, 19:44
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#10450
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elite*gold: 0
Join Date: Feb 2012
Posts: 37
Received Thanks: 1
|
When i click on my pet seals nothing happens!
PHP Code:
quest haustiere begin
state start begin
when levelup with pc.get_level() >= 1 begin
local point_to_liv = pc.getqf("pet_point")
pc.setqf("pet_point", point_to_liv+1)
chat("Your pet has gained a skill point")
chat("use it to increase its skills.")
end
when 53001.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("pet_point") > 0 then
say_title("Manage pet skills")
say("")
say("Hello "..pc.get_name().." your pet can increase its level")
say("while you also level up, and it´ll win skill points.")
say("Currently, you have "..pc.getqf("pet_point").." points")
say("so you can give them to your pet as you want")
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
local mascopuntos = select ("Increase hp ("..puntosvida.." points)" , "Increase sp ("..puntossp.." points)" , "Increase yang ("..puntosyang.." points)" , "Increase exp ("..puntosexp.." points)" , "Increase monster ("..puntosmons.." points)" , "Reset skills" , "Close")
if mascopuntos == 1 then
if pc.getqf("mascovida") == 30 then
chat("Sorry, you already have 30 points in this skill")
return
end
say_title("Give skill points")
say("")
say("Hi "..pc.get_name().." I´m your pet")
say("how many points do you want")
say("to give me in this skill?")
say("")
local subirvida = tonumber(input())
if subirvida == nil or subirvida < 1 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t give me")
say("less than 1 point in my skills")
say("")
return
end
if subirvida > 30 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t")
say("give me more than 30 points")
say("because my skills can´t have more than 30 points")
return
end
if subirvida > pc.getqf("pet_point") then
say_title("Give skill points")
say("")
say("I´m sorry master, you can´t give me")
say("so many points if you don´t have them")
say("")
return
end
pc.setqf("mascovida", subirvida)
pc.setqf("pet_point", pc.getqf("pet_point") - subirvida)
chat("The hp that gives you your pet has increased")
elseif mascopuntos == 2 then
if pc.getqf("mascosp") == 30 then
chat("Sorry, you already have 30 points in this skill")
return
end
say_title("Give skill points")
say("")
say("Hi "..pc.get_name().." I´m your pet")
say("how many points do you want")
say("to give me in this skill?")
say("")
local subirsp = tonumber(input())
if subirsp == nil or subirsp < 1 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t give me")
say("less than 1 point in my skills")
say("")
return
end
if subirsp > 30 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t")
say("give me more than 30 points")
say("because my skills can´t have more than 30 points")
return
end
if subirsp > pc.getqf("pet_point") then
say_title("Give skill points")
say("")
say("I´m sorry master, you can´t give me")
say("so many points if you don´t have them")
say("")
return
end
pc.setqf("mascosp", subirsp)
pc.setqf("pet_point", pc.getqf("pet_point") - subirsp)
chat("The sp that gives you your pet has increased")
elseif mascopuntos == 3 then
if pc.getqf("mascoyang") == 30 then
chat("Sorry, you already have 30 points in this skill")
return
end
say_title("Give skill points")
say("")
say("Hi "..pc.get_name().." I´m your pet")
say("how many points do you want")
say("to give me in this skill?")
say("")
local subiryang = tonumber(input())
if subiryang == nil or subiryang < 1 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t give me")
say("less than 1 point in my skills")
say("")
return
end
if subiryang > 30 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t")
say("give me more than 30 points")
say("because my skills can´t have more than 30 points")
return
end
if subiryang > pc.getqf("pet_point") then
say_title("Give skill points")
say("")
say("I´m sorry master, you can´t give me")
say("so many points if you don´t have them")
say("")
return
end
pc.setqf("mascoyang", subiryang)
pc.setqf("pet_point", pc.getqf("pet_point") - subiryang)
chat("The yang bonus that gives you your pet has increased")
elseif mascopuntos == 4 then
if pc.getqf("mascoexp") == 30 then
chat("Sorry, you already have 30 points in this skill")
return
end
say_title("Give skill points")
say("")
say("Hi "..pc.get_name().." I´m your pet")
say("how many points do you want")
say("to give me in this skill?")
say("")
local subirexp = tonumber(input())
if subirexp == nil or subirexp < 1 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t give me")
say("less than 1 point in my skills")
say("")
return
end
if subirexp > 30 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t")
say("give me more than 30 points")
say("because my skills can´t have more than 30 points")
return
end
if subirexp > pc.getqf("pet_point") then
say_title("Give skill points")
say("")
say("I´m sorry master, you can´t give me")
say("so many points if you don´t have them")
say("")
return
end
pc.setqf("mascoexp", subirexp)
pc.setqf("pet_point", pc.getqf("pet_point") - subirexp)
chat("The exp bonus that gives you your pet has increased")
elseif mascopuntos == 5 then
if pc.getqf("mascomons") == 30 then
chat("Sorry, you already have 30 points in this skill")
return
end
say_title("Give skill points")
say("")
say("Hi "..pc.get_name().." I´m your pet")
say("how many points do you want")
say("to give me in this skill?")
say("")
local subirmons = tonumber(input())
if subirmons == nil or subirmons < 1 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t give me")
say("less than 1 point in my skills")
say("")
return
end
if subirmons > 30 then
say_title("Give skill points")
say("")
say("I´m sorry master you can´t")
say("give me more than 30 points")
say("because my skills can´t have more than 30 points")
return
end
if subirmons > pc.getqf("pet_point") then
say_title("Give skill points")
say("")
say("I´m sorry master, you can´t give me")
say("so many points if you don´t have them")
say("")
return
end
pc.setqf("mascomons", subirmons)
pc.setqf("pet_point", pc.getqf("pet_point") - subirmons)
chat("The monter strenght bonus that gives you your pet has increased")
elseif mascopuntos == 6 then
say_title("Manage pet skills")
say("")
say("Here you can reset the points of your skills")
say("Choose the skill you want and it´ll be reset")
say("and you´ll have its points back to you")
local habs = select ("Hp" , "Sp" , "Yang" , "Exp" , "Monster" , "Close")
if habs == 1 then
local puntosvida = pc.getqf("mascovida")
pc.setqf("pet_point", pc.getqf("pet_point") + puntosvida)
pc.setqf("mascovida", pc.getqf("mascovida") - puntosvida)
chat("You´ve reseted the hp points of your pet")
elseif habs == 2 then
local puntossp = pc.getqf("mascosp")
pc.setqf("pet_point", pc.getqf("pet_point") + puntossp)
pc.setqf("mascosp", pc.getqf("mascosp") - puntossp)
chat("You´ve reseted the sp points of your pet")
elseif habs == 3 then
local puntosyang = pc.getqf("mascoyang")
pc.setqf("pet_point", pc.getqf("pet_point") + puntosyang)
pc.setqf("mascoyang", pc.getqf("mascoyang") - puntosyang)
chat("You´ve reseted the yang bonus points of your pet")
elseif habs == 4 then
local puntosexp = pc.getqf("mascoexp")
pc.setqf("pet_point", pc.getqf("pet_point") + puntosexp)
pc.setqf("mascoexp", pc.getqf("mascoexp") - puntosexp)
chat("You´ve reseted the exp bonus points of your pet")
elseif habs == 5 then
local puntosmons = pc.getqf("mascomons")
pc.setqf("pet_point", pc.getqf("pet_point") + puntosmons)
pc.setqf("mascomons", pc.getqf("mascomons") - puntosmons)
chat("You´ve reseted the monster strenght points of your pet")
elseif habs == 6 then
return
end
elseif mascopuntos == 7 then
return
end
else
say_title("Pet skills")
say("")
say("I´m sorry you don´t have pet points now.")
say("each level that you level up will give you 1 point.")
say("")
say("But if you want I can show you the points")
say("you´ve already given to your pet")
say("")
say("I can also help you if your pet points have a bug")
say("")
local ver = select ("See them" , "They have a bug" , "Not now")
if ver == 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
local mascopuntos = select ("Skill hp ("..puntosvida.." points)" , "Skill sp ("..puntossp.." points)" , "Skill yang ("..puntosyang.." points)" , "Skill exp ("..puntosexp.." points)" , "Skill monster ("..puntosmons.." points)" , "Salir")
elseif ver == 2 then
say_title("Bugged pet skills")
say("")
say("If you don´t gain points when levelling up")
say("use this option to solve the problem.")
say("")
say("You´ll lose all the points you had")
say("and you´ll be given as many as your level is")
say("")
say_reward("Want to do it?")
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
local puntoslevel = pc.get_level() - 1
local desbu = select ("Yeah" , "No")
if desbu == 1 then
pc.setqf("mascovida", pc.getqf("mascovida") - puntosvida)
pc.setqf("mascosp", pc.getqf("mascosp") - puntossp)
pc.setqf("mascoyang", pc.getqf("mascoyang") - puntosyang)
pc.setqf("mascoexp", pc.getqf("mascoexp") - puntosexp)
pc.setqf("mascomons", pc.getqf("mascomons") - puntosmons)
pc.setqf("pet_point", pc.getqf("pet_point") + puntoslevel)
chat("Your skills have been reseted")
chat("you now have the points you should have")
elseif desbu == 2 then
return
end
end
end
end
when 53003.use with pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("icephoenix") < 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just summoned your pet!")
local caballolevel = horse.get_level()
pc.setqf("caballolvl", caballolevel)
affect.add_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.add_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.add_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.add_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.add_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*1.16+5,60*60*24*365*60)
horse.set_level ("22")
horse.unsummon() horse.summon()
pc.setqf("icephoenix", 2)
elseif pc.getqf("icephoenix") == 2 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just unsummoned your pet!")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
horse.unsummon()
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
pc.setqf("icephoenix", 0)
end
end
when logout or login with pc.getqf("icephoenix") == 2 begin
pc.setqf("icephoenix", 0)
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
end
when 53002.use with pc.getqf("icephoenix") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("reindeer") < 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just summoned your pet!")
local caballolevel = horse.get_level()
pc.setqf("caballolvl", caballolevel)
affect.add_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.add_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.add_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.add_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.add_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*1.16+5,60*60*24*365*60)
horse.set_level ("25")
horse.unsummon() horse.summon()
pc.setqf("reindeer", 2)
elseif pc.getqf("reindeer") == 2 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just unsummoned your pet!")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
horse.unsummon()
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
pc.setqf("reindeer", 0)
end
end
when logout or login with pc.getqf("reindeer") == 2 begin
pc.setqf("reindeer", 0)
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
end
when 53005.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("dog") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("pwahuang") < 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just summoned your pet!")
local caballolevel = horse.get_level()
pc.setqf("caballolvl", caballolevel)
affect.add_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.add_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.add_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.add_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.add_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*1.16+5,60*60*24*365*60)
horse.set_level ("29")
horse.unsummon() horse.summon()
pc.setqf("pwahuang", 2)
elseif pc.getqf("pwahuang") == 2 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just unsummoned your pet!")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
horse.unsummon()
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
pc.setqf("pwahuang", 0)
end
end
when logout or login with pc.getqf("pwahuang") == 2 begin
pc.setqf("pwahuang", 0)
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
end
when 53006.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("dog") < 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just summoned your pet!")
local caballolevel = horse.get_level()
pc.setqf("caballolvl", caballolevel)
affect.add_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.add_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.add_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.add_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.add_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*1.16+5,60*60*24*365*60)
horse.set_level ("26")
horse.unsummon() horse.summon()
pc.setqf("dog", 2)
elseif pc.getqf("dog") == 2 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just unsummoned your pet!")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
horse.unsummon()
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
pc.setqf("dog", 0)
end
end
when logout or login with pc.getqf("dog") == 2 begin
pc.setqf("dog", 0)
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
end
when 71142.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 begin
if pc.getqf("dog") < 1 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just summoned your pet!")
local caballolevel = horse.get_level()
pc.setqf("caballolvl", caballolevel)
affect.add_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.add_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.add_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.add_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.add_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*1.16+5,60*60*24*365*60)
horse.set_level ("24")
horse.unsummon() horse.summon()
pc.setqf("dog", 2)
elseif pc.getqf("dog") == 2 then
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
chat("You´ve just unsummoned your pet!")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
horse.unsummon()
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
pc.setqf("dog", 0)
end
end
when logout or login with pc.getqf("dog") == 2 begin
pc.setqf("dog", 0)
local recuperarlvl = pc.getqf("caballolvl")
horse.set_level (recuperarlvl)
local puntosvida = pc.getqf("mascovida")
local puntossp = pc.getqf("mascosp")
local puntosyang = pc.getqf("mascoyang")
local puntosexp = pc.getqf("mascoexp")
local puntosmons = pc.getqf("mascomons")
affect.remove_collect(apply.MAX_HP,puntosvida*320+500,60*60*24*365*60)
affect.remove_collect(apply.MAX_SP,puntossp*150+500,60*60*24*365*60)
affect.remove_collect(apply.GOLD_DOUBLE_BONUS,puntosyang*0.8+5,60*60*24*365*60)
affect.remove_collect(apply.EXP_DOUBLE_BONUS,puntosexp*0.8+5,5*60*24*365*60)
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,puntosmons*0.5+5,60*60*24*365*60)
end
end
end
Can somebody help my skype name is: Fresh.tutteam
Thanks in advanced
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09/04/2014, 18:44
|
#10451
|
elite*gold: 0
Join Date: Aug 2011
Posts: 2,125
Received Thanks: 844
|
Code:
quest warpring begin
state start begin
when 70007.use begin
local e = pc.get_empire()
say_title("Warpring:")
say("Ich bringe dich überall hin.")
say("Wo soll es hin gehen?")
local a = select("Hauptstädte", "Neutrale Gebiete", "Farm Gebiete", "Level Gebiete", "Abbrechen")
if a==1 then
say_title("Warpring:")
say("Wähle aus:")
local b = select("Map1", "Map2", "Handelsmap", "Abbrechen")
if b==1 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Yongan", "Joan", "Pyungmoo", "Abbrechen")
if t==1 then
pc.warp(473900, 954600)
elseif t==2 then
x="63200"
y="166700"
elseif t==3 then
x="959600"
y="269700"
end
elseif b==2 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Rotes Reich", "Gelbes Reich", "Blaues Reich", "Abbrechen")
if t==1 then
x="352300"
y="882700"
elseif t==2 then
x="145700"
y="239800"
elseif t==3 then
x="863800"
y="246000"
end
elseif b==3 then
say_title("Warpring:")
say("Ich bringe dich nun in die Handelsmap.")
x="491700"
y="497400"
end
elseif a==2 then
say_title("Warpring:")
say("Wähle eine neutrales Gebiet aus.")
local d = select("Tal von Seungryong", "Hwang-Tempel", "Yongbi-Wüste", "Berg Sohan", "Abbrechen")
if d==1 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Rek-Wiese", "Abbrechen")
if t==1 then
if e==1 then
x="402100"
y="673900"
elseif e==2 then
x="270400"
y="739900"
elseif e==3 then
x="321300"
y="808000"
end
elseif t==2 then
x="332700"
y="745600"
elseif t==3 then
x="282800"
y="792800"
end
elseif d==2 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
z = select("Anfang", "Ende")
if z==1 then
x="270400"
y="739900"
elseif z==2 then
x="590400"
y="110500"
end
elseif d==3 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="217800"
y="627200"
elseif e==2 then
x="221900"
y="502700"
elseif e==3 then
x="344000"
y="502500"
end
elseif t==2 then
x="296300"
y="547500"
end
elseif d==4 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="434200"
y="290600"
elseif e==2 then
x="375200"
y="174900"
elseif e==3 then
x="491800"
y="173600"
end
elseif t==2 then
x="436200"
y="215300"
end
elseif a==3 then
say_title("Warpring:")
say("Wähle nun ein Farm Gebiet aus.")
local k = select("LowLv Farm", "Lungsam", "Roter Wald", "Land der Riesen", "Abbrechen")
if k==1 then
x="204800"
y="204800"
elseif k==2 then
x="289000"
y="5800"
elseif k==3 then
x="1119200"
y="7000"
elseif k==4 then
x="828100"
y="763400"
end
elseif a==4 then
say_title("Warpring:")
say("Wähle nun ein Level Gebiet aus.")
local p = select("Spinnendungeon", "Grotte der Verbannung", "Abbrechen")
if p==1 then
x="91900"
y="525400"
elseif p==2 then
x="284200"
y="809600"
end
end
end
if s!=4 or p!= 3 then
pc.warp(x, y)
end
end
end
end
Wenn ich auf Farm Gebiete & Level Gebiete klicke, geht das Quest fenster zu d.h. kann nicht weiter machen
|
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09/04/2014, 21:27
|
#10452
|
elite*gold: 0
Join Date: Jun 2013
Posts: 217
Received Thanks: 46
|
Quote:
Originally Posted by KaiserAwu
Code:
quest warpring begin
state start begin
when 70007.use begin
local e = pc.get_empire()
say_title("Warpring:")
say("Ich bringe dich überall hin.")
say("Wo soll es hin gehen?")
local a = select("Hauptstädte", "Neutrale Gebiete", "Farm Gebiete", "Level Gebiete", "Abbrechen")
if a==1 then
say_title("Warpring:")
say("Wähle aus:")
local b = select("Map1", "Map2", "Handelsmap", "Abbrechen")
if b==1 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Yongan", "Joan", "Pyungmoo", "Abbrechen")
if t==1 then
pc.warp(473900, 954600)
elseif t==2 then
x="63200"
y="166700"
elseif t==3 then
x="959600"
y="269700"
end
elseif b==2 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Rotes Reich", "Gelbes Reich", "Blaues Reich", "Abbrechen")
if t==1 then
x="352300"
y="882700"
elseif t==2 then
x="145700"
y="239800"
elseif t==3 then
x="863800"
y="246000"
end
elseif b==3 then
say_title("Warpring:")
say("Ich bringe dich nun in die Handelsmap.")
x="491700"
y="497400"
end
elseif a==2 then
say_title("Warpring:")
say("Wähle eine neutrales Gebiet aus.")
local d = select("Tal von Seungryong", "Hwang-Tempel", "Yongbi-Wüste", "Berg Sohan", "Abbrechen")
if d==1 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Rek-Wiese", "Abbrechen")
if t==1 then
if e==1 then
x="402100"
y="673900"
elseif e==2 then
x="270400"
y="739900"
elseif e==3 then
x="321300"
y="808000"
end
elseif t==2 then
x="332700"
y="745600"
elseif t==3 then
x="282800"
y="792800"
end
elseif d==2 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
z = select("Anfang", "Ende")
if z==1 then
x="270400"
y="739900"
elseif z==2 then
x="590400"
y="110500"
end
elseif d==3 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="217800"
y="627200"
elseif e==2 then
x="221900"
y="502700"
elseif e==3 then
x="344000"
y="502500"
end
elseif t==2 then
x="296300"
y="547500"
end
elseif d==4 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="434200"
y="290600"
elseif e==2 then
x="375200"
y="174900"
elseif e==3 then
x="491800"
y="173600"
end
elseif t==2 then
x="436200"
y="215300"
end
elseif a==3 then
say_title("Warpring:")
say("Wähle nun ein Farm Gebiet aus.")
local k = select("LowLv Farm", "Lungsam", "Roter Wald", "Land der Riesen", "Abbrechen")
if k==1 then
x="204800"
y="204800"
elseif k==2 then
x="289000"
y="5800"
elseif k==3 then
x="1119200"
y="7000"
elseif k==4 then
x="828100"
y="763400"
end
elseif a==4 then
say_title("Warpring:")
say("Wähle nun ein Level Gebiet aus.")
local p = select("Spinnendungeon", "Grotte der Verbannung", "Abbrechen")
if p==1 then
x="91900"
y="525400"
elseif p==2 then
x="284200"
y="809600"
end
end
end
if s!=4 or p!= 3 then
pc.warp(x, y)
end
end
end
end
Wenn ich auf Farm Gebiete & Level Gebiete klicke, geht das Quest fenster zu d.h. kann nicht weiter machen
|
Probier mal die überarbeitete Version aus:
PHP Code:
quest warpring begin state start begin when 70007.use begin local e = pc.get_empire() say_title("Warpring:") say("Ich bringe dich überall hin.") say("Wo soll es hin gehen?") local a = select("Hauptstädte", "Neutrale Gebiete", "Farm Gebiete", "Level Gebiete", "Abbrechen") if a == 1 then say_title("Warpring:") say("Wähle aus:") local b = select("Map1", "Map2", "Handelsmap", "Abbrechen") if b== 1 then say_title("Warpring:") say("Welche Stadt soll es sein?") local t = select("Yongan", "Joan", "Pyungmoo", "Abbrechen") if t == 1 then pc.warp(473900, 954600) elseif t==2 then x="63200" y="166700" elseif t==3 then x="959600" y="269700" end elseif b==2 then say_title("Warpring:") say("Welche Stadt soll es sein?") t = select("Rotes Reich", "Gelbes Reich", "Blaues Reich", "Abbrechen") if t==1 then x="352300" y="882700" elseif t==2 then x="145700" y="239800" elseif t==3 then x="863800" y="246000" end elseif b==3 then say_title("Warpring:") say("Ich bringe dich nun in die Handelsmap.") x="491700" y="497400" end end elseif a==2 then say_title("Warpring:") say("Wähle eine neutrales Gebiet aus.") local d = select("Tal von Seungryong", "Hwang-Tempel", "Yongbi-Wüste", "Berg Sohan", "Abbrechen") if d==1 then say_title("Warpring:") say("Wohin möchtest du teleporiert werden?") t = select("Anfang", "Mitte", "Rek-Wiese", "Abbrechen") if t==1 then if e==1 then x="402100" y="673900" elseif e==2 then x="270400" y="739900" elseif e==3 then x="321300" y="808000" end elseif t==2 then x="332700" y="745600" elseif t==3 then x="282800" y="792800" end elseif d==2 then say_title("Warpring:") say("Wohin möchtest du teleporiert werden?") z = select("Anfang", "Ende") if z==1 then x="270400" y="739900" elseif z==2 then x="590400" y="110500" end elseif d==3 then say_title("Warpring") say("Wohin möchtest du teleporiert werden?") t = select("Anfang", "Mitte", "Abbrechen") if t==1 then if e==1 then x="217800" y="627200" elseif e==2 then x="221900" y="502700" elseif e==3 then x="344000" y="502500" end elseif t==2 then x="296300" y="547500" end elseif d==4 then say_title("Warpring") say("Wohin möchtest du teleporiert werden?") t = select("Anfang", "Mitte", "Abbrechen") if t==1 then if e==1 then x="434200" y="290600" elseif e==2 then x="375200" y="174900" elseif e==3 then x="491800" y="173600" end elseif t==2 then x="436200" y="215300" end end elseif a==3 then say_title("Warpring:") say("Wähle nun ein Farm Gebiet aus.") local k = select("LowLv Farm", "Lungsam", "Roter Wald", "Land der Riesen", "Abbrechen") if k==1 then x="204800" y="204800" elseif k==2 then x="289000" y="5800" elseif k==3 then x="1119200" y="7000" elseif k==4 then x="828100" y="763400" end elseif a==4 then say_title("Warpring:") say("Wähle nun ein Level Gebiet aus.") local p = select("Spinnendungeon", "Grotte der Verbannung", "Abbrechen") if p==1 then x="91900" y="525400" elseif p==2 then x="284200" y="809600" end end if s!=4 or p!= 3 then pc.warp(x, y) end end end end
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09/04/2014, 21:35
|
#10453
|
elite*gold: 0
Join Date: Aug 2011
Posts: 2,125
Received Thanks: 844
|
Quote:
Originally Posted by ArsMartialis
Probier mal die überarbeitete Version aus:
PHP Code:
quest warpring begin
state start begin
when 70007.use begin
local e = pc.get_empire()
say_title("Warpring:")
say("Ich bringe dich überall hin.")
say("Wo soll es hin gehen?")
local a = select("Hauptstädte", "Neutrale Gebiete", "Farm Gebiete", "Level Gebiete", "Abbrechen")
if a == 1 then
say_title("Warpring:")
say("Wähle aus:")
local b = select("Map1", "Map2", "Handelsmap", "Abbrechen")
if b== 1 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
local t = select("Yongan", "Joan", "Pyungmoo", "Abbrechen")
if t == 1 then
pc.warp(473900, 954600)
elseif t==2 then
x="63200"
y="166700"
elseif t==3 then
x="959600"
y="269700"
end
elseif b==2 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Rotes Reich", "Gelbes Reich", "Blaues Reich", "Abbrechen")
if t==1 then
x="352300"
y="882700"
elseif t==2 then
x="145700"
y="239800"
elseif t==3 then
x="863800"
y="246000"
end
elseif b==3 then
say_title("Warpring:")
say("Ich bringe dich nun in die Handelsmap.")
x="491700"
y="497400"
end
end
elseif a==2 then
say_title("Warpring:")
say("Wähle eine neutrales Gebiet aus.")
local d = select("Tal von Seungryong", "Hwang-Tempel", "Yongbi-Wüste", "Berg Sohan", "Abbrechen")
if d==1 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Rek-Wiese", "Abbrechen")
if t==1 then
if e==1 then
x="402100"
y="673900"
elseif e==2 then
x="270400"
y="739900"
elseif e==3 then
x="321300"
y="808000"
end
elseif t==2 then
x="332700"
y="745600"
elseif t==3 then
x="282800"
y="792800"
end
elseif d==2 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
z = select("Anfang", "Ende")
if z==1 then
x="270400"
y="739900"
elseif z==2 then
x="590400"
y="110500"
end
elseif d==3 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="217800"
y="627200"
elseif e==2 then
x="221900"
y="502700"
elseif e==3 then
x="344000"
y="502500"
end
elseif t==2 then
x="296300"
y="547500"
end
elseif d==4 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="434200"
y="290600"
elseif e==2 then
x="375200"
y="174900"
elseif e==3 then
x="491800"
y="173600"
end
elseif t==2 then
x="436200"
y="215300"
end
end
elseif a==3 then
say_title("Warpring:")
say("Wähle nun ein Farm Gebiet aus.")
local k = select("LowLv Farm", "Lungsam", "Roter Wald", "Land der Riesen", "Abbrechen")
if k==1 then
x="204800"
y="204800"
elseif k==2 then
x="289000"
y="5800"
elseif k==3 then
x="1119200"
y="7000"
elseif k==4 then
x="828100"
y="763400"
end
elseif a==4 then
say_title("Warpring:")
say("Wähle nun ein Level Gebiet aus.")
local p = select("Spinnendungeon", "Grotte der Verbannung", "Abbrechen")
if p==1 then
x="91900"
y="525400"
elseif p==2 then
x="284200"
y="809600"
end
end
if s!=4 or p!= 3 then
pc.warp(x, y)
end
end
end
end
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syntax error : [string "start"]:44: <eof> expected near `elseif'
Quests/port/warpring.quest:151:Error occured on compile Quests/port/warpring.quest
root@artex2:/usr/home/game/share/locale/germany/quest #
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09/04/2014, 21:48
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#10454
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elite*gold: 0
Join Date: Jun 2013
Posts: 217
Received Thanks: 46
|
Quote:
Originally Posted by KaiserAwu
syntax error : [string "start"]:44: <eof> expected near `elseif'
Quests/port/warpring.quest:151:Error occured on compile Quests/port/warpring.quest
root@artex2:/usr/home/game/share/locale/germany/quest #
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Hoffe jetzt aber^^
PHP Code:
quest warpring begin
state start begin
when 70007.use begin
local e = pc.get_empire()
say_title("Warpring:")
say("Ich bringe dich überall hin.")
say("Wo soll es hin gehen?")
local a = select("Hauptstädte", "Neutrale Gebiete", "Farm Gebiete", "Level Gebiete", "Abbrechen")
if a == 1 then
say_title("Warpring:")
say("Wähle aus:")
local b = select("Map1", "Map2", "Handelsmap", "Abbrechen")
if b == 1 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Yongan", "Joan", "Pyungmoo", "Abbrechen")
if t == 1 then
pc.warp(473900, 954600)
elseif t==2 then
x="63200"
y="166700"
elseif t==3 then
x="959600"
y="269700"
end
elseif b==2 then
say_title("Warpring:")
say("Welche Stadt soll es sein?")
t = select("Rotes Reich", "Gelbes Reich", "Blaues Reich", "Abbrechen")
if t==1 then
x="352300"
y="882700"
elseif t==2 then
x="145700"
y="239800"
elseif t==3 then
x="863800"
y="246000"
end
elseif b==3 then
say_title("Warpring:")
say("Ich bringe dich nun in die Handelsmap.")
x="491700"
y="497400"
end
elseif a==2 then
say_title("Warpring:")
say("Wähle eine neutrales Gebiet aus.")
local d = select("Tal von Seungryong", "Hwang-Tempel", "Yongbi-Wüste", "Berg Sohan", "Abbrechen")
if d==1 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Rek-Wiese", "Abbrechen")
if t==1 then
if e==1 then
x="402100"
y="673900"
elseif e==2 then
x="270400"
y="739900"
elseif e==3 then
x="321300"
y="808000"
end
elseif t==2 then
x="332700"
y="745600"
elseif t==3 then
x="282800"
y="792800"
end
elseif d==2 then
say_title("Warpring:")
say("Wohin möchtest du teleporiert werden?")
z = select("Anfang", "Ende")
if z==1 then
x="270400"
y="739900"
elseif z==2 then
x="590400"
y="110500"
end
elseif d==3 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="217800"
y="627200"
elseif e==2 then
x="221900"
y="502700"
elseif e==3 then
x="344000"
y="502500"
end
elseif t==2 then
x="296300"
y="547500"
end
elseif d==4 then
say_title("Warpring")
say("Wohin möchtest du teleporiert werden?")
t = select("Anfang", "Mitte", "Abbrechen")
if t==1 then
if e==1 then
x="434200"
y="290600"
elseif e==2 then
x="375200"
y="174900"
elseif e==3 then
x="491800"
y="173600"
end
elseif t==2 then
x="436200"
y="215300"
end
end
elseif a==3 then
say_title("Warpring:")
say("Wähle nun ein Farm Gebiet aus.")
local k = select("LowLv Farm", "Lungsam", "Roter Wald", "Land der Riesen", "Abbrechen")
if k==1 then
x="204800"
y="204800"
elseif k==2 then
x="289000"
y="5800"
elseif k==3 then
x="1119200"
y="7000"
elseif k==4 then
x="828100"
y="763400"
end
elseif a==4 then
say_title("Warpring:")
say("Wähle nun ein Level Gebiet aus.")
local p = select("Spinnendungeon", "Grotte der Verbannung", "Abbrechen")
if p==1 then
x="91900"
y="525400"
elseif p==2 then
x="284200"
y="809600"
end
end
if s!=4 or p!= 3 then
pc.warp(x, y)
end
end
end
end
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09/09/2014, 00:07
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#10455
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elite*gold: 0
Join Date: Sep 2014
Posts: 4
Received Thanks: 1
|
Code:
quest mountruhe begin
state start begin
when 53507.use begin
if pc.count_item(53010) >0 then
pc.give_item2(52031, 1)
pc.remove_item(53507, 1)
elseif pc.count_item(53011) >0 then
pc.give_item2(52046, 1)
pc.remove_item(53507, 1)
elsieif pc.count_item(53012) >0 then
pc.give_item2(52001, 1)
pc.remove_item(53507, 1)
elseif pc.count_item(53013) >0 then
pc.give_item2(52016, 1)
pc.remove_item(53507, 1)
end
end
end
end
wie funz. sowas?
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