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Avulsed Avulsed is offline

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  • Join Date: 04/23/2010
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09/24/2018
17:48 - Hessenftw quoted Avulsed in post Als SA in einen laufenden Run Porten (DT)
Du musst den MapIndex des Ziels als drittes Argument bei der WarpSet Funktion hinzufügen. Also beim warp Befehl beispielsweise so: ACMD(do_warp) { char arg1[256], arg2[256]; ...
09/10/2016
22:43 - xCPx quoted Avulsed in post Char sperren
Das kann man mit einem Trigger lösen. So zum Beispiel: create trigger block_race before insert on player for each row begin if MOD(new.job,4) IN(0,1,2,3) or new.job = 8 then SI...
03/21/2016
15:18 - .SliceR quoted Avulsed in post [QUEST] Anzeigebug: Item in Quest (say_item_vnum)
Schau mal ob die Funktion bei dir so aussieht (questlib.lua), weil eigentlich muss man, wenn man auf neuere Files umsteigt nur die Funktion ändern. function say_item(name, vn...
03/07/2016
08:22 - Yiv quoted Avulsed in post [ Bonis ] Doppelt Switchen
#removed - Nicht zuende gedacht.
03/02/2016
20:18 - .T4Ump quoted Avulsed in post [C++] Increased gold
Well, yours is also "bugged" as far as i can tell. Take a closer look at "common/building.h" and the "do_build" command. Could backfire pretty bad otherwise. :D Omg, check core how...

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