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[Release] gZoom - Guild Wars 2 Multi-Hack
Discussion on [Release] gZoom - Guild Wars 2 Multi-Hack within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
03/19/2013, 17:31
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#1171
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elite*gold: 0
Join Date: Oct 2011
Posts: 4
Received Thanks: 1
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I see the source, and function Crypto not found. For some reason it has been removed?
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03/20/2013, 01:20
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#1172
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elite*gold: 0
Join Date: Apr 2007
Posts: 950
Received Thanks: 2,410
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Quote:
Originally Posted by Raning
I see the source, and function Crypto not found. For some reason it has been removed?
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Wasn't used, redundant HWID code.
Edit: Update to 2.0.3
Added Camera Padding Fix to gZoom/Camera tool as requested by a user.
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03/20/2013, 04:44
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#1173
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
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Quote:
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Wasn't used, redundant HWID code.
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Which is what I was saying about the timers still being on and constantly pattern scanning..
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03/21/2013, 15:41
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#1174
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elite*gold: 0
Join Date: Aug 2006
Posts: 66
Received Thanks: 6
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Is ther by any chance you can remove binding auto teleport to Page down key? It seems to be hard bind and i cannot remove it.
Thx in Adv.
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03/22/2013, 15:08
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#1175
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elite*gold: 0
Join Date: Dec 2009
Posts: 19
Received Thanks: 1
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Does other player will see my char spawning in and doing sync skill action ?
Or just spawn without sync skill ?
In warrior: whirlwind and rush.
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03/22/2013, 16:53
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#1176
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elite*gold: 0
Join Date: Oct 2012
Posts: 1
Received Thanks: 0
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Is there some sort of way to set your own values of character movement speed?
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03/22/2013, 18:12
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#1177
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elite*gold: 0
Join Date: Jan 2013
Posts: 149
Received Thanks: 31
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Quote:
Originally Posted by Rosomak
Does other player will see my char spawning in and doing sync skill action ?
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Unfortunately it is visible, then pay attention.
Trick: If you can, try a "incline / hill" for sync, is less visible.
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03/22/2013, 18:38
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#1178
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elite*gold: 0
Join Date: Mar 2013
Posts: 30
Received Thanks: 2
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Yeah working all good. Do you think you'd be able to have it allow us to scroll zoom? I find it a bit tooo far out for me, but the in-game one is too close xD.
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03/22/2013, 19:42
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#1179
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elite*gold: 0
Join Date: Jul 2011
Posts: 20
Received Thanks: 1
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any ways to make it syncless ?
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03/22/2013, 22:20
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#1180
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elite*gold: 0
Join Date: Dec 2009
Posts: 19
Received Thanks: 1
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Quote:
Originally Posted by Norrin Radd
Unfortunately it is visible, then pay attention.
Trick: If you can, try a "incline / hill" for sync, is less visible. 
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What do you mean by "incline/hill" ?
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03/23/2013, 10:37
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#1181
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elite*gold: 0
Join Date: Jan 2013
Posts: 149
Received Thanks: 31
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Quote:
Originally Posted by Rosomak
What do you mean by "incline/hill" ?
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When you Character try to climb a mountain then slides back, it will get sync.
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03/25/2013, 07:05
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#1182
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elite*gold: 0
Join Date: Jun 2011
Posts: 12
Received Thanks: 0
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So, how detectable is the teleporting if you sync and then go to another spot right away, multiple times really fast?
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03/25/2013, 07:17
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#1183
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
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Well you would have to teleport, sync, teleport, sync again - to do it 'really fast'.
And there is detection other then players reporting in gw2?
You still need to fix the Clip Cam / Strafe / removal of 2 address's in the **** esp that is leeched since it crashes the client on object pop's after the last update. And you still can't get around the 10,000 view dist limit obviously and can't pre-render
It saddens me more people don't take time to learn ASM and understand how the client works doing reverse assembly..
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03/25/2013, 07:23
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#1184
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elite*gold: 0
Join Date: Jun 2011
Posts: 12
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
Well you would have to teleport, sync, teleport, sync again - to do it 'really fast'.
And there is detection other then players reporting in gw2?
You still need to fix the Clip Cam / Strafe / removal of 2 address's in the **** esp that is leeched since it crashes the client on object pop's after the last update. And you still can't get around the 10,000 view dist limit obviously and can't pre-render
It saddens me more people don't take time to learn ASM and understand how the client works doing reverse assembly..
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I was aware they have detection algorithms, But how potent are they in catching teleporting?. Sorry for asking these questions.
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03/25/2013, 10:20
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#1185
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elite*gold: 54
Join Date: Jul 2011
Posts: 380
Received Thanks: 86
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Quote:
Originally Posted by Ploxasarus
Well you would have to teleport, sync, teleport, sync again - to do it 'really fast'.
And there is detection other then players reporting in gw2?
You still need to fix the Clip Cam / Strafe / removal of 2 address's in the **** esp that is leeched since it crashes the client on object pop's after the last update. And you still can't get around the 10,000 view dist limit obviously and can't pre-render
It saddens me more people don't take time to learn ASM and understand how the client works doing reverse assembly..
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You might want to do some background checks, that he isn't finding out new/ better ways to do what his program doesn't mean he can't do it. It means he's not putting his time into. As his program is free you can't say he needs to update his methods, the attitude that you are clearly showing, pretty much in every post you create is just plain stupid. Spend the time you've been typing these posts into your little hack and you would've had a fully functional bot by now.
If you're so saddened about people not able to do some reverse engineering, go give courses.
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